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You know what would've been a really nice thing to have. Some sort of move that would instakill a flashing enemy if you can't reach them with a glory kill. Maybe like, change the useless microwave mod to shoot a fast charge shot that blows up flashing enemies. Also, being able to chainsaw flashing enemies for 1 fuel would've been nice.
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# ? Apr 13, 2020 14:28 |
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# ? Jun 3, 2024 13:14 |
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Jack Trades posted:
Cooked his rear end
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# ? Apr 13, 2020 14:35 |
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Jack Trades posted:Anyone got any tips on efficiently removing the sled from doom hunters? Plasma Rifle method takes for ever. Chaingun does it really well.
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# ? Apr 13, 2020 14:43 |
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Hwurmp posted:warning: Bethesda is cracking down hard on cheaters gently caress Bethesda and their support of the military industrial demonic prison complex!!
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# ? Apr 13, 2020 14:50 |
Hwurmp posted:wooooosh
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# ? Apr 13, 2020 14:56 |
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it's really only to be expected that a joke about meathook skips would sail over people's heads
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# ? Apr 13, 2020 14:57 |
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Jack Trades posted:You know what would've been a really nice thing to have. Some sort of move that would instakill a flashing enemy if you can't reach them with a glory kill. I bought the microwave mod first and it'd be nice if it didn't take a thousand years to blow a pinkie up with it
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# ? Apr 13, 2020 15:38 |
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I've seen a couple people use the microwave mod as a really lovely stun. Basically hit them with the microwave beam, then swap to another weapon and kill them while they're stunned. Seems like a best-case use scenario, and it's still worthless
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# ? Apr 13, 2020 16:14 |
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The plasma gun is the only weapon that just feels kinda bad - the game basically had to create highly niche enemies to justify its existence, while the other guns all have highly specific uses as well but also a more general utility - like the rocket launcher is great for locking on to enemies with jerky movements / auto-deleting hell knights but it's also perfectly fine to just dump rockets into crowds or lob them at super-heavies, whereas I don't think I ever used the plasma gun at all aside from the 3 enemies that are basically giant flashing "plasma is a hard counter" billboards. I think overall the game does a great job of letting you use whatever weapons you want while also mixing in some spots where you can make your life significantly easier by using the "right" tools, but the plasma gun just doesn't really feel like it has a place. I think they could have avoided that but they stumbled hard on the alt-fire modes.
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# ? Apr 13, 2020 16:54 |
I use the plasma gun a lot. The blast wave thing is awesome.
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# ? Apr 13, 2020 16:56 |
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Plasma is for easy glory kills on fodder, followed by heat-blast on some heavies.
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# ? Apr 13, 2020 16:57 |
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a lot of times i'd just fire the plasma gun off into space just to have a heat blast charged
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# ? Apr 13, 2020 16:58 |
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I use plasma gun a lot. It's chaingun before you get the chaingun and the alt-fire is really strong even on heavies.
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# ? Apr 13, 2020 18:06 |
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Grizzled Patriarch posted:The plasma gun is the only weapon that just feels kinda bad - the game basically had to create highly niche enemies to justify its existence, while the other guns all have highly specific uses as well but also a more general utility - like the rocket launcher is great for locking on to enemies with jerky movements / auto-deleting hell knights but it's also perfectly fine to just dump rockets into crowds or lob them at super-heavies, whereas I don't think I ever used the plasma gun at all aside from the 3 enemies that are basically giant flashing "plasma is a hard counter" billboards. This reads like a person who hasn't put any points into the plasma gun and then ran to the computer to tell everyone how bad it is. Jack Trades posted:You know what would've been a really nice thing to have. Some sort of move that would instakill a flashing enemy if you can't reach them with a glory kill. There is, it's called shooting them with literally any weapon. AndyElusive fucked around with this message at 18:10 on Apr 13, 2020 |
# ? Apr 13, 2020 18:08 |
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The palsma gun owns and it does 50% more damage with the classic sound pack for when you plasma at them <3 palsma
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# ? Apr 13, 2020 18:10 |
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AndyElusive posted:This reads like a person who hasn't put any points into the plasma gun and then ran to the computer to tell everyone how bad it is. I fully upgraded and mastered it but just rarely saw any times when I wanted to use it over another weapon aside from blowing up shields / loving up Doom Hunters. I haven't watched much speedrun footage but from what I saw it seemed like most of them were rarely ever using it either. Like it's fine for regular use but most of the cases where people are talking about stuff like using alt-fire to stun pinkies just confused me because why would I bother with all that when i can just meathook them and insta-gib them with the SSG in half the time? I've fully cleared the game multiple times now and the only places I had any trouble wouldn't have been improved by using more plasma so I dunno, maybe it just doesn't click with me for whatever reason.
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# ? Apr 13, 2020 18:30 |
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i will say since it's a zero sum game between the ballista and the plasma rifle vis a vis cells and the ballista is insanely useful my usage of the plasma rifle dropped dramatically once i got it. see also the heavy assault rifle versus the chaingun.
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# ? Apr 13, 2020 18:44 |
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I love how the quad damage sound makes everything sound like the OG DOOM Plasma gun.
