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I have no allies, I've turned on the galaxy for super loving up the response to the scourge, so my leaders have decreed that the rest of the empires are too incompetent to control their own territory. I, as the one who almost singlehandedly stopped the scourge, is the only one smart enough to lead their populations. Is there a really quick way to see what enemy planets I haven't conquered yet? It doesn't seem to show enemy planets or habitats on the galaxy map when I have control of the starbase, and I'm not going to go system to system scanning for habitats and poo poo.
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# ? Apr 26, 2020 02:24 |
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# ? May 25, 2024 00:33 |
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Captain Invictus posted:I have no allies, I've turned on the galaxy for super loving up the response to the scourge, so my leaders have decreed that the rest of the empires are too incompetent to control their own territory. I, as the one who almost singlehandedly stopped the scourge, is the only one smart enough to lead their populations. Look at the icon next to the system name that shows you've occupied the system. If it isn't menacing with spikes(?), and/or when you hover over it says "partially occupied" instead of "fully occupied", then you've still got some stomping to do.
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# ? Apr 26, 2020 02:32 |
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You can sometimes end up in situations where you can't force surrender but they're generally extenuating circumstances (assuming no bugs are in play)... Quadruple check you've got every system fully occupied, the occupation bar in the war status menu should be at or near 100%. Any planets or habitats you haven't occupied significantly lower they're desire to surrender. Alternatively build a Colossus and use total war.
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# ? Apr 26, 2020 02:38 |
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Shielding a bunch of planets when the AI doesn't promptly surrender owns very hard.
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# ? Apr 26, 2020 02:56 |
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Captain Invictus posted:I really don't understand war resolution sometimes. I've conquered every single system in every enemy or federated enemy's territory, conquered I believe every single planet as well, and still it says -170 to achieve war goals because of "demanding uncontrolled systems". I've got every system I want under control as well as everything else they own, but they refuse to give in. Is this a bug or what? They can't even spawn fleets because I own everything. When this has happened to me it was either because A) I had control of the claimed systems but not every planet within those systems or B) ally claim quagmire, where one of my allies had a claim on one of the opposing allies. All I can advise is to be extra thorough: sometimes I'll forget that wormhole travel exists, and they'll have systems in some other part of the galaxy that one of my allies has claims on, or I'll raid/crack one planet but miss that there's another in the same system. The icon below the system will designate whether you have complete control of the system or just control of the starport All of the crisis factions will continuously spawn fleets. The pingponging sounds like a bug but the scourge will continuously get free fleets so long as they continue to own territory
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# ? Apr 26, 2020 03:14 |
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Thanks, I didn't know hovering over a system would tell you whether it was fully controlled or not. I'll do that next time I hop in, so long as the constant notification spam that there is a casus beli against me every couple second doesn't drive me insane first
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# ? Apr 26, 2020 03:21 |
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I think having an L-Gate + a regular gateway makes the "there's a planet/habitat in this system" teal pips around a system icon not appear, because there were two of those that had planets but did not say they had planets, and that's all it took to make the enemy surrender finally. and now that my galaxy-encompassing war is done for the moment, time to deal with the scourge in one all-consuming CPU-destroying fight also, I know it's not really fair for them to just like, poof into nothing the moment you gain control of them, but boy howdy does getting control of more than one science nexus(multiple +15% research speed increases), strategic coordination center(*gestures at everything it gives you*), or mega shipyard/art installation(for the +20 amenities empire-wide) just completely snap any semblance of challenge over your knee. Maybe they could make more than one provide a small bonus and not the full increase, because poo poo gets ridiculous: "sure, I'll take 64 defense platforms around a single starbase!"
