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The Lone Badger
Sep 24, 2007

Kikas posted:

So far the mods have been pretty standard (the game has full Workshop support) but I expect some crazy stuff to pop up this week at the least. Modders are quarrantined as well, after all.

The only interesting mod I've seen so far is the one that adds Julian as a new squad member. No dialogue yet unfortunately, but I'm sure its coming.

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Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Absolutely cannot wait to see the weird loving mods people come up with. I am legitimately excited for the inevitable customization mods though - the dressup game is tragically nonexistent right now.

Rigged Death Trap posted:

Arent all the aliens some level of human hybrid by XCom2 anyways

Sort of yeah, the Elders harvest a whole bunch of unfortunate humans and start splicing their genes into the various alien slave-soldiers to try to round out their weaknesses. The Sectoids are the most dramatic example, together with the ADVENT hybrids; I don't think there's much mention of splicing human DNA with the more exotic species like Vipers et al, but the Mutons in Chimera Squad look significantly different and more human-like than the ones in XCom 2 so it seems likely that you're at least partially right.

The Steam discussions for Chimera Squad are pretty funny, full of people pissing and moaning because it's a departure from the grim tacticool feel of the previous games. Lot of people never played the OG XComs, and it shows. This new installment is a much-needed return to the series' crazy, pulpy, comic book weird-sci-fi roots :colbert:

Shady Amish Terror
Oct 11, 2007
I'm not Amish by choice. 8(
To be fair you could almost be forgiven having that perception if all you had to go on was video clips of the droning, foreboding ambiance constantly foretelling death and doom while the player optimally lobs blaster bombs into the darkness.

But then you play it and your rear end-backwards rookies are all panicking and running around all goofy with their arms held out and somehow shooting lasers 90-degrees sideways out of the barrel and the fact that it's a draining and difficult tactical experience is often overshadowed by just how dumb everything is, all the time.

Wasabi the J
Jan 23, 2008

MOM WAS RIGHT
Haha yeah guys I can't wait to download all these space snake loving mods! Haha.

Like as a joke!

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


Wasabi the J posted:

Haha yeah guys I can't wait to download all these space snake loving mods! Haha.

Like as a joke!

im dead serious buster

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja
I never understood why people would read X-Com as some kind of a serious military simulation. Everything about it is patently ridiculous, I mean look at this intro movie the first game starts with, this is SatAM cartoon stuff with a bit of blood mixed in to make it more edgy. It's B-tier scifi shlock, trough and trough.

https://www.youtube.com/watch?v=pX0Cm3N_n6k

The absolute best thing XCOM 2 did was leaning heavily into the emergent story telling aspect of the series. It's kind of middling as a strategy/tactics game, but man, every playthrough generates these awesome soldiers that you just want to see kick some alien butt. The more dumb stuff gets, the more it plays to the actual strengths of these games, I think.

RareAcumen
Dec 28, 2012




Batman Arkham Asylum taught us that banter between characters was a good thing and I'm glad that XCOM is finally taking advantage of that again. XCOM2 was super dry honestly.

Though that might've just been my biased speaking because I liked XCOM Enemy Unknown/Within's characters a lot more. And the weapon progression. Those laser guns looked the best.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

RareAcumen posted:

Batman Arkham Asylum taught us that banter between characters was a good thing and I'm glad that XCOM is finally taking advantage of that again. XCOM2 was super dry honestly.

Though that might've just been my biased speaking because I liked XCOM Enemy Unknown/Within's characters a lot more. And the weapon progression. Those laser guns looked the best.

I never really liked XCOM2, just because I wound up with alert fatigue from feeling like I never got five minutes just to build something or poke around the world map without getting that siren going off and the meter climbing another notch. Nevermind the turn-limited missions on top of that.

OwlFancier
Aug 22, 2013

Angry Diplomat posted:

The Sectoids are the most dramatic example

They should definitely make a pectoid mk 2 which is even more buff, like, ricardo milos style :v:

Just an ever escalating arms race of how hunky you can make your aliens.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Neddy Seagoon posted:

I never really liked XCOM2, just because I wound up with alert fatigue from feeling like I never got five minutes just to build something or poke around the world map without getting that siren going off and the meter climbing another notch. Nevermind the turn-limited missions on top of that.

Yeah, it isn't just that but the fact that every time it interrupts whatever you're doing to pan the map over to the Hawaiian doomsday facility. It is clearly intended to create a sense of tension and urgency. Along with other design choices like the excessively dramatic music that plays when you're gearing up for combat. Overall the fact it takes itself too seriously just makes the entire game even goofier.

Danaru
Jun 5, 2012

何 ??
I mean it certainly took itself more serious than the DOS ones, but I certainly wouldnt call "Soldier that skinned and wore a giant Muton queen launching an arm rocket at a teleporting purple Nathan Drake that keeps calling you, the player, a giant butt baby" taking itself seriously

Danaru fucked around with this message at 12:14 on Apr 27, 2020

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Danaru posted:

I mean it certainly took itself more serious than the DOS ones, but I certainly wouldnt call "Soldier that skinned and wore a giant Muton queen launching an arm rocket at a teleporting purple Nathan Drake that keeps calling you, the player, a giant butt baby" taking itself seriously

Yes with the relatively serous tone of xcom2 as framing, the elements of over-the-top wackiness added by DLC are especially surreal in contrast.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging

OwlFancier posted:

They should definitely make a pectoid mk 2 which is even more buff, like, ricardo milos style :v:

Just an ever escalating arms race of how hunky you can make your aliens.

The Elders already did that. They gave the Floaters the glow-up of the century and everyone decided to be horny for snakes instead. smdh

e: now, the Mechtoid, there's an enemy that could stand to be hunkier. Just a big beefy handsome robot body, but instead of a head there's a glass dome with a comically small, equally hunky Sectoid inside :haw:

Angry Diplomat fucked around with this message at 15:54 on Apr 27, 2020

Danaru
Jun 5, 2012

何 ??
Nobody got horny for Archons because they were too busy audibly sighing and figuring out who can actually hit the loving thing before it destroys all the cover on the map. Vipers became non issues the second you have a decent medic and sniper

IShallRiseAgain
Sep 12, 2008

Well ain't that precious?

Let's not forget that the ultimate plan of the Elders was to make anime real, with the avatars

Internet Wizard
Aug 9, 2009

BANDAIDS DON'T FIX BULLET HOLES

IShallRiseAgain posted:

Let's not forget that the ultimate plan of the Elders was to make anime real, with the avatars



X-Com were the real baddies if you think about it

Qwezz
Dec 19, 2010



I'm feeling some good vibrations!

Danaru posted:

Nobody got horny for Archons because they were too busy audibly sighing and figuring out who can actually hit the loving thing before it destroys all the cover on the map. Vipers became non issues the second you have a decent medic and sniper

There is definitely a mod to make the archons female and have their tits out. Somewhere on Loverslab.

orange juche
Mar 14, 2012



I always read it as lovers slab

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

orange juche posted:

I always read it as lovers slab

Isn't "the 'slab" one of it's nicknames?

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

It is, and there's a reason for it.

Endymion FRS MK1
Oct 29, 2011

I don't know what this thing is, and I don't care. I'm just tired of seeing your stupid newbie av from 2011.

Neddy Seagoon posted:

I never really liked XCOM2, just because I wound up with alert fatigue from feeling like I never got five minutes just to build something or poke around the world map without getting that siren going off and the meter climbing another notch. Nevermind the turn-limited missions on top of that.

Pretty sure there's pregame options to slow Avatar Project progress (less world map meter insanity) and extend (maybe remove?) in-mission timers.

Though honestly the world map stuff is very forgiving. I think once you hit max progress it still gives you extra time to unfuck yourself

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Qwezz posted:

There is definitely a mod to make the archons female and have their tits out. Somewhere on Loverslab.

There are non-porn mods that still make female archon variants on the workshop. Many of them focus on overwatch to complement the cover destruction of their more destructive brothers.

Leal
Oct 2, 2009

Psycho Landlord posted:

It is, and there's a reason for it.

Is it because people demand you return the slaaaab

Midnight Voyager
Jul 2, 2008

Lipstick Apathy

Skwirl posted:

Generally speaking furries have been better about expunging Nazis than a lot of other fringe fetish cultures.

It wasn't always the case, but ever since poo poo like Charlottesville, they've stepped up telling Nazifurs to gently caress off.

Mordja posted:

tbh that'd probably end up with a lot of ded cats

It's a thing they do in prison. They screen people for it, but caring for a small animal can really help people! Probably where they got the idea from.

In on-topic things:

https://www.nexusmods.com/skyrimspecialedition/mods/35222

uhhhh

quote:

This mod gives you full control over the penis and futas of all the characters and creatures in the game.

You can configure that they getting hard or limp during combat or that they cumshot on death/kill or if they should getting hard if they are aproaching your PC.

UHHHHH

Leal
Oct 2, 2009
Mount and Blade 2 banner preset that lets you put :nws: Biggus Dickus on you banner.

atomicgeek
Jul 5, 2007

noony noony noony nooooooo
This is, I realize, minimally relevant to the awkward mods thread, but if you want some details on furries vs nazis, Worst Year Ever has you covered. (It's a two-parter, I only linked to part one.)

tl;dr:

Midnight Voyager posted:

It wasn't always the case, but ever since poo poo like Charlottesville, they've stepped up telling Nazifurs to gently caress off
is correct

The lesson WYE takes from this is about how marginalized communities who can't depend on the support of the justice system or the police can, nonetheless, tell nazis to gently caress off. So, basically, the Nexus has no goddamn excuse.

atomicgeek fucked around with this message at 01:57 on Apr 28, 2020

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Endymion FRS MK1 posted:

Pretty sure there's pregame options to slow Avatar Project progress (less world map meter insanity) and extend (maybe remove?) in-mission timers.

