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My attitude towards mods for all sorts of games has gotten a lot more boring over the last few years. Time was I'd stuff as many ridiculous things as I could find into a Fallout:NV or whatever, but these days I just plug in whatever the unofficial patch du jour is and fire it up. Played through a completely vanilla DX game last year and didn't feel like the experience was lessened for it, personally.
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# ? Apr 23, 2020 11:22 |
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# ? Jun 4, 2024 00:33 |
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Serephina posted:I honestly couldn't be hosed with the DX mods when I hear poo poo like that. So there's one really huge mod that changes everything, but it's bad. So there's another mod that builds on the first [?] that also changes everything. And there's a third mod that changes everything but it compatible with the first two I think? And I swear I must be dylexic cause I keep mixing up which is which; but as you can tell I no longer care about what some random nerd's interpretation of the "Intended Experience" from a professional studio is. Deus Ex's skill system was slapped together at the last second, I think a few iterations of improvement are welcome as long as they're in the spirit of the original game. It isn't that complicated anyway, Shifter made a bunch of really great changes but added skills for kills and some bugs. Biomod builds on many of Shifter's ideas and takes a few further, while removing skills for kills and fixing bugs. It's not really akin to something like Brutal Doom where it becomes a completely different game, it just adds more options, something fairly welcome in a game where giving you a whole lot of options is kind of the point. I don't have much interest in anything that changes the level design, story or major graphical changes. I'd be cool with a remake, but I feel a remake of Deus Ex would have to be an entirely new game using the original only as a basic template.
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# ? Apr 23, 2020 11:32 |
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Serephina posted:I honestly couldn't be hosed with the DX mods when I hear poo poo like that. So there's one really huge mod that changes everything, but it's bad. So there's another mod that builds on the first [?] that also changes everything. And there's a third mod that changes everything but it compatible with the first two I think? And I swear I must be dylexic cause I keep mixing up which is which; but as you can tell I no longer care about what some random nerd's interpretation of the "Intended Experience" from a professional studio is. Whenever I try to deal with mods in any game I have to wade through 90% poo poo, 9% something that seems promising but is actually poo poo, and 1% pure solid gold. But damned if that 1% doesn't keep me lookin for cool mods
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# ? Apr 23, 2020 11:44 |
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Non-gameplay mods New Vision: Updates the textures to high res. No-brainer imo. Kentie's launcher: updates the .exe so it plays better with modern systems. Again, no-brainer. HDTP: New 3d-models and textures for enemies, weapons, etc. Kinda eh, some models look nice, some look dumb as hell. Also not done, development is dead. Gameplay mods Shifter: the 'first' big overhaul mod. Lots of quality of life changes, and updates skills en augs to be more interesting/useful/balanced. Added some small new systems, weapons, etc. Restores some cut content and fixes some bugs. A bit unpolished. Full changelist: https://deusex.fandom.com/wiki/Shifter_(Mod) quote:Author Y|yukichigai's mission statement is as follows: Shifter is my attempt at "removing the suck" from Deus Ex, what little of it there is. There are some annoying aspects of the game system, unresolved glitches, and a minor helping of unrealized potential scattered throughout this groundbreaking game. Shifter attempts to address those issues. As one person put it, paraphrased, Shifter doesn't add new content so much as improve the existing content. Shifter makes Deus Ex what it should have been, or at least one interpretation of what it should have been. Biomod: An add-on for Shifter, that updates and polishes the mod. Adds a couple of things like autosaves, ledge grabs. Or, as you might put it: biomod doesn't add new shifter content so much as improve the existing mod. Biomod makes Shifter into what it should have been, or at least one interpretation of what it should have been. The gooncensus is that if you want a gameplay mod this is the one to grab. GMDX: A way larger mod that completely overhauls the game. Look on the page to see what is changed. Incorporates a lot of changes that are also present in biomod/shifter, but also changes AI, level layouts, graphics, the whole deal. Tries to keep in line with the original game as much as possible. Includes HDTP/New Vision/Kentie updates. Revision: the second large overhaul mod. Makes more substantial changes to maps. Can be downloaded directly from Steam. Also inclused HDTP/New Vision/etc. Has loads of options: you can play it in "shifter" or "biomod" mode for instance, use the new soundtrack or stick with the old one, etc. IIRC the goon hivemind recommends GMDX over Revision, but there has been many heated debated. Total Conversions/New campaigns TNM: The Nameless Mod. A huge new campaign with loads of new assets and features. Gameplay wise it's very cool imo, but it's sprung from a community forum project and there's lots of weird poo poo and bad story stuff. It's also huge, probably rivaling the OG game in size. I like it, but YMMV. A list of other campaigns that are available (but I haven't played): https://www.reddit.com/r/Deusex/comments/6tv5be/best_total_conversion_mods_for_de1/ posted:Nihilum, a sequel to DX. Very good too. More classic than TNM, shorter too (still over 10h though). Samopsa fucked around with this message at 12:25 on Apr 23, 2020 |
# ? Apr 23, 2020 12:19 |
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Serephina posted:I no longer care about what some random nerd's interpretation of the "Intended Experience" from a professional studio is. Good thing nobody has ever claimed that ever, weird that that would be your takeaway from the idea of fixing bugs.
