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Ham
Apr 30, 2009

You're BALD!

Gologle posted:

Is the Last of Us a horror game though just because it has zombies?

There are some horror-oriented sections in the game, yes, mainly to do with enclosed spaces and those clicker zombies.

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JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
It's pretty much as survival-horror as you can get, if you want to use a video game genre.

Wulf
May 8, 2008
The real horror was within the hearts of mankind all along.

Ham
Apr 30, 2009

You're BALD!
The real horror was discussing the last of us

Stux
Nov 17, 2006

the real horror was playing resident evil on ps1 when you were a kid and it was legitimately terrifying and now youre an adult its more of a mild horror, much like eating spicy food

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Gologle posted:

Is the Last of Us a horror game though just because it has zombies?

If we’re gonna play the pigeonholing game, it feels more suspense thriller to me. There’s some horror to it but it’s less about “oh man this monster is so gross and scary” and more about “oh god we’re hosed we are so hosed” no matter what you’re up against.

e: poignantly depressing suspense thriller, if you wanna go pigeonholing 2 with it

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I nearly gave my friend his copy of re1 back when the zombie looked at me.

Lt Jon Kavanaugh
Feb 8, 2012

ImpAtom posted:

Truly it is very shocking that people like a thing, person who spent $60 on a game where you walk around a deserted island collecting bugs and flowers.

Trying to appear Smarter Than People Who Like A Thing by being dismissively reductive about it never actually works. TLOU is a flawed game and pretty massively overhyped but acting shocked that people enjoyed a thing that was in fact very popular is pretty dumb.

I got Animal Crossing for less than $60 but ok lol. I don't think intelligence has anything to do with what videogames you enjoy, that seems a bit pretentious and if someone thought that way they're probably packaging their self worth together with the videogames they enjoy which is unhealthy imo.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Dewgy posted:

It feels more suspense thriller to me. There’s some horror to it but it’s less about “oh man this monster is so gross and scary” and more about “oh god we’re hosed we are so hosed” no matter what you’re up against.

The paedo was going to cage Ellie in a torture porno cage which seems to be a standard for horror these days. A lot of the human encounters feel like mean spirited modern horror films.

Wulf
May 8, 2008
TLOU 2 will have a particularly nerve-wracking horror scene where you turn around and there is nothing but then you turn around again two seconds later and there is suddenly a mushroom giraffe.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

JBP posted:

The paedo was going to cage Ellie in a torture porno cage which seems to be de jour for horror these days. A lot of the human encounters feel like mean spirited modern horror films.

That’s fair. The grounded and desperate nature of everything made it feel more bleak and less like, Silent Hill/Resident Evil/P.T. scary to me though. Probably splitting hairs on that, but hey, that’s why it’s fun to talk about. :v:

Stux
Nov 17, 2006

Lt Jon Kavanaugh posted:

I got Animal Crossing for less than $60 but ok lol. I don't think intelligence has anything to do with what videogames you enjoy, that seems a bit pretentious and if someone thought that way they're probably packaging their self worth together with the videogames they enjoy which is unhealthy imo.


Lt Jon Kavanaugh posted:

Obviously it was a huge sales hit but I'm still surprised people on video games forum about videogames are excited about spending $60 USD for a game that is 25% occasional QTEs, 'stealth' sections, and simplistic puzzles and 75% watching schlock that would make a CBS procedural look like Shakespeare.

Stux
Nov 17, 2006

tlou is grim and 2 looks more so but also someone mentioned eli roth in comparison way earlier in the thread which made me think theyd never watched an eli roth film which i cannot blame them for

Lt Jon Kavanaugh
Feb 8, 2012
There's no contradiction in those two quotes?

snickothemule
Jul 11, 2016

wretched single ply might as well use my socks
I want to play as the swole lady, I probably won't question everything however.

Wulf posted:

TLOU 2 will have a particularly nerve-wracking horror scene where you turn around and there is nothing but then you turn around again two seconds later and there is suddenly a mushroom giraffe.

Please use spoilers in the spoiler thread.

I'm sure Druckman rose from his fart cloud to dramatically inform his staff this moment signifies Ellie's ultimate death of innocence. Before they have a chance to question it he returned to his domain, satisfied at his own brilliance.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Stux posted:

the real horror was playing resident evil on ps1 when you were a kid and it was legitimately terrifying and now youre an adult its more of a mild horror, much like eating spicy food


This was me with Resident Evil 2. I had nightmares about Lickers and those zombie arms that break through the walls for weeks.

MeatwadIsGod
Sep 30, 2004

Foretold by Gyromancy
Tonally TLOU2 feels closer to, like, Jeremy Saulnier movies (Blue Ruin, Green Room) than Eli Roth. Characters and the violence they find themselves in is meant to be very grounded, which means people make mistakes or dumb choices in how they react to avoiding violence, committing violence, or having it committed on them. Last of Us characters - especially Joel and Ellie - are presented as more experienced/competent than Saulnier's characters but it more or less feels like they're trying to use violence to express similar ideas. I think a lot of this falls apart with Last of Us though, and it's probably mostly to do with the medium. A AAA game is at least 10 hours long, and there's a built-in expectation for combat as a core mechanic during that "runtime." As a consequence, the game's grounded depiction of violence either a) becomes routine and therefore trivialized or b) the player becomes fatigued by it. The latter option is probably the "intended" effect, but for me it was the former. You can say that the game successfully put me in the mindset of a brutal killer/survivor like Joel so, hey, mission accomplished - gameplay reinforced the player character. I can grant the game that, but its use of violence still falls apart when you have scenes like Joel falling onto some rusty rebar from a height of 20 feet, and he's back to being the Terminator after some convalescence and a tiny bit of medicine. When stuff like this happens, it makes it seem like the writers/developers are more interested in violence for its shock value than anything deeper. Last of Us 2 seems even worse in this respect. Just going off of pre-release trailers we have someone getting their arms broken with a hammer, someone being disemboweled, etc. They're far more graphic depictions of violence than anything I can remember from the first game, and yet when it's time for gameplay Ellie can shrug off gunshots or getting hit with a giant sledgehammer.

I think graphic and realistic depictions of violence could be used to good narrative effect in a game, but probably not a AAA one. You would probably need a much shorter "runtime," a much stronger commitment to a realistic portrayal of the effects of violence on the player character, and an understanding from your audience that the controls, mechanics, etc. won't cater to their need to feel empowered or competent. This is why I think TLOU2 will fail just based on pre-release footage and not even bringing the leaks into it. Obviously, it might still be a huge critical and commercial success, but I think its intended use of graphic violence as a narrative tool is fundamentally at odds with a AAA game as we understand it. Druckmann is either trying to fool himself or us when he says stuff like "The Last of Us 2 isn't meant to be fun." If that were true then controls, animations, and mechanics would be vastly different than what we've seen so far or what we can expect given the first game's gameplay. You wouldn't have pinpoint accuracy with aiming, animations and controls would be more cumbersome and less empowering, there wouldn't be tall grass to hide in or stealth takedowns, Ellie wouldn't be able to shrug off otherwise fatal attacks during combat encounters, etc. The player is clearly meant to feel empowered.

Death Stranding was so successful for me because the game was committed at the start to disempowering the player. Movement is realistically cumbersome and difficult given the terrain, the extra weight you have to carry, etc. And over the course of dozens of hours you're slowly drip-fed little bits of empowerment - motorbikes, exoskeletons, ziplines, etc. But any one of these empowering mechanics can still be nullified at any time. But even so Death Stranding still fell into the same trap when it came to combat. Did the game need third-person shooter/combat mechanics? No, but it has to have them because it's a AAA game. In combat you're immediately proficient and empowered. You always shoot straight, your stealth takedowns are guaranteed to work, etc. If the game had to include combat mechanics to placate a AAA audience, it would have been more impactful and more consistent with the story and setting for combat to be just as disempowering as movement was.

MeatwadIsGod fucked around with this message at 03:01 on May 2, 2020

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

I'm a bit confused, why are there spoiler tags needed in a thread called The Leaks of Us 2: Spoiler Chat

It's literally the only time I've seen it on this forum, it's not like this is a normal thread for blind playthroughs or anything.

