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SoR Blaze posted:I definitely feel that FF stories get worse as their access to technology gets better though, while DQ games are all basically fairy tales so they remain decent enough from game to game. I don't think it's a coincidence that in 15 years they got mired down with only three major Final Fantasy projects all of which required major developmental shakeups along the way, followed by a remake where the primary complaint is that the new director put in material that is somehow even stupider than the original. All of the signs point to a god-awful executive/managing class.
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# ? May 6, 2020 01:36 |
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# ? May 26, 2024 13:39 |
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dudeness posted:You should play FEAR (first encounter assault recon) The FEAR shotgun is like a boomstick and a cuisinart had a very angry baby. I love that thing. So many gibs.
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# ? May 6, 2020 01:40 |
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mind the walrus posted:I don't think it's the tech, I think that they pick god-awful people to make their games-- princelings and scions and upper-class playboy twits who don't know dick about project management in a vain attempt to be fashionable. Fair enough and we'll never know, but I bet if FF6 was rendered in realistic 3d and fully voice acted, with a script that was not bound by the limitations of text boxes, it would have been as self-indulgently cringey as the later FF games, or at least closer to them. I find melodrama a lot easier to swallow when I'm reading text boxes and watching little marionettes act them out. That may just be a personal preference though.
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# ? May 6, 2020 01:53 |
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SoR Blaze posted:Fair enough and we'll never know, but I bet if FF6 was rendered in realistic 3d and fully voice acted, with a script that was not bound by the limitations of text boxes, it would have been as self-indulgently cringey as the later FF games, or at least closer to them. I find melodrama a lot easier to swallow when I'm reading text boxes and watching little marionettes act them out. That may just be a personal preference though. It's all in the theatrics. There's a thing I call "the theatrical uncanny valley" where depending on the medium you use to tell your drama, some thing just cross the barrier from engrossing to hyper-cringe.
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# ? May 6, 2020 02:01 |
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I would agree with that. There is definitely a sense of Square-Enix directors overreaching with their ideas instead of thinking about how to accomplish nuts and bolts game design. Sometimes it pays off like FFXV's bro-simulator, and other times it doesn't...like everything else about FFXV.
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# ? May 6, 2020 02:05 |
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If someone describes a game as cozy or charming it typically means its easy, extremely repetitive due to some form of slow progression, nobody you talk to will shut up, and the sun is bright in the sky. I skip cutscenes constantly in JRPGs but even for me DQXI's final chapter was too stupid conceptually to playthrough, which probably wasnt helped by the combat in DQXI being "cozy" and "charming".
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# ? May 6, 2020 03:20 |
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Those shrines in Breath of the Wild where you have to guide a ball through a maze with motion controls are the most egregiously stupid things ever. People never seem to mention them and they are absolutely the dumbest thing to put in a Zelda game.
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# ? May 6, 2020 06:46 |
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Caesar Saladin posted:Those shrines in Breath of the Wild where you have to guide a ball through a maze with motion controls are the most egregiously stupid things ever. People never seem to mention them and they are absolutely the dumbest thing to put in a Zelda game. They're terrible. It's odd because other games have similar things and the controls aren't that bad.
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# ? May 6, 2020 06:52 |
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Caesar Saladin posted:Those shrines in Breath of the Wild where you have to guide a ball through a maze with motion controls are the most egregiously stupid things ever. People never seem to mention them and they are absolutely the dumbest thing to put in a Zelda game. It's pretty clumsy but probably not the dumbest thing in a Zelda game. I always play with a controller on a tv screen but flipping the handheld switch upside down and then a little to the left seems unfair f you're playing on the train. Even funnier as a sort of AR experience. BaldDwarfOnPCP fucked around with this message at 06:57 on May 6, 2020 |
# ? May 6, 2020 06:54 |
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Caesar Saladin posted:Those shrines in Breath of the Wild where you have to guide a ball through a maze with motion controls are the most egregiously stupid things ever. People never seem to mention them and they are absolutely the dumbest thing to put in a Zelda game. This was my favourite memory of the 7 hours I played BotW and I'm not even joking
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# ? May 6, 2020 07:06 |
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you could probably buy a game on your phone that is the exact samething
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# ? May 6, 2020 07:07 |
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My solution to the maze puzzles was to let the ball drop, turn the entire platform upside down, and let the new ball drop on the flat side of the maze platform so I could just flick it over to the goal. I don't see what is so difficult about this, it's not like you had to actually do the maze.
