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potatocubed posted:On the subject of TTS, I'm going to do my broken record bit and say that it handles cards way better than Roll20 if you're trying to play a card-based game. Oh yeah this is very true. Roll20 blows for cards.
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# ? Apr 4, 2020 20:12 |
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# ? Jun 12, 2024 15:04 |
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I’m sure this is a dumb question that’s been asked a hundred times - but what’s a good online store for board games for someone that doesn’t really wanna throw money at Amazon?
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# ? Apr 5, 2020 02:59 |
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It would help a lot if you said where you're located physically. I could, for example, tell you to buy from Leisure Games, but that won't help you if you're not in the UK.
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# ? Apr 5, 2020 03:09 |
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e; whoops, double post.
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# ? Apr 5, 2020 03:09 |
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Lemon-Lime posted:It would help a lot if you said where you're located physically. I could, for example, tell you to buy from Leisure Games, but that won't help you if you're not in the UK. My bad. I’m in the US (Boston-area to be specific)
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# ? Apr 5, 2020 03:20 |
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Roll20 has definitely progressed a lot since I was putzing around with it I wanna say 5 years ago, though if I actually do the math it's probably even longer. I ran the first session of a dungeon world game over it today. I think I've mentioned it before, but it seems very much a good fit for folks I know as a way of kinda starting at "Well sure, it's a bit like D&D but..." and weening them more into the weirder games I enjoy. I fully accept it's pretty much just "roll 2d6 and wing it: the system" with some d&d trappings but that works for these people pretty well. I was happy to hear from a more enthusiastic player their husband who joined as a sort of "Well I guess I have nothing else to do," and was pretty much looking for excuses to bail before we started is now very onboard with his first RPG. Geeze do my friends always go with with the 'wacky murder hobo' vibe in the games I run though. I think it's probably because I let them, and the other friends when they GM kinda force everyone to be more serious, so I'm the relief valve where they play stuff like a Joe Exotic inspired ranger, drug running friar, or a tap dancing bard with knives on his feet.
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# ? Apr 5, 2020 08:33 |
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sorry to go back to this but I actually remembered that I have the TBZ illustrated setting book with art of the oni and totally definitely not aesthetically based on the ainu, not at all
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# ? Apr 5, 2020 09:02 |
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I'm working on an RPG for a BYOB RPG podcast to run on the front page which is basically "Post-apocalyptic steam-cyber-punk The Simpsons" and here's the class list: https://docs.google.com/spreadsheets/d/1RjdoALWIB1Hjgnqa224eYX19PE6jqHljCS9JYnw4BFg/edit#gid=727150420 classes are made by combining two classes from the list, so you get poo poo like "naruto wizard" or "snack hibbert." you get the unique abilities for both, and two combo powers made by combining one modifier from each class, so your "snack hibbert" has "persistent therapy" and "forage magick." what does any of this poo poo do? good question. who the gently caress knows, i'm throwing it at the players and daring them to surprise me. no gods no dungeon masters.
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# ? Apr 5, 2020 17:07 |
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PHIZ KALIFA posted:I'm working on an RPG for a BYOB RPG podcast to run on the front page which is basically "Post-apocalyptic steam-cyber-punk The Simpsons" and here's the class list: https://docs.google.com/spreadsheets/d/1RjdoALWIB1Hjgnqa224eYX19PE6jqHljCS9JYnw4BFg/edit#gid=727150420 classes are made by combining two classes from the list, so you get poo poo like "naruto wizard" or "snack hibbert." you get the unique abilities for both, and two combo powers made by combining one modifier from each class, so your "snack hibbert" has "persistent therapy" and "forage magick." So Bartkira then; https://www.youtube.com/watch?v=0SWt6OQ4Nl4
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# ? Apr 5, 2020 19:14 |
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Oh my g-d that's brilliant. yes. Yes, exactly that.