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# ? Apr 23, 2020 14:58 |
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Sleeveless posted:Good thing nobody has ever claimed that ever, weird that that would be your takeaway from the idea of fixing bugs. Which mod exactly added xp popup for shooting people in the face? I tried that one maybe 15 years ago and laughed. Well, I laughed after I rage-vented at my uni friend who also played DX. How badly does someone have to miss the point to look at DX and think "There should be explicit positive feedback rewards for murder, THIS is what the game is missing!" Someone really thought that the dev's intentionally leaving no commentary on player lethality was an explicit mistake, that needed to be remedied via mods. Was that Shifter? Looking at these recent replies (and the timeline of when I played it), it looks like it just might be. "Removing the suck from DX", indeed. When I see such grievous errors of judgement, I have no respect for that creator's judgement and taste and couldn't be hosed seeing what else they put in. This lead to me having a decade-long opinion of "All mods are poo poo, there is a reason it takes paid professionals ages to make something good". So maybe my phrasing was sloppy; I certainly don't think that random nerds know the true artistic intent of the creators better than the creators themselves (as what I typed & you quoted would imply), but rather; that any random nerd who sees a complete product and proudly proclaims "What would make this game *really* great is-- " and I just tune out, because they're invariably wrong and I don't want to see their horse vagina mod.
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# ? Apr 23, 2020 15:21 |
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I still think Revision is awesome and it’s my go-to way to play Deus Ex. I like the level changes and prefer it over GemDix.
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# ? Apr 23, 2020 16:19 |
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Is it still feasible to set up a game of Deus Ex multiplayer? I’d be down to run a server if some people want to play one night as long as the technical parts still work. Haven’t played the death match mode in forever but I remember enjoying it.
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# ? Apr 24, 2020 00:32 |
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Ugly In The Morning posted:Is it still feasible to set up a game of Deus Ex multiplayer? I’d be down to run a server if some people want to play one night as long as the technical parts still work. Haven’t played the death match mode in forever but I remember enjoying it. You'll need to enter the IP address manually cuz the central server is down, but it should still work. IMHO the multi was never great, though. It would have been good as some sort of objective-based team game, not a random deathmatch.
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# ? Apr 24, 2020 00:40 |
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Gynovore posted:You'll need to enter the IP address manually cuz the central server is down, but it should still work. Objective based would definitely work better with the DX gameplay, but I do remember the augs made for some crazy gunfights sometimes.
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# ? Apr 24, 2020 00:49 |
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I will never forgive the multiplayer for loving up the plasma rifle's (and PS20's) damage.
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# ? Apr 24, 2020 03:30 |
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aniviron posted:I will never forgive the multiplayer for loving up the plasma rifle's (and PS20's) damage. The PS20 was hosed from the start because it didn’t stack in the inventory. What did it do to the plasma rifle damage though?
