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Washin Tong
Feb 16, 2011

ZearothK posted:

Hell yeah, my dude. What's the code for this one?

Here you go:

code:
11.116.116.1457.1162.762.762.1.0.0.505.129.100.-166.149.774.716.0.0.0.512.99.117.-818.233.772.1033.0.0.-1.505.99.117.-154.30.950.1057.0.0.21.505.99.117.-154.25.594.1048.0.0.-25.512.18.117.-802.213.770.1015.0.0.-1.324.126.100.-166.155.698.856.0.0.-289.324.126.100.-166.155.846.862.0.1.-71.328.126.116.-108.93.774.784.1.0.0.427.154.100.-170.45.778.772.0.0.0.506.129.100.-402.115.794.620.0.0.198.506.129.100.-402.115.738.614.0.0.164.506.129.100.-567.115.772.634.0.0.179.428.25.100.-238.172.768.512.0.0.-1.505.126.100.-111.102.766.588.1.0.-1.503.126.116.-111.132.768.568.0.0.-1.503.101.100.-46.49.766.435.0.0.-1.219.116.100.-110.80.766.592.0.0.179.511.126.100.-94.104.766.569.0.0.-1.219.116.100.-110.80.766.545.0.0.0.503.129.100.-46.53.768.541.0.0.-1.427.122.117.-127.52.770.632.0.1.0.320.126.116.-83.130.904.678.1.1.-74.320.126.116.-83.109.646.692.1.1.-289.511.101.100.-149.73.776.682.0.1.0.307.25.100.-293.259.949.682.0.0.-51.439.33.117.-67.64.686.652.0.1.0.505.25.100.-33.58.516.630.0.0.-46.307.25.100.-267.215.578.682.0.1.-315.505.25.100.-39.67.1029.630.0.0.-140.327.126.116.-88.73.944.664.1.0.-341.327.126.116.-88.73.600.670.1.0.-27.503.129.116.-63.59.862.646.1.0.0.503.95.116.-9.9.852.632.1.0.0.503.95.116.9.9.882.654.1.0.0.503.95.116.-13.13.850.664.1.0.0.346.126.117.-113.133.684.912.0.1.-194.346.126.117.-113.133.856.902.0.0.-162.346.126.116.-171.90.903.962.1.0.-1.346.129.116.-171.90.644.967.1.1.-1.503.117.116.9.9.778.688.1.0.0.503.117.116.7.9.716.758.1.0.0.503.117.116.9.9.772.770.1.0.0.503.117.116.-9.9.840.760.1.0.0.503.117.116.9.9.738.768.1.0.0.503.117.116.9.9.812.768.1.0.0.505.25.116.81.47.511.644.0.0.44.505.25.116.81.47.1037.646.0.0.-47
Protip: you can also paste the code into the editor's text field so you can work on it later or tweak other people's designs.

Washin Tong fucked around with this message at 16:34 on Apr 6, 2020

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Babe Magnet
Jun 2, 2008

if you tell infantry to "advance" they'll keep formation

if you tell foot archers to "advance", they'll skirmish, firing off ranged weapons and moving away. If in this mode they get charged themselves, they'll switch to melee weapons.

if you tell cav archers to "charge", they'll circle the enemy counterclockwise firing arrows into them. If you tell cav archers to "advance", they'll charge up in front of the enemy, fire off arrows, and then retread.

if you tell regular cav to "charge", they'll blast through enemy formations, keep going, turn around, and do it again. If you tell regular cav to "advance", they'll charge in and stay in melee combat.

Also there's a bunch of rare units hanging out in the small subfaction/clan parties roaming the map. People have found units like Sword Sisters, and someone found a T4 infantry armed with only a shortsword, some shoulder armor, some sandals, and 300 bow skill for some reason lol

Babe Magnet fucked around with this message at 17:52 on Apr 6, 2020

Mesadoram
Nov 4, 2009

Serious Business

Babe Magnet posted:

if you tell infantry to "advance" they'll keep formation

if you tell foot archers to "advance", they'll skirmish, firing off ranged weapons and moving away. If in this mode they get charged themselves, they'll switch to melee weapons.

if you tell cav archers to "charge", they'll circle the enemy counterclockwise firing arrows into them. If you tell cav archers to "advance", they'll charge up in front of the enemy, fire off arrows, and then retread.

if you tell regular cav to "charge", they'll blast through enemy formations, keep going, turn around, and do it again. If you tell regular cav to "advance", they'll charge in and stay in melee combat.

Also there's a bunch of rare units hanging out in the small subfaction/clan parties roaming the map. People have found units like Sword Sisters, and someone found a T4 infantry armed with only a shortsword, some shoulder armor, some sandals, and 300 bow skill for some reason lol

The special units can be awesome. The Khan Guards are like bow archers on steroids (from my experience).

