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ZearothK posted:Hell yeah, my dude. What's the code for this one? Here you go: code:
Washin Tong fucked around with this message at 16:34 on Apr 6, 2020 |
# ? Apr 6, 2020 14:57 |
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# ? Jun 10, 2024 21:19 |
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if you tell infantry to "advance" they'll keep formation if you tell foot archers to "advance", they'll skirmish, firing off ranged weapons and moving away. If in this mode they get charged themselves, they'll switch to melee weapons. if you tell cav archers to "charge", they'll circle the enemy counterclockwise firing arrows into them. If you tell cav archers to "advance", they'll charge up in front of the enemy, fire off arrows, and then retread. if you tell regular cav to "charge", they'll blast through enemy formations, keep going, turn around, and do it again. If you tell regular cav to "advance", they'll charge in and stay in melee combat. Also there's a bunch of rare units hanging out in the small subfaction/clan parties roaming the map. People have found units like Sword Sisters, and someone found a T4 infantry armed with only a shortsword, some shoulder armor, some sandals, and 300 bow skill for some reason lol Babe Magnet fucked around with this message at 17:52 on Apr 6, 2020 |
# ? Apr 6, 2020 17:46 |
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Babe Magnet posted:if you tell infantry to "advance" they'll keep formation The special units can be awesome. The Khan Guards are like bow archers on steroids (from my experience).
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# ? Apr 6, 2020 17:59 |
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Khan guards are normal recruitables though.
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# ? Apr 6, 2020 18:01 |
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I am ridiculously pleased to hear Sword Sisters are still out there. Peasant Women actually being a vital military resource that could produce incredible fast cav was one of my favorite things in Warband.
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# ? Apr 6, 2020 18:01 |
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Mesadoram posted:The special units can be awesome. The Khan Guards are like bow archers on steroids (from my experience). Yeah, I think the reason the Aserai have such trouble getting established is because there subfaction that hates them has really good horse archers. They tend to run around in 50 strong groups and stay in the desert, so weak vassals just get crushed by them.
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# ? Apr 6, 2020 18:02 |
Babe Magnet posted:if you tell infantry to "advance" they'll keep formation Keep talking dirty.
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# ? Apr 6, 2020 18:04 |
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^^^ How's this? You can target enemy troops using your commands, so you can tell your archers to fire at specific units or whatever. Using this tactic you can tell your melee cav to "advance" on the enemy cavalry, which will cause them to charge and try and enter melee, which will tie up the enemy cavalry so they'll leave you alone or your bowmen can gently caress 'em up or whatever Also, Battanians have special units called "Wolves" that are like, wolf-cloak wearing barbarian dudes and they are completely loving bonkers
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# ? Apr 6, 2020 18:05 |
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Having both Advance and Charge as options is so, so good.
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# ? Apr 6, 2020 18:05 |
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Babe Magnet posted:if you tell infantry to "advance" they'll keep formation See this is cool and good but very few battles (apart from sieges I suppose) last more than 5 minutes, it feels way too rushed and cramped to really take advantage of it's own potential as a battle simulator rather than a peasant ganking simulator.
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# ? Apr 6, 2020 18:12 |
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Babe Magnet posted:if you tell infantry to "advance" they'll keep formation Great info, I wasn't sure what worked for the horse archers so I was just putting them in F3-F7 column formation and leading them around. This should help a lot.
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# ? Apr 6, 2020 18:25 |
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Yes, I really wish there were a way to give pre-commands before a battle or as defaults, so that I don't have to rush to tell my archers to spread out etc every time before the enemy arrives.
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# ? Apr 6, 2020 18:26 |
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Ardent Communist posted:Yeah, I think the reason the Aserai have such trouble getting established is because there subfaction that hates them has really good horse archers. They tend to run around in 50 strong groups and stay in the desert, so weak vassals just get crushed by them. It’s this yeah. The Aserai minor faction of is insanely overtuned and runs amok.
