Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
david_a
Apr 24, 2010




Megamarm

Kazvall posted:

I always think of what could have been if they'd just made another doom engine game during the year or so that Carmack was working out the quake engine tech.

Carmack in retrospect thinks he bit off way too much for the Quake engine. His idea now was to have made an intermediate game using Doom’s renderer but a Quake-like network stack. I don’t know how well the networking would have really worked in the real world a year earlier though.

Adbot
ADBOT LOVES YOU

Automata 10 Pack
Jun 21, 2007

Ten games published by Automata, on one cassette
I loving love the twin towers you guys

Pomp
Apr 3, 2012

by Fluffdaddy

Odd Mutant posted:

I loving love the twin towers you guys

really excited to see the full twin towers scene in Spiderman!

drrockso20
May 6, 2013

Has Not Actually Done Cocaine

Mierenneuker posted:

Page 2000, huh? Is there a Dark Forces source port yet?

I’m kidding.

Edit:


It's always hilarious to look back and see people act like that style of control is weird when it's pretty much the best way to control an FPS with a standard controller

haveblue posted:

This is the year in which they announced the MS acquisition and the cancellation Mac and PC versions. They only had slightly over a year to make the Xbox version basically from scratch so it's a miracle it came out as well as it did.

And yeah, given the state of the platform war at the time, hardcore Mac people were pissed.

Yeah I remember Penny Arcade having their Mac fanboy character attempt suicide over it, which was partially an excuse to redesign the character

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

david_a posted:

Carmack in retrospect thinks he bit off way too much for the Quake engine. His idea now was to have made an intermediate game using Doom’s renderer but a Quake-like network stack. I don’t know how well the networking would have really worked in the real world a year earlier though.

I mean, Quake's network didn't really work when it launched either, that's why QuakeWorld happened that basically rebuilt the whole network stack to be 56k friendly.

al-azad
May 28, 2009



RyokoTK posted:

Saying the people that made Doom didn't know how to make a video game is a hell of a hot take.

To elaborate, the lack of a dedicated design team hurt the final product. Doom and Doom 2 are an incredibly uneven package that feels hacked together. Raven had a team of dedicated designers and every level feels consistently polished.

I was about to just spew Sandy Petersen hate but no that guy is a saint with a crap ton of work dropped on his lap in a short time. If each designer was just given a single episode, 8 maps or whatever, I imagine things would’ve been much better.

Volte posted:

I think Heretic is fine but this is a weirdly hostile take considering Heretic was literally published by id Software and Romero personally taught Raven how to develop a Doom engine game and use the tools. Romero wasn't just a level designer at id, hence why he barely designed any maps in the grand scheme of things. He also only did two maps in Thy Flesh Consumed, concurrently with developing Quake. Shadow of the Serpent Riders came out a year later. Saying he could only do one episode in a year is pretty disingenuous considering that at the start of that year, the engine and game concept didn't even exist yet and he had to write the tools himself.


Doom as an engine and a tool is masterful. Doom as a game? I finished both games last year for the first time having only played the first episode as a kid and I don’t think I’ll ever replay them vanilla. Doom 2 in particular was such an incredibly negative experience that I began questioning how the game’s legacy endured but Plutonia was the eye opening moment where I realized that the true gift of Doom is what everyone else did with the tools.

E: and as I post this I realize this is true of Petersen’s involvement. Romero and Carmack built the tools but Petersen designed 20 of 27 levels, named all the monsters, tweaked the weapon stats, and wrote the story. They hired this dude for temp work and he created a complete video game in 10 months using someone else’s template just like Raven and Plutonia and the rest of Doom’s nearing 30 year legacy of people building on top of a perfect foundation.

al-azad fucked around with this message at 01:09 on May 3, 2020

Jehde
Apr 21, 2010

Odd Mutant posted:

I loving love the twin towers you guys

Haha isn't it weird that they're missing from NY in Deus Ex?? What sort of weird future are they going for

Mischievous Mink
May 29, 2012

http://www.drakan.eu/index.html

Wow, there's a DX9 renderer fan patch for Drakan. I gotta give it a spin, I remember literally nothing but a couple hazy images of the game from when I tried it back in the day.

al-azad
May 28, 2009



Mischievous Mink posted:

http://www.drakan.eu/index.html

Wow, there's a DX9 renderer fan patch for Drakan. I gotta give it a spin, I remember literally nothing but a couple hazy images of the game from when I tried it back in the day.

Drakan’s still good just save liberally because it’s easy to die by falling off a cliff or something.

