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Picked up the game after about 6 years away from it. Was really enjoying it until I got into hardmode again. The spread of corruption plus the jacked up damage is just too stressful for me. Is there a mod that would, like. Just plop in a nice hallow worldsection when I beat the Wall? I can take the hosed up damage increase, it's just a bummer to try and fight back when I know it's on a timer and the altar destruction can add little dots of corruption I'll never find in time.
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# ? Apr 22, 2020 06:32 |
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# ? May 14, 2024 12:44 |
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Bogart posted:Picked up the game after about 6 years away from it. Was really enjoying it until I got into hardmode again. The spread of corruption plus the jacked up damage is just too stressful for me. Is there a mod that would, like. Just plop in a nice hallow worldsection when I beat the Wall? I can take the hosed up damage increase, it's just a bummer to try and fight back when I know it's on a timer and the altar destruction can add little dots of corruption I'll never find in time. Relax and embrace the chaos In all seriousness, I'm a bit OCD like that and also hated the idea of my nice idyllic little world I'd spent all those hours in pre-Hardmode getting overrun by gross Crimson. My recommendations:
Otherwise...
Basically it gets better the further you get into Hardmode - the nasties in the Corruption/Crimson become no more annoying than the generic mobs elsewhere, you can often just fly over it if you want, and with the Clentaminator and faster mining tools it becomes much more easy to manage.
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# ? Apr 22, 2020 07:10 |
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Bogart posted:Picked up the game after about 6 years away from it. Was really enjoying it until I got into hardmode again. The spread of corruption plus the jacked up damage is just too stressful for me. Is there a mod that would, like. Just plop in a nice hallow worldsection when I beat the Wall? I can take the hosed up damage increase, it's just a bummer to try and fight back when I know it's on a timer and the altar destruction can add little dots of corruption I'll never find in time. There's a mod called Begone, Evil that will stop the spread: https://forums.terraria.org/index.php?threads/begone-evil-disable-corruption-spread.72285/ If you use that, you'd be able to use the clentaminator to clear out any areas you wanted to be pure and have the rest stay in place.
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# ? Apr 22, 2020 08:00 |
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And the easiest way to make hellevators of a decent size is dynamite. It won't even take all that long.
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# ? Apr 22, 2020 08:01 |
these days I make hellevators by opening cheat sheet and spawning a "instantly make a hellevator" item added by one of the mods i'm using Also unless it's actually threatening your base (tip: build it right in the middle of the world where you initially spawned) corruption spreading isn't actually a problem, because you're going to want materials that only drop in the new "corrupted whatever" biomes.
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# ? Apr 22, 2020 08:22 |
biome spreading is just an excuse to make a baller obsidian sky fortress
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# ? Apr 22, 2020 10:07 |
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Zereth posted:(tip: build it right in the middle of the world where you initially spawned)
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# ? Apr 22, 2020 10:51 |
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I usually just hose down the area with clentaminator whenever i feel like its getting to close myself, and i think there's a mod that lets you do that for a few screens with a bottle and some solution. Edit: ah it's fargos mutant mod, I recommend it for a lot of QoL stuff. Zoig fucked around with this message at 14:55 on Apr 22, 2020 |
# ? Apr 22, 2020 14:45 |
I believe it used to spread faster, but these days if you just build in the middle of the world, away from where the stripes of hallow and corruption happen, you've got plenty of time to go spelunking, work your way up through the new tiers of altar ore, make some gear, build some holy arrows or something with a lot of piercing, and fight the Destroyer and now that you've beaten a mechanical boss the spread rate goes way down. If you're really worried about it overtaking your base, you can buy some hallow seeds form the dryad and plant them around your base, which should prevent the corruption from overtaking it and rendering it non-suitable housing.
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# ? Apr 22, 2020 14:59 |
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Once you kill Plantera, the spread slows down a lot.
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# ? Apr 22, 2020 15:27 |
Yeah, it slows down when you kill a mechanical boss, then slows down even more when you kill Plantera. Once you kill Plantera it barely spreads at all.