Pharnakes
Aug 14, 2009
Khan guards are normal recruitables though.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I am ridiculously pleased to hear Sword Sisters are still out there.

Peasant Women actually being a vital military resource that could produce incredible fast cav was one of my favorite things in Warband.

Ardent Communist
Oct 17, 2010

ALLAH! MU'AMMAR! LIBYA WA BAS!

Mesadoram posted:

The special units can be awesome. The Khan Guards are like bow archers on steroids (from my experience).

Yeah, I think the reason the Aserai have such trouble getting established is because there subfaction that hates them has really good horse archers. They tend to run around in 50 strong groups and stay in the desert, so weak vassals just get crushed by them.

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.

Babe Magnet posted:

if you tell infantry to "advance" they'll keep formation

if you tell foot archers to "advance", they'll skirmish, firing off ranged weapons and moving away. If in this mode they get charged themselves, they'll switch to melee weapons.

if you tell cav archers to "charge", they'll circle the enemy counterclockwise firing arrows into them. If you tell cav archers to "advance", they'll charge up in front of the enemy, fire off arrows, and then retread.

if you tell regular cav to "charge", they'll blast through enemy formations, keep going, turn around, and do it again. If you tell regular cav to "advance", they'll charge in and stay in melee combat.

Also there's a bunch of rare units hanging out in the small subfaction/clan parties roaming the map. People have found units like Sword Sisters, and someone found a T4 infantry armed with only a shortsword, some shoulder armor, some sandals, and 300 bow skill for some reason lol

Keep talking dirty.

Babe Magnet
Jun 2, 2008

^^^ How's this? You can target enemy troops using your commands, so you can tell your archers to fire at specific units or whatever. Using this tactic you can tell your melee cav to "advance" on the enemy cavalry, which will cause them to charge and try and enter melee, which will tie up the enemy cavalry so they'll leave you alone or your bowmen can gently caress 'em up or whatever

Also, Battanians have special units called "Wolves" that are like, wolf-cloak wearing barbarian dudes and they are completely loving bonkers

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Having both Advance and Charge as options is so, so good.

Pharnakes
Aug 14, 2009

Babe Magnet posted:

if you tell infantry to "advance" they'll keep formation

if you tell foot archers to "advance", they'll skirmish, firing off ranged weapons and moving away. If in this mode they get charged themselves, they'll switch to melee weapons.

if you tell cav archers to "charge", they'll circle the enemy counterclockwise firing arrows into them. If you tell cav archers to "advance", they'll charge up in front of the enemy, fire off arrows, and then retread.

if you tell regular cav to "charge", they'll blast through enemy formations, keep going, turn around, and do it again. If you tell regular cav to "advance", they'll charge in and stay in melee combat.

Also there's a bunch of rare units hanging out in the small subfaction/clan parties roaming the map. People have found units like Sword Sisters, and someone found a T4 infantry armed with only a shortsword, some shoulder armor, some sandals, and 300 bow skill for some reason lol

See this is cool and good but very few battles (apart from sieges I suppose) last more than 5 minutes, it feels way too rushed and cramped to really take advantage of it's own potential as a battle simulator rather than a peasant ganking simulator.

Mongoose
Jul 7, 2005

Babe Magnet posted:

if you tell infantry to "advance" they'll keep formation

if you tell foot archers to "advance", they'll skirmish, firing off ranged weapons and moving away. If in this mode they get charged themselves, they'll switch to melee weapons.

if you tell cav archers to "charge", they'll circle the enemy counterclockwise firing arrows into them. If you tell cav archers to "advance", they'll charge up in front of the enemy, fire off arrows, and then retread.

if you tell regular cav to "charge", they'll blast through enemy formations, keep going, turn around, and do it again. If you tell regular cav to "advance", they'll charge in and stay in melee combat.

Also there's a bunch of rare units hanging out in the small subfaction/clan parties roaming the map. People have found units like Sword Sisters, and someone found a T4 infantry armed with only a shortsword, some shoulder armor, some sandals, and 300 bow skill for some reason lol

Great info, I wasn't sure what worked for the horse archers so I was just putting them in F3-F7 column formation and leading them around. This should help a lot.

Oh dear me
Aug 14, 2012

I have burned numerous saucepans, sometimes right through the metal
Yes, I really wish there were a way to give pre-commands before a battle or as defaults, so that I don't have to rush to tell my archers to spread out etc every time before the enemy arrives.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Ardent Communist posted:

Yeah, I think the reason the Aserai have such trouble getting established is because there subfaction that hates them has really good horse archers. They tend to run around in 50 strong groups and stay in the desert, so weak vassals just get crushed by them.

