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Kikas posted:So far the mods have been pretty standard (the game has full Workshop support) but I expect some crazy stuff to pop up this week at the least. Modders are quarrantined as well, after all. The only interesting mod I've seen so far is the one that adds Julian as a new squad member. No dialogue yet unfortunately, but I'm sure its coming.
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# ? Apr 27, 2020 05:23 |
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# ? May 14, 2024 03:36 |
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Absolutely cannot wait to see the weird loving mods people come up with. I am legitimately excited for the inevitable customization mods though - the dressup game is tragically nonexistent right now.Rigged Death Trap posted:Arent all the aliens some level of human hybrid by XCom2 anyways Sort of yeah, the Elders harvest a whole bunch of unfortunate humans and start splicing their genes into the various alien slave-soldiers to try to round out their weaknesses. The Sectoids are the most dramatic example, together with the ADVENT hybrids; I don't think there's much mention of splicing human DNA with the more exotic species like Vipers et al, but the Mutons in Chimera Squad look significantly different and more human-like than the ones in XCom 2 so it seems likely that you're at least partially right. The Steam discussions for Chimera Squad are pretty funny, full of people pissing and moaning because it's a departure from the grim tacticool feel of the previous games. Lot of people never played the OG XComs, and it shows. This new installment is a much-needed return to the series' crazy, pulpy, comic book weird-sci-fi roots
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# ? Apr 27, 2020 05:35 |
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To be fair you could almost be forgiven having that perception if all you had to go on was video clips of the droning, foreboding ambiance constantly foretelling death and doom while the player optimally lobs blaster bombs into the darkness. But then you play it and your rear end-backwards rookies are all panicking and running around all goofy with their arms held out and somehow shooting lasers 90-degrees sideways out of the barrel and the fact that it's a draining and difficult tactical experience is often overshadowed by just how dumb everything is, all the time.
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# ? Apr 27, 2020 07:07 |
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Haha yeah guys I can't wait to download all these space snake loving mods! Haha. Like as a joke!
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# ? Apr 27, 2020 08:12 |
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Wasabi the J posted:Haha yeah guys I can't wait to download all these space snake loving mods! Haha. im dead serious buster
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# ? Apr 27, 2020 08:33 |
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I never understood why people would read X-Com as some kind of a serious military simulation. Everything about it is patently ridiculous, I mean look at this intro movie the first game starts with, this is SatAM cartoon stuff with a bit of blood mixed in to make it more edgy. It's B-tier scifi shlock, trough and trough. https://www.youtube.com/watch?v=pX0Cm3N_n6k The absolute best thing XCOM 2 did was leaning heavily into the emergent story telling aspect of the series. It's kind of middling as a strategy/tactics game, but man, every playthrough generates these awesome soldiers that you just want to see kick some alien butt. The more dumb stuff gets, the more it plays to the actual strengths of these games, I think.
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# ? Apr 27, 2020 09:03 |
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Batman Arkham Asylum taught us that banter between characters was a good thing and I'm glad that XCOM is finally taking advantage of that again. XCOM2 was super dry honestly. Though that might've just been my biased speaking because I liked XCOM Enemy Unknown/Within's characters a lot more. And the weapon progression. Those laser guns looked the best.
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# ? Apr 27, 2020 09:31 |
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RareAcumen posted:Batman Arkham Asylum taught us that banter between characters was a good thing and I'm glad that XCOM is finally taking advantage of that again. XCOM2 was super dry honestly. I never really liked XCOM2, just because I wound up with alert fatigue from feeling like I never got five minutes just to build something or poke around the world map without getting that siren going off and the meter climbing another notch. Nevermind the turn-limited missions on top of that.
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# ? Apr 27, 2020 09:40 |
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Angry Diplomat posted:The Sectoids are the most dramatic example They should definitely make a pectoid mk 2 which is even more buff, like, ricardo milos style Just an ever escalating arms race of how hunky you can make your aliens.
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# ? Apr 27, 2020 10:09 |
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Neddy Seagoon posted:I never really liked XCOM2, just because I wound up with alert fatigue from feeling like I never got five minutes just to build something or poke around the world map without getting that siren going off and the meter climbing another notch. Nevermind the turn-limited missions on top of that. Yeah, it isn't just that but the fact that every time it interrupts whatever you're doing to pan the map over to the Hawaiian doomsday facility. It is clearly intended to create a sense of tension and urgency. Along with other design choices like the excessively dramatic music that plays when you're gearing up for combat. Overall the fact it takes itself too seriously just makes the entire game even goofier.
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# ? Apr 27, 2020 11:53 |
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I mean it certainly took itself more serious than the DOS ones, but I certainly wouldnt call "Soldier that skinned and wore a giant Muton queen launching an arm rocket at a teleporting purple Nathan Drake that keeps calling you, the player, a giant butt baby" taking itself seriously
Danaru fucked around with this message at 12:14 on Apr 27, 2020 |
# ? Apr 27, 2020 12:10 |
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Danaru posted:I mean it certainly took itself more serious than the DOS ones, but I certainly wouldnt call "Soldier that skinned and wore a giant Muton queen launching an arm rocket at a teleporting purple Nathan Drake that keeps calling you, the player, a giant butt baby" taking itself seriously Yes with the relatively serous tone of xcom2 as framing, the elements of over-the-top wackiness added by DLC are especially surreal in contrast.
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# ? Apr 27, 2020 14:03 |
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OwlFancier posted:They should definitely make a pectoid mk 2 which is even more buff, like, ricardo milos style The Elders already did that. They gave the Floaters the glow-up of the century and everyone decided to be horny for snakes instead. smdh e: now, the Mechtoid, there's an enemy that could stand to be hunkier. Just a big beefy handsome robot body, but instead of a head there's a glass dome with a comically small, equally hunky Sectoid inside Angry Diplomat fucked around with this message at 15:54 on Apr 27, 2020 |
# ? Apr 27, 2020 15:51 |
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Nobody got horny for Archons because they were too busy audibly sighing and figuring out who can actually hit the loving thing before it destroys all the cover on the map. Vipers became non issues the second you have a decent medic and sniper
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# ? Apr 27, 2020 15:59 |
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Let's not forget that the ultimate plan of the Elders was to make anime real, with the avatars
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# ? Apr 27, 2020 16:06 |
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IShallRiseAgain posted:Let's not forget that the ultimate plan of the Elders was to make anime real, with the avatars X-Com were the real baddies if you think about it
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# ? Apr 27, 2020 19:28 |
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Danaru posted:Nobody got horny for Archons because they were too busy audibly sighing and figuring out who can actually hit the loving thing before it destroys all the cover on the map. Vipers became non issues the second you have a decent medic and sniper There is definitely a mod to make the archons female and have their tits out. Somewhere on Loverslab.
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# ? Apr 27, 2020 20:12 |
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I always read it as lovers slab
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# ? Apr 27, 2020 21:42 |
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orange juche posted:I always read it as lovers slab Isn't "the 'slab" one of it's nicknames?
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# ? Apr 27, 2020 21:44 |
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It is, and there's a reason for it.
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# ? Apr 27, 2020 21:44 |
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Neddy Seagoon posted:I never really liked XCOM2, just because I wound up with alert fatigue from feeling like I never got five minutes just to build something or poke around the world map without getting that siren going off and the meter climbing another notch. Nevermind the turn-limited missions on top of that. Pretty sure there's pregame options to slow Avatar Project progress (less world map meter insanity) and extend (maybe remove?) in-mission timers. Though honestly the world map stuff is very forgiving. I think once you hit max progress it still gives you extra time to unfuck yourself
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# ? Apr 27, 2020 22:53 |
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Qwezz posted:There is definitely a mod to make the archons female and have their tits out. Somewhere on Loverslab. There are non-porn mods that still make female archon variants on the workshop. Many of them focus on overwatch to complement the cover destruction of their more destructive brothers.
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# ? Apr 27, 2020 22:57 |
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Psycho Landlord posted:It is, and there's a reason for it. Is it because people demand you return the slaaaab
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# ? Apr 27, 2020 23:01 |
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Skwirl posted:Generally speaking furries have been better about expunging Nazis than a lot of other fringe fetish cultures. It wasn't always the case, but ever since poo poo like Charlottesville, they've stepped up telling Nazifurs to gently caress off. Mordja posted:tbh that'd probably end up with a lot of ded cats It's a thing they do in prison. They screen people for it, but caring for a small animal can really help people! Probably where they got the idea from. In on-topic things: https://www.nexusmods.com/skyrimspecialedition/mods/35222 uhhhh quote:This mod gives you full control over the penis and futas of all the characters and creatures in the game. UHHHHH
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# ? Apr 27, 2020 23:37 |
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Mount and Blade 2 banner preset that lets you put Biggus Dickus on you banner.
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# ? Apr 27, 2020 23:44 |
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This is, I realize, minimally relevant to the awkward mods thread, but if you want some details on furries vs nazis, Worst Year Ever has you covered. (It's a two-parter, I only linked to part one.) tl;dr: Midnight Voyager posted:It wasn't always the case, but ever since poo poo like Charlottesville, they've stepped up telling Nazifurs to gently caress off The lesson WYE takes from this is about how marginalized communities who can't depend on the support of the justice system or the police can, nonetheless, tell nazis to gently caress off. So, basically, the Nexus has no goddamn excuse. atomicgeek fucked around with this message at 01:57 on Apr 28, 2020 |
# ? Apr 28, 2020 01:53 |
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Endymion FRS MK1 posted:Pretty sure there's pregame options to slow Avatar Project progress (less world map meter insanity) and extend (maybe remove?) in-mission timers. This is true but I think the issue is less the actual consequences of making mistakes, because the base game, unmodded, is actually pretty forgiving (much more than Enemy Unknown was, where losing a few early missions could gently caress your whole game due to abduction missions being your primary source of cash/engineers/scientists until you have some satellites up), but rather that the presentation gives it a sense of urgency that makes it seem like you absolutely cannot ignore it. Like compare to the original games, where the game basically just pops up a notification "hey we detected a UFO do you want to pause the game and go to it or nah?". I think a big thing that bugs people a lot about the newer XCOM games is that they are very heavily built around opportunity cost; by doing one thing you can't do another thing, and it makes you very aware of the things you are giving up when you make those decisions. Every strategy/management game has those kinds of decisions, but they're usually much more passive background things, like choosing to focus on building your economy instead of your miliatry, and so on. XCOM brings that all up to the surface with very blatant moments of "here are three things you need. You can only take one." It doesn't make the game more difficult, because of course the game is balanced around the fact that you can only take one thing, but it makes it feel very stressful because you always feel like you're giving up more than you're getting.
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# ? Apr 28, 2020 03:22 |
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The Cheshire Cat posted:I think a big thing that bugs people a lot about the newer XCOM games is that they are very heavily built around opportunity cost; by doing one thing you can't do another thing, and it makes you very aware of the things you are giving up when you make those decisions. Every strategy/management game has those kinds of decisions, but they're usually much more passive background things, like choosing to focus on building your economy instead of your miliatry, and so on. XCOM brings that all up to the surface with very blatant moments of "here are three things you need. You can only take one." It doesn't make the game more difficult, because of course the game is balanced around the fact that you can only take one thing, but it makes it feel very stressful because you always feel like you're giving up more than you're getting. It's also the sheer frequency of those actions as well that just adds up to an unfun and stressful experience (at least for me).
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# ? Apr 28, 2020 04:55 |
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Neddy Seagoon posted:It's also the sheer frequency of those actions as well that just adds up to an unfun and stressful experience (at least for me). I have played the game for over 1000 hours and there are definitely points where it just buries you in notifications for things like Guerrilla Ops and optional pickups. You just want one thing to get done but here are a million more coming up or demanding attention.
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# ? Apr 28, 2020 05:44 |
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marshmallow creep posted:I have played the game for over 1000 hours and there are definitely points where it just buries you in notifications for things like Guerrilla Ops and optional pickups. You just want one thing to get done but here are a million more coming up or demanding attention. And if you decide to say no to ANY of them, it'll potentially slap another notch on the Big Bad Meter to punish you anyway iirc.
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# ? Apr 28, 2020 06:20 |
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Kibayasu posted:It doesn’t but people pretending it’s actually something scary does.
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# ? Apr 28, 2020 07:33 |
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Internet Wizard posted:X-Com were the real baddies if you think about it they literally worked for a shadowy cabal that secretly ran the world admittedly they then became terrorists, credit where it's due, people can be complicated
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# ? Apr 28, 2020 07:55 |
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Ahem. X-COM won so they were freedom fighters atomicgeek posted:This is, I realize, minimally relevant to the awkward mods thread, but if you want some details on furries vs nazis, Worst Year Ever has you covered. (It's a two-parter, I only linked to part one.) Listening to this and I think I recall that in the early days of SA there were a couple of "Burned Furs" that would post in GBS about how terrible the community was.
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# ? Apr 28, 2020 14:34 |
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Advent cancelled being horny, so XCOM canceled Advent
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# ? Apr 28, 2020 14:53 |
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Taerkar posted:Listening to this and I think I recall that in the early days of SA there were a couple of "Burned Furs" that would post in GBS about how terrible the community was. yeah the kind of furry who would survive in peak SA furry-bashing days is gonna be the worst and most misanthropic kind also Archons don't pull you into an intimate embrace whenever you get close Cup Runneth Over fucked around with this message at 15:10 on Apr 28, 2020 |
# ? Apr 28, 2020 15:04 |
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Danaru posted:Advent cancelled being horny, so XCOM canceled Advent Same story as HL2 actually.
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# ? Apr 28, 2020 15:36 |
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Taerkar posted:Ahem. X-COM won so they were freedom fighters Darth Versace literally started Burned Furs, so yeah, you're not misremembering that at all.
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# ? Apr 28, 2020 16:04 |
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Did someone say Advent?? is Advent Rising 2 coming out?!
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# ? Apr 28, 2020 16:05 |
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Baller Time posted:Did someone say Advent?? is Advent Rising 2 coming out?! Actually no its FF7 Advent Children 2 and they're cancelling the rest of the remake for it.
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# ? Apr 28, 2020 17:30 |
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# ? May 14, 2024 03:36 |
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Taerkar posted:Ahem. X-COM won so they were freedom fighters There's apparently a lot of overlap between the Burned Furs and the currently active furry fash.
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# ? Apr 28, 2020 19:24 |