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Onmi posted:Really? I've seen Max mostly keep to a single build and he's been trucking fine into Chapter 7. Where you at? If you're talking Maximillian Dood's current playthrough, he's mentioned multiple times he's playing Normal mode right now.
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# ? Apr 24, 2020 15:59 |
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# ? May 29, 2024 21:23 |
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They did pull out all the stops for 7R but I really don't feel that they're going to go as far as having the original's main Disc 1 storyline and also having a B-team plot with Zack and AVALANCHE back in Midgar going on in the meantime that you can switch to but drat that would be cool if they did.
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# ? Apr 24, 2020 16:01 |
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DLC!
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# ? Apr 24, 2020 16:07 |
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So, Hard: The thing is, there's less flexibility here by default. I think you could make almost anything work for most fights if you're decent-to-really-good at the action aspects of the battle system, but if you aren't, you kinda have to accept that characters have things they are specifically good at, and you have less freedom than you do on Normal to just kinda do whatever you want. Cloud as a caster-first black mage type, for example, works just fine on Normal, and is borderline not viable on Hard? I'd have to play around with that build more. You shouldn't have to play around with entirely rebuilding characters much. The builds I posted a few times earlier in the thread for dealing with the Bahamut 2 gauntlet also work on essentially everything else in the game, you'd just move Elemental from your armor to your weapon and change out what it's linked to, based on the weakness of upcoming enemies. Because there's actually a good amount of cool materia that isn't boring bunk like "have more HP/MP" or "blocking is now super good" it might be tempting to ignore the boring stuff, but the boring stuff wins. Cloud at 50 with a maxed-out Buster Sword, no accessory at all and a single 5* HP Up materia has over 8000 HP. That more than justifies the slot it will eat in your build. Loosely, Elemental and Magnify should be on your characters all the time; First Strike, HP Up, MP Up, Magic Up, and Steadfast Block are all purple materia and therefore less cool, but are all extremely effective and should also probably be on your characters all the time; and if you're trying to progress through Hard (i.e. you're not powerful enough to just straight up breeze through it or you're doing end-game stuff), basically everyone should having Healing and Revival equipped. You only have between 9 and 10 materia slots per character, so when it's all said and done it feels like there's not a ton of wiggle room? I guess? I'm sure people have done Hard without a setup that is exactly like this, but for instance Cloud: Buster Sword with Elemental - Weakness, HP Up, MP Up, First Strike, Steadfast Block; armor of choice with Healing and Revival; and whatever accessory you prefer. That leaves you with just 1-2 slots open to your discretion if you wanna essentially guarantee wins for most of Hard, at least in my experience, but this build also works for literally the whole game. All you should be swapping around, honestly, is the magic materia linked to Elemental. Clarste posted:I can't give specific advice for this but I skipped Tidal Wave just by hitting him without doing anything special? I dunno. I was using Cloud, Tifa, and Barret. Barret had lightning Elemental on his weapon. You killed Bahamut 2 before he did Megaflare? Or am I misinterpreting. If so, holy moley link your build, I came close once with the Götterdämmerung already equipped but I still didn't pull that off. edit: I think it wouldn't be hard to do it if you just straight out ignore Ifrit, but that seems like you'd have to get lucky/he'd have to cooperate a little bit for that to work. If he just spams Plumes and Charges over and over it'd waste enough time to be annoying. edit 2: or hell I guess you could just do some poo poo like Hard Edge/Feathered Gloves/Big Bertha with Cloud/Tifa/Barret and just all-in on killing him with zero attention paid to Ifrit and that would probably work, now I wanna go try doing this fight again without Götterdämmerung edit 3: oh holy poo poo lol you can almost kill Bahamut 2 before he even summons Ifrit at all if you go super hard in the paint guts and bolts fucked around with this message at 17:39 on Apr 24, 2020 |
# ? Apr 24, 2020 17:13 |
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Mordiceius posted:I would argue it is the coolest weapon to ever come from Final Fantasy. (And probably one of the better weapons in the RPG genre as a whole.) "Oh you like swords? What if it was also a gun?" yup heres me playing ff8 and breaking the junction system to beat this game again. i love ff8. crazy how i played this game before i was in the teens as a kid. I think i was 8 when i played it
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# ? Apr 24, 2020 17:47 |
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It suddenly occurred to me that the way things are going there's probably going to a be gauntlet where you fight KOTR and that sounds terrifying.