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# ? Apr 6, 2020 18:27 |
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Babe Magnet posted:if you tell infantry to "advance" they'll keep formation There's some neat subfactions too. There's a secret police/Praetorian Guard, straight up Bedouin expies, and some rando peasants that formed a secret order to go hang out in the forest. If you want to see the troops by the way, open your inventory and right click on an item. Then in the menu go back to before concepts and choose troop trees. Edit: Also, I discovered that if looters get so many members they turn into a bandit army. Said army is over 100 strong. Note that these are all bandits. Somehow the mix of multiple hideouts nearby boosted their numbers to insane levels. Archonex fucked around with this message at 18:52 on Apr 6, 2020 |
# ? Apr 6, 2020 18:46 |
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Archonex posted:If you want to see the troops by the way, Fixed
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# ? Apr 6, 2020 18:50 |
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I like the weirdo "the Marian Reforms were BAD actually! " sub group from Western Empire. Triarii aplenty!
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# ? Apr 6, 2020 18:53 |
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There are some cool horse movement abilities that weren't in warband -- https://www.reddit.com/r/mountandblade/comments/fvl8wj/how_to_strafe_rear_boost_and_hard_brake_horse/?utm_source=share&utm_medium=web2x
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# ? Apr 6, 2020 18:55 |
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So if you conquer the map will the old factions or minor factions allied with them take over? Is it currently set up so that lords will grow old and die? And if so can that trigger a castle or city falling out of the faction? Kinda worried about continuing my current playthrough given the steamrolling.
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# ? Apr 6, 2020 19:07 |
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Mongoose posted:There are some cool horse movement abilities that weren't in warband -- https://www.reddit.com/r/mountandblade/comments/fvl8wj/how_to_strafe_rear_boost_and_hard_brake_horse/?utm_source=share&utm_medium=web2x They nailed moving and fighting on horses so perfectly.
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# ? Apr 6, 2020 19:20 |
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latest patch has XP back in the arena again, among other things.
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# ? Apr 6, 2020 19:58 |
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Caravan escort missions either are quick neighborhood stroll or drat Odyssey to the other end of the map. I wish I knew stops before accepting the quest. E: I think the issue is with the quest logic don't taking water into account. I got one leg of that quest basically circling the inner sea, and then back. alex314 fucked around with this message at 20:04 on Apr 6, 2020 |
# ? Apr 6, 2020 19:58 |
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alex314 posted:Caravan escort missions either are quick neighborhood stroll or drat Odyssey to the other end of the map. I wish I knew stops before accepting the quest. Every time I get one of those and accept I regret it as I am taken on a tour of Calradia with seemingly the sole purpose of draining my daily fees for as long as possible.
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# ? Apr 6, 2020 20:04 |
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Archonex posted:So if you conquer the map will the old factions or minor factions allied with them take over? Is it currently set up so that lords will grow old and die? And if so can that trigger a castle or city falling out of the faction? You’d probably have to edit the world game time to find out about death by age, as well as children becoming actual lords. I once attempted to just run time on 3x to see if my 7 children would ever do anything. I made it about 2 hours before I gave up, which was maybe one game year if uninterrupted. There are charm perks regarding fertility and avoiding death by disease or something but they’re likely not implemented yet. Also I don’t think minor factions do anything but merc for other kingdoms, they have no dialogue options.
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# ? Apr 6, 2020 21:03 |
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DrNutt posted:Every time I get one of those and accept I regret it as I am taken on a tour of Calradia with seemingly the sole purpose of draining my daily fees for as long as possible. This was the first thing I did after the tutorial, but the caravan got attacked immediately out of the gate of the first stop of the tour and I didn't notice because it was still IN the city, graphically speaking. When I finally got around to saving it, there were three troops left in the caravan, all wounded, so the last part of the mission was torturous as they moved so drat slow and ran away at even the hint of an incoming looter. At the end of this slog, I was paid over 6500 bucks because you get paid by the day. Before that I had about 500.
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# ? Apr 6, 2020 21:17 |
So my taxes are way down Because my city's food production is way down Because my prosperity is way down Because my food production is way down Seems like kind of a death spiral
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# ? Apr 6, 2020 21:37 |
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Build gardens and set your focus to irrigation? Remove your garrison units so they stop eating so much
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# ? Apr 6, 2020 21:51 |
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They need to make it so you can donate food from your party to a city/castle's food stores.
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# ? Apr 6, 2020 22:19 |
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Fleetwood Crack posted:They need to make it so you can donate food from your party to a city/castle's food stores. I very much agree. When you take over a property, its pretty much guaranteed that the lands are gonna be all looted so the garrison you start out with will start immediately draining.
