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Calaveron
Aug 7, 2006
:negative:
I just wanna know if it’s real that the line she's the last of us, too! is uttered because goddamn what a delicate bouquet of farts does that line exude

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Stux
Nov 17, 2006

Ham posted:

That's their own creative prerogative really.

yes thats certainly whats going on with game devs, theyre all working under their own creative prerogative and not the weirdo requests of awful bosses

Stux
Nov 17, 2006

Eimi posted:

If you're having to do research on how gore looks, so would 90% of your audience. Meaning you can fake it and the impact would be the same since what matters is how it's presented not how mechanically accurate it is. Like the research they should have been doing is talking to film effects guys for tips.

yeah exactly

FallenGod
May 23, 2002

Unite, Afro Warriors!

Cuntellectual posted:

So you're saying things like movies with an anti-war message are dumb because everyone knows war is bad?

The people who need to take that message away from a movie are the ones likely to be watching it to see cool poo poo blow up. :shrug:

Ever watch Saving Private Ryan with that guy? The one laughing when the conscripted Czech soldiers get mowed down while surrendering or at the flaming guy trying to escape the bunker but is super mad that Upham was "such a fuckin pussy"?

grieving for Gandalf
Apr 22, 2008

Cuntellectual posted:

Can you really call it a 'lasting discussion' when the game isn't even out yet?

brother, you think people will stop arguing whether Abby is realistic enough or is trans or whatever even by the time the game finally comes out? it's gonna be a long quarantine

Ham
Apr 30, 2009

You're BALD!

Stux posted:

yes thats certainly whats going on with game devs, theyre all working under their own creative prerogative and not the weirdo requests of awful bosses

Any game is not just the creative work of "the bosses" - the many, many artists, designers, programmers, etc. in these teams have significant input on the creative process and what is actually added or not.

The problems that broadly plague game devs are not "weirdo requests from awful bosses" (I'm sure some do suffer from that but that's not the general crunch issue at hand) but rather an inability to budget projects correctly and a perfectionist culture that can lead to overworking and burnouts - especially in prestige dev houses such as ND, Rockstar and CD Projekt Red - many of these devs and senior devs you talk about are perfectionist workaholics that genuinely want their creative output at the best state possible, and are the kind of people that need to be actively managed by producers that know how to avoid this harmful crunch. None of that relates to "my boss is forcing me to watch snuff films", something no one has complained about with this game so far.

For some context from people who've actually experienced this, here are excepts from Glassdoor reviews:

quote:

Roughly every 5 years, the studio sheds its skin. You'll see developers leaving in droves, then the cycle will repeat as the new hires roll in.

For a long time, you'll think this is the best job in games. You'll have likely spent years trying to get here and for the first few years, it delivers. You'll see people leave and go elsewhere and you'll think to yourself 'That's a strange move. Why would they ever leave here?' Then, a few years later, the truth will start to reveal itself.

The signs will be subtle at first, but you'll be drinking the Kool-aid. Even though the head of the studio says 'it's not possible to make a game with this quality without crunch', it won't alarm you since you're sure that's what it takes. The money's still good, the people are still good.

Whatever, you'll probably have some of the best years of games industry experience in your life here. Then you'll realize the studio has no interest in your personal development or well-being. It only cares about making The Next Big Thing and it'll do it whatever it takes.

It might not be any one particular thing that moves you on, but once you make the decision, you won't look back.

Work here. Enjoy it. Just don't go in expecting to be here forever. It's not the dream you think it is.

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Calaveron posted:

I just wanna know if it’s real that the line she's the last of us, too! is uttered because goddamn what a delicate bouquet of farts does that line exude

I’ve seen that screenshot with and without the subtitles, so I think it’s fake.

Sudden Loud Noise
Feb 18, 2007

Dewgy posted:

I’ve seen that screenshot with and without the subtitles, so I think it’s fake.

It's almost assuredly fake. It's a joke that they made at some live Last of Us event with the cast where they joked that there was a cut line of "Wow, we really are the last of us" or something like that.

Unless Neil wanted realistic torture and dumb meta jokes?

Stux
Nov 17, 2006

Ham posted:

Any game is not just the creative work of "the bosses" - the many, many artists, designers, programmers, etc. in these teams have significant input on the creative process and what is actually added or not.

The problems that broadly plague game devs are not "weirdo requests from awful bosses" (I'm sure some do suffer from that but that's not the general crunch issue at hand) but rather an inability to budget projects correctly and a perfectionist culture that can lead to overworking and burnouts - especially in prestige dev houses such as ND, Rockstar and CD Projekt Red - many of these devs and senior devs you talk about are perfectionist workaholics that genuinely want their creative output at the best state possible, and are the kind of people that need to be actively managed by producers that know how to avoid this harmful crunch. None of that relates to "my boss is forcing me to watch snuff films", something no one has complained about with this game so far.

For some context from people who've actually experienced this, here are excepts from Glassdoor reviews:

hahahahahaha

Ham
Apr 30, 2009

You're BALD!

Stux posted:

hahahahahaha

2 edgy 4 me

Codependent Poster
Oct 20, 2003

Joel's not gone, even if he was the last of us.

You're right, a part of him will always be with me. And that part... that's the last of us part too.

fridge corn
Apr 2, 2003

NO MERCY, ONLY PAIN :black101:

Ham posted:

Any game is not just the creative work of "the bosses" - the many, many artists, designers, programmers, etc. in these teams have significant input on the creative process and what is actually added or not.

The problems that broadly plague game devs are not "weirdo requests from awful bosses" (I'm sure some do suffer from that but that's not the general crunch issue at hand) but rather an inability to budget projects correctly and a perfectionist culture that can lead to overworking and burnouts - especially in prestige dev houses such as ND, Rockstar and CD Projekt Red - many of these devs and senior devs you talk about are perfectionist workaholics that genuinely want their creative output at the best state possible, and are the kind of people that need to be actively managed by producers that know how to avoid this harmful crunch. None of that relates to "my boss is forcing me to watch snuff films", something no one has complained about with this game so far.

For some context from people who've actually experienced this, here are excepts from Glassdoor reviews:

That glassdoor review is almost my exact situation with my own job lol

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3
Truly, Joel was an American Dad and a Family Guy.

doingitwrong
Jul 27, 2013
Watching actual human trauma is traumatizing. We have a term of art for it and everything. “Secondary Trauma.”

There are guidelines for journalists on how to avoid getting PTSD because watching that poo poo is so hard on people. Here’s one that circulates every time there’s another mass shooting. https://dartcenter.org/content/working-with-traumatic-imagery

Tip #2 is “Eliminate needless repeat exposure. Review your sorting and tagging procedures, and how you organise digital files and folders, among other procedures, to reduce unnecessary viewing. When verifying footage by cross-referencing images from a wide variety of sources, taking written notes of distinctive features may help to minimise how often you need to recheck against an original image. (And never pass the material onto a co-worker without some warning as to what the files contain.)”

It fucks up the content moderators employed to quietly handle the worst of the Internet on social media sites. (Content warning for mild descriptions of horrific things on this link) https://www.newyorker.com/tech/annals-of-technology/the-human-toll-of-protecting-the-internet-from-the-worst-of-humanity

When journalists do this, it is part of their role as public servants. When underpaid contractors do it, it’s the grinding meat machine of Silicon Valley taking its toll.

Asking your artists to do it so that you can make a mass market entertainment product which will either traumatize or desensitize your audience is far more like the meat machine than public service.

If an artist is serious about depicting the horrors of violence, they’d be far better served by depicting the aftermath than lovingly rendering the spectacle of the moment of violence.

Wulf
May 8, 2008
TLOU 2 will include several exciting DLCs that allows you to slightly modify each torture porn cutscene to your preferences. Strangling with the hands is too vanilla and you'd rather a piano wire or a frayed extension cord instead? We got you covered!

Fat_Cow
Dec 12, 2009

Every time I yank a jawbone from a skull and ram it into an eyesocket, I know I'm building a better future.

How much for the Serbian Film DLC add on?

Zeta Acosta
Dec 16, 2019

#essereFerrari

Fat_Cow posted:

How much for the Gaspar Noe DLC add on?

This is a serious product after all.

ErrEff
Feb 13, 2012

Wulf posted:

TLOU 2 will include several exciting DLCs that allows you to slightly modify each torture porn cutscene to your preferences. Strangling with the hands is too vanilla and you'd rather a piano wire or a frayed extension cord instead? We got you covered!

Or use the unlockable skins to bring even more joy to your viewing. Experience all the brutality scenes again with 'Donut Ellie' enabled or replay the 'Abby vs Ellie' fight using the Joel skin!

Lt Jon Kavanaugh
Feb 8, 2012

doingitwrong posted:

From PS4 thread:

Lmao I love how this is actually news about the leak and people ignored it to talk about buffness and violence. Good to know Naughty Dog haven't been treating their employees that poorly that someone took it upon themselves to leak the game. Well not that badly ignoring the watching liveleak vids and the crunch

Ham posted:

You say that as if the US doesn't have a significant part of its politicians and right-leaning folks downplaying rape and its effects all the time. Sound like a 90 minutes well-spent there doesn't it?

After playing a videogame I've decided rape actually isn't cool, it kinda sucks. Anyone know how I can send Trump a PS4 and a copy? TIA goons.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



I remember after the White House blamed video games for mass shootings again, Games for Change made a montage of "Games are Art" clips and they included the giraffes from the first game lol

Zeta Acosta
Dec 16, 2019

#essereFerrari
i would have included DOA 5

SIGSEGV
Nov 4, 2010


DOA5 does have the advantage of knowing what it is.

Wulf
May 8, 2008
TLOU2 only need to bring back the giraffes and it will be a great success.

Ham
Apr 30, 2009

You're BALD!

Lt Jon Kavanaugh posted:

After playing a videogame I've decided rape actually isn't cool, it kinda sucks thought about how traumatic rape is, something I'd never considered in depth before. Anyone know how I can send Trump a PS4 and a copy? TIA goons.

That last part is pure folly though. I believe Trump's media literacy ended with the theme from Air Force One.

Lt Jon Kavanaugh
Feb 8, 2012

CharlieFoxtrot posted:

I remember after the White House blamed video games for mass shootings again, Games for Change made a montage of "Games are Art" clips and they included the giraffes from the first game lol

The montage should have been a full length gameplay of MGS2, with a minimum half hour dedicated to Snake looking at posters of women in the tanker lockers.

Ham posted:

That last part is pure folly though. I believe Trump's media literacy ended with the theme from Air Force One.

Idk if a game that ends with you mashing square to strangle a chick as you fall through a floor is gonna educate anyone on the plight of women?

Lt Jon Kavanaugh fucked around with this message at 00:38 on May 4, 2020

Ham
Apr 30, 2009

You're BALD!

Lt Jon Kavanaugh posted:


Idk if a game that ends with you mashing square to strangle a chick as you fall through a floor is gonna educate anyone on the plight of women?

The discussion started as whether violence in art (specifically games) can evoke an intended response - whether TLOU2 does that well or not, and if the violence depicted rises above "Wow cool vidyagames!" - we'll have to find out when we play the game, won't we?

Stux
Nov 17, 2006

there is absolutely legitimacy in violence in art

any montage of video games as anything approaching a high art form would probably not include a single AAA title

Zeta Acosta
Dec 16, 2019

#essereFerrari
hotline miami is a better game than tlou and uses violence as a theme better

Ham
Apr 30, 2009

You're BALD!

Stux posted:

there is absolutely legitimacy in violence in art

any montage of video games as anything approaching a high art form would probably not include a single AAA title

That's still too reductive - there's a gulf of difference between something like Assassin's Creed Odyssey and something like The Last of Us, yet both are considered AAA titles.

High art is also a very nebulous and restrictive term - if you go by its strictest definition, then no video games qualify as high art.