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# ? Apr 24, 2020 19:35 |
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Oh god trying to get Beta as soon as it's available is awful. If only Enemy Skills were retained even when you run
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# ? Apr 24, 2020 19:38 |
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Could be worse I somehow missed the first enemy skill materia you can get, for the first time ever in 20 or so play throughs of FF7. Next one is in Junon, meh.
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# ? Apr 24, 2020 19:46 |
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Sakurazuka posted:Could be worse I somehow missed the first enemy skill materia you can get, for the first time ever in 20 or so play throughs of FF7. Next one is in Junon, meh. Oh was there important stuff in all those buildings I ran past while doing the parade lol
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# ? Apr 24, 2020 19:51 |
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I just realized why the music during the Whisper Harbinger fight feels so different from the music in the rest of the game: it sounds like it came right out of FFXIII. Which makes sense given that it's one of the only Masashi Hamauzu originals in the game, so he and the rest of the music team aren't adapting music from the original FF7. Everything about the instrumentation and structure feels almost exactly like the boss themes for the last couple fights in the original FFXIII. Not a complaint, for what it's worth. Feel like that has to be mentioned in this thread any time we're comparing FF7R to a different game. I just thought it was interesting that the style of that composition could feel so specifically like another FF game.
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# ? Apr 24, 2020 19:51 |
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Dreylad posted:It suddenly occurred to me that the way things are going there's probably going to a be gauntlet where you fight KOTR and that sounds terrifying. This was a boss fight in FFXIV and it owned (spoilers for end of the Heavensward expansion I guess): https://www.youtube.com/watch?v=-cZHfOs2XOc
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# ? Apr 24, 2020 19:52 |
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bewilderment posted:There's a really cool plot in FF12 about how shadowy god-figures are attempting to prop up a princess thought dead and return her to glory as their puppet; opposed by a tyrannical empire that nonetheless is trying to depose the gods with the help of a rogue one as their efforts test the limits of the cease-fire with a neighbouring empire. They also have one of the best written dialogues in any FF, or maybe RPG ever https://www.youtube.com/watch?v=91DEbk1jrYg 12 is super good, it just has the problems of eternal sponge bosses and the plot conclusion rush for the last 1-2 hours of the game.
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# ? Apr 24, 2020 19:58 |
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Actually, the problem with XII is the Great Crystal dungeon being the worst loving thing ever made
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# ? Apr 24, 2020 20:24 |
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Pollyanna posted:Oh god trying to get Beta as soon as it's available is awful. If only Enemy Skills were retained even when you run Put everyone in the back row, feed them Tranquilizers for Sadness, throw Graviballs at Midgar Zolom until she's kinda low, and keep the person who has Enemy Skill topped up. When she Betas, you'll survive, learn it, and then cast it back at her and she'll die. Depends on little on your levels and such, and it's kinda gimmicky, but it works. Unrelated, but I'm going through the game again and I did a deep dive on ambient dialogues and little trivia tidbits for Chapter 3 as part of something I'm writing for my friend's site. I was gonna work on doing one for all the chapters that have significant ambient dialogues or interesting digressions, but I'm only through Chapter 3 so far; anyone care to see this (mostly useless) stuff?