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# ? Apr 26, 2020 04:34 |
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Trip report from playing as a Scion: -I was playing as a Spiritualist avian empire, and I had an avian holy guardians FE as my overlord. I'm sure it tries to give you matching ethos if possible, but it was nice -You are forced to have open borders with everyone except your overlord, who will not open their borders to you. This is sorta weird, but I'm assuming if you had one of the "friendly" FE types as overlord, they would -Being a subject also means you can't form rivalries -This really dicked over my early game strategy of beelining towards any chokepoints I can see and leave systems in the secure area for surveying and claiming after my borders. The AI will relentlessly send build starbases deep in your empire and send science ships anywhere the moment it gets the chance -This did teach me that there's no such thing as too many science ships, and I got into a lot of early wars just to boot the AI from my borders -It was also just an insanely good start in general. I claimed at least a hundred systems in my initial stake-out, and had a total of three border systems, plus a handful pressing against another Fallen Empire, and I discovered Cybrex Alpha and Psionic Theory super early on. -To help me snowball, my overlord gave me the occasional gifts of 5000 alloys, level 7 admirals, expensive technologies, and one time a battlecruiser with a couple escorts which had more combat strength than my own fleet using all my naval capacity. -They joined me in war once, as I was tearing through an AI empire and snagging up their systems and converting their pops with the Divine Light. They did so by declaring their own war and preventing me from taking a bunch of the systems I had my eye on. -Things got weird when the materialist empire I was bordering decided to Awaken. I figured they'd attack the genocidal machine empire on their border, but after a year of mustering they hadn't done anything, and my overlord declared war on them, which also forced me to be at war with them. -I managed to take on their initial fleet and claim two planets, but I did not have the armies to take their homeworld. In their defense, my overlord did show up to help, but by then I'd already taken out the big fleet -For some reason, this caused the materialist AE to declare themselves Guardians of the Galaxy. There was no crisis happening, and the other Fallen Empires, including my Overlord, were still asleep. They tried to start a federation, but I don't think anyone joined -A few years later, the crisis did start, and the Unbidden popped up right next to my overlord and gobbled up a few of their systems. I'm kind of hoping they'll get eaten, but the Unbidden seem happy to just sorta faff about. I can't help even if I wanted to, since they're still the only empire with closed borders to me. -The self-proclaimed "Guardians of the Galaxy" awakened materialist empire rebuilt their fleets and, rather than send a single fleet towards the Unbidden, declared war on me again -This taught me two things: The Divine Light does not kill cyborgs, and having to manually invade Awakened Empire Worlds builds up a lot of war exhaustion. They still have a planet left after two wars, because I was not prepared for either and had them ended for me -The Unbidden finally made their way to one of my border systems, which I had fortified and set up a couple of fleets at. They proceeded to turn right around and are just kind of circling the area which is also full of systems claimed by other empires -I'm still waiting to see if they're gonna finish off my overlord before making a move, plus I need to wipe out the last Awakened Empire planet when the truce ends. Maybe I should refit my colossus with a planet cracker, because making all their pops spiritualist didn't make them any less dickish E: I almost forgot, there was supposed to be a question here: Is there a console command to force my next Shroud visit to involve popping in on the End of the Cycle? I feel that this is a good world state to give him a visit. Zulily Zoetrope fucked around with this message at 12:40 on Apr 26, 2020 |
# ? Apr 26, 2020 12:12 |
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Captain Invictus posted:also, I know it's not really fair for them to just like, poof into nothing the moment you gain control of them, but boy howdy does getting control of more than one science nexus(multiple +15% research speed increases), strategic coordination center(*gestures at everything it gives you*), or mega shipyard/art installation(for the +20 amenities empire-wide) just completely snap any semblance of challenge over your knee. Maybe they could make more than one provide a small bonus and not the full increase, because poo poo gets ridiculous:
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# ? Apr 26, 2020 12:45 |
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Captain Invictus posted:and now that my galaxy-encompassing war is done for the moment, time to deal with the scourge in one all-consuming CPU-destroying fight So, impressively large endgame empire screenshot. How many planets do you have and how are you managing them? It seems like the micro required at this point would be out of control due to the AI being bad at planets.
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# ? Apr 26, 2020 13:27 |
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Splicer posted:They should ditch the one-of-each-megastructure thing, normalise megastructures so they all give a static bonus and an empire wide boost, and have duplicate megastructures only give the static boosts. Also all megastructures should be inhabitable like habitats THIS IS THE HILL I WILL DIE ON
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# ? Apr 26, 2020 14:06 |
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GunnerJ posted:Also all megastructures should be inhabitable like habitats THIS IS THE HILL I WILL DIE ON
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# ? Apr 26, 2020 14:16 |
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Splicer posted:It's a good hill
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# ? Apr 26, 2020 14:20 |
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Zulily Zoetrope posted:E: I almost forgot, there was supposed to be a question here: Is there a console command to force my next Shroud visit to involve popping in on the End of the Cycle? I feel that this is a good world state to give him a visit. there's not one to make your next manual visit to the Shroud pop as one event or another, but the command "event utopia.3308" will fire End of the Cycle. I can't remember if it also puts you on Shroud cooldown or not though
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# ? Apr 26, 2020 14:38 |
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AAAAA! Real Muenster posted:Agreed. They have to be operated by someone and people would proooobably have to live there just to do simple maintenance sooooo, yeah.