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# ? Apr 6, 2020 00:37 |
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Whybird posted:I think part of the problem is that at the point a sourcebook tells you how to do it, it stops being surrealism. Warthur posted:The problem with games which just lift the surface aesthetics of Twin Peaks or Silent Hill or whatever isn't that they are trying to tell you how to do surrealism, it's that their authors don't understand how to create an original surrealist thing, they're just mimicing some stuff which seemed cool to them at the time when they experienced those media. It's cargo cult surrealism. A major problem is that most of the inspirations for these games are not in written form. How do you translate, for example, the cinematography of Tarsem Singh into the act of describing scenes out loud to people sitting at a table with you?
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# ? Apr 6, 2020 01:25 |
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katatonic posted:My bad. I’m in the US (Boston-area to be specific) Check Pandemonium Books and Games when the Pandemic is over.
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# ? Apr 6, 2020 04:18 |
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SirFozzie posted:Check Pandemonium Books and Games when the Pandemic is over. Alpha Omega in Quincy is good too.
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# ? Apr 6, 2020 19:34 |
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Hey folks! It's been a good five years, but it is time for me to return to my home planet. I am stepping down as Trad Games moderator and focusing on my game dev work. As of now, Reene is the new Traditional Games mod. Please see her for all your goon probating and thread renaming needs. I'll still be a regular goon from here on out, but it was an honour rolling with you.
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# ? Apr 7, 2020 13:58 |
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Ettin posted:
congrats on getting out, ettin
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# ? Apr 7, 2020 14:15 |
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Thanks, Ettin, and congrats Reene!
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# ? Apr 7, 2020 14:16 |
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F F
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# ? Apr 7, 2020 14:21 |
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Ettin posted:
cya! sometimes you were good sometimes you were baffingly bad
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# ? Apr 7, 2020 14:28 |
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Wait, we had moderators?
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# ? Apr 7, 2020 14:33 |
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Ettin posted:
So when are you restarting the EP game, now that you've got all this copious spare time?
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# ? Apr 7, 2020 14:45 |
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Ettin posted:
Thanks for all your hard work, Ettin - it's been noticed and appreciated. You've left some big shoes. The King is dead! All hail the King!
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# ? Apr 7, 2020 15:09 |
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Grats Ettin! I'm really looking forward to Hard Wired Island. Now that Eclipse Phase 2e has been out for a bit, what's the general opinion on it? One of my gaming friends says it's mostly an improvement on 1e, particularly in terms of building characters, but still requires a lot of group buy-in to work.
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# ? Apr 7, 2020 16:21 |
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Finally, my time has come.
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# ? Apr 7, 2020 16:32 |
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Zeerust posted:Now that Eclipse Phase 2e has been out for a bit, what's the general opinion on it? One of my gaming friends says it's mostly an improvement on 1e, particularly in terms of building characters, but still requires a lot of group buy-in to work. Building characters is way easier, you can actually swap between morphs now, they trimmed a bit of fat off the skill list. In general, it's still a clunky, crunchy mess, just slightly less clunky and crunchy than 1e.
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# ? Apr 7, 2020 16:37 |
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yea it's still got a good bit of jank but it's a smoothing out of 1e in a lot of ways. If you liked what EP was doing and want a less clusterfuck of a system it's 100% worth it.
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# ? Apr 7, 2020 16:42 |
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Reene posted:Finally, my time has come.
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# ? Apr 7, 2020 17:13 |
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Ettin posted:
Smell ya later.
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# ? Apr 7, 2020 17:29 |
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I've taken a look around the forums trying to find some guidance on this, but couldn't, so I'll go ahead and throw it out here. I'd like to participate and/or DM in a PBP game. However, there isn't much information out there for someone who's never participated in an RPG PBP before - I've had mafia experience, but I'm sure it's nowhere near the same thing. What kinds of tools do DM's get ready? How do they prepare for their sessions? What would I be looking for in players? That kind of thing, I suppose. I really want to run Storm Kings Thunder or Tomb of Annihilation. Possibly Curse of Strahd. I wouldn't mind being a PC in one either, but it feels very intimidating. So, are there any concise guides or how to's or wikis for PBPosting?