Mischievous Mink
May 29, 2012

al-azad posted:

Drakan’s still good just save liberally because it’s easy to die by falling off a cliff or something.

Great advice, I clipped through a wall while swimming and got stuck in the first five minutes so I easily see what you mean.

Got any ideas on how to make it actually play in fullscreen though? It's got the edges cut off on me at 1920x1080, and always has the window bar at the top too. Gotta say it's a bigger nostalgia trip than I remember, having a lot of fun poking around in it regardless.

ETPC
Jul 10, 2008

Wheel with it.
https://www.youtube.com/watch?v=TDlB2P1leRM

Heavy Metal
Sep 1, 2014

America's $1 Funnyman

Oh lord yes, that trailer rules. I've even seen it in bink video format! The highest form of video imaginable.

Barudak
May 7, 2007

Red Faction kicks rear end, well multiplayer anyway, and I bet Geomod is gonna be the future of gaming

al-azad
May 28, 2009



I hope y’all didn’t sleep on The Operative: No One Lives Forever a game I hope lives on forever.

VikingofRock
Aug 24, 2008




Barudak posted:

Red Faction kicks rear end, well multiplayer anyway, and I bet Geomod is gonna be the future of gaming

Between Descent, Freespace and Red Faction, Volition surely has a strong future in space themed shooters! I can't wait for Freespace 3.

al-azad
May 28, 2009



Speaking of which, Freelancer missed its release last year but should be coming out this year. Surely Chris Roberts will be forward about his development cycle and release a game in a timely manner.

anatomi
Jan 31, 2015

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA—

The Kins
Oct 2, 2004
The developer of Dusk retweeted this, looks like his game's Soviet counterpart.

https://twitter.com/kotolout/status/1256668278140932096

quote:

Handcrafted levels inspired by real locations with an emphasis on historical details. Every level contains socialist paraphernalia which nowadays can only be found in museums or your grandma's attic**.

Flushable toilets and destructible light bulbs.

A custom engine written in Pascal imitating 1990s software-style rendering with unfiltered textures and polygon jitter.

** Eastern Bloc only

Barudak
May 7, 2007

I hate to say "game too brown" but wow thats a grey brown game

Mierenneuker
Apr 28, 2010


We're all going to experience changes in our life but only the best of us will qualify for front row seats.

2001 is also the year in which you bought obtained:
Alien vs Predator 2
Clive Barker's Undying
Codename: Outbreak
Ecks vs Sever
Ghost Recon
Halo: Combat Evolved
Half-Life: Blue Shift
Legends of Might and Magic
Operation Flashpoint: Cold War Crisis (rebranded years later as ARMA: Cold War Assault)
Return to Castle Wolfenstein
Serious Sam: The First Encounter
Tribes 2

And while the Quake III: Team Arena expansion came out at the very end of 2000, you might not have played it until 2001. Nobody knows why because UT was clearly superior at CTF :colbert:

Mierenneuker fucked around with this message at 09:47 on May 3, 2020

Turin Turambar
Jun 5, 2011



2001. The year I helped the resistance in Malden, before being soundly defeated by the Russians in a shocking twist. Oh I remember too using the stars in the sky to find the way home.

Lemon-Lime
Aug 6, 2009
I played a whole lot of OPF back in the day, though mostly I remember it like this:

1! ENEMY TANK 12 O'CLOCK. ENGAGING.
OH NO! 1! IS DOWN. 2! TAKING COMMAND.
2! ENEMY TANK 12 O'CLOCK. ENGAGING.
OH NO! 2! IS DOWN. 3! TAKING COMMAND.
Repeat until entire squad is dead.

2001 is also the year Severance: Blade of Darkness came out, which isn't an FPS but is part of my enduring teenaged gaming memories.

Lemon-Lime fucked around with this message at 12:13 on May 3, 2020

Al Cu Ad Solte
Nov 30, 2005
Searching for
a righteous cause

The number of times I watched this trailer off the Duke Nukem Manhattan Project CD is a number partially fused with infinity.

anatomi posted:

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA—

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA yourself. :clint:

verbal enema
May 23, 2009

onlymarfans.com

The Kins posted:

The developer of Dusk retweeted this, looks like his game's Soviet counterpart.

https://twitter.com/kotolout/status/1256668278140932096

This is gonna be good

Pathos
Sep 8, 2000

Freespace 2 is still the greatest space game ever made by a country mile

al-azad
May 28, 2009



Pathos posted:

Freespace 2 is still the greatest space game ever made by a country mile

I’m an Independence War snob because realism but arcade space shooters never got better than Freespace 2.

