Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
echinopsis
Apr 13, 2004

by Fluffdaddy
holy poo poo now that dude knows how to make a blender tutorial


he talks to you like you know what youre doing. which is fair because if youre doing motion tracking youre probably not a beginner

Adbot
ADBOT LOVES YOU

Corla Plankun
May 8, 2007

improve the lives of everyone
they are seriously so good.

if i was the blender foundation i would pay him to do one for every feature because it is such a great way to get introduced to all the blenderparts with minimal context

well why not
Feb 10, 2009




https://i.imgur.com/QzX0hvF.mp4

echinopsis
Apr 13, 2004

by Fluffdaddy
gently caress man did you do that

well why not
Feb 10, 2009




i downloaded a skull model from somewhere but i did the lighting and material and rendering etc. i wanted to make something like I saw on the SHADES live stream I watched yesterday.

distortion park
Apr 25, 2011


fart simpson posted:

this new ian hubert tutorial is fully sick

https://www.youtube.com/watch?v=lY8Ol2n4o4A

this is an incredible tutorial and also just a really cool demo

akadajet
Sep 14, 2003

fart simpson posted:

this new ian hubert tutorial is fully sick

https://www.youtube.com/watch?v=lY8Ol2n4o4A

I don't have any interest in learning blender, but this is super cool

Schadenboner
Aug 15, 2011

by Shine

akadajet posted:

I don't have any interest in learning blender, but this is super cool

:same:

distortion park
Apr 25, 2011


I had a go at one of ian huberts tutorials and wow are they condensed, i'm a beginner but it's still like 1s takes 10 minutes. Great way of learning though, for the most part you can work out roughly what you need to do and it forces you to understand it instead of blindly following precise steps.

e: got motion tracking working with bit too much trouble, now to draw the owl

distortion park fucked around with this message at 21:37 on Apr 8, 2020

distortion park
Apr 25, 2011


the thing he doesn't mention in the motion tracking video is that you need to get the lighting right on your objects or they will look like poo poo, and while i don't know enough to say it's hard, it certainly isn't easy.


I wish cloud renders were integrated into the blender UI - the ones I've found online all require you to go and do some manual steps and my laptop strugges with cycles.

distortion park fucked around with this message at 15:37 on Apr 9, 2020

echinopsis
Apr 13, 2004

by Fluffdaddy
the latest blender has an incredibly powerful noise reduction filter in the compositor, have you looked at that? you can get away with disturbingly low numbers of samples

well why not posted:

i downloaded a skull model from somewhere but i did the lighting and material and rendering etc. i wanted to make something like I saw on the SHADES live stream I watched yesterday.

show it I love skulls

well why not
Feb 10, 2009




echinopsis posted:

show it I love skulls

https://youtu.be/QmSDSMmjaHA

mines not that similar and I can’t say if they used blender for this at all but there’s a lot of cg in it. I wanted to make something reminiscent of the foggy goat skull that pops up around 27 mins in. so sick. someone on here might find this cool as I do. how do you fog in blender?

well why not fucked around with this message at 00:27 on Apr 10, 2020

echinopsis
Apr 13, 2004

by Fluffdaddy
very slowly

you need to render a volume which isn’t necessarily hard but it’s a lot of loving to get the right absorption values and then it’s very very slow to render

luxrender has a bidirectional solver which in my experience was far far faster. I’ve never had much luck with volumetric lighting in cycles, it’s taken orders of magnitude more samples to not look like a mess

echinopsis
Apr 13, 2004

by Fluffdaddy
I don’t mean to put you off. having rear only lighting without smoke and some decent fog
glare ( a post process effect ) would be what I suggest you’d dive into first but 🤷‍♂️

distortion park
Apr 25, 2011


If your lighting is very flat you can use a weak emission volume instead of a scattering one but that doesn't give you any of the cool effects

Zlodo
Nov 25, 2006

echinopsis posted:

very slowly

you need to render a volume which isn’t necessarily hard but it’s a lot of loving to get the right absorption values and then it’s very very slow to render

luxrender has a bidirectional solver which in my experience was far far faster. I’ve never had much luck with volumetric lighting in cycles, it’s taken orders of magnitude more samples to not look like a mess

it can be done with eevee in real time, as seen at 3:23 in this
https://www.youtube.com/watch?v=nxrwx7nmS5A

echinopsis
Apr 13, 2004

by Fluffdaddy
loving incredible

I wonder if it uses not dissimilar to what games do for god rays

it's certainly not path tracing but it doesn't seem to matter. god drat. best software ever

distortion park
Apr 25, 2011


echinopsis posted:

the latest blender has an incredibly powerful noise reduction filter in the compositor, have you looked at that? you can get away with disturbingly low numbers of samples

I just tried this and it's top tier advice

psiox
Oct 15, 2001

Babylon 5 Street Team
aw :( https://www.blendernation.com/2020/04/08/octavio-mendez-passed-away/

echinopsis
Apr 13, 2004

by Fluffdaddy
:(

Corla Plankun
May 8, 2007

improve the lives of everyone
i got inspired by the latest cgmatter tut and wrote a lil fractal shader for fun so please enjoy my wiggly boy

echinopsis
Apr 13, 2004

by Fluffdaddy
that's kinda cool. makes you realise blender isn't really limited to 3d at all, but it's a generally powerful graphics anything




I had an idea for some fluid sim I wanted to do. couldn't make what I wanted it to do so I made this gaudy instead. fluid sim really not feeling that great but what ya gon do


https://gfycat.com/soggyafraidlhasaapso

el_jorge
Jul 7, 2008

I also got a bag of chocolate smooth.
Playing around with rendering diamonds.

https://i.imgur.com/gr5u3GU.mp4

el_jorge fucked around with this message at 18:12 on Apr 25, 2020

echinopsis
Apr 13, 2004

by Fluffdaddy
loving good poo poo bro


how are you achieving dispersion?

is that the glare node?

