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Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
I have no allies, I've turned on the galaxy for super loving up the response to the scourge, so my leaders have decreed that the rest of the empires are too incompetent to control their own territory. I, as the one who almost singlehandedly stopped the scourge, is the only one smart enough to lead their populations. :v:

Is there a really quick way to see what enemy planets I haven't conquered yet? It doesn't seem to show enemy planets or habitats on the galaxy map when I have control of the starbase, and I'm not going to go system to system scanning for habitats and poo poo.

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silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Captain Invictus posted:

I have no allies, I've turned on the galaxy for super loving up the response to the scourge, so my leaders have decreed that the rest of the empires are too incompetent to control their own territory. I, as the one who almost singlehandedly stopped the scourge, is the only one smart enough to lead their populations. :v:

Is there a really quick way to see what enemy planets I haven't conquered yet? It doesn't seem to show enemy planets or habitats on the galaxy map when I have control of the starbase, and I'm not going to go system to system scanning for habitats and poo poo.

Look at the icon next to the system name that shows you've occupied the system. If it isn't menacing with spikes(?), and/or when you hover over it says "partially occupied" instead of "fully occupied", then you've still got some stomping to do.

Mr. Crow
May 22, 2008

Snap City mayor for life
You can sometimes end up in situations where you can't force surrender but they're generally extenuating circumstances (assuming no bugs are in play)... Quadruple check you've got every system fully occupied, the occupation bar in the war status menu should be at or near 100%. Any planets or habitats you haven't occupied significantly lower they're desire to surrender.

Alternatively build a Colossus and use total war.

Relevant Tangent
Nov 18, 2016

Tangentially Relevant

Shielding a bunch of planets when the AI doesn't promptly surrender owns very hard.

QuarkJets
Sep 8, 2008

Captain Invictus posted:

I really don't understand war resolution sometimes. I've conquered every single system in every enemy or federated enemy's territory, conquered I believe every single planet as well, and still it says -170 to achieve war goals because of "demanding uncontrolled systems". I've got every system I want under control as well as everything else they own, but they refuse to give in. Is this a bug or what? They can't even spawn fleets because I own everything.

Edit: also the scourge's AI broke and the small glob of systems I left them to act as a blocker for other empires expanding into the formerly scourge systems while I manifest the influence to build all those starbases, has been spawning fleets the whole time. And said doomstack to end all doomstacks is stuck in a perpetual patrol loop back and forth between two systems, so now there is 8 million fleet power of scourge fleets pingponging between two systems for all eternity, occasionally spawning new fleets which join the pile. Great.

When this has happened to me it was either because A) I had control of the claimed systems but not every planet within those systems or B) ally claim quagmire, where one of my allies had a claim on one of the opposing allies. All I can advise is to be extra thorough: sometimes I'll forget that wormhole travel exists, and they'll have systems in some other part of the galaxy that one of my allies has claims on, or I'll raid/crack one planet but miss that there's another in the same system. The icon below the system will designate whether you have complete control of the system or just control of the starport

All of the crisis factions will continuously spawn fleets. The pingponging sounds like a bug but the scourge will continuously get free fleets so long as they continue to own territory

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Thanks, I didn't know hovering over a system would tell you whether it was fully controlled or not. I'll do that next time I hop in, so long as the constant notification spam that there is a casus beli against me every couple second doesn't drive me insane first

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
I think having an L-Gate + a regular gateway makes the "there's a planet/habitat in this system" teal pips around a system icon not appear, because there were two of those that had planets but did not say they had planets, and that's all it took to make the enemy surrender finally.

and now that my galaxy-encompassing war is done for the moment, time to deal with the scourge in one all-consuming CPU-destroying fight :v:



also, I know it's not really fair for them to just like, poof into nothing the moment you gain control of them, but boy howdy does getting control of more than one science nexus(multiple +15% research speed increases), strategic coordination center(*gestures at everything it gives you*), or mega shipyard/art installation(for the +20 amenities empire-wide) just completely snap any semblance of challenge over your knee. Maybe they could make more than one provide a small bonus and not the full increase, because poo poo gets ridiculous:

"sure, I'll take 64 defense platforms around a single starbase!"