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# ? Apr 24, 2020 20:25 |
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Mechafunkzilla posted:Actually, the problem with XII is the Great Crystal dungeon being the worst loving thing ever made That's being kind
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# ? Apr 24, 2020 20:25 |
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Sakurazuka posted:That's being kind Like, people are complaining about the final part of Remake ruining the rest of the game for them but Great Crystal is an example of something that's actually bad enough to not only completely spoil that experience but also make me want to burn my house down
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# ? Apr 24, 2020 20:28 |
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The Great Crystal is a real tedious dungeon and it sucks that if you want all the Espers you have to go there twice Luckily it goes by pretty quickly if you look up a map online and totally bypass its gimmick It's a bad dungeon
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# ? Apr 24, 2020 20:29 |
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lezard_valeth posted:They also have one of the best written dialogues in any FF, or maybe RPG ever I remember this being true. Haven't played since it first came out but I recall the conversations being griping even though the characters weren't particularly. I'd definitely be down to play zodiac age if I ever catch it on sale. 50 bucks for a 10 year old game is a bit much.
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# ? Apr 24, 2020 20:30 |
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the great crystal is bad but not really moreso than XII's other interminable dungeons the optional part of it though, hoo boy
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# ? Apr 24, 2020 20:33 |
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I found most of FFXII's dungeons to be fine. The big problem with the Great Crystal is that they take away your map specifically in a dungeon made up entirely of nearly-identical platforms connected by bridges, so you have almost no way to orient yourself. It'd be one thing if they took away your map but there were distinctive landmarks of some kind you could use. The combination they have going on in that dungeon is like it's designed to be frustrating and I don't really appreciate that. It's sorta like how in FF7R, the Drum felt like it was designed to annoy the player with the constant runaround and being full of ~*~quirky~*~ enemies that like to dodge and go invulnerable a ton. I'm not the guy who's gonna call something "bad design" but I will say that it felt like the annoyance I was feeling there was completely intentional on the part of the designers--especially given that it's all set up by Hojo--and that I did not enjoy it
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# ? Apr 24, 2020 20:37 |
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As far as Hard goes, I mainly kept one of my Elementals on Tifa's fists, except on the occasions I knew there was an enemy coming that could be ruined by moving it over to defense (like Shiva). But I also didn't get a second Elemental materia until nearly the end of my second playthrough, due to walking right over it the first time
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# ? Apr 24, 2020 21:08 |
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I've got a stupid question about elemental materia--are you penalized for attaching it to your weapon on a fight where the enemy is resistant to it? In other words will it do even less damage than if you didn't have it equipped at all, or worse, cause your basic attacks to heal the enemy? Or is it only possible for it to be a bonus? I never used it in my first run because I never felt confident about anticipating what enemies were weak/strong against but if it can't hurt you, then i suppose there's no reason not to run around with a flaming sword at all times
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# ? Apr 24, 2020 21:12 |
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Ainsley McTree posted:I've got a stupid question about elemental materia--are you penalized for attaching it to your weapon on a fight where the enemy is resistant to it? In other words will it do even less damage than if you didn't have it equipped at all, or worse, cause your basic attacks to heal the enemy? Or is it only possible for it to be a bonus? Enemies will resist/absorb the damage you inflict accordingly. If you have Elemental-[magic materia] slotted when you fight, say, Hell House, and its shield transforms to absorb that element, it will be healed by all of your attacks on it.
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# ? Apr 24, 2020 21:19 |
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Credit where credit was due. In the scene where Cloud has to steal the ID from Jessie's dad they actually got the wave form right for an arterial line even though they didn't include a blood pressure reading to go with it. Granted, it makes no sense for someone to have an arterial line at home rather than in a hospital and if they were monitoring blood pressure with an art line they would probably also be monitoring their oxygen levels with a pulse oximeter but we'll chalk that up to mako poisoning being weird.
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# ? Apr 24, 2020 21:44 |
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dude789 posted:Credit where credit was due. In the scene where Cloud has to steal the ID from Jessie's dad they actually got the wave form right for an arterial line even though they didn't include a blood pressure reading to go with it. Granted, it makes no sense for someone to have an arterial line at home rather than in a hospital and if they were monitoring blood pressure with an art line they would probably also be monitoring their oxygen levels with a pulse oximeter but we'll chalk that up to mako poisoning being weird. This is the kind of granular poo poo that I enjoy digging around for, and I had no idea. It's a cool detail.