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# ? Apr 24, 2020 03:38 |
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Love scripting zoom / fire / zoom to lmb for significantly higher damage with sniper rifles
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# ? Apr 24, 2020 03:46 |
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Serephina posted:Which mod exactly added xp popup for shooting people in the face? I tried that one maybe 15 years ago and laughed. Well, I laughed after I rage-vented at my uni friend who also played DX. How badly does someone have to miss the point to look at DX and think "There should be explicit positive feedback rewards for murder, THIS is what the game is missing!" Someone really thought that the dev's intentionally leaving no commentary on player lethality was an explicit mistake, that needed to be remedied via mods. Was that Shifter? Looking at these recent replies (and the timeline of when I played it), it looks like it just might be. "Removing the suck from DX", indeed. Shifter also had a bonus for flushing dirty toilets and explosive seagulls. It had some cool ideas but it was really more of a joke mod. e: Honestly the premise of your entire argument is pretty dumb. Modders have influenced commercial games since they've existed, many changes that mods make often get rolled into updates of games if the developer deems it to be a good idea. Purity of the developer's original artistic vision is important and should be preserved but game design as it is today is massively influenced by modifications of existing games. Someone saw ARMA and proudly proclaimed they could make it better by adding zombies. Someone saw DayZ and proudly proclaimed they could make it better by adding a battle royale mode. Counter-Strike is a better multiplayer Half-Life. DOTA is directly derived from Warcraft 3. Virtually any Bethesda RPG is kind of poo poo without a mountain of mods. Ms Pac Man is a fan-made mod of Pac Man. SCheeseman fucked around with this message at 02:09 on Apr 26, 2020 |
# ? Apr 24, 2020 04:26 |
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Ugly In The Morning posted:The PS20 was hosed from the start because it didn’t stack in the inventory. What did it do to the plasma rifle damage though? The last official patch accidentally swapped the multiplayer plasma damage values for the rifle & ps20 for the singleplayer ones; and the difference is significant, something like 5-10x. I have a mod that fixes it, and the PS20 will one-hit any humanoid enemy that doesn't have the energy shield aug, and the splash damage alone is enough to kill most grunt-level enemies. The plasma rifle is devastating, and works against just about anything except the heaviest bots in a hit or two.
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# ? Apr 24, 2020 06:29 |
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aniviron posted:The last official patch accidentally swapped the multiplayer plasma damage values for the rifle & ps20 for the singleplayer ones; and the difference is significant, something like 5-10x. I have a mod that fixes it, and the PS20 will one-hit any humanoid enemy that doesn't have the energy shield aug, and the splash damage alone is enough to kill most grunt-level enemies. The plasma rifle is devastating, and works against just about anything except the heaviest bots in a hit or two. Was that patch automatically on the GOTY edition disc? It would make sense with why I was so let down by the plasma rifle.
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# ? Apr 24, 2020 06:31 |
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I remember the PS20 always being a one hit wonder, but I honestly don't remember ever using the plasma rifle on any playthrough whether vanilla or shifter etc. Which mod gives it the intended values?
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# ? Apr 24, 2020 07:45 |
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the one shot plasma exists because ~~they~~ don’t want you to hear what what that one rear end in a top hat at the top of the stairs says
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# ? Apr 24, 2020 08:23 |
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Serephina posted:Which mod exactly added xp popup for shooting people in the face? I tried that one maybe 15 years ago and laughed. Well, I laughed after I rage-vented at my uni friend who also played DX. How badly does someone have to miss the point to look at DX and think "There should be explicit positive feedback rewards for murder, THIS is what the game is missing!" Someone really thought that the dev's intentionally leaving no commentary on player lethality was an explicit mistake, that needed to be remedied via mods. Was that Shifter? Looking at these recent replies (and the timeline of when I played it), it looks like it just might be. "Removing the suck from DX", indeed. NB: it also gives you an XP bonus for being stealthy. The idea is to reward the player doing things "well".
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# ? Apr 24, 2020 10:20 |
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The beauty of a one shot disposable plasma pistol. I loved that baby. “For when you absolutely positively got to kill exactly one motherfucker in the room, accept no substitutes.”
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# ? Apr 24, 2020 18:54 |
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I forget which mod I was using to make the plasma rifle & PS20 work properly, but it might even have been built into Shifter or Biomod, I forget. Couldn't find it on my drive, anyway. But I did find the source for the plasma rifle damage thing: http://www.offtopicproductions.com/forum/viewtopic.php?f=36&t=11617 Essentially it's doing 8 damage instead of 40-50. Also worth being aware that this is per projectile, and the plasma rifle fires multiple projectiles.
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# ? Apr 24, 2020 23:07 |
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Even fixed the plasma rifles problem is that there is a GEP gun.
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# ? Apr 25, 2020 00:27 |
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Can’t enemy plasma rifles be more dangerous if you have level one of that aug that blows up enemy projectiles? IIRC it would blow up any plasma rifle shot right as it got within its splash damage radius so basically made every enemy plasma rifle shot hit you.
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# ? Apr 25, 2020 00:29 |
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Bar Ran Dun posted:Even fixed the plasma rifles problem is that there is a GEP gun. I found that they filled very different roles; the slow reload and limited ammo of the GEP meant it was a specialty tools for bots, beefy enemies, and doors, best used when you don't need rapid fire. The plasma rifle gets 12 shots per magazine (or whatever you put in it) and fires quite quickly, which lets you assault positions with ease. The fact that you get so many shots per mag also means that missing isn't a big deal, you don't have to conserve ammo so much like you do with the GEP. Really the plasma is more comparable to the flamethrower, but much longer range.
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# ? Apr 25, 2020 03:05 |
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aniviron posted:I found that they filled very different roles; the slow reload and limited ammo of the GEP meant it was a specialty tools for bots, beefy enemies, and doors, best used when you don't need rapid fire. The plasma rifle gets 12 shots per magazine (or whatever you put in it) and fires quite quickly, which lets you assault positions with ease. The fact that you get so many shots per mag also means that missing isn't a big deal, you don't have to conserve ammo so much like you do with the GEP. Really the plasma is more comparable to the flamethrower, but much longer range. The plasma was kinda weird. The shots don't fly too fast so it's useless against fast moving enemies at range; however, it has a splash, so you can't use it at close range. The main problem, of course, is how it gobbled up 8 inventory slots. They should have had the heavy weapons skill make them smaller.
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# ? Apr 25, 2020 04:49 |
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Xander77 posted:the drowned barge on liberty island. WHAT????? Still finding out stuff after hundreds of hours playing this game
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# ? Apr 25, 2020 10:51 |
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Gynovore posted:The plasma was kinda weird. The shots don't fly too fast so it's useless against fast moving enemies at range; however, it has a splash, so you can't use it at close range. The thing is, the GEP gun justifies its massive size, so getting smaller heavy weapons would just make using that thing even more of a no brainer. Basically, heavy weapons is one of the best multitools in the game... and a couple of useless dead weight items that take up way too much space.
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# ? Apr 25, 2020 12:35 |
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Keith Atherton posted:WHAT????? Lmao I go for it on every playthrough. Right off smugglers shack. Love that this thread can still produce this.
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# ? Apr 25, 2020 21:33 |
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Filben's shack
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# ? Apr 25, 2020 22:00 |
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If they haven't discovered something as obvious as that then they've probably got a whole host of other surprises waiting for a more thorough play through
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# ? Apr 25, 2020 23:04 |
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fuckpot posted:Filben's shack
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# ? Apr 26, 2020 09:24 |
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I liked GMDX a lot about 2 years ago, I don't think it gave experience in exchange for doing takedowns or whatever.
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# ? Apr 28, 2020 06:24 |
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# ? Apr 28, 2020 08:45 |
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paul denton is obviously named after paul denton from rules of attraction
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# ? Apr 28, 2020 08:58 |
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Paul Denton is a new trance talent from Ireland who’s getting a lot of attention lately from the big hitters in the trance scene. His iDentify radio show has gotten him fans worldwide, where he debuts regular original tracks and reworks that are totally exclusive to his sets. Tracks such as Searching The Sky and ‘Say My Name’ with Audrey Gallagher under his Flynn & Denton duo project have stood out clearly over 24 months and highlighted Paul’s ear for a good record. Tipped by Aly & Fila, John O’Callaghan, John Askew amongst others: Paul Denton is a name to watch closely.
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# ? Apr 28, 2020 09:51 |
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Doc Hawkins posted:paul denton is obviously named after paul denton from rules of attraction Your user name inspired me to dig out my Surviving the Game DVD and it’s still bad but still entertaining
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# ? Apr 28, 2020 09:52 |
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https://twitter.com/joewintergreen/status/1255070445306437632?s=19 Cool thread on unfiltered textures in Deus Ex. Makes me wonder like running it on software on a CRT back in the day would have looked like.
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# ? Apr 28, 2020 13:02 |
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dishwasherlove posted:https://twitter.com/joewintergreen/status/1255070445306437632?s=19 That's how I ran it as a kid. My memory of 3D rendering is simply that it smoothed out the pixels. It might give it "less detail" but it certainly didn't make it seem worse that we ever wanted to go back.
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# ? Apr 28, 2020 13:06 |
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The chunky pixels look better on the environment, but that guy's face in the last picture? Gah.
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# ? Apr 28, 2020 20:19 |
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# ? Jun 4, 2024 00:33 |
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I just cracked out the GOTY edition from GOG and forced the unfiltered textures in the d3d10 renderer. It's not bad in 4k. That said, the first level is weirdly hard to get into again. Something about large open spaces and the weirdly opaque stealth mechanism, I haven't got the feel for it yet.
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# ? Apr 28, 2020 20:46 |