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Jack Trades
Nov 30, 2010

Oculus refuses to let me start any Oculus apps until I install an update for it and I refuse to install the update because it's going to download 10GB of Home bullshit again that I'm going to have to delete, again.

Joke's on them, I'm running everything through Steam VR instead.

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eddiewalker
Apr 28, 2004

Arrrr ye landlubber
I just realized I can use the Quest to watch giant YouTube while washing dishes. The real world is black and white, and the visual delay to my hand movements is a little strange, but it works.

Turin Turambar
Jun 5, 2011



eddiewalker posted:

I just realized I can use the Quest to watch giant YouTube while washing dishes. The real world is black and white, and the visual delay to my hand movements is a little strange, but it works.

One more step into the glorious VR future.


Jack Trades posted:

Oculus refuses to let me start any Oculus apps until I install an update for it and I refuse to install the update because it's going to download 10GB of Home bullshit again that I'm going to have to delete, again.

Joke's on them, I'm running everything through Steam VR instead.

Eh, on one hand I also totally ignore Oculus Home, on the other, 10gb is nowadays not so much.

Jack Trades
Nov 30, 2010

Turin Turambar posted:

Eh, on one hand I also totally ignore Oculus Home, on the other, 10gb is nowadays not so much.

I only got a 500GB SSD and all that porn isn't going to store itself.

Turin Turambar
Jun 5, 2011



The observant goon may have noticed I referred to Stormland in my previous post about Virtual Desktop. That's because I started to play it three days ago!

The first impressions are good, very good. If they maintain, it will be together Lone Echo the best Oculus game.

The graphics are good, the performance is decent, and world is well done. It's immersive, it makes you believe that you are in a cool alien world full of weird flora with outrageous colors and impressive vistas with fantastic spires on the distance, which at the end of the day, it's what VR is about.
Speaking of cool, the movement is very cool, with a freestyle climbing system and cool Superman-style flying/(gliding?). The combat is nice, it starts fairly mundane but after a while you discover stealth possibilities (there are patches of tall grass, you gain a powered stun shot, you can sneak upon enemies from behind and remove their power source, which is actually a healthkit for you), and the difficulty ramps up so the game ask you to do cool poo poo, and not because it's cool but because it's needed to survive, you can't hold fire while using the shield to win, so you start chaining actions, like picking an enemy in a tower with a sniper rifle, then get close and stealth kill another, you go around a stronghold climbing a cliff to reach the cusp of a tower and later throw a nade inside a room with elite enemies, one survives and pop in from hole to the cliff where I am, firing me, and you start firing at him with one hand while you are hanging from the other from the side of the cliff. The enemy AI is in fact more interesting to fight than HL Alyx combine, it feels more dynamic.
I like the transforming weapons, that changes depending if you use them with one hand or two. The upgrades are decent, a straightforward system but still with a good range of possibilities. I like how nonsense is, despite the game having different ores, it's all goes actually to the same 'metal' counter, no need to having recipes that requires X amounts of gold and Y amounts of copper; and it feels good to fire and hear the *clink*clink* when it's collected automatically as you get close. The ideas of getting upgrade points with the extra fruits and the 'collecthaton' by using the scanner to gain the second type of points are good, too. The holographic ui systems like the map and the scanner are nifty.
Finally , the story is intriguing, I liked what I saw, I'd like to know what happened to the missing humans, what is the goal of the expedition (colonization?) and the whole thing with the alien flower that started casually but ends up being key to the story reminds me of some serious scifi works (is it some king of alien collective intelligence?), I hope it won't disappoint me.

Mr Phillby
Apr 8, 2009

~TRAVIS~

Organza Quiz posted:

I enjoyed dipping into those levels once a session or so just because it's an interesting brain challenge to find places you can intentionally miss cuts or do wrong cuts without continuing to gently caress up and losing the level. Definitely way different to the normal beat saber experience though.

The challenges with the disappearing arrows really helped me get better at reading notes as they spawned in, which was great when I was starting out. I did stop when I got to the 'move your hands as little as possible challenges though, I get the lesson the game was trying to teach but I am at peace with never being a super high scoring player who can beat ghost camellia +++++ or whatevs, please just let me dance.

Turin Turambar
Jun 5, 2011



https://www.youtube.com/watch?v=IZpgjymt9Xc

Pierson
Oct 31, 2004



College Slice
So today I found out the Steam VR order page both A) counts down how many weeks you have to go and B) doesn't go higher than eight weeks. I'm three weeks into my order being placed and it still says 8+ and therefore I am In Despair.