Turin Turambar
Jun 5, 2011



al-azad posted:

I’m an Independence War snob because realism but arcade space shooters never got better than Freespace 2.

I really liked the balance between sandbox and story missions of Iwar2, and being a pirate rules. In the arcade segment, I have a even bigger boner for Tie Fighter than for FS2.

al-azad
May 28, 2009



I gotta give Freespace extra points for really nailing mouse controls.

My secret favorite ‘space’ shooter is Aquanox which is supposed to be getting a new game this year but I hesitate to support THQ Nordic.

ETPC
Jul 10, 2008

Wheel with it.
no love for sub culture?

manero
Jan 30, 2006

Thread's been moving too fast. Brief time warp to 1999 and Hidden & Dangerous, a WW2 themed tactical shooter:



H&D was TOUGH, but you could also team up with 3 other players in multiplayer on missions. H&D was a great LAN party game, and I remember 4 of us starting a map in a sewer, and my friend's brother going to toss a grenade out the opening, missing, and killing all four of us right at the start of the mission.

JLaw
Feb 10, 2008

- harmless -
Back to 2020 for a second...

If you like them big pretty Arcane Dimensions maps, Heresy has a new Quake singleplayer release "OxyBlack Fortress".

https://www.youtube.com/watch?v=CC8HdE7hQ2A

Download: http://www.quaketastic.com/files/ad_heresp1.zip

To be played with the Arcane Dimensions mod (1.7 with patch 1).

ArtStation page with more pictures (also can page back to see their previous stuff): https://www.artstation.com/artwork/GXreR1

ETPC
Jul 10, 2008

Wheel with it.
in the early fps megathread, time is non-linear

also H&D was a game i really really really REALLY wanted to like and never stopped kicking my rear end :(

manero
Jan 30, 2006

ETPC posted:

in the early fps megathread, time is non-linear

also H&D was a game i really really really REALLY wanted to like and never stopped kicking my rear end :(

I'm pretty sure I never beat it, but I played it soooo much. Completely unforgiving.

Warping ahead to 2003 brings us Hidden & Dangerous 2 which felt way more polished, and looked nicer to boot:



I think I have both games on CD somewhere, but it also looks like both are actually on Steam.

Turin Turambar
Jun 5, 2011



manero posted:


H&D was TOUGH, but you could also team up with 3 other players in multiplayer on missions. H&D was a great LAN party game, and I remember 4 of us starting a map in a sewer, and my friend's brother going to toss a grenade out the opening, missing, and killing all four of us right at the start of the mission.

It was also pretty buggy.

Plan Z
May 6, 2012

manero posted:

Thread's been moving too fast. Brief time warp to 1999 and Hidden & Dangerous, a WW2 themed tactical shooter:



H&D was TOUGH, but you could also team up with 3 other players in multiplayer on missions. H&D was a great LAN party game, and I remember 4 of us starting a map in a sewer, and my friend's brother going to toss a grenade out the opening, missing, and killing all four of us right at the start of the mission.

Tactical shooters are one of the deadest sub-genres and it's really sad.

Random Stranger
Nov 27, 2009



manero posted:

I'm pretty sure I never beat it, but I played it soooo much. Completely unforgiving.

Warping ahead to 2003 brings us Hidden & Dangerous 2 which felt way more polished, and looked nicer to boot:



I think I have both games on CD somewhere, but it also looks like both are actually on Steam.

I've got an unopened copy of Hidden and Dangerous with a .99 price tag on it that I bought back when it was a new game. Perhaps someday I'll play it...

Tim Thomas
Feb 12, 2008
breakdancin the night away
i lost count of the number of times I would be playing hidden and dangerous and clip through the ground, falling to my doom

Tiny Timbs
Sep 6, 2008

Hidden and Dangerous 2 is a super fun co-op game. Kind of like a simpler Delta Force.

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

Plan Z posted:

Tactical shooters are one of the deadest sub-genres and it's really sad.

No kidding. I don't even think there's some one person indie project on Steam and there's nearly one for any genre you can think of.

Adbot
ADBOT LOVES YOU

manero
Jan 30, 2006

Plan Z posted:

Tactical shooters are one of the deadest sub-genres and it's really sad.

Yeah, and all the modern "hardcore shooters" seem to be F2P/monetized out the wazoo, or have mechanics that make the game feel like a casino :(

I just want a chill tactical shooter I can play solo

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply