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Ainsley McTree posted:I really do want to see the game through, I just don't particularly enjoy playing it. This describes what I felt perfectly. I do think it was worth beating as the atmosphere/story definitely delivered. Here's what I did to beat the game without using planning mode: A. Get the pet dog move and augment is so you get 2 dogs. Then put whatever move increases it's damage the most. I think I actually had an AOE attack so the two dogs basically destroyed everything on the screen. B. For your character just combine the initial move that stuns enemies with any other move and spam that to keep enemies stunned while your dogs rip them to pieces. Eventually you will unlock a homing missle upgrade. Make that the primary and attach the stun to it. Using that strategy I basically play it is an action game, although the combat became very easy and boring.
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# ? May 5, 2020 17:39 |
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# ? May 29, 2024 07:56 |
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Memnaelar posted:The new Lobotomy Corporation translation is a goddamn miracle. Mechanics are comprehensible, dialogue, while very occasionally stilted, is much more easy to follow... And some jerks are complaining about a fan-led translation because they miss their wacky Engrish. I found most of the changes to be for the better, but I don't like how they changed [Redacted] to be XXXX, just kind of messes with my head while I read the Bios. As for the game, it's still amazing, now to remember all my weird combos for the different artifacts.
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# ? May 5, 2020 17:46 |
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Mordja posted:So it turns out MicroProse--or something calling itself MicroProse--is still around and publishing wargames now? Looks like some milsim guy bought the name last year (from an airsoft gun maker). Kennel fucked around with this message at 17:51 on May 5, 2020 |
# ? May 5, 2020 17:49 |
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PowerBeard posted:I found most of the changes to be for the better, but I don't like how they changed [Redacted] to be XXXX, just kind of messes with my head while I read the Bios. Yeah it's so much fun figuring the rules and interactions out. Like, oh, here's some fairies that heal units when they interact with them. And it looks like they follow your unit around afterwards and continue to heal him. And, uh, if you send the unit to interact with another creature while they're following him, the fairies get jealous and instantly murder him
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# ? May 5, 2020 18:03 |
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Mordja posted:So it turns out MicroProse--or something calling itself MicroProse--is still around They died 2003, then Atari first sold the rights to the brand name in 2007, and it was sold a few more times since then. No relation to the original company, as far as I can tell.
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# ? May 5, 2020 18:05 |
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Ainsley McTree posted:Yeah I initially slept on Pyre because the whole "sports game" gimmick didn't really appeal to me, but that was stupid, I liked it a lot and couldn't put it down when I started playing it. Music owns bones, which is no surprise for a supergiant game, obviously, and the gameplay is basically fantasy NBA jam, so that owns too. Transistor is really a simple puzzle game, but it doesn't make that clear. The combat involves essentially zero skill, it's about using the right setup and winning for free. If you try to play it as an action game, it's totally unfun. Play to be cheesy and give it another shot, it has a really good story. My personal ranking of Supergiant's games is Bastion >>> Hades=Transistor (Hades has better gameplay and a ton of character development, Transistor has a better story and a fantastic original concept) > Pyre (I played it for like an hour and never was interested in picking it up again).
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# ? May 5, 2020 18:12 |
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anilEhilated posted:Randomizer sounds like the perfect patch for Bloodstained, IMO. Zangetsu, meh. Never been a fan of Richter and Julius. I enjoyed those modes specifically because they are Belmonts and they had a "what you see is what you get" kind of playstyle that the earlier castlevanias are known for. I'll be a little less enthusiastic because Zangetsu ain't no Belmont, but being able to just explore with all mobility upgrades with a different character is cool
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# ? May 5, 2020 18:18 |
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https://store.steampowered.com/sale/indiemegabooth Does this imply all these games are leaving Steam, or is it just a poorly thought out sale title?
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# ? May 5, 2020 18:27 |
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Tamba posted:They died 2003, then Atari first sold the rights to the brand name in 2007, and it was sold a few more times since then. Apparently Bill Stealey, who founded the original company with Sid Meier, is onboard, though probably just to lend it credibility.
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# ? May 5, 2020 18:28 |
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K8.0 posted:Transistor is really a simple puzzle game, but it doesn't make that clear. The combat involves essentially zero skill, it's about using the right setup and winning for free. If you try to play it as an action game, it's totally unfun. Play to be cheesy and give it another shot, it has a really good story. That tracks, as I really don't like puzzle games at all, ha. I'll give it another go soon probably, I certainly have time now
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# ? May 5, 2020 18:30 |
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Justin_Brett posted:https://store.steampowered.com/sale/indiemegabooth Does this imply all these games are leaving Steam, or is it just a poorly thought out sale title? Some of those games have only been for sale for a month or two so I assume the latter.
