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I go with the scientist one so I don't have to do the HQ again.
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# ? Apr 15, 2020 23:02 |
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# ? Jun 8, 2024 08:38 |
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OwlFancier posted:I go with the scientist one so I don't have to do the HQ again. Same, though they apparently completely forgot to test the plots with it. Maybe they finally have those all worked out with this latest patch?
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# ? Apr 15, 2020 23:17 |
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I may have forgotten how tedious the PHQ quest is then. I hadn't thought of that.
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# ? Apr 15, 2020 23:19 |
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chglcu posted:Same, though they apparently completely forgot to test the plots with it. Maybe they finally have those all worked out with this latest patch? I think at this point they've worked all of those out. I'm playing with that start and I've completed the initial plot and advanced the Split and Paranid plots to the point where you have to start delivering fleets.
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# ? Apr 15, 2020 23:20 |
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Welp, clicked on the wrong option when steam said I had to resolve a steam cloud conflict and lost about 24 hours of progress. Time to shelve this game until the next expansion comes out I guess.
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# ? Apr 16, 2020 03:13 |
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The only downside of the scientist start is that you don't get the free corvette.
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# ? Apr 16, 2020 03:16 |
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Taerkar posted:The only downside of the scientist start is that you don't get the free corvette. Wait, free corvette?! Where/when do you get that? I'm on the Young Gun start, so I assume I'm eligible to get it. I assume it's part of the PHQ quests? (Since I've found it, but I haven't bothered with building a dock for it yet)
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# ? Apr 16, 2020 03:32 |
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Yeah I don't remember a free corvette but it's not a huge issue if you don't get one, they're not very expensive.
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# ? Apr 16, 2020 03:38 |
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Major Isoor posted:Wait, free corvette?! Where/when do you get that? I'm on the Young Gun start, so I assume I'm eligible to get it. I assume it's part of the PHQ quests? (Since I've found it, but I haven't bothered with building a dock for it yet) Yeah, you get a free corvette of the race of the station where you talk to the boron first (eg if you talk to boron first in Argon space you'll get a cerberus). It shows up as an abandoned ship in the sector just before the boron makes his escape from the station and you have to escort a freighter out of the sector.
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# ? Apr 16, 2020 05:18 |
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_Gumby posted:Yeah, you get a free corvette of the race of the station where you talk to the boron first (eg if you talk to boron first in Argon space you'll get a cerberus). It shows up as an abandoned ship in the sector just before the boron makes his escape from the station and you have to escort a freighter out of the sector. What the gently caress
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# ? Apr 16, 2020 08:01 |
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Was that in from the start? I did that plot at version 1.0 and I don't remember getting a cerberus. It's a decent starter reward certainly but I still wouldn't do the plot for it, you can buy one with a couple of truckloads of nividium.
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# ? Apr 16, 2020 08:04 |
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OwlFancier posted:Was that in from the start? I did that plot at version 1.0 and I don't remember getting a cerberus. It was, you get the boarding tutorial at this point in the quest chain.
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# ? Apr 16, 2020 08:31 |
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Aslso, depending on your start and mods, you can blatt the free corvette for its blueprint. unfortunately, until they fix it or not, starting the boso ta/HQ mission in FRF space does not get you a Cobra, you get a Cerb. sadly (Why yes, I already tried) also https://forum.egosoft.com/viewtopic.php?f=129&t=424921&p=4936092#p4933399 if you want a ship in X4 see above.
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# ? Apr 16, 2020 12:35 |
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What's the best way to utilize turrets on a corvette like the dragon with vanilla weapons? None of the options seem to contribute much of anything, especially compared to the six tau accelerators spitting hot death out the front. I'm also not so interested in spending ages wearing down a Xenon K by myself, otherwise I'm might stick with plasma for the sake of maximizing DPS.