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# ? Apr 6, 2020 22:22 |
DeadFatDuckFat posted:Build gardens and set your focus to irrigation? Remove your garrison units so they stop eating so much Eventaully got it back in line by donating gold, setting food production, reducing garrison by half, and chasing villagers around to protect them. It was a lot because it I had a -77 point draw from prosperity lol. Donating food would make it so much easier.
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# ? Apr 6, 2020 22:23 |
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It’d be nice if I establish patrols in my fiefs to keep looters and bandits down. Maybe watchtowers too, to let me know when an enemy army is near a settlement, instead of a brief pop up after they’ve started raiding my villages.
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# ? Apr 6, 2020 22:38 |
drkeiscool posted:It’d be nice if I establish patrols in my fiefs to keep looters and bandits down. Maybe watchtowers too, to let me know when an enemy army is near a settlement, instead of a brief pop up after they’ve started raiding my villages. Patrols would be nice. I haven't tried to figure out what companion parties do when not in your army. Do they just act like other random lords on the map and wander randomly? I was kind of hoping they'd be be something you could order around like "Patrol around {insert holding here}", but right now it appears to just be the whole being able to send them to do quests instead of you.
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# ? Apr 6, 2020 23:41 |
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They wander around, never seem to get more than 50 units with nothing higher than tier 1, capture a lord or two than immediately get destroyed. I did have one giving me gold income for a while, not sure if they were ransoming people or something.
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# ? Apr 6, 2020 23:55 |
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Fleetwood Crack posted:They need to make it so you can donate food from your party to a city/castle's food stores. You can actually, by selling food in the city. If a city you own is starving visit a few grain or fish producing villages (since it's cheap and produced in large quantities), buy everything they have, and offload it to the city in question.
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# ? Apr 7, 2020 03:24 |
Man, I like armies so much more than in Warband. This new mechanic works so well most of the time. I don't remember the AI ever getting into large battles before. They'd just do that silly thing where they don't engage and bounce around because it seemed like they were just assessing threats wrong. I actually think the sudden effectiveness of this is one of the reasons snowballing is happening. I hope if they ever tweak how aggressive the AI is with armies, it's with some kind of aggressiveness slider, because I'm enjoying this a lot. On a different note, I just converted a clan over to my side. I had an enemy army outside my walls and decided, gently caress it I'll try it. I talked Catalid into defecting. This broke her army, so I engaged the parts that were still Vlandian. Since her whole clan converted, we got two towns and a bunch of castles. It also broke their army which was besieging one of our towns since some of them were members of her clan from what I can tell.
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# ? Apr 7, 2020 03:54 |
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Gobblecoque posted:You can actually, by selling food in the city. If a city you own is starving visit a few grain or fish producing villages (since it's cheap and produced in large quantities), buy everything they have, and offload it to the city in question.
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# ? Apr 7, 2020 03:57 |
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making food in settlements work like food in a party would be so much better give villages/castles/cities a food inventory and the excess goes on the market to be caravaned somewhere else
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# ? Apr 7, 2020 04:45 |
Gobblecoque posted:You can actually, by selling food in the city. If a city you own is starving visit a few grain or fish producing villages (since it's cheap and produced in large quantities), buy everything they have, and offload it to the city in question. I tried this and it didn't seem to have any effect. Maybe there's a delay.
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# ? Apr 7, 2020 07:31 |
CuddleCryptid posted:I tried this and it didn't seem to have any effect. Maybe there's a delay. Wait a few days
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# ? Apr 7, 2020 11:19 |
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CuddleCryptid posted:I tried this and it didn't seem to have any effect. Maybe there's a delay. On the manage town screen hover the mouse over "food stocks" and you'll see the things contributing or taking away from it (including the food available in the town's market). Those modifiers have to reach a positive sum before the town can start actually stockpiling food which can sometimes be difficult to reach especially if it's a prosperous town.
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# ? Apr 7, 2020 14:07 |
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# ? Jun 10, 2024 21:19 |
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There are definitely some Perks not working, like the 'start with extra arrows' ones.
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# ? Apr 7, 2020 14:11 |