Zulily Zoetrope
Jun 1, 2011

Muldoon
Trip report from playing as a Scion:

-I was playing as a Spiritualist avian empire, and I had an avian holy guardians FE as my overlord. I'm sure it tries to give you matching ethos if possible, but it was nice
-You are forced to have open borders with everyone except your overlord, who will not open their borders to you. This is sorta weird, but I'm assuming if you had one of the "friendly" FE types as overlord, they would
-Being a subject also means you can't form rivalries
-This really dicked over my early game strategy of beelining towards any chokepoints I can see and leave systems in the secure area for surveying and claiming after my borders. The AI will relentlessly send build starbases deep in your empire and send science ships anywhere the moment it gets the chance
-This did teach me that there's no such thing as too many science ships, and I got into a lot of early wars just to boot the AI from my borders
-It was also just an insanely good start in general. I claimed at least a hundred systems in my initial stake-out, and had a total of three border systems, plus a handful pressing against another Fallen Empire, and I discovered Cybrex Alpha and Psionic Theory super early on.
-To help me snowball, my overlord gave me the occasional gifts of 5000 alloys, level 7 admirals, expensive technologies, and one time a battlecruiser with a couple escorts which had more combat strength than my own fleet using all my naval capacity.
-They joined me in war once, as I was tearing through an AI empire and snagging up their systems and converting their pops with the Divine Light. They did so by declaring their own war and preventing me from taking a bunch of the systems I had my eye on.
-Things got weird when the materialist empire I was bordering decided to Awaken. I figured they'd attack the genocidal machine empire on their border, but after a year of mustering they hadn't done anything, and my overlord declared war on them, which also forced me to be at war with them.
-I managed to take on their initial fleet and claim two planets, but I did not have the armies to take their homeworld. In their defense, my overlord did show up to help, but by then I'd already taken out the big fleet
-For some reason, this caused the materialist AE to declare themselves Guardians of the Galaxy. There was no crisis happening, and the other Fallen Empires, including my Overlord, were still asleep. They tried to start a federation, but I don't think anyone joined
-A few years later, the crisis did start, and the Unbidden popped up right next to my overlord and gobbled up a few of their systems. I'm kind of hoping they'll get eaten, but the Unbidden seem happy to just sorta faff about. I can't help even if I wanted to, since they're still the only empire with closed borders to me.
-The self-proclaimed "Guardians of the Galaxy" awakened materialist empire rebuilt their fleets and, rather than send a single fleet towards the Unbidden, declared war on me again
-This taught me two things: The Divine Light does not kill cyborgs, and having to manually invade Awakened Empire Worlds builds up a lot of war exhaustion. They still have a planet left after two wars, because I was not prepared for either and had them ended for me
-The Unbidden finally made their way to one of my border systems, which I had fortified and set up a couple of fleets at. They proceeded to turn right around and are just kind of circling the area which is also full of systems claimed by other empires
-I'm still waiting to see if they're gonna finish off my overlord before making a move, plus I need to wipe out the last Awakened Empire planet when the truce ends. Maybe I should refit my colossus with a planet cracker, because making all their pops spiritualist didn't make them any less dickish

E: I almost forgot, there was supposed to be a question here: Is there a console command to force my next Shroud visit to involve popping in on the End of the Cycle? I feel that this is a good world state to give him a visit.