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# ? Apr 24, 2020 21:49 |
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Mechafunkzilla posted:Actually, the problem with XII is the Great Crystal dungeon being the worst loving thing ever made LMAO I grinded in there for three days so I could sweep everything else.
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# ? Apr 24, 2020 22:27 |
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Wrong topic
DeathChicken fucked around with this message at 22:46 on Apr 24, 2020 |
# ? Apr 24, 2020 22:39 |
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Dreylad posted:It suddenly occurred to me that the way things are going there's probably going to a be gauntlet where you fight KOTR and that sounds terrifying. People with characters beyond Heavensward in FFXIV should get a free bypass for the fight.
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# ? Apr 24, 2020 23:58 |
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Mordiceius posted:People with characters beyond Heavensward in FFXIV should get a free bypass for the fight. The Leviathan fight in 7R seemed like it took some inspiration from XIV's levi already. I'd be extremely unsurprised if KotR did as well.
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# ? Apr 25, 2020 00:04 |
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That boss in Hojo's lab is pretty much identical to the Inferno fight in wherever that lab was in Stormblood, also
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# ? Apr 25, 2020 00:08 |
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can you just replay the sector 5 plate section to keep getting more elemental materia?
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# ? Apr 25, 2020 00:09 |
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no
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# ? Apr 25, 2020 00:10 |
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Proteus Jones posted:If you're talking Maximillian Dood's current playthrough, he's mentioned multiple times he's playing Normal mode right now. no, he finished his normal run and he's been doing Hard now.
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# ? Apr 25, 2020 00:10 |
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morallyobjected posted:can you just replay the sector 5 plate section to keep getting more elemental materia? The blue link materia don't come back once you've collected them, ever. I wanted more than one magnify.
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# ? Apr 25, 2020 00:12 |
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Sakurazuka posted:The blue link materia don't come back once you've collected them, ever. I wanted more than one magnify. And yet you get two Warding, which does very little before being mastered (50% reduction on the duration of instant death!) and takes a bajillion AP. Speaking of how much AP things take, the battle challenge to max all magic materia was weird because it was actually just a challenge to max Revive, which took at least twice as much AP as anything else.
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# ? Apr 25, 2020 00:15 |
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Qrr posted:And yet you get two Warding, which does very little before being mastered (50% reduction on the duration of instant death!) and takes a bajillion AP. Elemental, Revival, and various stat-up Independent materia take so much longer than the others that I wonder if it isn't an oversight. You can master like three or four copies of Healing and various offensive magics before Elemental will even be, like, level 2.
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# ? Apr 25, 2020 00:18 |
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Elemental is by far the best materia in the game anyway, even level 1
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# ? Apr 25, 2020 00:19 |
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homeless snail posted:Elemental is by far the best materia in the game anyway, even level 1 First Strike, Healing, Revival, Time, Barrier, and Steadfast Block are all also extremely good but are an order of magnitude easier to level up. If anything I actually think your point is super correct in that level 1 Elemental is really good, but the incremental increase from 8% to 23% is like... good? But seventy-five hundred AP good? I also think Elemental was kinda balanced around you picking a weapon for that character that also has the 10% increased Elemental efficacy, so you get to 33%. I mean don't get me wrong, yeah, Elemental rules. Just. 7500 AP. I had mine equipped on Cloud for I think the entire game of my first run after acquiring it during the sun lamp chapter. I think that's where it is? And I didn't master it until I was well on my way blasting through Hard
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# ? Apr 25, 2020 00:23 |
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Qrr posted:And yet you get two Warding, which does very little before being mastered (50% reduction on the duration of instant death!) and takes a bajillion AP. I felt so smug thinking that I'd cracked the tonberry code by remembering to equip a warding materia. What a fun surprise I had waiting for me
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# ? Apr 25, 2020 00:25 |
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# ? May 29, 2024 21:23 |
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I am glad that the replay gives that AP boost. Did anyone finish that Chadley "all magic materia mastered" request in the first playthrough?
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# ? Apr 25, 2020 00:28 |