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QuarkJets posted:Post a screenshot of your policies and the options for your robot species? Maybe someone will spot a solution My AI-policies. Right down at the very edge you can see my empire only allows "displacement" purges. Fun fact: I set those to "no purges at all" after the fact, but it didn't change anything. The purges continue. All my robot-types look like this under species rights. This here was set to "extermination" when I first looked into here. Manually setting to "displacement" and forbidding all purges made the extermination-option disappear. The rest didn't change. Setting back to default rights also didn't do anything, and after the first try the game told me I have to wait the obligatory 10 years for the next attempt. So that's basically it, this game is hosed.
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# ? Apr 8, 2020 11:29 |
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# ? May 25, 2024 08:12 |
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You should've set it to 'Neutering' instead and waited to see how the game handled all those robo-balls being removed. Also, you should post the save on the Paradox forums and ask for a fix.
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# ? Apr 8, 2020 11:34 |
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I've filed a bug report. Also, like three other people have filed this exact same bug, as it turns out. This happens since 2.3.3, according to people on the forums. Apparently, if Paradox hasn't fixed this bug yet, it must not be very important to them. But if the next Beta patch includes a fix, I'll be surprised and thankful!
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# ? Apr 8, 2020 11:42 |
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Aethernet posted:I built one of these, discovered it was immensely slow and then left it somewhere and forgot about it. Has anyone found a use for them, given you can repair at captured bases? I don't have the DLC, but recent patch notes suggest that Jugg's now self-repair in 2.6.3?
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# ? Apr 8, 2020 12:29 |
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Libluini posted:Apparently, if Paradox hasn't fixed this bug yet, it must not be very important to them.
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# ? Apr 8, 2020 12:33 |
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I'm just going to point out, that other fake edit: I just realized that tiny studios keep on top of it too, stuff like Cogmind and Qud have devs that are super-active and responsive to bug reports. real edit: I've also run afoul of that bug, several times too. It's kinda ruinous but I've played on. To be very clear here, Stellaris has a huge backlog of known major bugs that are languishing. Any given bug might only affect a minor slice of the vocal player base, but the sheer quantity of them all will all but guarantee that you'll be bumping into them. Serephina fucked around with this message at 12:42 on Apr 8, 2020 |
# ? Apr 8, 2020 12:38 |
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AAAAA! Real Muenster posted:You do realize that they have limited resources and a lot of bugs to fix, right? Saying "if its not fixed it must not be important to them" makes you sound like a petulant child. You have to understand that if THREE out of the dozens of thousands of people playing the game after the release of this expansion have reported it, that is an incredibly small percentage of the playerbase affected. Just because you reported it doesnt mean they know how or why it is happening and how to fix it. Just because they havent fixed it doesnt mean that they dont want to or will refuse to; its just that some bugs are actually pretty hard to fix. Dude, I was joking. I do not actually care enough about a video game to get angry at the devs. Also the third one made his bug report for 2.3.3, so it's only two official bug reports for the newest patch. Last time I checked, that is. Back when I posted my own, I couldn't see anyone else, but then suddenly people started to post in that old one and at least a new one popped up the next day, so people are apparently noticing this issue. Also I don't know if I should count the additional people posting about the bug in those three threads, since they haven't "officially" filed a bug report, after all. In fact, I think I'm kind of lucky. I put 30+ hours into Stellaris in just three days, until this bug stopped me cold on Tuesday. Now I'm doing actually worthwhile poo poo like hanging up a new bird feeder in our garden, and reading books. Without that bug, I'd still try to force myself to finally complete a run of Stellaris. Anyway, I recommend going outside and switching your computer off, as calling people "petulant child" over a video game bug is beyond parody and a sure-fire way to identify terminal internet poisoning, heh. Libluini fucked around with this message at 12:42 on Apr 8, 2020 |
# ? Apr 8, 2020 12:39 |
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Libluini posted:Without that bug, I'd still try to force myself to finally complete a run of Stellaris. Lol, finishing games of Stellaris, who actually does that
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# ? Apr 8, 2020 12:43 |
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Yami Fenrir posted:Lol, finishing games of Stellaris, who actually does that 5.3% of the player base, apparently? lol
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# ? Apr 8, 2020 12:45 |
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After they removed the... 70%(?) Conquest victory and only had this score victory (as well as 100% conquest) i've only ever finished one, maybe two games. 2400+ is just so booooring. Even if you have won so hard that you could fight the entire galaxy including fallen empires and the crisis at the same time, actually doing so is such a slog. I dislike the war in heaven for that reason - it's the definition of a hellwar and good god is miserable to actually play out. It doesn't even stop when you kill both awakened empires.
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# ? Apr 8, 2020 12:52 |
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A lot of making this game interesting is setting the midgame/endgame dates correctly and playing on a small enough map. On default settings I can usually wipe out the marauders before they awake, and there's a ton of waiting around before the crisis starts. I'd suggest knocking something like fifty years off both midgame and endgame dates and playing on tiny maps - you get pretty much the same experience but it's compressed so you get more interesting stuff happening and less waiting around for it.