Skippy McPants
Mar 19, 2009

Probably has something to do with it be a titanic leak for a major story-driven game. I think it's silly too, the thread title is pretty clear, but whatevs.

Ham
Apr 30, 2009

You're BALD!

ThisIsACoolGuy posted:

I'm a bit confused, why are there spoiler tags needed in a thread called The Leaks of Us 2: Spoiler Chat

It's literally the only time I've seen it on this forum, it's not like this is a normal thread for blind playthroughs or anything.

Because this thread is also meant for discussion of the conditions surrounding the leak, not just the leak itself.

ImpAtom
May 24, 2007

ThisIsACoolGuy posted:

I'm a bit confused, why are there spoiler tags needed in a thread called The Leaks of Us 2: Spoiler Chat

It's literally the only time I've seen it on this forum, it's not like this is a normal thread for blind playthroughs or anything.

For some reason you're not also allowed to post links to the leaks despite literally every other thread about an upcoming game doing it regularly.

I tried messaging the mods about it but they didn't respond so :shrug:

am0kgonzo
Jun 18, 2010

best critique of tlou itt imho

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:
Stux, more like Unstux am I right

Homora Gaykemi
Apr 30, 2020

by Fluffdaddy
i only played a couple of hours of Last of Us and then bounced since i didn't really click with it but the buff lady has my interest piqued on this one

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Homora Gaykemi posted:

i only played a couple of hours of Last of Us and then bounced since i didn't really click with it but the buff lady has my interest piqued on this one

Yeah I am really curious about her mechanics. I hope it's rip and tear.

hemale in pain
Jun 5, 2010




Discendo Vox posted:

fwiw I'd be similarly confused by having a male character that buff in this pretty grounded setting, too. It's weird to have a character with a bodybuilder's physique in this setting, period, and I'm not sure how or why they made that choice.

are you kidding? almost every male character is body builder buff. i guess because almost every lead actor in a movie is now juicing peoples brains just don't notice it anymore in video games/film.

Arthil
Feb 17, 2012

A Beard of Constant Sorrow
I'm not understanding how people think they look... manly in any way. Or "Massively bulky". I've known many women who were built like a brick wall that looked bigger.

The only thing I can chalk it up to is some people existing too much on only the internet and not actually going out to see real people. You hang about anywhere in a rural area and you'll see plenty of ladies that look like they could kick your rear end.

Arthil fucked around with this message at 11:46 on May 2, 2020

Thundercracker
Jun 25, 2004

Proudly serving the Ruinous Powers since as a veteran of the long war.
College Slice

hemale in pain posted:

are you kidding? almost every male character is body builder buff. i guess because almost every lead actor in a movie is now juicing peoples brains just don't notice it anymore in video games/film.

I kinda feel the industry has been moving away from this for awhile. Like it's an even bigger power fantasy to have a guy with a normal dadbod but a complete badass because guess who has dadbods these days and plays games. Hell, even loving Gears of War has a normal sized lead now.

am0kgonzo
Jun 18, 2010

Arthil posted:

I'm not understanding how people think they look... manly in any way. Or "Massively bulky". I've known many women who were built like a brick wall that looked bigger.

The only thing I can chalk it up to is some people existing too much on only the internet and not actually going out to see real people. You hang about anywhere in a rural area and you'll see plenty of ladies that look like they could kick your rear end.

lol

lurker2006
Jul 30, 2019

Arthil posted:

I'm not understanding how people think they look... manly in any way.

You normally run into farm girls with delts like that?

CharlestonJew
Jul 7, 2011

Illegal Hen
Jokes aside she honestly doesnt look that buff

precision
May 7, 2006

by VideoGames

Lt Jon Kavanaugh posted:

a bit pretentious

Stux
Nov 17, 2006

MeatwadIsGod posted:

Tonally TLOU2 feels closer to, like, Jeremy Saulnier movies (Blue Ruin, Green Room) than Eli Roth. Characters and the violence they find themselves in is meant to be very grounded, which means people make mistakes or dumb choices in how they react to avoiding violence, committing violence, or having it committed on them. Last of Us characters - especially Joel and Ellie - are presented as more experienced/competent than Saulnier's characters but it more or less feels like they're trying to use violence to express similar ideas. I think a lot of this falls apart with Last of Us though, and it's probably mostly to do with the medium. A AAA game is at least 10 hours long, and there's a built-in expectation for combat as a core mechanic during that "runtime." As a consequence, the game's grounded depiction of violence either a) becomes routine and therefore trivialized or b) the player becomes fatigued by it. The latter option is probably the "intended" effect, but for me it was the former. You can say that the game successfully put me in the mindset of a brutal killer/survivor like Joel so, hey, mission accomplished - gameplay reinforced the player character. I can grant the game that, but its use of violence still falls apart when you have scenes like Joel falling onto some rusty rebar from a height of 20 feet, and he's back to being the Terminator after some convalescence and a tiny bit of medicine. When stuff like this happens, it makes it seem like the writers/developers are more interested in violence for its shock value than anything deeper. Last of Us 2 seems even worse in this respect. Just going off of pre-release trailers we have someone getting their arms broken with a hammer, someone being disemboweled, etc. They're far more graphic depictions of violence than anything I can remember from the first game, and yet when it's time for gameplay Ellie can shrug off gunshots or getting hit with a giant sledgehammer.

I think graphic and realistic depictions of violence could be used to good narrative effect in a game, but probably not a AAA one. You would probably need a much shorter "runtime," a much stronger commitment to a realistic portrayal of the effects of violence on the player character, and an understanding from your audience that the controls, mechanics, etc. won't cater to their need to feel empowered or competent. This is why I think TLOU2 will fail just based on pre-release footage and not even bringing the leaks into it. Obviously, it might still be a huge critical and commercial success, but I think its intended use of graphic violence as a narrative tool is fundamentally at odds with a AAA game as we understand it. Druckmann is either trying to fool himself or us when he says stuff like "The Last of Us 2 isn't meant to be fun." If that were true then controls, animations, and mechanics would be vastly different than what we've seen so far or what we can expect given the first game's gameplay. You wouldn't have pinpoint accuracy with aiming, animations and controls would be more cumbersome and less empowering, there wouldn't be tall grass to hide in or stealth takedowns, Ellie wouldn't be able to shrug off otherwise fatal attacks during combat encounters, etc. The player is clearly meant to feel empowered.

Death Stranding was so successful for me because the game was committed at the start to disempowering the player. Movement is realistically cumbersome and difficult given the terrain, the extra weight you have to carry, etc. And over the course of dozens of hours you're slowly drip-fed little bits of empowerment - motorbikes, exoskeletons, ziplines, etc. But any one of these empowering mechanics can still be nullified at any time. But even so Death Stranding still fell into the same trap when it came to combat. Did the game need third-person shooter/combat mechanics? No, but it has to have them because it's a AAA game. In combat you're immediately proficient and empowered. You always shoot straight, your stealth takedowns are guaranteed to work, etc. If the game had to include combat mechanics to placate a AAA audience, it would have been more impactful and more consistent with the story and setting for combat to be just as disempowering as movement was.

yeah biggest fault of games like this are always that theyre AAA and feel they have to do certain things, the lack of being able or wanting to just go all out and drop that stuff always weakens them.

Zeta Acosta
Dec 16, 2019

#essereFerrari
just watched the entire leak, abbys background as the child of that firefly doc that you kill is loving idiotic and hamfisted. is "mgsv airplane pilot" but worse

https://www.youtube.com/watch?v=Ag_AFraxj-4 the game

tlou3 starring the janitor of the canibal group

Zeta Acosta fucked around with this message at 02:03 on May 3, 2020

Bonaventure
Jun 23, 2005

by sebmojo
my name is Abby... Abby Normal. And I am the last of us.

MeatwadIsGod
Sep 30, 2004

Foretold by Gyromancy

Zeta Acosta posted:

just watched the entire leak, abbys background as the child of that firefly doc that you kill is loving idiotic and hamfisted. is "mgsv airplane pilot" but worse

https://www.youtube.com/watch?v=Ag_AFraxj-4 the game

tlou3 starring the janitor of the canibal group

And not for nothing, the first game already had a group of people whom Joel had decimated who had a vendetta against him. Doing it again? Eh.

achillesforever6
Apr 23, 2012

psst you wanna do a communism?

