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What makes GoldenEye so hard to emulate? It seems like its the most taxing game on the N64.
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# ? Apr 27, 2020 20:06 |
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# ? Jun 11, 2024 23:55 |
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From personal experience, a lot of N64 games aren't worth setting into High Resolution mode if you're using a scaler+HDTV. On top of making the already low framerates plummet (Hybrid Heaven feels like it rarely breaks 10fps in high Rez) it can go into 480i at which point yay interlacing. Bob deinterlacing as done by the Retrotink/OSSC gets the job done, but it isn't very pretty.
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# ? Apr 27, 2020 20:22 |
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MarcusSA posted:What makes GoldenEye so hard to emulate? It seems like its the most taxing game on the N64. Just in general the N64 is tough to emulate. We have better emulators of PS2/Dreamcast era consoles than we do N64
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# ? Apr 27, 2020 20:51 |
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Jim Silly-Balls posted:Just in general the N64 is tough to emulate. We have better emulators of PS2/Dreamcast era consoles than we do N64 is there a simple explanation why?
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# ? Apr 27, 2020 20:58 |
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Rinkles posted:is there a simple explanation why? MVG just released a video on the difficulties of coding for the N64 which is pretty convenient. https://www.youtube.com/watch?v=gRslfM-MOOw
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# ? Apr 27, 2020 21:06 |
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N64 emulation arguably also got hamstrung by bad architectural decisions early on: I've never seen a plugin-based emulator that wasn't a pain, and the two main options, Project64 has had a history of bad decisionmaking in how it's bundled (and is Windows only) and Mupen64plus has no GUI built in. Seriously, I got into retro consoles solely so I could use an actual N64 with decent quality over either of those.
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# ? Apr 27, 2020 21:16 |
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i was always amazed that the psp can sorta not awfully emulate some n64 games
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# ? Apr 27, 2020 21:24 |
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I'm still really crossing my fingers that Nintendo releases an N64 Classic that we can mod roms into
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# ? Apr 27, 2020 21:44 |
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ChaseSP posted:MVG just released a video on the difficulties of coding for the N64 which is pretty convenient. This is a good video! Thanks!
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# ? Apr 27, 2020 21:59 |
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Chumbawumba4ever97 posted:https://www.youtube.com/watch?v=wR8SIukTBWk The video claims they're running at 720p upscaled to 1080 via UltraHDMI, but I don't think that's accurate. Like another poster said, it's probably patched to run at 480i, and THAT is being upscaled. The video is 4:3 and you can clearly see interlacing.
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# ? Apr 27, 2020 22:12 |
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When it comes to Goldeneye/Perfect Dark, I can only play it with the hacked up 1964 emulator to add mouse and keyboard controls (and 60fps). It's just easier than unraveling two decades of muscle memory of Halo style controls. The mouse and keyboard injector works better than I thought it would. It's almost as good as a native PC game. Yes, it makes the game insanely easy but that just gives you many more opportunities to mess with the AI (crotch shot only run) https://archive.org/details/1964GEPD
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# ? Apr 27, 2020 22:38 |
I can still handle Goldeneye/PD controls as well as I ever could, mostly because all N64 games have terrible controls so I go in expecting it.
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# ? Apr 27, 2020 22:41 |
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Rinkles posted:i was always amazed that the psp can sorta not awfully emulate some n64 games The PSP had a similar MIPS processor to the N64 and PS1 which simplified emulating those systems quite a lot, newer portables based on ARM processors require more complex recompilers.
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# ? Apr 27, 2020 23:33 |
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So I just found out about the Coleco Telstar Arcade, and it has to be the most amazingly ridiculous First Generation console I've ever seen, would probably be stupid expensive to hunt one down(especially if one wanted all the cartridges it had) and probably wouldn't be all that fun to actually play either
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# ? Apr 27, 2020 23:58 |
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Jim Silly-Balls posted:I'm still really crossing my fingers that Nintendo releases an N64 Classic that we can mod roms into It's too bad the iQue Player isn't quite a directly compatible machine.
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# ? Apr 28, 2020 00:13 |
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Nice! The new mintypi version is out. https://sudomod.com/mintypi-lite/ I'm picking up two. Does anyone want me to build them one? This is a retropie handheld running off a rasp pi zero w. It has a lot of cool features.
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# ? Apr 28, 2020 00:46 |
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Kazvall posted:Nice! The new mintypi version is out. How much would one cost, cause I'm definitely intrigued, though I wouldn't be able to send payment till at least Friday
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# ? Apr 28, 2020 01:21 |
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drrockso20 posted:How much would one cost, cause I'm definitely intrigued, though I wouldn't be able to send payment till at least Friday Let's see. We'll take it to PMs from here but if anyone else is curious about building their own altoids tin handheld: Mintypi Lite PCB Kit - $50 Laser Pre-Cut Peppermint Altoids Tin - $11 Lite Battery - $10 Mutlicolor 3d printed parts (red) - $35 Lite Buttons - $8 Rasp Pi Zero W and 16gb sd card - $20 It'll look something like this except I chose black buttons. It would come to be about $175 shipped since I have to do a bit of soldering and putting it together.
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# ? Apr 28, 2020 01:41 |
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gourdcaptain posted:N64 emulation arguably also got hamstrung by bad architectural decisions early on: I've never seen a plugin-based emulator that wasn't a pain, and the two main options, Project64 has had a history of bad decisionmaking in how it's bundled (and is Windows only) and Mupen64plus has no GUI built in. Iiirc, wasn't the SDK kinda crap as well, so developers had to code a lot of functionality from scratch? Jim Silly-Balls posted:Just in general the N64 is tough to emulate. We have better emulators of PS2/Dreamcast era consoles than we do N64 To be fair, that's at least partly because the PS2 era is when you start seeing middleware engines like Unreal rise up to standardize things.
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# ? Apr 28, 2020 06:52 |
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The Milkman posted:When it comes to Goldeneye/Perfect Dark, I can only play it with the hacked up 1964 emulator to add mouse and keyboard controls (and 60fps). It's just easier than unraveling two decades of muscle memory of Halo style controls.
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# ? Apr 28, 2020 07:58 |
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It's not just middleware as we understand it, but even concepts like "shaders" don't quite exist yet on the N64. It speaks such a different and oblique 3D langauge from modern systems.
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# ? Apr 28, 2020 11:18 |
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Neddy Seagoon posted:To be fair, that's at least partly because the PS2 era is when you start seeing middleware engines like Unreal rise up to standardize things. Middleware has nothing to do with emulating specific hardware though, otherwise a lot more UE2 games would be working in CXBX-reloaded
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# ? Apr 28, 2020 11:32 |
Emulators are often tailored for specific popular games (for example, early N64 emulation was very focused on being able to run Super Mario 64), at least in early development. Middleware can help with that, if it allows the developer to tailor their emu to families of games instead of individual ones. It can also keep developers doing things like "deliberately crash the graphics chip to create a battle transition", which reduces the work for the emulator developer.
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# ? Apr 28, 2020 12:11 |
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I posted a screenshot of the golden hi res patch here https://forums.somethingawful.com/showthread.php?threadid=3877134&pagenumber=14#post502622974 There are two patches you can do, a 480i one or 640x240p http://n64vault.com/ge-misc:goldeneye-hi-res KingEup fucked around with this message at 12:24 on Apr 28, 2020 |
# ? Apr 28, 2020 12:19 |
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Gnoman posted:Emulators are often tailored for specific popular games (for example, early N64 emulation was very focused on being able to run Super Mario 64), at least in early development. Middleware can help with that, if it allows the developer to tailor their emu to families of games instead of individual ones. It can also keep developers doing things like "deliberately crash the graphics chip to create a battle transition", which reduces the work for the emulator developer. Yeah, middleware is the backbone of how N64 HLE emulation works. The thing with the N64 is that although the GPU is technically programmable the vast majority of retail games ran one of two generic SGI/Nintendo-written microcodes on it, so emulators exploited that by reimplementing those two microcodes at a high level instead of fully emulating the GPU and running the original code, which works pretty well until you get to Factor 5 games and cry because they used custom microcode.
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# ? Apr 28, 2020 13:41 |
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and then Factor 5 made emulator devs cry again on the gamecube.
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# ? Apr 28, 2020 13:49 |
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One day, Indiana Jones and the Infernal Machine will work on an N64 emulator. One day! I swear I saw a screen of GlideN64 (or whatever the Patreon-supported fairly-accurate plugin was) actually running it, but I've never gotten it to work myself. Granted, I have a cart and a PC copy, so I don't exactly need it, but it'd be nice!
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# ? Apr 28, 2020 14:49 |
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DoctorWhat posted:It's not just middleware as we understand it, but even concepts like "shaders" don't quite exist yet on the N64. It speaks such a different and oblique 3D langauge from modern systems. More relevantly, each and every N64 developer wrote their own insane unique way of interpreting that language to achieve simple things like lighting or textures.
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# ? Apr 28, 2020 15:48 |
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Early 3D consolea were an amazing time of everyone trying to figure out what system architecture would be the best to use and what features are needed. And then developers scratching their heads on what the gently caress to actually do with the massive leap in possibilities they were given.
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# ? Apr 28, 2020 20:46 |
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kirbysuperstar posted:Middleware has nothing to do with emulating specific hardware though, otherwise a lot more UE2 games would be working in CXBX-reloaded well, no, this isn't quite accurate. middleware doesn't inherently make it easier starting from nothing, but, to keep going with your example, it means that when one UE2 game gets to a working status in CXBX-reloaded, the other UE2 games on Xbox can take advantage of the same work and presumably get to the same status pretty fast because they're all using the same backend API calls and such. WeedlordGoku69 fucked around with this message at 22:04 on Apr 28, 2020 |
# ? Apr 28, 2020 22:02 |
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This mad lad made a GBASP with two screens. https://www.youtube.com/watch?v=_MnVadAsvGU
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# ? Apr 29, 2020 00:44 |
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azurite posted:The video claims they're running at 720p upscaled to 1080 via UltraHDMI, but I don't think that's accurate. Like another poster said, it's probably patched to run at 480i, and THAT is being upscaled. The video is 4:3 and you can clearly see interlacing. The game is running at an internal resolution of 480i. The n64 is outputting at 720p via the ultrahdmi, and then they are upscaling that to 1080p with the mclassic hdmi adapter thing.
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# ? Apr 29, 2020 00:54 |
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Detective No. 27 posted:This mad lad made a GBASP with two screens. I really love how over the last few weeks, his channel has gone from "hi here is this Game Boy that i really like" to "i am slowly going insane from isolation."
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# ? Apr 29, 2020 01:42 |
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Seat Safety Switch posted:I really love how over the last few weeks, his channel has gone from "hi here is this Game Boy that i really like" to "i am slowly going insane from isolation." It's the absolute hell of having little else to do but actually do stuff with all this old tech we accumulate. I was looking up guides on how to repair iPods earlier, it's getting bad. Hell LGR did a video on his alt channel of him doing a laser replacement on a 1 series PSX.
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# ? Apr 29, 2020 01:51 |
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GutBomb posted:The game is running at an internal resolution of 480i. The n64 is outputting at 720p via the ultrahdmi, and then they are upscaling that to 1080p with the mclassic hdmi adapter thing. Thus is exactly what’s going on. I also forgot that I posted some screenshots of the mclassic and ultrahdmi in action in this thread a while back. https://imgur.com/a/DnXCS6R
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# ? Apr 29, 2020 02:08 |
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I just picked up a copy of Pokémon Silver on Game Boy, and I’m seeing a strange issue when I boot it up. After I select “New Game” all sorts of things might happen, but the game usually freezes up and stops working before it can actually be played. In particular I’ll get a text box that says “No windows available for po” as the game freezes. I did some googling and the best guess I’ve got is that the game is somehow corrupted from too much game shark use, or there is some kind of connection issue on board. I contacted the seller and they are sending a replacement, and they have no interest in the cartridge I have after I showed them some pictures. I might try to fix it if I can, at worst it’s a chance to practice soldering. Any chance that anyone in this thread has seen something like this before?
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# ? Apr 29, 2020 04:22 |
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Honestly, if it's a corrupted save, a Game Shark might actually be able to wipe the save data for you and get it back to a fresh state. At any rate, I discovered it could erase the save for Metal Gear Solid from whatever it had when I bought it new, so it seems like that's a thing it can do.
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# ? Apr 29, 2020 04:38 |
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ThatWhiteGuy posted:I just picked up a copy of Pokémon Silver on Game Boy, and I’m seeing a strange issue when I boot it up. After I select “New Game” all sorts of things might happen, but the game usually freezes up and stops working before it can actually be played. In particular I’ll get a text box that says “No windows available for po” as the game freezes. It could have some kind of corrupted save, if you can't get far enough in to delete it, then disconnecting the battery could do it. I don't think anything could happen to the ROM part of it via GameShark. You might also want to open it up and make sure it's the real thing, there are a LOT of Pokemon bootlegs around. If you happen to have an N64, Pokemon Stadium, and Transfer Pak hanging around, it might be worth trying it there. At least to see if it identifies a bad save and might let you delete it. Or loads in the emulator and lets you delete it from there.
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# ? Apr 29, 2020 04:41 |
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Picked up a free fat ps2 from my neighborhood Buy Nothing group. Came with an s-video cable (which I can't currently use), a DualShock 1 and two memory cards. If I can't get a Retro Access SCART cable when they become available, what is the next best option for getting this console onto an HD display? I have an OSSC at my disposal.
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# ? Apr 29, 2020 05:42 |
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# ? Jun 11, 2024 23:55 |
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poo poo POST MALONE posted:Picked up a free fat ps2 from my neighborhood Buy Nothing group. Came with an s-video cable (which I can't currently use), a DualShock 1 and two memory cards. https://www.retrogamingcables.co.uk They ship to the US without much issue. Edit: Oh, PS2. Consider component cables instead. Lot more of those milling about that you can pick up for cheap. 8-bit Miniboss fucked around with this message at 05:58 on Apr 29, 2020 |
# ? Apr 29, 2020 05:55 |