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I prefer the consistent super speed of chicken for bounties since I can’t rely on every bounty to conveniently let me proc my In-Geom but yeah Mundu’s is the truth just a very powerful and fast build all around and WAY easier to play. I feel like it’s the most forgiving to play in terms of positioning
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# ? Apr 27, 2020 18:39 |
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# ? May 31, 2024 20:48 |
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You can have both though? Cube gazing demise, echoing and wormwood. Drop rrog and Capt crimson, take krelm belt for more speed. E: this is what I use https://www.diablofans.com/builds/107106-t16-spirit-chicken-bountys-s20-2-6-8 GTJustin fucked around with this message at 19:43 on Apr 27, 2020 |
# ? Apr 27, 2020 19:23 |
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Yea I’m doin munchicken because I love the chicken.
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# ? Apr 27, 2020 19:44 |
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I was playing witch doctor all yesterday but I kinda gave up because I wasn't getting any legendary that really changed the way I play like aether walking fracture wizard. (I am new to diablo.) Spirit barrage and haunt are great, but everything else seems to require a lot of active effort. I don't want to turn enemy champions into chickens and focus them down, or charm them, or stun them, just none of that. I want them to die. Instantly. With witch doctor I died a lot on Torment IX and jesus, that's higher than I could I handle. Took me an age to move an inch. I am looking for the easiest, dumbest win-button. I want to break the game. With the monk and wizard I felt like there were a lot of interesting builds you could go for to accomplish that and I was always experimenting between them. Witch doctor and necromancer I just couldn't get into. There were a few great abilities and then the other ones . I'm trying demon hunter now, seems p. good.
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# ? Apr 29, 2020 09:04 |
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Sanctum posted:I was playing witch doctor all yesterday but I kinda gave up because I wasn't getting any legendary that really changed the way I play like aether walking fracture wizard. (I am new to diablo.) Spirit barrage and haunt are great, but everything else seems to require a lot of active effort. I don't want to turn enemy champions into chickens and focus them down, or charm them, or stun them, just none of that. I want them to die. Instantly. With witch doctor I died a lot on Torment IX and jesus, that's higher than I could I handle. Took me an age to move an inch. Whirlwind barbarian and tempest rush monk are both super easy and powerful right now. You just run through mobs and everything around you dies.
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# ? Apr 29, 2020 10:37 |
Yeah I'm not playing Patterns Monk "correctly" and can still push GR95 exploding everything along the way.
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# ? Apr 29, 2020 11:51 |
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Spirit Barrage Mundunugu WD, on TXII, enemies explode so immediately to Manitou that I often can only barely make out my locusts spreading from mob to mob before they explode. Every button you press makes you move faster. That is absolutely the build you want for WD
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# ? Apr 29, 2020 13:22 |
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Spirit barrage mundu with an in-geom in the cube got me through the boss rush with about a minute to spare, and I died on urzael because I thought the cutscene had triggered and he just stomped me to death instead. I want to make a patterns monk next but I’m not sure they can match the level of zoom.
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# ? Apr 29, 2020 22:30 |
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Gaukler posted:Spirit barrage mundu with an in-geom in the cube got me through the boss rush with about a minute to spare, and I died on urzael because I thought the cutscene had triggered and he just stomped me to death instead. It's about a push at t16 but they stay fast and stable a lot higher into speed GRs. Mun is excellent at fast lower-level runs up to about gr85 and slower runs in the 105+ range but that area in between those levels is much better for Patterns (or WW barb). The other upside for Mun is that you don't have to build a completely different set to do 120+ in groups like monk or barb do.
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# ? Apr 30, 2020 01:11 |
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Today I learned you could re-roll enchantments more than just 1 time. I wonder what other basic mechanics I am missing. I gather that the loot you find is limited by how deep you've gone into the GR, since I'm suddenly finding new types of legendaries after pushing further in. Figured out how to play online with the switch, so that's made things interesting. I'm guessing the playerbase on the switch is a little more casual than the PC players. First guy I played with went into GR56 and died right at the portal, I was sure he was gonna quit but he was a real trooper and stuck it through even though he died a lot. Since then I've just let other people pick the GR level and kinda hang back until I see their health drop then I clear a few screens real quick. Piercing ray of frost seems... dreadfully underwhelming. I have 38% cold damage bonus whether I want to or not because it's just the best gear I have right now, but as far as pushing deeper the only method I've figured out is Manard's Heal + Wyrdward and lightning everything.
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# ? Apr 30, 2020 22:52 |
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Is there anyone that can explain Sunwuko Set Dungeon to me? I have watched videos and I really don't understand the Decoy killing 20 guys at a time.
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# ? May 1, 2020 00:08 |
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SalTheBard posted:Is there anyone that can explain Sunwuko Set Dungeon to me? I have watched videos and I really don't understand the Decoy killing 20 guys at a time. https://www.icy-veins.com/d3/monk-sunwuko-set-dungeon-guide Most likely you have too much damage, might want to take off rings and try again.
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# ? May 1, 2020 00:46 |
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Sanctum posted:Today I learned you could re-roll enchantments more than just 1 time. I wonder what other basic mechanics I am missing. I gather that the loot you find is limited by how deep you've gone into the GR, since I'm suddenly finding new types of legendaries after pushing further in. The only thing that changes the types of items that can drop with higher GR levels is that once you clear gr70 solo, primal ancient items (ancients where all affix rolls are maximum value) unlock and can drop. They're about a 1 in 400 chance on any given legendary drop at that point. GR70 solo gives you one for free but no guarantees it'll be useful (or even playable by your class). For pushing deeper into GRs on any class, finishing a full 6 piece set and adding complementary legendary items in the rest of the slots will take you a long way. On wizard, the best performing GR solo builds seem to be Vyr's Archon (6p set and a whole bunch of other legendaries to go with) and Legacy of Dreams Hydra (uses the Legacy of Dreams gem that gives you massive bonuses for ancient items if you don't have any set bonuses equipped). Both of them get a lot of their defense from Storm Armor and the Halo of Karini ring's legendary affix that reduces incoming damage by up to 80% every time your storm armor shocks something 15 yards away.
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# ? May 1, 2020 04:01 |
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SalTheBard posted:Is there anyone that can explain Sunwuko Set Dungeon to me? I have watched videos and I really don't understand the Decoy killing 20 guys at a time. I did it recently, really you want to nerf your damage down to where your sweeping wind can't kill the little guys, then spam dashing strike into a big crowd. You can easily get 2 decoy pops into a big wave and get 20-30 decoy hits.
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# ? May 1, 2020 16:55 |
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Yeah, the numerous buffs to the sets over the years have turned the set dungeons into "how much do I need to nerf my damage so I can actually complete this thing". Especially for ones that are like kill 20 mobs at once with this one ability 10 times.
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# ? May 1, 2020 17:46 |
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It's weird, but it makes more sense to go for the set dungeons right when you have 6/6 pieces and maybe a couple supporting items rather than waiting to do it as one of your last checkboxes for the season.
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# ? May 1, 2020 18:12 |
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WarpedLichen posted:I did it recently, really you want to nerf your damage down to where your sweeping wind can't kill the little guys, then spam dashing strike into a big crowd. You can easily get 2 decoy pops into a big wave and get 20-30 decoy hits. I'm pretty sure this is my problem
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# ? May 1, 2020 20:31 |
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Made it through GR70 and for my primal ancient I got... a scoundrel token. I'm at a weird point where I can get more raw damage using legacy of nightmares, but the utility I would give up from non-ancients with good powers makes it worth sticking to legacy of dreams. I'm hitting for up to 5000B so still instantly melting the riff bosses but they are definitely getting scary.
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# ? May 4, 2020 21:43 |
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Oh my, I just tried a twister build with Ranslor's Folly and the range and force that mobs get sucked in whenever a black hole goes down with it is terrifying. I think I'll switch back to Event Horizon just because it's safer and since my fracture decoys spam black holes as well so at least they are soaking up projectiles. Because I'm doing a channeling build with etched sigil the focal point tends to be right in front of me as mobs are sucked towards the twisters emanating from me and then a black hole gets cast on the nearest enemy which instantly pulls everything into that black hole. Getting all mobs instantly sucked near you isn't great but also it's a really efficient way of killing everything. It seems like they aren't able to shoot projectiles at me when they are getting sucked in, which is what I like about it so much. I also have no idea how much damage I'm doing because I switched to Sever. I think I'll try another GR70 and find out how effective this actually is compared to the meteor build I was using.
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# ? May 5, 2020 03:49 |
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1500 bounty mats into reforging these rings and... the avg dmg or IAS trifecta that beats this just isn't gonna happen for me.
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# ? May 5, 2020 07:45 |
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What is the effect that causes mobs to be stuck in a resisting all damage state while they are being sucked into a black hole. Is it just that my fracture decoys are casting the black hole and it does 10% dmg? I am playing on a switch lite and this is a problem because my auto-targeting is largely outside of my control and if some trash mob is dying a lengthy death I am focusing on it instead of very deadly spear tossers just outside my visual radius (moving south-anything really sucks!) I wish I had some way of actually communicating with other people on the switch. I've mostly been playing with this duo but I have all these 'friends' who I am unable to communicate with other than backstepping impatiently but staying clear of the rift because I respect their need to inventory.
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# ? May 7, 2020 08:07 |
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Sanctum posted:What is the effect that causes mobs to be stuck in a resisting all damage state while they are being sucked into a black hole. Is it just that my fracture decoys are casting the black hole and it does 10% dmg? I am playing on a switch lite and this is a problem because my auto-targeting is largely outside of my control and if some trash mob is dying a lengthy death I am focusing on it instead of very deadly spear tossers just outside my visual radius (moving south-anything really sucks!) Black Hole in general is janky like that. The real fun is when it interacts even more poorly with other classes' crowd control skills and leaves mobs permanently stuck on 1hp, for example an elite or two on gr110+ so you don't get any progress orbs for killing them. The moral of the story is to avoid Black Hole in groups.
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# ? May 7, 2020 19:57 |
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Today has been a good day for me and my Barb Primal ring upgrade (3 primal drops within GR, only the ring was good) Got my ancient legendary sword to finish off the Bul-Kathos set Just about to ding paragon 800
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# ? May 8, 2020 03:06 |
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I'm slowly slogging my way up through GR80. No more online mode after today because I am just getting robbed of companion buffs with a person that cannot help me and slows me down considerably. I feel like I really need better rings and amulets because right now I'm using a legendary Halo of Karini with terrible stat rolls but it's still the only one I've found with at least 70% dmg reduction. Then I have a primal ancient ring and primal ancient amulet which do literally nothing other than have good stats and a socket. I'm still running a number of other non-ancient legendaries just because I need the utility they provide so I can Kanai the things I absolutely need to make this or that build work. Maybe I should try abandoning Legacy of Dreams once more and put on a full-set bonus hydra build because it's the only set-thing I've tried that works (also really boring.)
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# ? May 11, 2020 08:40 |
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Guess I'm crafting Crimson pants now.
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# ? May 11, 2020 08:40 |
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https://www.forbes.com/sites/paulta...ort-studio/amp/ Diablo 2 Remaster. I will buy this, I will build and play a Druid and a Necromancer, and I will be done.
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# ? May 11, 2020 11:24 |
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Bust Rodd posted:https://www.forbes.com/sites/paulta...ort-studio/amp/ Vicarious Visions did a great job with the Crash Bandicoot trilogy so a D2 remaster would be in good hands.
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# ? May 11, 2020 17:45 |
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I wouldn't raise hopes after how absolutely mind boggling horrible the WC3 remake was.
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# ? May 11, 2020 20:35 |
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I think it's a good rule of thumb to assume anything coming from Blizzard now is a trash fire. And then be pleasantly surprised if it's not complete garbage.
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# ? May 11, 2020 21:11 |
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Expect nothing, be surprised. Much like all my flavor of times.
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# ? May 11, 2020 22:22 |
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Diablo 2 was always bad hth
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# ? May 11, 2020 22:28 |
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I wonder what dumb and useless cosmetic I'll end up with from wasting money on a preorder to game I only kind half heartedly want.
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# ? May 11, 2020 22:32 |
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Kheldarn posted:Diablo 2 was always bad hth
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# ? May 11, 2020 23:57 |
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LethalGeek posted:Yeah it's hard for me to remember a lot that makes me go "drat that was fun I miss that" beyond the first couple of play throughs. Just did nothing to make the loot grind fun and the higher difficulties were less hard and more mathematically unfair grinds. The strategy around double and triple immunes once LOD dropped was fun, damage types being more or less interchangeable in Diablo 3 was a step back. Then of course Hammerdins just became the default option because they could ignore most of those immunities.
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# ? May 12, 2020 03:47 |
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Sanctum posted:I'm slowly slogging my way up through GR80. No more online mode after today because I am just getting robbed of companion buffs with a person that cannot help me and slows me down considerably. Pls dont doxx me kthx
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# ? May 12, 2020 03:51 |
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AreWeDrunkYet posted:The strategy around double and triple immunes once LOD dropped was fun, damage types being more or less interchangeable in Diablo 3 was a step back. On the other hand, hard counters suck, especially when the counter was decided 40 game hours ago and fixing it requires rolling a new character and maybe not even getting to build around the spell you found so interesting the first time.
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# ? May 12, 2020 07:45 |
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Oh yeah I remember running Act 5 D2 with my friends as a werewolf Druid and hitting those Physical Immune mobs the first time like “wow I literally cannot damage these enemies... that doesn’t seem fair or well balanced at all!” but luckily back then I had friends to play with.
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# ? May 12, 2020 12:42 |
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I am halfheartedly hoping the UI and gameplay tweaks come, otherwise rose colored glasses won't be enough. I think I would honestly like a tighter d1 experience than D2-redo.
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# ? May 12, 2020 15:25 |
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If they allow you to respec more easily/freely, then I’ll put 30/10,000 hours into it
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# ? May 12, 2020 15:26 |
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# ? May 31, 2024 20:48 |
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Yeah I remember trying D2 again a decade ago and finding out the hotkeys assign the skill to your right click instead of actually casting the skill. I don't know if I can go back to that. Also as a working adult, I'm not gonna play something without respecs. And this as someone who played the poo poo out of it as a teen.
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# ? May 12, 2020 15:36 |