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# ? May 5, 2020 18:31 |
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Justin_Brett posted:https://store.steampowered.com/sale/indiemegabooth Does this imply all these games are leaving Steam, or is it just a poorly thought out sale title? The Indie Megabooth (whatever that is) is shutting down per their announcement.
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# ? May 5, 2020 18:32 |
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https://twitter.com/SirDemiface/status/1257534001197330433
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# ? May 5, 2020 18:37 |
Justin_Brett posted:https://store.steampowered.com/sale/indiemegabooth Does this imply all these games are leaving Steam, or is it just a poorly thought out sale title? Has anyone tried Spring Falls? For some reason I'd be down for a chill puzzle game (as opposed to like, a hard thinky puzzle game like a Zachtronics game), so I was wondering how that is. Any other recommendations would be cool!
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# ? May 5, 2020 18:47 |
The Final Fantasy XIII saga is a masterclass in escalation of stupidity.GrandpaPants posted:Has anyone tried Spring Falls? For some reason I'd be down for a chill puzzle game (as opposed to like, a hard thinky puzzle game like a Zachtronics game), so I was wondering how that is. Any other recommendations would be cool! e: Speaking of the sale - how is Omensight?
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# ? May 5, 2020 18:51 |
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beats for junkies posted:This is from a few pages back, but I'm pretty sure 3-4 hunters is just a standard patrol, at least once you get up to the Farmlands. This was me trying to leave a bunker one day: It didn't become too bad once I realized the big rectangles to either side of its "head" were weak spots and started smoking them pretty good. Was the first major hurdle I faced so I was overwhelmed (and I still think it was a bit much for that location). But ducking behind cover and taking pot shots really won me the day. Lucky for me they didn't rush towards me and were more comfortable taking pot shots from a small distance away. The bike physics are chef kiss in janky euro physics. I love/hate it. Apparently humanity hasn't figured out how to peddle up small inclines without a ton of momentum yet.
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# ? May 5, 2020 18:54 |
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I don't see the difference. There's some different adjectives but humanity afforded by chaos is incompatible with the future world of Bhunivelze even if he dresses it up as "being free from pain and sadness." He is conflicted, muddled, and overtaken by enotion by taking in the chaos of Lightning and Hope and you don't really need the same voice actor between Hope and Bhunivelze to see that either.
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# ? May 5, 2020 18:55 |
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To people checking out FF8 reminder that A.I. upscaling mods exist and make the backgrounds look fantastic.
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# ? May 5, 2020 18:57 |
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zedprime posted:I don't see the difference. There's some different adjectives but humanity afforded by chaos is incompatible with the future world of Bhunivelze even if he dresses it up as "being free from pain and sadness." None of it matters anyway since the real plot of Lightning Returns is dressing her up in increasingly ridiculous outfits and watching her be all sarcastic about having to do a million sidequests.
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# ? May 5, 2020 19:06 |
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zedprime posted:I don't see the difference. There's some different adjectives but humanity afforded by chaos is incompatible with the future world of Bhunivelze even if he dresses it up as "being free from pain and sadness."
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# ? May 5, 2020 19:06 |
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I'm just here for the steak.
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# ? May 5, 2020 19:08 |
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I feel that when it comes to killing god in a JRPG, I don't really need motivations.
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# ? May 5, 2020 19:08 |
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Mierenneuker posted:I feel that when it comes to killing god in a JRPG, I don't really need motivations. Especially YHVH in Shin Megami Tensei, that dude's an rear end in a top hat.
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# ? May 5, 2020 19:12 |
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Well, a lot of writers would tell you that having a good villain is more important than having a good protagonist for the success of a story, but then people don't really approach books and video games the same way.
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# ? May 5, 2020 19:12 |
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Mierenneuker posted:I feel that when it comes to killing god in a JRPG, I don't really need motivations. I was very surprised by the finale of FFIX, you defeat the big bad guy you've been chasing after for half the game and then immediately get locked into a battle with a spirit of death itself. the spirit is never mentioned before or after the battle
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# ? May 5, 2020 19:17 |
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Cardiovorax posted:Motivations matter in a villain more than in most characters. It effectively turns the entire character and how the reader/player is supposed to relate to them around on its head. His original motivation is very Shinto/Buddhist - improving people by taking away imperfections that they aren't ready or willing to give up yet. The English motivation is just cookie cutter villain who wants to turn everyone into slave puppets. The effect may be similar viewed from the outside, but it means something completely different. I guess he's not wearing his fake Buddhist ideas on his sleeves in English but you see the same corruption of the ideas even if the words are a little more dramatic. E. You still had a lot of people asking why Bhunivelze is the bad guy after playing the English translation, I don't really see the compromise or the cookie cutter.