It’s this yeah. The Aserai minor faction of is insanely overtuned and runs amok.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Babe Magnet posted:

if you tell infantry to "advance" they'll keep formation

if you tell foot archers to "advance", they'll skirmish, firing off ranged weapons and moving away. If in this mode they get charged themselves, they'll switch to melee weapons.

if you tell cav archers to "charge", they'll circle the enemy counterclockwise firing arrows into them. If you tell cav archers to "advance", they'll charge up in front of the enemy, fire off arrows, and then retread.

if you tell regular cav to "charge", they'll blast through enemy formations, keep going, turn around, and do it again. If you tell regular cav to "advance", they'll charge in and stay in melee combat.

Also there's a bunch of rare units hanging out in the small subfaction/clan parties roaming the map. People have found units like Sword Sisters, and someone found a T4 infantry armed with only a shortsword, some shoulder armor, some sandals, and 300 bow skill for some reason lol

There's some neat subfactions too. There's a secret police/Praetorian Guard, straight up Bedouin expies, and some rando peasants that formed a secret order to go hang out in the forest.

If you want to see the troops by the way, open your inventory and right click on an item. Then in the menu go back to before concepts and choose troop trees.


Edit: Also, I discovered that if looters get so many members they turn into a bandit army. Said army is over 100 strong. Note that these are all bandits. Somehow the mix of multiple hideouts nearby boosted their numbers to insane levels.

Archonex fucked around with this message at 18:52 on Apr 6, 2020

dublish
Oct 31, 2011


Archonex posted:

If you want to see the troops by the way, open your inventory and right click on an item. Then in the menu go back to before concepts press the n key and choose troop trees.

Fixed

Dandywalken
Feb 11, 2014

I like the weirdo "the Marian Reforms were BAD actually! " sub group from Western Empire.

Triarii aplenty!

Mongoose
Jul 7, 2005
There are some cool horse movement abilities that weren't in warband -- https://www.reddit.com/r/mountandblade/comments/fvl8wj/how_to_strafe_rear_boost_and_hard_brake_horse/?utm_source=share&utm_medium=web2x

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
So if you conquer the map will the old factions or minor factions allied with them take over? Is it currently set up so that lords will grow old and die? And if so can that trigger a castle or city falling out of the faction?

Kinda worried about continuing my current playthrough given the steamrolling.

Gobblecoque
Sep 6, 2011

They nailed moving and fighting on horses so perfectly.

big nipples big life
May 12, 2014

latest patch has XP back in the arena again, among other things.

alex314
Nov 22, 2007

Caravan escort missions either are quick neighborhood stroll or drat Odyssey to the other end of the map. I wish I knew stops before accepting the quest.
E: I think the issue is with the quest logic don't taking water into account. I got one leg of that quest basically circling the inner sea, and then back.

alex314 fucked around with this message at 20:04 on Apr 6, 2020

Professor Beetus
Apr 12, 2007

They can fight us
But they'll never Beetus

alex314 posted:

Caravan escort missions either are quick neighborhood stroll or drat Odyssey to the other end of the map. I wish I knew stops before accepting the quest.

Every time I get one of those and accept I regret it as I am taken on a tour of Calradia with seemingly the sole purpose of draining my daily fees for as long as possible.

VulgarandStupid
Aug 5, 2003
I AM, AND ALWAYS WILL BE, UNFUCKABLE AND A TOTAL DISAPPOINTMENT TO EVERYONE. DAE WANNA CUM PLAY WITH ME!?




Archonex posted:

So if you conquer the map will the old factions or minor factions allied with them take over? Is it currently set up so that lords will grow old and die? And if so can that trigger a castle or city falling out of the faction?

Kinda worried about continuing my current playthrough given the steamrolling.

You’d probably have to edit the world game time to find out about death by age, as well as children becoming actual lords. I once attempted to just run time on 3x to see if my 7 children would ever do anything. I made it about 2 hours before I gave up, which was maybe one game year if uninterrupted. There are charm perks regarding fertility and avoiding death by disease or something but they’re likely not implemented yet.

Also I don’t think minor factions do anything but merc for other kingdoms, they have no dialogue options.

Hobojim
Oct 31, 2011


DrNutt posted:

Every time I get one of those and accept I regret it as I am taken on a tour of Calradia with seemingly the sole purpose of draining my daily fees for as long as possible.

This was the first thing I did after the tutorial, but the caravan got attacked immediately out of the gate of the first stop of the tour and I didn't notice because it was still IN the city, graphically speaking. When I finally got around to saving it, there were three troops left in the caravan, all wounded, so the last part of the mission was torturous as they moved so drat slow and ran away at even the hint of an incoming looter.

At the end of this slog, I was paid over 6500 bucks because you get paid by the day. Before that I had about 500.