Though honestly the world map stuff is very forgiving. I think once you hit max progress it still gives you extra time to unfuck yourself

This is true but I think the issue is less the actual consequences of making mistakes, because the base game, unmodded, is actually pretty forgiving (much more than Enemy Unknown was, where losing a few early missions could gently caress your whole game due to abduction missions being your primary source of cash/engineers/scientists until you have some satellites up), but rather that the presentation gives it a sense of urgency that makes it seem like you absolutely cannot ignore it. Like compare to the original games, where the game basically just pops up a notification "hey we detected a UFO do you want to pause the game and go to it or nah?".

I think a big thing that bugs people a lot about the newer XCOM games is that they are very heavily built around opportunity cost; by doing one thing you can't do another thing, and it makes you very aware of the things you are giving up when you make those decisions. Every strategy/management game has those kinds of decisions, but they're usually much more passive background things, like choosing to focus on building your economy instead of your miliatry, and so on. XCOM brings that all up to the surface with very blatant moments of "here are three things you need. You can only take one." It doesn't make the game more difficult, because of course the game is balanced around the fact that you can only take one thing, but it makes it feel very stressful because you always feel like you're giving up more than you're getting.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

The Cheshire Cat posted:

I think a big thing that bugs people a lot about the newer XCOM games is that they are very heavily built around opportunity cost; by doing one thing you can't do another thing, and it makes you very aware of the things you are giving up when you make those decisions. Every strategy/management game has those kinds of decisions, but they're usually much more passive background things, like choosing to focus on building your economy instead of your miliatry, and so on. XCOM brings that all up to the surface with very blatant moments of "here are three things you need. You can only take one." It doesn't make the game more difficult, because of course the game is balanced around the fact that you can only take one thing, but it makes it feel very stressful because you always feel like you're giving up more than you're getting.

It's also the sheer frequency of those actions as well that just adds up to an unfun and stressful experience (at least for me).

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Neddy Seagoon posted:

It's also the sheer frequency of those actions as well that just adds up to an unfun and stressful experience (at least for me).

I have played the game for over 1000 hours and there are definitely points where it just buries you in notifications for things like Guerrilla Ops and optional pickups. You just want one thing to get done but here are a million more coming up or demanding attention.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

marshmallow creep posted:

I have played the game for over 1000 hours and there are definitely points where it just buries you in notifications for things like Guerrilla Ops and optional pickups. You just want one thing to get done but here are a million more coming up or demanding attention.

And if you decide to say no to ANY of them, it'll potentially slap another notch on the Big Bad Meter to punish you anyway iirc.

Doomsayer
Sep 2, 2008

I have no idea what I'm doing, but that's never been a problem before.

Kibayasu posted:

It doesn’t but people pretending it’s actually something scary does.

Doc Hawkins
Jun 15, 2010

Dashing? But I'm not even moving!


Internet Wizard posted:

X-Com were the real baddies if you think about it

they literally worked for a shadowy cabal that secretly ran the world

admittedly they then became terrorists, credit where it's due, people can be complicated

Taerkar
Dec 7, 2002

kind of into it, really

Ahem. X-COM won so they were freedom fighters

atomicgeek posted:

This is, I realize, minimally relevant to the awkward mods thread, but if you want some details on furries vs nazis, Worst Year Ever has you covered. (It's a two-parter, I only linked to part one.)

Listening to this and I think I recall that in the early days of SA there were a couple of "Burned Furs" that would post in GBS about how terrible the community was.

Danaru
Jun 5, 2012

何 ??
Advent cancelled being horny, so XCOM canceled Advent :colbert:

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


Taerkar posted:

Listening to this and I think I recall that in the early days of SA there were a couple of "Burned Furs" that would post in GBS about how terrible the community was.

yeah the kind of furry who would survive in peak SA furry-bashing days is gonna be the worst and most misanthropic kind

also Archons don't pull you into an intimate embrace whenever you get close :ssh:

Cup Runneth Over fucked around with this message at 15:10 on Apr 28, 2020

Kikas
Oct 30, 2012

Danaru posted:

Advent cancelled being horny, so XCOM canceled Advent :colbert:

Same story as HL2 actually.

Old Boot
May 9, 2012



Buglord

Taerkar posted:

Ahem. X-COM won so they were freedom fighters


Listening to this and I think I recall that in the early days of SA there were a couple of "Burned Furs" that would post in GBS about how terrible the community was.

Darth Versace literally started Burned Furs, so yeah, you're not misremembering that at all.

Baller Time
Apr 22, 2014

by Azathoth
Did someone say Advent?? is Advent Rising 2 coming out?!

Agents are GO!
Dec 29, 2004

Baller Time posted:

Did someone say Advent?? is Advent Rising 2 coming out?!

Actually no its FF7 Advent Children 2 and they're cancelling the rest of the remake for it.

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Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

Taerkar posted:

Ahem. X-COM won so they were freedom fighters


Listening to this and I think I recall that in the early days of SA there were a couple of "Burned Furs" that would post in GBS about how terrible the community was.

There's apparently a lot of overlap between the Burned Furs and the currently active furry fash.

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