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# ? Apr 22, 2020 15:28 |
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Zereth posted:I believe it used to spread faster, but these days if you just build in the middle of the world, away from where the stripes of hallow and corruption happen, you've got plenty of time to go spelunking, work your way up through the new tiers of altar ore, make some gear, build some holy arrows or something with a lot of piercing, and fight the Destroyer and now that you've beaten a mechanical boss the spread rate goes way down. Yeah, on my 1.3 expert run I got stuck forever on the mechanical bosses and got stuck again on Plantera but the spread still wasn't really very noticeable.
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# ? Apr 22, 2020 15:51 |
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It bugs me if too much of the map is contaminated in hardmode. Last playthrough, I filled my inventory with sticky bombs and went on an epic mining spree to dig trenches around all the corruption and hallow. It was pretty tense and challenging as it was my first time encountering Thorium and Spirit mod spawns in hardmode and I could see more and more of the world succumbing as time passed. Thinking back, it would have been a lot easier (and much less fun) if I had killed Plantera first.
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# ? Apr 22, 2020 15:54 |
At the very launch of hardmode I believe the flying surface corruption enemies' spit would corrupt blocks it hit, too, and they could follow you a very long way, which certainly didn't help.
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# ? Apr 22, 2020 15:56 |
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Way back in 1.1 the spread was fairly quick in hardmode and once it got kinda close there was an enemy whose projectiles were basically the same as unholy water. 1.2 nerfed the spread quite hard and also made it so monsters no longer affect blocks
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# ? Apr 22, 2020 15:58 |
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The most memorable base me and my group ever built was entirely due to those "issues", which is amusing. We had a fairly typical village situation going on, which got quickly wrecked by clowns (back when they could break blocks) and the hallow eventually took it over, so we built a floating tower fortress above the ruins of our old village which was just rad as hell.
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# ? Apr 22, 2020 16:22 |
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Building in the Hallow is fine, unlike the Crimson/Corruption it doesn't break housing and you even get some unique critters.
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# ? Apr 22, 2020 16:59 |
You won't get an enemies because the "lots of town NPCs around turns off spawns" effects still works, too.
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# ? Apr 22, 2020 17:18 |
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I built a ton of hellevators separating every biome, too. I just didn't think about the big V of corruption and hallowing. Also, losing buffs on death is The Worst.
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# ? Apr 22, 2020 19:16 |
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Infinity Gaia posted:The most memorable base me and my group ever built was entirely due to those "issues", which is amusing. We had a fairly typical village situation going on, which got quickly wrecked by clowns (back when they could break blocks) and the hallow eventually took it over, so we built a floating tower fortress above the ruins of our old village which was just rad as hell. This is word for word my most memorable base as well. I was even too lazy to move everything in my chests to my floating fortress, so I occasionally had to go down into the bombed, hallowed, vine-covered ruins of my old base to get some random item or another.
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# ? Apr 22, 2020 19:25 |
I’m currently paying for a server slot on Nodecraft that I’m not using now winter’s over. I was gonna shut it off, but with the new release not far away, I’m thinking maybe I’ll hop back on there, anyone interested in a goon server?
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# ? Apr 22, 2020 23:09 |
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Infinity Gaia posted:The most memorable base me and my group ever built was entirely due to those "issues", which is amusing. We had a fairly typical village situation going on, which got quickly wrecked by clowns (back when they could break blocks) and the hallow eventually took it over, so we built a floating tower fortress above the ruins of our old village which was just rad as hell. Why abandon your village? Hallow doesn't drive out npcs like corruption does. Honestly, deliberately planting Hallow on either side of my town is how I protect it from spreading corruption.
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# ? Apr 22, 2020 23:18 |
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One time my friend and I killed the WoF only for its corruption beam to hit our homebase head-on, so we started off hardmode with having to launch an evacuation effort and building up a new home, as the old one was 100% invalid housing Added some fun drama, even if it was kind of a huge pain New Base never really stopped being a huge floating box...
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# ? Apr 22, 2020 23:32 |
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My group's base building strats changed dramatically once we realized the Wormhold Mirror from Thorium allowed you to teleport to npcs. Now we're planning on making smaller themed npc clusters and not running a thousand platinum worth of teleport lines everywhere (only 900 plat now probably). Magic Storage also helps so much with not having to build one giant box over and over again.