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# ? May 5, 2020 19:22 |
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zedprime posted:It's a corruption of Buddhist improvement though. It's a diamond soul by way of annihilation of your humanity. Slave puppets all the way down. After all, he's still supposed to be the villain of the story, after all. It's not supposed to be entirely agreeable unless you're hardcore into that ego-death concept. zedprime posted:E. You still had a lot of people asking why Bhunivelze is the bad guy after playing the English translation, I don't really see the compromise or the cookie cutter.
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# ? May 5, 2020 19:26 |
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The original Bhunivelse wanted people to not worry about things, a very relatable goal. Localized Bhunivelse wanted to annihilate everyone's minds, i.e. kill them. These are two very different concepts, "from a certain point of view" aside.
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# ? May 5, 2020 19:27 |
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as someone entirely unfamiliar with final fantasy 13 i'm pleased to report that both motivations sound like complete gibberish to me
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# ? May 5, 2020 19:28 |
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Well, he is a Final Fantasy villain.
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# ? May 5, 2020 19:30 |
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This conversation reminds me, I don't know if it's a Final Fantasy thing or JRPGs in general, but a lot of final bosses kinda pop out of nowhere. I can think of at least four main FFs where they do that, and one of those does it multiple times.
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# ? May 5, 2020 19:31 |
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This is why FF6 is the best. You know that clown.
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# ? May 5, 2020 19:32 |
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Megasabin posted:Get the pet dog move I read this as "get the move that allows you to pet dogs" and now I'm sad that I don't have an RPG where I'm building my character to optimally pet dogs At level 12 you unlock "belly rubs" which is a major game changer
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# ? May 5, 2020 19:34 |
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Too Shy Guy posted:This conversation reminds me, I don't know if it's a Final Fantasy thing or JRPGs in general, but a lot of final bosses kinda pop out of nowhere. I can think of at least four main FFs where they do that, and one of those does it multiple times.
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# ? May 5, 2020 19:38 |
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Why is micro currency eligible for the steam recommendations?
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# ? May 5, 2020 19:40 |
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Cowcaster posted:as someone entirely unfamiliar with final fantasy 13 i'm pleased to report that both motivations sound like complete gibberish to me As someone who played ff13, its still dogshit even with this minor clarification especially the story/world.
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# ? May 5, 2020 19:41 |
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Leal posted:
Because hell is real and we're living in it.
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# ? May 5, 2020 19:41 |
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Leal posted:
Guess you're just a mark.
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# ? May 5, 2020 19:44 |
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Lord Lambeth posted:I was very surprised by the finale of FFIX, you defeat the big bad guy you've been chasing after for half the game and then immediately get locked into a battle with a spirit of death itself. the spirit is never mentioned before or after the battle most of FFIX is about dealing with mortality and the antagonists tend to be invested in shirking or subverting it. kuja, who deals with his inevitable death the worst out of everybody, basically summons the universal grim reaper in a fit of existential angst when the party fights off necron he doesn't so much lose as go "i guess i'm not wanted here after all, just give me a ring next time you want dimensional extinction"
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# ? May 5, 2020 19:46 |
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# ? May 29, 2024 07:56 |
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anilEhilated posted:e: Speaking of the sale - how is Omensight? It's neat. It's by the same people who made Stories: The Path of Destinies, and is basically a refinement of that whole third-person-brawler-plus-Groundhog-Day premise. A war has somehow caused the end of the world, and you're stuck living out the last day over and over trying to piece together what happened. You do wind up fighting through the same areas a lot; I thought the different companions were enough to keep it fresh but the repetition might still be a deal-breaker for some. There are two things that are good to know which I don't think the game ever tells you: --Right after you dodge an attack, you can use your B-button light attack to counter with extra reach and damage. --Enemies get an ! over their heads when they're about to attack you. Attacks indicated by a white ! can be interrupted if you hit them first. Attacks with a red and yellow ! can only be avoided.
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# ? May 5, 2020 19:51 |