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# ? Apr 17, 2020 01:10 |
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They're kind of decorative in vanilla unfortunately. As there's not much in the way of missile threats (so you don't need PD and it likely wouldn't be very effective anyway) and even the heavy guns don't necessarily contribute that much. Plasma probably is the best option in that it at least helps slug away at large targets but yeah there's not a great deal of point in them. You might have some success installing modifications in them to improve their characteristics but even then it's pretty marginal. You need a lot of weapons in general to really do much of anything in vanilla, which is one of the big reasons I don't enormously care for vanilla weapon balance. They're all pretty weak and rely on volume of fire more than anything, there's no real equivalent of stuff like HEPTs or other high damage weapons you can jam into a single slot. OwlFancier fucked around with this message at 01:17 on Apr 17, 2020 |
# ? Apr 17, 2020 01:15 |
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lagidnam posted:It was, you get the boarding tutorial at this point in the quest chain. Yeah, and during 1.0 it was particularly bad because the turrets were broken.
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# ? Apr 17, 2020 02:47 |
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I saw the boarding tutorial pop up during that mission and had no idea why, because I only got the pop up and no further explanation. I followed the dumb freighter, fought off one lousy attacker, and then one of my own freighters notified me it had found the abandoned Cerberus just off the highway in Argon Prime. The mission freighter was slow boating to the jump gate so I turned around, figured out how to claim the corvette, then flew back and waited for the next 10 mins as the mission freighter refused to use travel mode. So I thought the corvette was just serendipitous, though it did strike me as odd that the game had spawned such a nice abandoned ship so close to the highway. Or that I had not found it in the previous twenty hours of gameplay. It's a nice ship, faster than the Elite and the free ship I got from the first HAT plot mission, way more guns, but its mains are the slow firing plasma cannons, which seem to be almost useless at killing small ships. They're Mk2s though and they melt medium ships so I haven't swapped them out. I bought a Nova Vanguard to park on the Cerberus's porch and I just hop into that when necessary.
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# ? Apr 17, 2020 03:49 |
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Pouring one out for your bridge visibility.
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# ? Apr 17, 2020 08:23 |
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I just realised that Ks are basically Qs, including their OOS performance.
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# ? Apr 17, 2020 08:30 |
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Qs were the xenon... frigate that was absurdly lethal in OOS if I remember right?
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# ? Apr 17, 2020 08:34 |
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Yes, typically one-shotting things above its weight. They were insanely annoying.
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# ? Apr 17, 2020 10:55 |
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What sort of defense station do you need to hold up against xenon in VRO? I had one protecting a teladi sector with 4 disk loaded with the biggest guns I could find and it got erased the minute I pulled ou my destroyers and looked the other way.
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# ? Apr 17, 2020 14:46 |
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OwlFancier posted:Faction Enhancer stuff FYI I was looking into this further just now and according to a recent post in the thread on the Egosoft forums the bug is fixed now and it's safe to use the catch up mod again.
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# ? Apr 17, 2020 16:48 |
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OwlFancier posted:Pouring one out for your bridge visibility. I swapped the Cerberus for the Paranid equivalent (Gorgon) which has its S Dock on its back. It's also WAAAAAAAY faster.
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# ? Apr 17, 2020 21:21 |
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Krogort posted:What sort of defense station do you need to hold up against xenon in VRO? Depends what attacked it. That much firepower will do a lot of damage but if the xenon come with a big fleet they might destroy the four platforms first. Especially disc platforms because while they have a lot of guns they pack them all onto a very small hull. Generally you want to distribute your defences over more modules, so I'd use bridge modules and overbuild quite a lot. Like ten modules at least. Alternatively keeping the destroyers around as a screen would be a good idea.
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# ? Apr 17, 2020 21:31 |
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I hired a very, very slow construction ship. He took more than one hour to build half a triple pier, I then went to scan it and noticed he only has 3 construction drone. Is there a legit way to sack him or sell him drones ?
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# ? Apr 18, 2020 13:40 |
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NPC construction ships have a random number of drones when they spawn. There's no way to increase it. This is to encourage you to buy your own constructor so you can stuff it full of drones yourself. Yeah, you really got to scan them and count their drones before hiring them.
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# ? Apr 18, 2020 14:02 |
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The autopilot is so bad at dealing with getting off highways, drat. Every time, it just shunts me through the next gate. It'd keep riding the loop around if I didn't baby it. There's also some glitch where if I pass up my exit, then quickly disable and re-enable the AP, it'll teleport me back to the other end of the highway. bgreman fucked around with this message at 22:06 on Apr 18, 2020 |
# ? Apr 18, 2020 22:02 |
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There's a bunch of really basic but major bugs with guidance, targeting and autopilot that have existed since release, the kind of basic stuff you'd imagine would be sorted out way before the first expansion.