Dewgy posted:

If we’re gonna play the pigeonholing game, it feels more suspense thriller to me. There’s some horror to it but it’s less about “oh man this monster is so gross and scary” and more about “oh god we’re hosed we are so hosed” no matter what you’re up against.

e: poignantly depressing suspense thriller, if you wanna go pigeonholing 2 with it
I'd go with it kind of being a Western honestly

FallenGod
May 23, 2002

Unite, Afro Warriors!

Zeta Acosta posted:

just watched the entire leak, abbys background as the child of that firefly doc that you kill is loving idiotic and hamfisted. is "mgsv airplane pilot" but worse

https://www.youtube.com/watch?v=Ag_AFraxj-4 the game

tlou3 starring the janitor of the canibal group

It wasn't any stranger than the part in TLOU1 where David beats Ellie to death and then you play the back half of the game as him while you hunt a wounded Joel through the woods.

SUNKOS
Jun 4, 2016


Zeta Acosta posted:

he drove a female women out of the studio, silenced and fired a woman who suffered sexual abuse and put his studio through crunch hell for this game

lol at this arrrrrr gamers crap out of 2012

A lot of people quit Naughty Dog after Uncharted 4 released because it was just hell working there. They've got a pretty bad rep in the industry and at this point I think they only attract new hires who want the studio name on their resume.

ImpAtom posted:

I gotta say the weird fixation people have on Abby's physique is genuinely getting pretty creepy and is getting towards "How dare woman be implausibly buff instead of small and soft-featured?"

Can't speak for anyone else but for me personally gender is irrelevant and I'm wondering how anyone can have that physique in the world of TLOU. No other character is built like that and it makes sense as to why, there's very limited supplies that people literally scavenge for and the only bulk you see is from protective armor being worn. Aside from that we don't see any buff characters which makes a lot of sense, and in some cases (David and his crew that turned to cannibalism) you can see how gaunt they are.

Now we have this character who's ripped and she stands out like a sore thumb. Did she find a truck full of protein shakes that never expire and manage to hide them from her entire crew? How is anyone maintaining a physique like that in the world of The Last of Us? Nothing wrong with buff female characters (I'm surprised they didn't give Lara Croft some muscle since it would make a lot of sense in the Tomb Raider games) but in TLOU it's odd when you know what she'd need daily to maintain a body like that. It's basically a "Muh immersion!" thing and maybe it's explained somewhere and we'll find out, but otherwise it's kinda comical. Wouldn't bat an eyelid if Nadine had this physique in Uncharted 4, but anyone in TLOU looking like that is unusual.

Discendo Vox posted:

fwiw I'd be similarly confused by having a male character that buff in this pretty grounded setting, too. It's weird to have a character with a bodybuilder's physique in this setting, period, and I'm not sure how or why they made that choice.

Yeah, basically this. Everyone in Tlou1 had a normal physique and Joel looked like he hadn't maintained the weight he had in the intro. Hell, we even see moments where a single normal-looking person overpowers him and he needs saving (Ellie shooting the guy trying to drown him). It was all very grounded and nothing looked out-there. Meanwhile Abby looks like she could snap the Black Widow from Avengers in half life a twig.

Zeta Acosta posted:

im thinking more about the narrative significance of a woman beating the poo poo out of two teens in graphic detail and almost killing them and not the physical representation of canon female bodies in videogames

Apparently Druckmann had people watching snuff videos as research. Don't know if true or not, it came up in conversation at ResetEra but is pretty :psyduck: if true. Guess the next studio exodus is gonna have a lot of folks seeking therapy like Facebook moderators who have to sift through vile poo poo all day.

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Ham
Apr 30, 2009

You're BALD!

SUNKOS posted:

Can't speak for anyone else but for me personally gender is irrelevant and I'm wondering how anyone can have that physique in the world of TLOU. No other character is built like that and it makes sense as to why, there's very limited supplies that people literally scavenge for and the only bulk you see is from protective armor being worn. Aside from that we don't see any buff characters which makes a lot of sense, and in some cases (David and his crew that turned to cannibalism) you can see how gaunt they are.

Oh, okay!

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