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# ? May 6, 2020 07:51 |
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I couldnt even get the drat thing to control when it was upside down. The gyro and puzzle drifted insanely badly and when I did, finally finish the maze it was by starting standing and ending up laying on my back. Gyro controls work for some folks but not me.
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# ? May 6, 2020 07:53 |
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That's fair.
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# ? May 6, 2020 08:25 |
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signalnoise posted:My solution to the maze puzzles was to let the ball drop, turn the entire platform upside down, and let the new ball drop on the flat side of the maze platform so I could just flick it over to the goal. if the most fun solution to the puzzle is to not actually do the puzzle, then like, just don't have the puzzle
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# ? May 6, 2020 08:40 |
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I do have fun with systems that allow me to create my own solutions to problems. My own unpopular opinion about BotW is that master mode is more fun than normal mode.
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# ? May 6, 2020 09:18 |
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Master mode sounds kind of pointless, since you can carry infinite healing items that you can consume instantly at any time in both modes. That means you have essentially infinte health and can only die if you get one-shotted. BotW is not a hard game, which is not a bad thing IMO. In general, I think that in spite of what they're saying most gamers don't actually want their games to be difficult. They want the illusion of difficulty, which is why Dark Souls is so popular. It's an easy game masquerading as a difficult one. Sekiro seemed to be a lot less popular, and I think it's partly because you have fewer opportunities to make things easier for yourself.
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# ? May 6, 2020 11:48 |
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KonvexKonkav posted:In general, I think that in spite of what they're saying most gamers don't actually want their games to be difficult. I think this is true all the way to the top of "difficult" games. Dwarf Fortress, Eve, Paradox Strategy Games, whatever. They're not hard to play, they're just not immediately easy to learn. Once you learn them they can be painfully easy to play. Kind of like a Rubiks cube. Once you know the tricks the illusion of difficulty is completely lost.
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# ? May 6, 2020 11:52 |
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Barudak posted:If someone describes a game as cozy or charming it typically means its easy, extremely repetitive due to some form of slow progression, nobody you talk to will shut up, and the sun is bright in the sky. Stardew Valley is both cozy & charming but also challenging for the hardest of hardcore speed runner
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# ? May 6, 2020 12:27 |
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Caesar Saladin posted:Those shrines in Breath of the Wild where you have to guide a ball through a maze with motion controls are the most egregiously stupid things ever. People never seem to mention them and they are absolutely the dumbest thing to put in a Zelda game. oh gently caress, does this section make BotW unplayable on the Switch Lite?
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# ? May 6, 2020 12:28 |
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is stardew valley one of those games where you're supposed to marry a lady? and that lady's dialogue is all written by some indie game dude's idea of what a woman would say?
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# ? May 6, 2020 12:51 |
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Caesar Saladin posted:is stardew valley one of those games where you're supposed to marry a lady? and that lady's dialogue is all written by some indie game dude's idea of what a woman would say? "supposed to"? thats very heteronormative. you can marry the dudes as well
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# ? May 6, 2020 12:57 |
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SoR Blaze posted:Fair enough and we'll never know, but I bet if FF6 was rendered in realistic 3d and fully voice acted, with a script that was not bound by the limitations of text boxes, it would have been as self-indulgently cringey as the later FF games, or at least closer to them. I find melodrama a lot easier to swallow when I'm reading text boxes and watching little marionettes act them out. That may just be a personal preference though. The Final Fantasy devs spent the last twenty years trying to make movies and failing - the first sign of trouble was Final Fantasy: The Spirits Within, but that group of crazy assholes bankrupted Square and made multiple awful movies and TV shows(e.g. Advent Children, Brotherhood, Kingsglaive.) When their company told them "gently caress you. we want a game", they started making games that literally played themselves and featured hours of annoying cut-scenes (e.g. Final Fantasy 13.) I don't know if I'm just developing a tolerance or low expectations, but the FF7 remake actually told a decent story, and the cut-scenes didn't make me want to gouge my ears out. They finally made their crazy real-time movie-like game and it only took those crazy assholes twenty years to learn how to write a script.