Turin Turambar posted:

The observant goon may have noticed I referred to Stormland in my previous post about Virtual Desktop. That's because I started to play it three days ago!
That sounds super-good but I know it's Rift-exclusive. Do those ever get ported over to other ecosystems or do Oculus keep those for themselves?

punished milkman
Dec 5, 2018

would have won

really appreciated the disgusting sweaty palmed gamer demonstration. they should have applied some frito detritus and sticky bawls residue for a more robust research demonstration

SCheeseman
Apr 23, 2003

How does cheeto dust affect the tracking

Jack Trades
Nov 30, 2010

Inb4 it's discovered that aerosolized cheeto dust actually improves the tracking.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"
One interesting thing there is to look at what's driving the tracking on those prototypes.

Reznor
Jan 15, 2006

Hot dinosnail action.
What's the state of quest link cables. They ever get that figured out or has the supply chain gotten hit by the way if the world?

njsykora
Jan 23, 2012

Robots confuse squirrels.


Reznor posted:

What's the state of quest link cables. They ever get that figured out or has the supply chain gotten hit by the way if the world?

A Quest link cable is literally just a decent USB3 to USB-C cable, you don't need the £80 one Oculus sells. I have an Anker one I bought for £8 attached to a £6 Amazon Basics extension when I need a bit more length and it works perfectly.

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

Turin Turambar posted:

Eh, on one hand I also totally ignore Oculus Home, on the other, 10gb is nowadays not so much.
If your internet connection isn't the fastest and you want to play something on the run... That 10GB would be an hour and a half of wait for me. Not cool. Why can't those idiots do differential updates?

SirViver
Oct 22, 2008
Not an Oculus user, but the 10GB probably is the differential update - if you delete the Oculus Home stuff as Jack Trades apparently does. :shrug:

Turin Turambar
Jun 5, 2011



Pierson posted:

So today I found out the Steam VR order page both A) counts down how many weeks you have to go and B) doesn't go higher than eight weeks. I'm three weeks into my order being placed and it still says 8+ and therefore I am In Despair.

That sounds super-good but I know it's Rift-exclusive. Do those ever get ported over to other ecosystems or do Oculus keep those for themselves?

The latter.

Roll Fizzlebeef
Sep 9, 2003


Pierson posted:

So today I found out the Steam VR order page both A) counts down how many weeks you have to go and B) doesn't go higher than eight weeks. I'm three weeks into my order being placed and it still says 8+ and therefore I am In Despair.

Same but 6 weeks in. :negative:

Turin Turambar
Jun 5, 2011



Stormland is testing the Link system, to be honest when it rains and I'm moving around I can notice the compression.

Turin Turambar
Jun 5, 2011



Tetris Effect for Quest. It only makes sense.

Also, tomorrow is the open beat for Echo Vr and Espire1 has a content update.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Tetris Effect on Quest might finally get me to play that game.

Thoom
Jan 12, 2004

LUIGI SMASH!
Looking forward to replaying Tetris Effect when it comes to Steam. Its Epic exclusivity should be up in a little over two months. I don't normally have any issue buying games from Epic, but for VR games it feels wrong.

Sywert of Thieves
Nov 7, 2005

The pirate code is really more of a guideline, than actual rules.

Turin Turambar posted:

Tetris Effect for Quest. It only makes sense.

Is that a US-only link? I'm getting an error on that link.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

Merijn posted:

Is that a US-only link? I'm getting an error on that link.

I'm USA and getting the same error.

My guess is that was an oops, and it got yanked for now.

Hadlock
Nov 9, 2004

Turin Turambar posted:

Tetris Effect for Quest. It only makes sense.

Also, tomorrow is the open beta for Echo Vr and Espire1 has a content update.

Looking forward to all three of these, this is a great lineup for spring. I was on the fence about Espire (what a lovely name?) but that looks like Budget Cuts to me so I'm all in.

Tetris link isn't working for me, I'm guessing they accidentally released it early

njsykora
Jan 23, 2012

Robots confuse squirrels.


Yeah someone totally jumped the gun, it was working and even showed up under the upcoming releases list.

Turin Turambar
Jun 5, 2011



EbolaIvory posted:

I'm USA and getting the same error.

My guess is that was an oops, and it got yanked for now.

Your guess is good. I'm not from USA and it worked before... now it doesn't.
Here it's a screenshot of the mobile app
https://www.reddit.com/r/OculusQuest/comments/gdj36y/tetris_effect_found_in_the_coming_soon_section_in/

Isometric Bacon
Jul 24, 2004

Let's get naked!

EbolaIvory posted:

I'm USA and getting the same error.

My guess is that was an oops, and it got yanked for now.

Ah glad it's not just me. I was super excited to hear about it on the quest then couldn't find anything else on the internet about it other than this post.

Any idea on a release date?

Breakfast All Day
Oct 21, 2004

X-wing VR got a big update:

https://www.reddit.com/r/oculus/comments/gdgzoz/xwing_vr_free_university_student_project_gets/

After the experience of all the neat early Oculus demos for fan made licensed stuff getting yanked, I always download these as soon as possible.

e: To be clear for those not following, this is not the even cooler remake of X-wing in VR, this is just a little arcade demo.