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# ? Apr 7, 2020 17:59 |
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The key is to recruit, build hype, then ghost everyone on page 3.
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# ? Apr 7, 2020 18:01 |
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tokenbrownguy posted:The key is to recruit, build hype, then ghost everyone on page 3.
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# ? Apr 7, 2020 18:07 |
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Lucas Archer posted:What kinds of tools do DM's get ready? How do they prepare for their sessions? What would I be looking for in players? This varies a lot by game and format. For PbP you don't need to do a ton of stat prep work because you aren't exactly holding up the game if you just look up/write up stats and stuff when you need them. Generally, you should have an idea of the main plot points and set pieces and themes of your game; easy if you're using a printed adventure path. Maintain a dialogue with your players about their mechanics and their character rp, and work that in whenever possible. For something awful PbP you should be looking for people who seem invested in their character's storyline; not backstory, but an arc for their characters, because those are the people who are more likely to stay invested long term. DMing is a learning process, but if you talk openly with your players and don't stress out if you do something badly, you should be fine.
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# ? Apr 7, 2020 18:26 |
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Lucas Archer posted:I've taken a look around the forums trying to find some guidance on this, but couldn't, so I'll go ahead and throw it out here. Do Asynchronous Discord instead. Will be able to get a better grip on your players that way because that's going to kill your game in less than 3 pages like others said.
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# ? Apr 7, 2020 18:31 |
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Plutonis posted:Do Asynchronous Discord instead. Will be able to get a better grip on your players that way because that's going to kill your game in less than 3 pages like others said. Yeah I've had more luck with ansync discord than forums games. It's harder to ghost when your DM can pm you and ask what's up.
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# ? Apr 7, 2020 18:43 |
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fool of sound posted:Yeah I've had more luck with ansync discord than forums games. It's harder to ghost when your DM can pm you and ask what's up. And the players can do the same to the DM... Moved towards it the last few months and actually got more RP activity like that than I did on PBPs or even in weekly roll20 games (and it helps a lot with the sheer boredom of quarantine). Disclaimer: A good chunk of those were ERP Plutonis fucked around with this message at 19:29 on Apr 7, 2020 |
# ? Apr 7, 2020 19:25 |
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Ettin posted:
I'm pretty sure we still need to tie you up on the night of a full moon and have a level 15 cleric cast Remove Curse on you until you pass your Will save before you can quit.
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# ? Apr 7, 2020 19:45 |
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Ettin posted:
Thanks Ettin, and good luck Reene!
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# ? Apr 7, 2020 21:48 |
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Nuns with Guns posted:I'm pretty sure we still need to tie you up on the night of a full moon and have a level 15 cleric cast Remove Curse on you until you pass your Will save before you can quit. this is the trad games forum, not the carcosa forum
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# ? Apr 7, 2020 22:11 |
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Arivia posted:this is the trad games forum, not the carcosa forum It can be two things.
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# ? Apr 7, 2020 22:58 |
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So, this is a weird question, but.. way back just before the release of 4e edition dnd, there was a super long thread on the old wotc forums discussing warlock pacts, comming with examples of how they work and what a pact might look like. this one guy began writing small dialogues between a warlock and his patrons as examples. and eventually it grew into a really wierd and wild narrative eventually decoupled from getting new pacts. I know there was a pdf made to gather it in one place and I once had it. I anyone has a clue what i'm talking about, do you have *any* idea of where i could dig it up?
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# ? Apr 7, 2020 23:55 |
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# ? Jun 12, 2024 15:04 |
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Arivia posted:this is the trad games forum, not the carcosa forum Look, I support traditional and non-traditional games, so long as it's all between consenting adults
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# ? Apr 8, 2020 01:26 |