Zulily Zoetrope fucked around with this message at 12:40 on Apr 26, 2020

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Captain Invictus posted:

also, I know it's not really fair for them to just like, poof into nothing the moment you gain control of them, but boy howdy does getting control of more than one science nexus(multiple +15% research speed increases), strategic coordination center(*gestures at everything it gives you*), or mega shipyard/art installation(for the +20 amenities empire-wide) just completely snap any semblance of challenge over your knee. Maybe they could make more than one provide a small bonus and not the full increase, because poo poo gets ridiculous:
They should ditch the one-of-each-megastructure thing, normalise megastructures so they all give a static bonus and an empire wide boost, and have duplicate megastructures only give the static boosts.

pmchem
Jan 22, 2010


Captain Invictus posted:

and now that my galaxy-encompassing war is done for the moment, time to deal with the scourge in one all-consuming CPU-destroying fight :v:

poo poo gets ridiculous:

So, impressively large endgame empire screenshot. How many planets do you have and how are you managing them? It seems like the micro required at this point would be out of control due to the AI being bad at planets.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Splicer posted:

They should ditch the one-of-each-megastructure thing, normalise megastructures so they all give a static bonus and an empire wide boost, and have duplicate megastructures only give the static boosts.

Also all megastructures should be inhabitable like habitats THIS IS THE HILL I WILL DIE ON

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

GunnerJ posted:

Also all megastructures should be inhabitable like habitats THIS IS THE HILL I WILL DIE ON
It's a good hill

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Splicer posted:

It's a good hill
Agreed. They have to be operated by someone and people would proooobably have to live there just to do simple maintenance sooooo, yeah.

Autism Sneaks
Nov 21, 2016

Zulily Zoetrope posted:

E: I almost forgot, there was supposed to be a question here: Is there a console command to force my next Shroud visit to involve popping in on the End of the Cycle? I feel that this is a good world state to give him a visit.

there's not one to make your next manual visit to the Shroud pop as one event or another, but the command "event utopia.3308" will fire End of the Cycle. I can't remember if it also puts you on Shroud cooldown or not though

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

AAAAA! Real Muenster posted:

Agreed. They have to be operated by someone and people would proooobably have to live there just to do simple maintenance sooooo, yeah.
Also you'd think a planet sized research station would have some researchers on it

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Is the mid to late game lag as unbearable as a lot of complaining makes it out to be? I'm considering getting some DLC from Humble Bundle as I have the vanilla version but I've never actually played it and my PC is probably about average to below average.

Nicodemus Dumps
Jan 9, 2006

Just chillin' in the sink

Splicer posted:

Also you'd think a planet sized research station would have some researchers on it

It does, but they commute.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

drat Dirty Ape posted:

Is the mid to late game lag as unbearable as a lot of complaining makes it out to be? I'm considering getting some DLC from Humble Bundle as I have the vanilla version but I've never actually played it and my PC is probably about average to below average.

Last patch made it a lot better. I'd still stay away from maps larger than medium. Probably also stay smaller from medium, but not for performance reasons.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

drat Dirty Ape posted:

Is the mid to late game lag as unbearable as a lot of complaining makes it out to be? .

No.

If you play until 2600 or some poo poo and there's 20,000 pops in the galaxy then yeah it's gonna be bad, but for the actual period the game takes place in it's fine.

Schadenboner
Aug 15, 2011

by Shine
So I went ahead and installed G's Planet Modifiers, Planetary Diversity, Carrying Capacity, More Events Mod, Expanded Events, and District Overhaul 2 all at once so I can't tease out what's done what but the game is deffo more interesting.

Thanks, thread. Thread (...wait, poo poo, that doesn't work does it?)

:tipshat:

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Three Moves Ahead has done an episode on Stellaris after the Federations patch, and it's interesting hearing from people who originally disliked the game conceding that it might now in fact be Quite Good.

Also, a shoutout to Wiz for being the Best Paradox Dev.

Bobfly
Apr 22, 2007
EGADS!
Those district mods look cool... I can't stop installing mods, send help

Guilliman
Apr 5, 2017

Animal went forth into the future and made worlds in his own image. And it was wild.

Bobfly posted:

Those district mods look cool... I can't stop installing mods, send help

wait until you start making mods... you'll be 1000 hours in and cant leave *cries*

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

pmchem posted:

So, impressively large endgame empire screenshot. How many planets do you have and how are you managing them? It seems like the micro required at this point would be out of control due to the AI being bad at planets.

113 planets/habitats, and manually. I generally just leave the planet section of the overlay minimized and every few years pause, go through and upgrade/build any building slots available.

The most annoying micro is commanding fleets through enemy empires that have built a million small upgraded starbases with FTL inhibitors since you can't queue up movement past them due to that, so you have to wait until each system is claimed and then send the fleets to the next system, repeat.

drat Dirty Ape posted:

Is the mid to late game lag as unbearable as a lot of complaining makes it out to be? I'm considering getting some DLC from Humble Bundle as I have the vanilla version but I've never actually played it and my PC is probably about average to below average.
My current game is a max size galaxy with dozens of max sized fleets moving around constantly and the game speed set to fastest moves at game speed normal, so there's definitely slowdown. A smaller galaxy runs much smoother than they used to though

pmchem
Jan 22, 2010


Wow. , 113 planets micro’d. Do you have some kind of late-game default planet setup that you can post? Or do you actually tailor each one according to districts and needs?

Bobfly
Apr 22, 2007
EGADS!

Guilliman posted:

wait until you start making mods... you'll be 1000 hours in and cant leave *cries*

Well... Thanks for your hard work! It's very well done, at least.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

pmchem posted:

Wow. , 113 planets micro’d. Do you have some kind of late-game default planet setup that you can post? Or do you actually tailor each one according to districts and needs?

I don't know if Captain Invictus does things like me, but I tend to "finalize" planets after I think further growth is unnecessary and order them to stop procreating/dismantle the robot assembly. And after all the planets/habitats of a sector are "finalized", I simply close that sector and never look at it ever again.

So if that was me, chances are by late-game half of that 113 planets wouldn't need to be micro'd and in fact most of them would be in "closed" sectors so I don't even have to look at them anymore.

At least that's how I deal with microing tons of planets in Stellaris. :v:

pmchem
Jan 22, 2010


What does a generic finalized planet look like for you?

Schadenboner
Aug 15, 2011

by Shine

pmchem posted:

What does a generic finalized planet look like for you?

A boot stomping on a xeno's face, forever?

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

pmchem posted:

Wow. , 113 planets micro’d. Do you have some kind of late-game default planet setup that you can post? Or do you actually tailor each one according to districts and needs?
Rarely do I specify any given planet for a singular purpose beyond ecumenopolises and ringworlds, outside of planets that have massive amounts of one particular district, then i make mining/energy/farming-specified worlds with accompanying nexus/etc building. In general most of my planets have 1-2 of each rare resource factory (and the special tile versions if possible of course), nuministic shrine, galactic stock exchange, a gene clinic/robot factory if not spiritualist, admin building or two, fortress or two, 1-2 research buildings + research academy. It's not optimal I know, but it keeps things relatively steady. Occasionally I make a world specified for alloys or consumer goods, but once I get an ecumenopolis then I dismantle the former alloy/goods worlds for other things. I don't turn off pop production on any planet, instead just pausing and scrollwheeling down the planet list every 5 or so years and migrating pops en masse to the ecumenopolises or job-intensive planets from planets that don't have enough room or jobs. Once I get the unity edicts I tend to dismantle any unity buildings because by that point I generally have enough edict length upgrades that just the unity produced by pops is enough to keep them all running nonstop.

Once a planet has all 16 building slots used up I generally don't even look at them anymore beyond skimming through for the occasional upgrade.

This general strategy allowed me to conquer my last few games on grand admiral with max strength/early crisis and max advanced starts etc.

Edit: oh, and make sure to make liberal use of the slave market once the galactic market opens up. Freeing slaves off there for a grand a pop is dirt cheap, insanely fast compared to pop growth, and can fill up your ecumenopolises in a hundredth the time it would take normally.

Captain Invictus fucked around with this message at 23:22 on Apr 26, 2020

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Libluini posted:

I don't know if Captain Invictus does things like me, but I tend to "finalize" planets after I think further growth is unnecessary and order them to stop procreating/dismantle the robot assembly. And after all the planets/habitats of a sector are "finalized", I simply close that sector and never look at it ever again.