I’ve wanted to learn how to code up an image processing node to make glare significantly better. the “threshold” nature of it leads to some horrible results at times 🤔

el_jorge
Jul 7, 2008

I also got a bag of chocolate smooth.
I basically copied the first part of the answer on this stackoverflow question. You can create glass materials with different refractive indexes for different colors to get nice looking dispersion.



Yeah, it's the glare node. I just messed with it until I thought it looked alright. I doubt it would look good in a more complex scene.



Another animation I made

https://i.imgur.com/NmyVRkp.mp4

echinopsis
Apr 13, 2004

by Fluffdaddy
I thought that was how you did dispersion. I've been trying to find better ways to do it but unfortunately since cycles sends RGB signals there isn't much of a better way.

I once made a 10 node version that used maths nodes etc to control IOR and variance and had 10 glass shaders, dividing the total colour spectrum into ten parts, but it looked no better and was noisy as hell as it had to add 10 shaders.

Adding shaders rather than mixing them allows some unrealistic effects which are kind cool.


I use the "fog glare" on the glare node quite a bit for the bloom effect I have on most things:
https://twitter.com/rodtronics/status/1168300296415502336?s=20
I don't hold back lol

I basically want to edit the node somehow so that there isn't a threshold, well, that the threshold has a shoulder or a size (idk the correct term), because it can look horrible how glare can exist on something but it's neighbour which is slighty dimmer won't exist at all.

also would be nice to work out how to code image manipulation with blender coz that composition tool is quite powerful

echinopsis
Apr 13, 2004

by Fluffdaddy
https://twitter.com/rodtronics/status/1171763970396569601?s=20

see I feel like the glare could be "nicer" here. it doesn't animate well. also I'm looking at it and realising I should have added fog glow glare to the star glare, it could have looked nice.

the "get lucky" video from daft punk is what I want

el_jorge
Jul 7, 2008

I also got a bag of chocolate smooth.
Is something like this what you're going for?

https://i.imgur.com/JvC4a0S.mp4

I think the trick to getting a lot of glare is having a bunch of light on the spots where you want it. For this render I made a light box and rotated it around the text.

akadajet
Sep 14, 2003

el_jorge posted:

Is something like this what you're going for?

https://i.imgur.com/JvC4a0S.mp4

I think the trick to getting a lot of glare is having a bunch of light on the spots where you want it. For this render I made a light box and rotated it around the text.



neat, but that yellow is really off-putting.

echinopsis
Apr 13, 2004

by Fluffdaddy

el_jorge posted:

Is something like this what you're going for?

https://i.imgur.com/JvC4a0S.mp4

I think the trick to getting a lot of glare is having a bunch of light on the spots where you want it. For this render I made a light box and rotated it around the text.



thats real similar to what I did except you've probably used much bigger lights which has given a large benefit.


I beveled my text so it was only the bevel that caught the light. I'm hosed off I can't find the blend file, I want to go back and make the light much larger, yours looks real smooth and I like that

also how are you rendering to video? I hope it's imgur thats ripping apart the quality?

Schadenboner
Aug 15, 2011

by Shine
Someone should do a re-render of Hot Chocolate High Velocity.

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

i started to and then got sidetracked

fack you
Sep 12, 2002

For Life
don't dox me, etc.

echinopsis
Apr 13, 2004

by Fluffdaddy
I hosed around on the weekend but it was just more of the same poo poo
need to put some time into learning how to make my own shaders or learn some real node witchcraft to make something unique

the huge amount of daily render people out there is a weird mix of inspiration and inspiring futility 😰

Sagebrush
Feb 26, 2012

i made this for a class demo today and thought it would fit in this thread.

I call it "The Zuckerberg-Chan Initiative"



no blender, modeled in rhino/grasshopper and rendered in keyshot

Sagebrush fucked around with this message at 20:28 on May 12, 2020

fart simpson
Jul 2, 2005

DEATH TO AMERICA
:xickos:

Sagebrush posted:

no blender

*taps thread title*

echinopsis
Apr 13, 2004

by Fluffdaddy

Sagebrush posted:

i made this for a class demo today and thought it would fit in this thread.

I call it "The Zuckerberg-Chan Initiative"



no blender, modeled in rhino/grasshopper and rendered in keyshot

how many samples is that



https://twitter.com/rodtronics/status/1260497747083497473?s=21

Sagebrush
Feb 26, 2012

echinopsis posted:

how many samples is that

it's a screenshot from the preview window lol

echinopsis
Apr 13, 2004

by Fluffdaddy
:argh:

Adbot
ADBOT LOVES YOU

echinopsis
Apr 13, 2004

by Fluffdaddy
https://twitter.com/rodtronics/status/1261173344738717696?s=20v
https://twitter.com/rodtronics/status/1260911939997368320?s=20


I have in my head a more theatric one... lets see if I can pull it off

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply