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How does air support work as part of your force? I'm assuming very different from helicopters even though they're both aircraft. Is there a solid reasoning for which part of your army to start in reserve, or is that going to vary significantly by opponent?
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# ? Apr 23, 2020 21:25 |
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# ? May 10, 2024 01:45 |
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Strobe posted:How does air support work as part of your force? I'm assuming very different from helicopters even though they're both aircraft. Air support basically works as a call-in. You pay the points, and then each round roll to see if the planes decide to show up. Air attacks work similarly to artillery, where you place a square template over whatever you want dead, roll to see if they hit it, then roll to see what the effects are. Anti-aircraft weapons get to shoot at planes just before they drop their bombs/fire their rockets/etc, so it's in your best interest to try and knock out enemy SAMs or SPAAGs before they blow up all your planes, or at least try and drop bombs at things that are out of their AA range. Helicopters by contrast are regular (though fragile) units that have unlimited mobility and can only be shot at with anti-air weapons, infantry rifles, or (hilariously) ATGMs. quote:Is there a solid reasoning for which part of your army to start in reserve, or is that going to vary significantly by opponent? Really depends on the situation and the opponent, yeah. Typically you're going to want to put your least-mobile units on the table to start, but it really depends what you're facing and how likely each unit is to contribute.
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# ? Apr 23, 2020 21:37 |
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At the beginning of your turn, you roll a dice for each plane unit. On a 4+ they show up that round, do an attack, and then gently caress off. Reserves are 40% of your force; you want this to be distributed among as few units as possible (so the totality of your reserves show up faster), as well as something which has an immediate effect on the game. High mobility, high firepower units are ideal. So tanks, helicopters, airplanes, etc. In TY v1 it's 40% of your total units, not points so people take lots of cheap chaff units that they don't care about. This is dumb and was changed in v2.
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# ? Apr 23, 2020 21:40 |
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So aircraft come in for only a single strike mission and then bounce? That's disappointing but at least it explains why they're cheap. Is AA usually worth taking, since it might get one use late, if it's used at all?
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# ? Apr 23, 2020 21:58 |
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Strobe posted:So aircraft come in for only a single strike mission and then bounce? That's disappointing but at least it explains why they're cheap. Is AA usually worth taking, since it might get one use late, if it's used at all? Apologies for not making it clearer—aircraft have a chance to come in every single turn, regardless of what they did in past turns. They're cheap because they're unreliable, and while they can have a big impact it's entirely due to chance. AA isn't usually a bad choice though, because SPAAGs are duel purpose and the bigger ones can really chew up infantry and APCs, and they can all help swat down helicopters.
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# ? Apr 23, 2020 22:04 |
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Strobe posted:These posts have been very helpful! Why not both? Mech inf are under 10 points, IIRC, and you can take a pair of harriers at 3 and some stingers.
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# ? Apr 23, 2020 22:16 |
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Despite what I picked up to start (Which was entirely cool models), I really like the idea of helicopter-supported/air assault infantry. Are there trap options there, or things to consider beyond just points cost? Adding an extra Huey to some of these airborne infantry companies is zero points according to that list builder, so there has to be something.
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# ? Apr 23, 2020 22:29 |
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Strobe posted:Despite what I picked up to start (Which was entirely cool models), I really like the idea of helicopter-supported/air assault infantry. Are there trap options there, or things to consider beyond just points cost? Adding an extra Huey to some of these airborne infantry companies is zero points according to that list builder, so there has to be something. You don't need the extra unless you're bringing support weapons but the huey is not, in and of itself, worth +1 point, is the answer. It's the transport for the mortar/dragon/MGs/etc.
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# ? Apr 23, 2020 22:45 |
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Does bringing an extra let me spread out the platoon so losing one is less lost infantry? That was the first place I went, but transport for support infantry also makes sense.
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# ? Apr 23, 2020 22:50 |
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Each Huey can only carry 3 teams so you need the extra one if you bring all the support options. Spreading the dudes out can help if a helicopter gets shot down or hit while landed, but it's not going to make a spectacular difference.
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# ? Apr 23, 2020 23:00 |
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Honestly, it's EXTREMELY hard to shoot down helicopters in TY, because there's never a reason your enemy needs to have a good LOS to them.
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# ? Apr 23, 2020 23:51 |
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Strobe posted:So aircraft come in for only a single strike mission and then bounce? That's disappointing but at least it explains why they're cheap. Is AA usually worth taking, since it might get one use late, if it's used at all? AA is super important, because aircraft are just absolutely brutal. Consider that a Harrier unit drops a template the size of a small pizza with AT 7 and firepower 5+. Drop that on a unit of T-64s, and they will kill a couple of them and bail over half. And a unit of 4 Harriers costs just over what a single T-64 costs. If they kill even one of them, they've made their points back. And Harriers are definitely good, but not an especially outstanding air unit. They are all like that, more or less. Soviet air is different in that although it doesn't usually drop giant murder-pizzas that hit 10 tanks at a time, they shoot giant AT missiles that will punch straight through any tank in the game and out the other end. A lot of AA comes in the form of light tanks with AA cannons that are really good against infantry and soft targets when there is no air to shoot, so taking them isn't even much of a gamble.
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# ? Apr 24, 2020 00:21 |
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That doesn't sound very good tbh
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# ? Apr 24, 2020 00:33 |
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Phi230 posted:That doesn't sound very good tbh My general reaction to TY.
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# ? Apr 24, 2020 06:11 |
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Why though? Other than "TY bad". The interplay between AA and air in TY is honestly really good. Air power dunking on heavy tanks in the absence of AA seems like the kind of thing that is pretty accurate in a Cold War game and it makes for interesting gameplay where taking out the enemy AA so your Hinds or whatnot can roll in and clean house becomes an important objective. The superpowered AA and airpower is one of the things that I miss from TY when playing FOW and alters the dynamic of the game substantially.
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# ? Apr 24, 2020 16:23 |
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That actually sounds like an interesting interplay to me so it's a bonus as far as I'm concerned. Rock-Paper-Scissors isn't an inherent downside as long as having the appropriate counters is a matter of player preparation and not one side having something the other just has no response for.
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# ? Apr 24, 2020 16:36 |
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Strobe posted:That actually sounds like an interesting interplay to me so it's a bonus as far as I'm concerned. Rock-Paper-Scissors isn't an inherent downside as long as having the appropriate counters is a matter of player preparation and not one side having something the other just has no response for. I think the only country that suffers from lack of great AA is Iran, and they're compensated by the degree of redundancy they get in everything being so goddamn cheap.
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# ? Apr 24, 2020 17:10 |
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For anyone looking for bases, I've recently ordered a bunch from Proxie Models: http://www.proxiemodels.com/ I like plastic bases when I can get them, and this dude makes a bunch in odd sizes. For example, I got a bunch of 15mm and 20mm round bases for smaller scale skirmish games. The plastic is hard but no brittle, with decent prices, most bases are $4.50 a pack and he offers free shipping in the US at $36.00 (8 packs). Under rectangular bases there's even a DBA/WRG set!
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# ? Apr 27, 2020 21:29 |
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ADudeWhoAbides posted:Anybody have a lead on somewhere that has L’Art de la Guerre in stock? That ships to the US? Speaking of this does anyone have words about LADLG? I've been looking around for a good game that plays fast, has a variety of army selections, is generally balanced, and fits on a table of about 3' by 5'. (I mostly just miss playing Warhammer Diskwars tbh.) From what I've seen LADLG looks like a compromise between FOG's bigger scale and complex army lists vs DBA's army balance approach of "eh gently caress it" but I haven't seen a lot of talk about it recently
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# ? Apr 28, 2020 04:23 |
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I painted some vikings! These are from the Victrix plastic kit, which are really nice. I have another 6 built and ready for priming, which I'll hopefully get to tomorrow.
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# ? Apr 28, 2020 04:53 |
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StashAugustine posted:Speaking of this does anyone have words about LADLG? I've been looking around for a good game that plays fast, has a variety of army selections, is generally balanced, and fits on a table of about 3' by 5'. (I mostly just miss playing Warhammer Diskwars tbh.) From what I've seen LADLG looks like a compromise between FOG's bigger scale and complex army lists vs DBA's army balance approach of "eh gently caress it" but I haven't seen a lot of talk about it recently That's a good synopsis. It recommends a roughly 4 x 2.5 foot table for models up to 15mm. My biggest point in it's favor is it is way easier to parse the rules than DBx and many, many illustrated examples are given in the book (it's the real reasons the rules are 70 pages). The lists are balanced by period and points, so your elite Romans will be outnumbered by more numerous Goths. Be warned that elephants and war wagons will slow the game down. It's also cool that North, Central and South American native peoples are included in the lists if you want to do something different. For $5 as a pdf it's a pretty good deal with lots of content. If you want a game that's faster playing look at To the Strongest! but it's gridded which rubs some people the wrong way.
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# ? Apr 28, 2020 06:33 |
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I've finally gotten a look at the BG:NORTHAG rules, and I like a lot of what I'm seeing, but how the heck are you supposed to get up to a 1500 point game when Chieftains and mech. Infantry platoons are hard capped at 3? You can take one of either as a vanguard unit, and then 0-1of either for your main column. Granted I only had brief access to the rules and probably missed something, but this doesn't seem like it scales well.
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# ? Apr 28, 2020 10:17 |
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Does anyone know about the state of Heroics and Ros? Last times I've checked half the store was listed as out of stock
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# ? Apr 28, 2020 11:04 |
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It's all here: http://www.heroicsandros.co.uk/index.php?app=gbu0&ns=newsshow&ref=sample&sid=1k3e3r7l8f2bp3837x78e9b9re8y8e24
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# ? Apr 28, 2020 11:25 |
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Arquinsiel posted:It's all here: http://www.heroicsandros.co.uk/index.php?app=gbu0&ns=newsshow&ref=sample&sid=1k3e3r7l8f2bp3837x78e9b9re8y8e24 Is it just me, or is there no date on that post?
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# ? Apr 28, 2020 13:22 |
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Springfield Fatts posted:That's a good synopsis. It recommends a roughly 4 x 2.5 foot table for models up to 15mm. My biggest point in it's favor is it is way easier to parse the rules than DBx and many, many illustrated examples are given in the book (it's the real reasons the rules are 70 pages). The lists are balanced by period and points, so your elite Romans will be outnumbered by more numerous Goths. Be warned that elephants and war wagons will slow the game down. It's also cool that North, Central and South American native peoples are included in the lists if you want to do something different. For $5 as a pdf it's a pretty good deal with lots of content. If you want a game that's faster playing look at To the Strongest! but it's gridded which rubs some people the wrong way. Cool, for 5bux I can probably just get the pdf to test it out. Funny that you mention the Americans there since one thing that bugged me about FOG is how you've got incredibly complex army lists for some factions where there's two pages for every variant of spearmanii in the HRE and then some factions like the Americans get like 4 unit types
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# ? Apr 28, 2020 15:31 |
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Springfield Fatts posted:It recommends a roughly 4 x 2.5 foot table for models up to 15mm. You mean it's a game that fits on my kitchen counter, the biggest surface in my studio apartment? Sold
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# ? Apr 28, 2020 15:38 |
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PoontifexMacksimus posted:Is it just me, or is there no date on that post?
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# ? Apr 28, 2020 15:58 |
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Got a shipping notice this morning for the Bolt Action: Stalingrad! campaign book!
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# ? Apr 28, 2020 17:56 |
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PinheadSlim posted:You mean it's a game that fits on my kitchen counter, the biggest surface in my studio apartment? In it's defense DBA needs only a 2 x 2 table but the trade off is you're playing DBA.
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# ? Apr 29, 2020 03:05 |
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I like DBA, but I feel like it would almost always be better to play it with counters for troop types or just play a derivative like that fantasy version, or Dux Bellorum.
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# ? Apr 29, 2020 04:14 |
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Playing a solo match of ADLG on TTS and probably loving up all the rules, I like a lot of it but wish they'd just straight copied FOG's unit classification nomenclature. Still plays pretty fast and is interesting enough so I'll probably check it out more. I did notice the website has probability tables for resolving combat with a d5 instead of 6, does that work well? Seems like its a little less swingy but ranged combat would be off (lights are seemingly always at -2 at least?)
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# ? Apr 29, 2020 06:35 |
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I finally got around to basing my first "real" Napoleonic battalions. Say hello to the 33me Intanterie de Ligne, first to third battalions. The minis are mostly Victrix, with some spare Perrys, Warlord and Calpe to fill in gaps. I used far more drummers and officers than usual to represent that each company would have them, not just the colour party. Some Warlord guys I had left over are mixed in there. The mounted Chef de Bataillon is from Calpe. Flags from GMB Designs First battalion Second battalion Third battalion I did a longer write-up on my decision on basing sizes etc., on the blog. Most "sacreligious" part is that I ended up ordering bases that are too deep, but ended up preferring it to the more commonly used dimensions. So now I'm sticking with my heresy and loving it. https://krigetkommer.weebly.com/napoleonics-blog/french-33rd-line-regiment-mostly-victrix
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# ? Apr 30, 2020 20:15 |
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These are gorgeous!
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# ? Apr 30, 2020 20:50 |
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C'est chic.
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# ? Apr 30, 2020 21:14 |
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Beautiful as always Jonas
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# ? Apr 30, 2020 21:43 |
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Absolutely beautiful.
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# ? Apr 30, 2020 21:43 |
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Holy poo poo those are wonderful.
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# ? Apr 30, 2020 21:56 |
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Good lord that’s a lot of Frenchmen
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# ? May 1, 2020 00:15 |
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# ? May 10, 2024 01:45 |
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The paint job on those are obviously fantastic, but I think getting the deep bases was an accidental stroke of genius. The additional flocking makes them look much more present in a setting, especially where you've got the big shock of red tufts in the front of each battalion.
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# ? May 1, 2020 03:52 |