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# ? Apr 13, 2020 18:44 |
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Fond memories of using the Microwave Beam to stunlock the first Doom Hunter and knock off 50% of its health bar
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# ? Apr 13, 2020 18:52 |
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AndyElusive posted:There is, it's called shooting them with literally any weapon. Things with a lot HP take a poo poo ton of punishment when they're flashing. Archnatrons and Cacos don't even die to a sticky grenade or precision shot and that's the most powerful long range attacks you got early. In the mid-game a flashing mancubus takes a ton of firepower to finish off.
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# ? Apr 13, 2020 19:08 |
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I'm pretty sure the glory kill state is basically a poise-broken state, not necessarily a "nearly dead, finish him" state. I've had distant Mancubi go into glory kill state two or three times before dying.
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# ? Apr 13, 2020 19:28 |
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Weak points and hard counters exist for a reason - it makes the early game easier and refines your reflexes for when the game takes the kiddie gloves off and throws you into the deep end
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# ? Apr 13, 2020 19:29 |
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Cowcaster posted:i will say since it's a zero sum game between the ballista and the plasma rifle vis a vis cells and the ballista is insanely useful my usage of the plasma rifle dropped dramatically once i got it. see also the heavy assault rifle versus the chaingun. The HAR is still useful late game for a few niche purposes like sniping spider turrets at a distance and headshotting makyr drones in the penultimate boss fight (thank god for the slow-mo rune).
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# ? Apr 13, 2020 19:38 |
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The major downside to the slowmo rune is that it is hard bound to the right click button, so it can gently caress you over if you want to lock on to an enemy first and then slowmo.
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# ? Apr 13, 2020 19:41 |
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people talk about how bizarre a decision it was to have a grenade throw and grenade swap button was when there's only two grenades to begin with but i'd pay cash on the counter for a dedicated slowmo button than the "right click while jumping" thing they cooked up for it
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# ? Apr 13, 2020 19:45 |
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The Doom Hunters are the 90sest design imaginable, I love them. Also wow you guys were right the game gets a million times easier once you use the SSG and slow mo rune to turn into the Bionic Commando lmao. Unrelatedly I'm pretty sure the thump sound for all the unlockables and rewards and stuff after each mission is in time to Doom 1's Intermission beat so I guess it made it in a bit more than I thought! quote:people talk about how bizarre a decision it was to have a grenade throw and grenade swap button was when there's only two grenades to begin with but i'd pay cash on the counter for a dedicated slowmo button than the "right click while jumping" thing they cooked up for it Both of these are fairly annoying design decisions; I keep flubbing which grenade I have equipped as a result I'm not a huge fan of the weapon mastery challenges either, just because while I CAN hit 25 arachnotrons with a shotgun grenade, it's also kind of boring to RBA Starblade fucked around with this message at 03:54 on Apr 14, 2020 |
# ? Apr 14, 2020 03:51 |
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I ended up dropping that slo-mo rune pretty quickly. Gotta go fast.
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# ? Apr 14, 2020 04:04 |
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My grenade management solution was to forget that the ice grenade existed.
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# ? Apr 14, 2020 04:06 |
RBA Starblade posted:The Doom Hunters are the 90sest design imaginable, I love them. That sled has some strong Armored Core energy; it's great.
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# ? Apr 14, 2020 04:08 |
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i want a Doom Hunter skin that replaces the sled with like a Radio Flyer red wagon.
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# ? Apr 14, 2020 04:24 |
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Entropic posted:My grenade management solution was to forget that the ice grenade existed. I beat UV without really using them at all. They have utility but honestly the button to swap ends up so far down the pecking order that it’s never close enough to do comfortably.
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# ? Apr 14, 2020 08:42 |
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Other way around for me, I mostly only used ice grenades until I learned to internalize switch - frag - switch input for frags. Ice Grenades' healing and damage multiplier are too important I feel.
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# ? Apr 14, 2020 08:56 |
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I'm using the Elite 2 and I mapped the grenade switch to one of the paddles underneath. During gameplay I was actually using my right hand to press the button on the left side of the controller, it was so unintuitive. I don't think I used them at all on my first UV run
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# ? Apr 14, 2020 09:09 |
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the grenades were the first time ive found merit in a gaming mouse having 2 sidebuttons
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# ? Apr 14, 2020 09:16 |
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how did they know about Suzie
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# ? Apr 14, 2020 11:38 |
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I hope the DLC content is going to be sizable enough. I need more Eternal content right into my veins.
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# ? Apr 14, 2020 11:55 |
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The neat thing about your massive arsenal is that if you forget to use something you can still kick a lot of rear end. I keep forgetting about blood punches even tho they're useful and I can get through just fine.
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# ? Apr 14, 2020 12:06 |
I just realized that everyone was complaining so much about the marauder's sheild while I was killed many more times by the fat robot guys popping a bunch of shields in my way at the worse time and boxing me in with a hell knight but no one seems to complain about them.Entropic posted:My grenade management solution was to forget that the ice grenade existed. Upgraded it's a free stun grenade for heavy demons so it can be a life saver on higher difficulties.
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# ? Apr 14, 2020 12:07 |
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carcass shields are free damage, thats why the plasma rifle is still good
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# ? Apr 14, 2020 12:10 |
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# ? Jun 3, 2024 13:14 |
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slow mo in air is the best rune to run so you can see your enemy's facial expressions slowly change as you hook shot toward them and align your double barrel with their face
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# ? Apr 14, 2020 12:47 |