CuddleCryptid
Jan 11, 2013

Things could be going better

So my taxes are way down

Because my city's food production is way down

Because my prosperity is way down

Because my food production is way down

Seems like kind of a death spiral

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Build gardens and set your focus to irrigation? Remove your garrison units so they stop eating so much

Crypto Cobain
Jun 17, 2018

by Reene
They need to make it so you can donate food from your party to a city/castle's food stores.

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


Fleetwood Crack posted:

They need to make it so you can donate food from your party to a city/castle's food stores.

I very much agree. When you take over a property, its pretty much guaranteed that the lands are gonna be all looted so the garrison you start out with will start immediately draining.

CuddleCryptid
Jan 11, 2013

Things could be going better

DeadFatDuckFat posted:

Build gardens and set your focus to irrigation? Remove your garrison units so they stop eating so much

Eventaully got it back in line by donating gold, setting food production, reducing garrison by half, and chasing villagers around to protect them. It was a lot because it I had a -77 point draw from prosperity lol.

Donating food would make it so much easier.

drkeiscool
Aug 1, 2014
Soiled Meat
It’d be nice if I establish patrols in my fiefs to keep looters and bandits down. Maybe watchtowers too, to let me know when an enemy army is near a settlement, instead of a brief pop up after they’ve started raiding my villages.

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer

drkeiscool posted:

It’d be nice if I establish patrols in my fiefs to keep looters and bandits down. Maybe watchtowers too, to let me know when an enemy army is near a settlement, instead of a brief pop up after they’ve started raiding my villages.

Patrols would be nice. I haven't tried to figure out what companion parties do when not in your army. Do they just act like other random lords on the map and wander randomly? I was kind of hoping they'd be be something you could order around like "Patrol around {insert holding here}", but right now it appears to just be the whole being able to send them to do quests instead of you.

threelemmings
Dec 4, 2007
A jellyfish!
They wander around, never seem to get more than 50 units with nothing higher than tier 1, capture a lord or two than immediately get destroyed. I did have one giving me gold income for a while, not sure if they were ransoming people or something.

Gobblecoque
Sep 6, 2011

Fleetwood Crack posted:

They need to make it so you can donate food from your party to a city/castle's food stores.

You can actually, by selling food in the city. If a city you own is starving visit a few grain or fish producing villages (since it's cheap and produced in large quantities), buy everything they have, and offload it to the city in question.

wilderthanmild
Jun 21, 2010

Posting shit




Grimey Drawer
Man, I like armies so much more than in Warband. This new mechanic works so well most of the time. I don't remember the AI ever getting into large battles before. They'd just do that silly thing where they don't engage and bounce around because it seemed like they were just assessing threats wrong. I actually think the sudden effectiveness of this is one of the reasons snowballing is happening. I hope if they ever tweak how aggressive the AI is with armies, it's with some kind of aggressiveness slider, because I'm enjoying this a lot.

On a different note, I just converted a clan over to my side. I had an enemy army outside my walls and decided, gently caress it I'll try it. I talked Catalid into defecting. This broke her army, so I engaged the parts that were still Vlandian. Since her whole clan converted, we got two towns and a bunch of castles. It also broke their army which was besieging one of our towns since some of them were members of her clan from what I can tell.

Crypto Cobain
Jun 17, 2018

by Reene

Gobblecoque posted:

You can actually, by selling food in the city. If a city you own is starving visit a few grain or fish producing villages (since it's cheap and produced in large quantities), buy everything they have, and offload it to the city in question.
Oh that's good to know, thanks. Too bad it doesn't work for castles..

Goast
Jul 23, 2011

by VideoGames
making food in settlements work like food in a party would be so much better

give villages/castles/cities a food inventory and the excess goes on the market to be caravaned somewhere else

CuddleCryptid
Jan 11, 2013

Things could be going better

Gobblecoque posted:

You can actually, by selling food in the city. If a city you own is starving visit a few grain or fish producing villages (since it's cheap and produced in large quantities), buy everything they have, and offload it to the city in question.

I tried this and it didn't seem to have any effect. Maybe there's a delay.

SSJ_naruto_2003
Oct 12, 2012



CuddleCryptid posted:

I tried this and it didn't seem to have any effect. Maybe there's a delay.

Wait a few days

Gobblecoque
Sep 6, 2011

CuddleCryptid posted:

I tried this and it didn't seem to have any effect. Maybe there's a delay.

On the manage town screen hover the mouse over "food stocks" and you'll see the things contributing or taking away from it (including the food available in the town's market). Those modifiers have to reach a positive sum before the town can start actually stockpiling food which can sometimes be difficult to reach especially if it's a prosperous town.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

There are definitely some Perks not working, like the 'start with extra arrows' ones.

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