Turin Turambar
Jun 5, 2011



https://www.bloomberg.com/news/articles/2020-05-05/facebook-s-oculus-developing-smaller-lighter-quest-vr-headset

quote:

The social-networking giant is working on multiple potential successors to the Quest. Some models in advanced testing are smaller, lighter, and have a faster image refresh rate for more realistic content, according to people familiar with the matter. These headsets also have redesigned controllers, said the people, who asked not to be identified discussing unannounced products.

The company hasn’t finalized which new version of the Quest it will release, and the final product may have different features. Facebook originally planned to launch the new model at the end of 2020, around its annual Oculus Connect conference, but the coronavirus pandemic could delay the headset from shipping until 2021, the people said.

Some versions in testing are 10% to 15% smaller than the current Quest. That, in addition to being lighter, makes them more comfortable to wear, one of the people said. The existing model weighs about 1.25 pounds, which is too heavy for some users wearing the device for extended periods. The models in testing are closer to a pound, the person said.

It sounds like a revision, more than a Quest 2.

some kinda jackal
Feb 25, 2003

 
 
IMO the weight just needs to be distributed better, not removed. I mean I won't say no to a lighter Quest but I've never been like "hey this is heavy".

Then again I did the DAS mod with battery counterweight after a week so maybe it did bother me more than I remember?

Chinook
Apr 11, 2006

SHODAI

Martytoof posted:

IMO the weight just needs to be distributed better, not removed. I mean I won't say no to a lighter Quest but I've never been like "hey this is heavy".

Then again I did the DAS mod with battery counterweight after a week so maybe it did bother me more than I remember?

Yeah. This thing is arriving this week, and I couldn't be more excited:
https://www.kickstarter.com/projects/vrbalance/vr-balance-oculus-quest-comfort-mod

I got the 'comfort strap' accessory he's selling too, which is basically that 'sock trick' (sounds grosser than it is) in a nicer formulation.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

It sounds more like they've got several prototypes kicking around, and one/some of them are "merely" an optimized/revised Quest that they're trying to decide if it's worth releasing as an actual product as an interim thing between Quest 1 and 2.

Aphrodite
Jun 27, 2006

Chinook posted:

Yeah. This thing is arriving this week, and I couldn't be more excited:
https://www.kickstarter.com/projects/vrbalance/vr-balance-oculus-quest-comfort-mod

I got the 'comfort strap' accessory he's selling too, which is basically that 'sock trick' (sounds grosser than it is) in a nicer formulation.

I saw one that's also a powerbank (not just the weight of one) which is interesting but also very sold out.

Sywert of Thieves
Nov 7, 2005

The pirate code is really more of a guideline, than actual rules.

Chinook posted:

Yeah. This thing is arriving this week, and I couldn't be more excited:
https://www.kickstarter.com/projects/vrbalance/vr-balance-oculus-quest-comfort-mod

I got the 'comfort strap' accessory he's selling too, which is basically that 'sock trick' (sounds grosser than it is) in a nicer formulation.

This is pretty great - I would love it if the battery weight would be on the back, but I'm not sure if adding even more weight to the existing Quest would improve things.

Though the video says it's only 19 ounce, which comes down to 0.5kg? That seems ok.

TraderStav
May 19, 2006

It feels like I was standing my entire life and I just sat down

Aphrodite posted:

I saw one that's also a powerbank (not just the weight of one) which is interesting but also very sold out.

Just DIY it, I have a 13k mAh battery velcroed securely to the back of my Quest and it serves as a fantastic counterweight AND gives something like 8 extra hours of battery.

Aphrodite
Jun 27, 2006

TraderStav posted:

Just DIY it, I have a 13k mAh battery velcroed securely to the back of my Quest and it serves as a fantastic counterweight AND gives something like 8 extra hours of battery.

Oh yeah, I'd never pay for that (especially for the price they were asking) but it's a neat idea.

SCheeseman
Apr 23, 2003

All the Quest really needs is another revision to fix the weight balance issues, enable 90hz refresh (if only for PCVR) and maybe increase battery life a bit.

Tom Guycot
Oct 15, 2008

Chief of Governors


honestly I'd just rather see them wait until its going to have eye tracking and the electronic variable focus with improved Link and refresh to get a full gen 2 and not just a quest s.

I almost feel like they risk releasing too many too quick if its just incremental and not a bigger improvement.

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SCheeseman
Apr 23, 2003

The OG Quest is flawed enough that it could use an incremental step to fix it's biggest issues as a stopgap for the next big thing. If they could also somehow get Link latency down to Rift-S levels then they could also sunset that SKU and consolidate their product line entirely to the Quest.

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