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# ? Apr 18, 2020 22:47 |
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bgreman posted:The autopilot is so bad at dealing with getting off highways, drat. Every time, it just shunts me through the next gate. It'd keep riding the loop around if I didn't baby it. Yet, if you tell your pilot to take you there this problem never happens. You'd think the pilot 'auto-pilot' would be running the same algorithm as your auto-pilot.
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# ? Apr 18, 2020 22:52 |
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It's odd, my Peregrine shred in out-of-sector battle but if I'm in the sector, they get murdered by a Xenon I laser beams (with VRO). I have 3 Rattlesnake with 25 Peregrine and in out of sector battle they are able to comfortably mop up a Xenon sector, it's a shame I can't go there to enjoy the fireworks I'm starting to think a ton of fighter may be the only option outside of player controled destroyer, but they will take huge atrition (=$$$) from the Xenon fighters whereas the corvete + destroyers mix is pretty much immune to fighter.
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# ? Apr 18, 2020 22:56 |
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staberind posted:There's a bunch of really basic but major bugs with guidance, targeting and autopilot that have existed since release, the kind of basic stuff you'd imagine would be sorted out way before the first expansion. Egosoft seems to have major problems with this sort of thing. Had to use mods to prevent autopilot from crashing into poo poo in X3 and they never bothered fixing it.
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# ? Apr 18, 2020 23:09 |
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They did remove collision damage to hull and add in a sound clip that plays if the autopilot crashes you into something at high speed
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# ? Apr 18, 2020 23:16 |
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I think a lot at Egosoft comes down to singular people's skill sets. They absolutely have an engine wizard on staff, but navigating in 3d space is a similarly non-trivial thing and they don't have an autopilot wizard.
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# ? Apr 18, 2020 23:21 |
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OwlFancier posted:They did remove collision damage to hull and add in a sound clip that plays if the autopilot crashes you into something at high speed I almost didn't believe my ears the first time this one triggered for me. Egosoft isn't afraid to let some pretty quirky humor leak into their games. Boso Ta also drops a DBZ Abridged reference of all things at a certain point in his quest line if you loiter about for long enough.
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# ? Apr 19, 2020 00:04 |
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It is also worth noting that the 3d space navigation is vastly better than it was in X3, because in X3 the only way the AI could handle station was to fly towards them, turn around when it got too close, fly sideways a bit, then fly towards them again. It literally could not path around objects other than by trial and error. Whereas now they can actually fly around quite complex stations, they just sometimes bump into them and other things. But it's still miles better than it was, it just looks like the pilot is a bit drunk sometimes rather than being actually a floor turtle that somehow found its way into a spaceship.
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# ? Apr 19, 2020 00:08 |
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Ass_Burgerer posted:This is to encourage you to buy your own constructor so you can stuff it full of drones yourself. What's the best drone mix for constructors? The random NPC constructors tend to construct stations far faster than mine.
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# ? Apr 19, 2020 00:47 |
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80% buiding drones, 10% def, 10% repair. Whups, also, having a lot of service crew on board helps too, aparrently.
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# ? Apr 19, 2020 01:17 |
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Ugh I'm what I assume the final step of the Duke Buccaneer's questline and not only does it have insane supply requirements but tons of hunt for rare items quests as well. I'm down to Sedatives which I hear are pirate drops and crystals that after hours of hunting I've found every type but the type I want. Heck I've found a couple spawns of Burnite which is the rarest but zero of Mitonene. Anyone know a better place then Faulty Logic for Crystal hunting? I'm getting tired of all the mines. At least with the normal goods I can just use my factories but these search the universe for RNG drops are killing me.
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# ? Apr 19, 2020 10:36 |
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# ? Jun 8, 2024 08:38 |
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Airspace posted:What's the best drone mix for constructors? I read that constructor drone cap at 30 so take a bit more for atrition.
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# ? Apr 19, 2020 11:30 |