The point here is that these games have artistic qualities and at their core are creative endeavors - with something like The Last of Us, its core focus is on telling a story and telling it well, and exploring the limits and strengths of telling that story in an interactive medium that immerses the subject in its world - I'll at least give them the benefit of the doubt that the purpose of the violence is part and parcel of the story they're telling.

Stux
Nov 17, 2006

but theres also a gulf of difference between tlou and something really brilliant

CharlieFoxtrot
Mar 27, 2007

organize digital employees



The lesson to be learned from both TLOU games is not confusing "high production values" for "artistic quality," something plainly obvious in most other media besides this one

Homora Gaykemi
Apr 30, 2020

by Fluffdaddy
buff women choking me other people is the highest art

Stux
Nov 17, 2006

CharlieFoxtrot posted:

The lesson to be learned from both TLOU games is not confusing "high production values" for "artistic quality," something plainly obvious in most other media besides this one

there is something to be said though for the intersection of "high production values" with "a story and writing" and "characters that arent robots" which is what made tlou stand out against other AAA games

Ham
Apr 30, 2009

You're BALD!

Stux posted:

but theres also a gulf of difference between tlou and something really brilliant

Not disagreeing with this, it's flawed and a lot of it is by design. It's still a lot more than just "high production values", but yeah, much less than perfect. I'm hopeful the sequel keeps pushing further.

ImpAtom
May 24, 2007

CharlieFoxtrot posted:

The lesson to be learned from both TLOU games is not confusing "high production values" for "artistic quality," something plainly obvious in most other media besides this one

You're absolutely kidding yourself if you don't think that is the case in other forms of media. The films that win the Best Picture Oscar are very rarely the genuinely best films of the year but more often the ones with the highest production values and marketing budget, but they still get recognized as 'one of the best films of all time.'

Harry Potter is a touchstone entry into reading for a generation and has become a part of culture and it's a mediocre written children's book with some grimdark to make it seem more mature.

Stux
Nov 17, 2006

i call it "the la noire effect"

Lt Jon Kavanaugh
Feb 8, 2012

ImpAtom posted:

You're absolutely kidding yourself if you don't think that is the case in other forms of media. The films that win the Best Picture Oscar are very rarely the genuinely best films of the year but more often the ones with the highest production values and marketing budget, but they still get recognized as 'one of the best films of all time.'

Harry Potter is a touchstone entry into reading for a generation and has become a part of culture and it's a mediocre written children's book with some grimdark to make it seem more mature.

Thats just conflating popularity with quality isn't it? A huge amount of people would say Harry Potter is an excellent childrens series but I think a very small amount would say it has any artistic merit. Likewise filmwise will watch the best picture nominees but only the really good ones will stand the test of time. No one is going to say Shakespeare in Love is one of the best films of the last 30 years despite it having an Oscar. So why do gamers champion AAA games as art?

CharlieFoxtrot
Mar 27, 2007

organize digital employees



ImpAtom posted:

You're absolutely kidding yourself if you don't think that is the case in other forms of media. The films that win the Best Picture Oscar are very rarely the genuinely best films of the year but more often the ones with the highest production values and marketing budget, but they still get recognized as 'one of the best films of all time.'

Harry Potter is a touchstone entry into reading for a generation and has become a part of culture and it's a mediocre written children's book with some grimdark to make it seem more mature.

A significant part of the critical establishment in cinema recognizes the Academy Awards as pure politics and celebrity worship, which is why indie and art cinema are recognized as spaces with clearer artistic voices

Harry Potter is rightfully mocked as garbage literature now mostly known for "wizards poo poo themselves" and "liberals applying this book to every political context."

Stux
Nov 17, 2006

Lt Jon Kavanaugh posted:

A huge amount of people would say Harry Potter is an excellent childrens series but I think a very small amount would say it has any artistic merit.

lol

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Lt Jon Kavanaugh
Feb 8, 2012

Its a poo poo series but its popular. But I think even a diehard Potterhead wouldn't try and claim its anything other than a fun book about magic and adventures.

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