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# ? Apr 8, 2020 12:58 |
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Libluini posted:Dude, I was joking. I do not actually care enough about a video game to get angry at the devs. Also the third one made his bug report for 2.3.3, so it's only two official bug reports for the newest patch. Last time I checked, that is. Back when I posted my own, I couldn't see anyone else, but then suddenly people started to post in that old one and at least a new one popped up the next day, so people are apparently noticing this issue. Also I don't know if I should count the additional people posting about the bug in those three threads, since they haven't "officially" filed a bug report, after all. Libluini posted:Anyway, I recommend going outside and switching your computer off, as calling people "petulant child" over a video game bug is beyond parody and a sure-fire way to identify terminal internet poisoning, heh. Serephina posted:I'm just going to point out, that other edit: I work in software as a service for a decently large company and we live in a constant state of buried under more bugs that could be fixed in the amount of time shareholders would be okay with so we do the same thing PDX does - just make our users deal with it and use work-arounds for stuff that cant be dealt with, all so we can work on the next big release. AAAAA! Real Muenster fucked around with this message at 13:06 on Apr 8, 2020 |
# ? Apr 8, 2020 13:01 |
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Grandpa Palpatine posted:Another bug. i've actually stopped pulling the lever because 9 times out of 10 the wormhole was inconvenient
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# ? Apr 8, 2020 13:40 |
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Aethernet posted:I did like the change that lets you colonise the Rubricator relic world and still do the excavation without losing the colony. How? I colonized the planet, then did the dig and it immediately slagged my planet, no choices for me.
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# ? Apr 8, 2020 14:22 |
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Fhqwhgads posted:How? I colonized the planet, then did the dig and it immediately slagged my planet, no choices for me. You need to be using the beta patch.
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# ? Apr 8, 2020 14:26 |
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I got a funny error. I'm playing Fanatic Xenophobes with a side of Pacifism who started on a Gaia world. I turned off starting planets, drastically reduced the number of starlanes but jacked up Gates and wormholes to max. The first planet I settled was a Relic World and I got the text for slamming into it the way the rock people do. No penalties but the description of my peaceful tomato people hurling themselves into the planet as entire continents are obliterated was fairly startling.
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# ? Apr 8, 2020 15:18 |
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attack of the killer space tomatos
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# ? Apr 8, 2020 15:28 |
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Man, trying the old, "Build robots everywhere" strategy feels like it leaves you hella weak now. There just aren't enough building slots to have roboticists, amenities, and meaningful production on small worlds in the early game.
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# ? Apr 8, 2020 15:29 |
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Sloober posted:i've actually stopped pulling the lever because 9 times out of 10 the wormhole was inconvenient Yeah pulling the lever is a trap option if I've ever seen one.
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# ? Apr 8, 2020 15:38 |
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Sloober posted:i've actually stopped pulling the lever because 9 times out of 10 the wormhole was inconvenient I disable wormholes in all my games and never pull the lever, because they are almost always inconvenient. 9/10 one of the wormholes in my territory would link to a xenophobe FE, and after I started disabling wormholes I just find that I don't miss them. Maybe I'll enable them again one day and see if it significantly changes how the game plays... without linking to the xenophobe FE. The materials you get for tearing the lever apart will pretty much always be more useful than a random wormhole anyway.
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# ? Apr 8, 2020 15:43 |
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Wormholes are the easiest way to not have any threats that matter while still having rivals etc. because it really does seem like most of the time the empire on the other end is jerks who the galaxy would be better off without. Also they're readymade chokepoints and chokepoints are the best. If I end up with one that connects to a FE i just jettison that system and have a gap.
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# ? Apr 8, 2020 15:50 |
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I like wormholes if I'm hellbent on conquering something, galactic shortcuts are nice to have before I can build gateways.
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# ? Apr 8, 2020 15:52 |
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So I'm having an issue with my current xenophobe/materialist void dwellers. I have gene-modded the hell out of my entire race but now I can't alter anything about their rights without taking away their citizenship because "they're too alien". This also happens with my original race template because, I assume, my race has become so different from it I'm not exactly hosed by this because I have a huge tech and economic lead, but it would be nice to have the option to change living standards. Besides this one hiccough though, I'm really enjoying the latest expansion (doubly so now that me and my friend I play multiplayer with aren't having desyncs every 15-30 minutes). Origins are good, new federations are good, Juggernaut seems cool but making Colossus Project a mandatory ascension perk for it feels lovely when you're not planning to build the drat colossus.
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# ? Apr 8, 2020 15:52 |
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And Tyler Too! posted:I like wormholes if I'm hellbent on conquering something, galactic shortcuts are nice to have before I can build gateways. yeah i dont know what it is but almost every time i seem to find a wormhole it just leaps a constellation to a rival empire and i gotta bastion yet another spot up
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# ? Apr 8, 2020 15:55 |
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The Jugg seriously needs a speed buff, or the ability to have a bunch of corvettes tow it around.