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# ? Apr 26, 2020 15:22 |
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Is the mid to late game lag as unbearable as a lot of complaining makes it out to be? I'm considering getting some DLC from Humble Bundle as I have the vanilla version but I've never actually played it and my PC is probably about average to below average.
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# ? Apr 26, 2020 16:04 |
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Splicer posted:Also you'd think a planet sized research station would have some researchers on it It does, but they commute.
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# ? Apr 26, 2020 16:05 |
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drat Dirty Ape posted:Is the mid to late game lag as unbearable as a lot of complaining makes it out to be? I'm considering getting some DLC from Humble Bundle as I have the vanilla version but I've never actually played it and my PC is probably about average to below average. Last patch made it a lot better. I'd still stay away from maps larger than medium. Probably also stay smaller from medium, but not for performance reasons.
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# ? Apr 26, 2020 16:07 |
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drat Dirty Ape posted:Is the mid to late game lag as unbearable as a lot of complaining makes it out to be? . No. If you play until 2600 or some poo poo and there's 20,000 pops in the galaxy then yeah it's gonna be bad, but for the actual period the game takes place in it's fine.
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# ? Apr 26, 2020 16:41 |
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So I went ahead and installed G's Planet Modifiers, Planetary Diversity, Carrying Capacity, More Events Mod, Expanded Events, and District Overhaul 2 all at once so I can't tease out what's done what but the game is deffo more interesting. Thanks, thread. Thread (...wait, poo poo, that doesn't work does it?)
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# ? Apr 26, 2020 17:54 |
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Three Moves Ahead has done an episode on Stellaris after the Federations patch, and it's interesting hearing from people who originally disliked the game conceding that it might now in fact be Quite Good. Also, a shoutout to Wiz for being the Best Paradox Dev.
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# ? Apr 26, 2020 18:37 |
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Those district mods look cool... I can't stop installing mods, send help
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# ? Apr 26, 2020 19:10 |
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Bobfly posted:Those district mods look cool... I can't stop installing mods, send help wait until you start making mods... you'll be 1000 hours in and cant leave *cries*
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# ? Apr 26, 2020 19:37 |
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pmchem posted:So, impressively large endgame empire screenshot. How many planets do you have and how are you managing them? It seems like the micro required at this point would be out of control due to the AI being bad at planets. 113 planets/habitats, and manually. I generally just leave the planet section of the overlay minimized and every few years pause, go through and upgrade/build any building slots available. The most annoying micro is commanding fleets through enemy empires that have built a million small upgraded starbases with FTL inhibitors since you can't queue up movement past them due to that, so you have to wait until each system is claimed and then send the fleets to the next system, repeat. drat Dirty Ape posted:Is the mid to late game lag as unbearable as a lot of complaining makes it out to be? I'm considering getting some DLC from Humble Bundle as I have the vanilla version but I've never actually played it and my PC is probably about average to below average.
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# ? Apr 26, 2020 21:02 |
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Wow. , 113 planets micro’d. Do you have some kind of late-game default planet setup that you can post? Or do you actually tailor each one according to districts and needs?
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# ? Apr 26, 2020 21:09 |
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Guilliman posted:wait until you start making mods... you'll be 1000 hours in and cant leave *cries* Well... Thanks for your hard work! It's very well done, at least.
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# ? Apr 26, 2020 22:25 |
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pmchem posted:Wow. , 113 planets micro’d. Do you have some kind of late-game default planet setup that you can post? Or do you actually tailor each one according to districts and needs? I don't know if Captain Invictus does things like me, but I tend to "finalize" planets after I think further growth is unnecessary and order them to stop procreating/dismantle the robot assembly. And after all the planets/habitats of a sector are "finalized", I simply close that sector and never look at it ever again. So if that was me, chances are by late-game half of that 113 planets wouldn't need to be micro'd and in fact most of them would be in "closed" sectors so I don't even have to look at them anymore. At least that's how I deal with microing tons of planets in Stellaris.
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# ? Apr 26, 2020 22:27 |
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What does a generic finalized planet look like for you?
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# ? Apr 26, 2020 22:47 |
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pmchem posted:What does a generic finalized planet look like for you? A boot stomping on a xeno's face, forever?