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# ? Apr 22, 2020 23:41 |
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SirSamVimes posted:Why abandon your village? Hallow doesn't drive out npcs like corruption does. For me it wasn't the hallow (which crept in later) it was clown damage. Having to repair walls and tiles every blood moon was a pain.
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# ? Apr 23, 2020 00:18 |
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Zereth posted:which should prevent the corruption from overtaking it and rendering it non-suitable housing. ooooooh so that's why everyone always seemed concerned about biome spread. Anyway I can't remember the last time I had the impulse to build houses on the ground. It's just so easy to tower up with wood plaforms a tiny bit at the start of building, and now you have a giant flat surface that you don't need to terraform the ground pits and bumps flat for. All the better for being too high up for mobs to jump in during invasion events.
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# ? Apr 23, 2020 00:32 |
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SirSamVimes posted:Why abandon your village? Hallow doesn't drive out npcs like corruption does. Like Nighthand said, it was mostly the clown damage. The Hallow just sorta came in later, but it did make things look a lot more dramatic.
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# ? Apr 23, 2020 00:47 |
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Infinity Gaia posted:Like Nighthand said, it was mostly the clown damage. The Hallow just sorta came in later, but it did make things look a lot more dramatic. After my first clown encounter all my buildings are built in the air. It also stopped corruption, but that turned out to be a non-issue while the clowns were real. Later I just started to use the start-with-base mod for a pre-built (if fugly) jail for my NPCs.
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# ? Apr 23, 2020 01:42 |
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I want to make sure everyone reading knows that clowns no longer damage blocks, in case that's why you don't want to play the game again.
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# ? Apr 23, 2020 01:49 |
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The hard part of base building is the first couple nights. You just don't have enough NPCs to stop the undead from spawning and have to waste your time waiting until morning. Once you get over that hump you can go spelunking at night without too much interruption.
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# ? Apr 23, 2020 06:54 |
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I usually build a giant tower of pedguin's ecohouse floating off the ground with a rope to get in and call it a day til I feel like getting fancy. Sometimes eyes get in on the first night but it doubles as a massive platform arena with npc fire support.
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# ? Apr 23, 2020 07:05 |
ThaumPenguin posted:One time my friend and I killed the WoF only for its corruption beam to hit our homebase head-on, so we started off hardmode with having to launch an evacuation effort and building up a new home, as the old one was 100% invalid housing
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# ? Apr 23, 2020 14:43 |
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I really like the control scheme on ps4, where i could use a button to "tab targets" and my character would flip sides when i moved him left or right vs how he stays side locked on PC and the mouse determines which side he is facing. Did they ever get around to making something similar to this on pc, so i could play with a controller? I can already play with Xpadder but without the monster lock and direction switch its just not cutting it
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# ? Apr 27, 2020 20:08 |
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They ended up choosing 5 submissions for the Vanity Contest. The flower spacesuit is adorable.
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# ? Apr 28, 2020 05:02 |
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Potential BFF posted:They ended up choosing 5 submissions for the Vanity Contest. The Flower and Ronin are cool, I found the others a bit samey (snake legs aside)
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# ? Apr 28, 2020 05:14 |
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That sure is an interesting design, a samurai, and three different "skull for a head" designs. Meh.
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# ? Apr 28, 2020 06:29 |
I voted for the flower, the fish in a bowl head, and the TV head myself.
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# ? Apr 28, 2020 08:13 |
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I don't know if this has been posted here yet BUUUUTT: https://www.youtube.com/watch?v=AmEQrTnWTz8 item dupe exploit.
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# ? Apr 28, 2020 08:20 |
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SugarAddict posted:I don't know if this has been posted here yet BUUUUTT: Just from the preview it looks like the standard item frame dupe. Which has been know for a while and used in speed runs. Other exploits, slime mount on target dummies for invincibility (doesn’t work against calamity mod bosses if you use that mod). You can also use a trick to cast multiple fishing lines, but I don’t remember it off the top of my head because fishing. Though I did instantly know that it was the new Spiffing Brit video just from the timing.
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# ? Apr 28, 2020 08:26 |
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# ? May 14, 2024 12:44 |
i just install the cheat sheet mod if I wan to dupe items
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# ? Apr 28, 2020 09:34 |