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# ? May 6, 2020 13:06 |
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Caesar Saladin posted:is stardew valley one of those games where you're supposed to marry a lady? and that lady's dialogue is all written by some indie game dude's idea of what a woman would say? This is a really, really weird thing to assume
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# ? May 6, 2020 13:31 |
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Caesar Saladin posted:is stardew valley one of those games where you're supposed to marry a lady? and that lady's dialogue is all written by some indie game dude's idea of what a woman would say? Sit down and tell me what's really going on with you.
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# ? May 6, 2020 13:49 |
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Caesar Saladin posted:is stardew valley one of those games where you're supposed to marry a lady? and that lady's dialogue is all written by some indie game dude's idea of what a woman would say? It's probably one of the most purely innocent games to come along in many years.
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# ? May 6, 2020 14:03 |
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i know in my younger years i would have gone with Abigail or Emily. but i've matured and i am quite happy now to have Penny as my Stardew waifu
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# ? May 6, 2020 14:10 |
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SeductiveReasoning posted:Don’t forget Dragon Quest Heroes: Rocket Slime!
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# ? May 6, 2020 14:13 |
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Rutibex posted:i know in my younger years i would have gone with Abigail or Emily. but i've matured and i am quite happy now to have Penny as my Stardew waifu *Nods sagely*
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# ? May 6, 2020 15:11 |
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I married the nerd and she built me a robot.
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# ? May 6, 2020 16:06 |
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Bruegels Fuckbooks posted:The Final Fantasy devs spent the last twenty years trying to make movies and failing - the first sign of trouble was Final Fantasy: The Spirits Within, but that group of crazy assholes bankrupted Square and made multiple awful movies and TV shows(e.g. Advent Children, Brotherhood, Kingsglaive.) When their company told them "gently caress you. we want a game", they started making games that literally played themselves and featured hours of annoying cut-scenes (e.g. Final Fantasy 13.) The actual action parts of Kingsglaive ruled. The last 30-45 minutes are awesome. It starts pretty drat slow though. And making that made zero business sense. It looked super expensive to make, it’s not going to sell any more copies of the game (since if you’re sitting down to watch a 90+ minute prequel to a game, you’re either gonna buy it or already bought it) and I can’t imagine many people bought/rented the movie either.
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# ? May 6, 2020 17:57 |
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Barudak posted:If someone describes a game as cozy or charming it typically means its easy, extremely repetitive due to some form of slow progression, nobody you talk to will shut up, and the sun is bright in the sky. When a game reviewer calls a game charming it's usually because they can't bring themselves to call it fun or good. There are good games with plenty of charm but you rarely see "charming" used as a buzzword for them.
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# ? May 6, 2020 18:16 |
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is pepsi ok posted:Really wish someone would have told me this before I wasted $50 on EDF 5. Play with friends and it is insanely good and fun
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# ? May 6, 2020 18:17 |
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Bloons TD has a monkeycheese aesthetic and phrases like "more awesomer" and "epic balloon poppage" thrown around but its probably the best TD game out there and i had a lot of fun with it
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# ? May 6, 2020 18:18 |
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I'm only about 1/2 through but so far, the gameplay itself in FF7R is total garbage. I have to open this door. There is no other path. Gotta stand in just the right spot to hit the button to open the door. This other door opens automatically when I walk up to it, though. And this panel that I need to activate? I have to hold the button down and wait because ?? And just like Nier: A, the game is so much better on easy mode. The combat is just a waste of time when played normally. Too much juggling for what is basically a story-based game.
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# ? May 6, 2020 20:53 |
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og ff7 was full of that crap too but it also came out 23 years ago
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# ? May 6, 2020 20:57 |
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Final Fantasy the movie is better than the FF you remember. It has the dj from Frasier and Steve Buscemi and Ving Rhames and Budget: 137 million USD Box office: 85.1 million USD
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# ? May 6, 2020 21:51 |
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Yeah but spirits within has weird botox foreheads on everyone
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# ? May 6, 2020 21:52 |
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BaldDwarfOnPCP posted:Final Fantasy the movie is better than the FF you remember. No. That's not even an opinion wtf?
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# ? May 6, 2020 22:12 |
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# ? May 26, 2024 13:39 |
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It’s a bummer that Mass Effect: Andromeda flopped so hard. The gameplay was, admittedly, very bad, but it was depressing how much effort went into recording post-ending dialogue for even minor NPCs in anticipation of future DLCs that will never come.
Lazyhound fucked around with this message at 22:24 on May 6, 2020 |
# ? May 6, 2020 22:19 |