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# ? Apr 8, 2020 16:13 |
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And Tyler Too! posted:The Jugg seriously needs a speed buff, or the ability to have a bunch of corvettes tow it around.
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# ? Apr 8, 2020 16:18 |
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This is by far the most popular Paradox game on this forum. I don't really understand it though. I don't think it has improved that much from its flawed release. Guess many people like the sci-fi setting.
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# ? Apr 8, 2020 16:28 |
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Hryme posted:This is by far the most popular Paradox game on this forum. I don't really understand it though. I don't think it has improved that much from its flawed release. Guess many people like the sci-fi setting. I guess a large part is because it starts with an empty map.
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# ? Apr 8, 2020 16:31 |
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uXs posted:I guess a large part is because it starts with an empty map. Starting with the map unexplored, all the little anomalies and events, and exploration organically leading to you filling out your understanding of the galactic political map are all great in the very beginning. Honestly, being real-time-with-pause is a MASSIVE quality of life thing, especially in multiplayer where you're not all hamstrung by the one guy who'd be obsessively micromanaging every. little. thing. every. loving. turn.
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# ? Apr 8, 2020 16:35 |
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Hryme posted:This is by far the most popular Paradox game on this forum. I don't really understand it though. I don't think it has improved that much from its flawed release. Guess many people like the sci-fi setting. It's definitely a lot the setting/4x elements. I'm not really a huge fan of them which is partly why it's only my third favorite paradox game (behind vicky 2 and eu4), but I think it actually has improved massively since the release. It's certainly changed a lot a least. There are still a lot of problems though, I agree. Combat is my least favorite part of this game by a large margin and there are a ton of bugs, but I think the FTL, tiles, and diplomacy changes have all been steps in the right direction.
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# ? Apr 8, 2020 16:38 |
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I prefer the EU4 style, with the map filled and you can chose your own challenge from what kind of nation you play. And after the first year or so the exploration got boring to me. I am probably not the target audience.
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# ? Apr 8, 2020 16:43 |
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I opened up the L-Gates, built an outpost in Terminal Egress, and immediately pirates spawned in the system. I'm a machine empire.
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# ? Apr 8, 2020 17:17 |
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The exploration is largely pretty window dressing and fluff with almost no substance beneath, and if you know anything about popular video games you should know that poo poo is BIG.
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# ? Apr 8, 2020 17:22 |
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Deuce posted:I opened up the L-Gates, built an outpost in Terminal Egress, and immediately pirates spawned in the system. I'm a machine empire. Probably someone elses unguarded trade route passing through your space
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# ? Apr 8, 2020 18:03 |
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AAAAA! Real Muenster posted:I would just love it if we could customize our ships more. I would like to sacrifice Armor/Shield slots for additional Afterburner slots. Or sacrifice Gun slots to add more Armor/Shield slots.
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# ? Apr 8, 2020 18:29 |
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i'm mostly chafing for more augments that matter than just afterburners. regen hulls, shield capacitors. why bother?
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# ? Apr 8, 2020 19:01 |
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Can you stop trade routes from passing through your territory by closing borders to whoever is running that trade route? I'm playing a hive mind and for some reason there is now a trade route going from one entrance to my empire to the only other entrance to my empire. I don't want to have to "secure" a dozen or so systems for no good reason and I don't even know whose trade route it is.
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# ? Apr 8, 2020 19:12 |
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Splicer posted:I'd like the armour and shield stuff to be moved to the basic side thing like power and engines and instead have more augment slots. In my ideal world, ship designs would automatically include the best reactor (they don't cost enough to ever make it worthwhile to downgrade them), and then engines, shields, and armor would be sliders. Engines would cost a lot of power but speed up the ship and increase evasion; shields also draw power but don't affect speed; and armor wouldn't cost power but would slow the ship down/make it evade worse. All three would also reduce the available space for actual components, meaning weapons and auxiliaries. That way you can choose to make a flying brick, a super-fast high risk/high reward interceptor, or a slow but really powerful gunboat, etc etc. Engine/shield/armor upgrades would make increasing the sliders more efficient. Of course, none of that would make much difference given the way combat currently works, but one step at a time...
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# ? Apr 8, 2020 19:19 |
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Aethernet posted:I built one of these, discovered it was immensely slow and then left it somewhere and forgot about it. Has anyone found a use for them, given you can repair at captured bases? It's explicitly a support ship I think. I use it to great effect as a mobile citadel (hang back and hold a choke point in enemy territory so they can't flank you) and to repair fleets deep in enemy territory. You should have jump drives by the time you get it which helps a lot but it definitely is annoyingly slow.
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# ? Apr 8, 2020 20:30 |
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# ? May 25, 2024 08:12 |
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Mr. Crow posted:It's explicitly a support ship I think. The mobile citadel is a good idea; preventing easy backcapping without spending a whole fleet is nice.
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# ? Apr 8, 2020 21:38 |