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# ? Apr 26, 2020 22:51 |
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pmchem posted:Wow. , 113 planets micro’d. Do you have some kind of late-game default planet setup that you can post? Or do you actually tailor each one according to districts and needs? Once a planet has all 16 building slots used up I generally don't even look at them anymore beyond skimming through for the occasional upgrade. This general strategy allowed me to conquer my last few games on grand admiral with max strength/early crisis and max advanced starts etc. Edit: oh, and make sure to make liberal use of the slave market once the galactic market opens up. Freeing slaves off there for a grand a pop is dirt cheap, insanely fast compared to pop growth, and can fill up your ecumenopolises in a hundredth the time it would take normally. Captain Invictus fucked around with this message at 23:22 on Apr 26, 2020 |
# ? Apr 26, 2020 23:18 |
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Libluini posted:I don't know if Captain Invictus does things like me, but I tend to "finalize" planets after I think further growth is unnecessary and order them to stop procreating/dismantle the robot assembly. And after all the planets/habitats of a sector are "finalized", I simply close that sector and never look at it ever again.
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# ? Apr 26, 2020 23:40 |
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Captain Invictus posted:Edit: oh, and make sure to make liberal use of the slave market once the galactic market opens up. Freeing slaves off there for a grand a pop is dirt cheap, insanely fast compared to pop growth, and can fill up your ecumenopolises in a hundredth the time it would take normally.
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# ? Apr 26, 2020 23:42 |
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One of the mods I installed seems to be loving up my colony type designation, setting it to potato poo poo like "Refinery World", doesn't always stay set to what I correct it to either.
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# ? Apr 26, 2020 23:45 |
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ShadowHawk posted:Or, you know, not freeing them. Yeah but I'm not one of you people
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# ? Apr 26, 2020 23:49 |
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drat Dirty Ape posted:Is the mid to late game lag as unbearable as a lot of complaining makes it out to be? I'm considering getting some DLC from Humble Bundle as I have the vanilla version but I've never actually played it and my PC is probably about average to below average. I have an older CPU (~6 years old, core i5-4570 so nowhere near top of the line for its day) and just played a game on a Large (but not the largest) map with habitable planets set to 1.0, and it was fine. There's a noticeable difference in how time ticks between the start of the game and the end of the endgame crisis, but it's not different enough for me to complain about. I normally play on Small maps with habitable planets set to 0.25x but I wanted to do a gimmicky Fanatic Egalitarian Xenophile thing where I turn the entire galaxy into one huge orgy governed by my habitat-dwelling psychic butterfly people, it worked out okay. For my new game I'm on a Large map again, because I want to enslave the galaxy under my authoritarian spiritualist megachurch. e: Also I'm hunting for some of the achievements that require a lot of empires, such as "have all of the ethics present in your federation" and "have branch offices on 5 different empires' homeworlds" QuarkJets fucked around with this message at 23:57 on Apr 26, 2020 |
# ? Apr 26, 2020 23:53 |
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Autism Sneaks posted:there's not one to make your next manual visit to the Shroud pop as one event or another, but the command "event utopia.3308" will fire End of the Cycle. I can't remember if it also puts you on Shroud cooldown or not though Yeah, that worked, cheers. I just saved it for the next shroud visit, spent the energy and elected not to pick a boon. Seemed fair. The Reckoning is kind of a wet fart if you've already taken out the endgame crisis. I just beelined for the L-Cluster and barricaded myself there while the AI empires were busy gobbling up all the space I used to occupy. By the time I had recovered enough to actually spare fleets from guarding Terminal Egress, the Warped Consciousness had already gotten merked by AI fleets. It didn't even take down any starbases or anything, just killed a bunch of fleets. I should've left the Unbidden alive.
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# ? Apr 27, 2020 00:31 |
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what is the way to make the least amount of habitable worlds possible? like obviously I turn down habitable worlds as low as possible, but even with that in a huge galaxy there's at least 300 habitable planets. I want there to be, like, 100 across the entire galaxy.
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# ? Apr 27, 2020 02:23 |
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Captain Invictus posted:what is the way to make the least amount of habitable worlds possible? like obviously I turn down habitable worlds as low as possible, but even with that in a huge galaxy there's at least 300 habitable planets. I want there to be, like, 100 across the entire galaxy. Yeah I'd like that as well, I think you can only turn it down further with mods though. Or just become the change that you want to see in the galaxy and build a colossus One idea might be to also max out primitive societies, because the AI seems to keep around primitives for awhile and I think they just take up the habitable worlds that get created, rather than spawning new ones.
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# ? Apr 27, 2020 02:29 |
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basically I want the galaxy version of "an earth-like planet is a one in a quadrillion chance" so planets themselves are a real rare resource worth fighting over, or live in habitats
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# ? Apr 27, 2020 02:39 |
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# ? May 25, 2024 00:33 |
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Thanks for the feedback everyone, sounds like it isn't as bad as it seems.
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# ? Apr 27, 2020 02:47 |