So if that was me, chances are by late-game half of that 113 planets wouldn't need to be micro'd and in fact most of them would be in "closed" sectors so I don't even have to look at them anymore.

At least that's how I deal with microing tons of planets in Stellaris. :v:
If you finalize a sector and hand it off to the AI, does the AI gently caress it up or will it simply sit on it?

ShadowHawk
Jun 25, 2000

CERTIFIED PRE OWNED TESLA OWNER

Captain Invictus posted:

Edit: oh, and make sure to make liberal use of the slave market once the galactic market opens up. Freeing slaves off there for a grand a pop is dirt cheap, insanely fast compared to pop growth, and can fill up your ecumenopolises in a hundredth the time it would take normally.
Or, you know, not freeing them.

Schadenboner
Aug 15, 2011

by Shine
One of the mods I installed seems to be loving up my colony type designation, setting it to potato poo poo like "Refinery World", doesn't always stay set to what I correct it to either.

:sigh:

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

ShadowHawk posted:

Or, you know, not freeing them.

Yeah but I'm not one of you people :colbert:

QuarkJets
Sep 8, 2008

drat Dirty Ape posted:

Is the mid to late game lag as unbearable as a lot of complaining makes it out to be? I'm considering getting some DLC from Humble Bundle as I have the vanilla version but I've never actually played it and my PC is probably about average to below average.

I have an older CPU (~6 years old, core i5-4570 so nowhere near top of the line for its day) and just played a game on a Large (but not the largest) map with habitable planets set to 1.0, and it was fine. There's a noticeable difference in how time ticks between the start of the game and the end of the endgame crisis, but it's not different enough for me to complain about.

I normally play on Small maps with habitable planets set to 0.25x but I wanted to do a gimmicky Fanatic Egalitarian Xenophile thing where I turn the entire galaxy into one huge orgy governed by my habitat-dwelling psychic butterfly people, it worked out okay. For my new game I'm on a Large map again, because I want to enslave the galaxy under my authoritarian spiritualist megachurch. e: Also I'm hunting for some of the achievements that require a lot of empires, such as "have all of the ethics present in your federation" and "have branch offices on 5 different empires' homeworlds"

QuarkJets fucked around with this message at 23:57 on Apr 26, 2020

Zulily Zoetrope
Jun 1, 2011

Muldoon

Autism Sneaks posted:

there's not one to make your next manual visit to the Shroud pop as one event or another, but the command "event utopia.3308" will fire End of the Cycle. I can't remember if it also puts you on Shroud cooldown or not though

Yeah, that worked, cheers. I just saved it for the next shroud visit, spent the energy and elected not to pick a boon. Seemed fair.

The Reckoning is kind of a wet fart if you've already taken out the endgame crisis. I just beelined for the L-Cluster and barricaded myself there while the AI empires were busy gobbling up all the space I used to occupy. By the time I had recovered enough to actually spare fleets from guarding Terminal Egress, the Warped Consciousness had already gotten merked by AI fleets. It didn't even take down any starbases or anything, just killed a bunch of fleets. I should've left the Unbidden alive.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
what is the way to make the least amount of habitable worlds possible? like obviously I turn down habitable worlds as low as possible, but even with that in a huge galaxy there's at least 300 habitable planets. I want there to be, like, 100 across the entire galaxy.

QuarkJets
Sep 8, 2008

Captain Invictus posted:

what is the way to make the least amount of habitable worlds possible? like obviously I turn down habitable worlds as low as possible, but even with that in a huge galaxy there's at least 300 habitable planets. I want there to be, like, 100 across the entire galaxy.

Yeah I'd like that as well, I think you can only turn it down further with mods though. Or just become the change that you want to see in the galaxy and build a colossus

One idea might be to also max out primitive societies, because the AI seems to keep around primitives for awhile and I think they just take up the habitable worlds that get created, rather than spawning new ones.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
basically I want the galaxy version of "an earth-like planet is a one in a quadrillion chance" so planets themselves are a real rare resource worth fighting over, or live in habitats

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Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Thanks for the feedback everyone, sounds like it isn't as bad as it seems.

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