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What's the list of SNK stuff with rollback now, Garou, LB2 and SSVSpecial, that's it right?
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# ? May 6, 2020 01:51 |
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# ? May 27, 2024 06:36 |
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HerniaFlange posted:Isn't that what everyone is complaining about Strive being (I'm not, I liked it)? There's still shenanigans but definitely not as many as previous games, at least as far as combos. its smash
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# ? May 6, 2020 02:02 |
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Boogalo posted:Found strive pretty loving fun since loving up didn't mean I was stuck in a 20 hit combo for half my health. I'm ok with an 8 hitter doing the same if it means I get to play again sooner. Exactly this, probably the biggest energy sapper out of anything for me in fighting games is long, long rear end combos, just make the damage higher and make the combo shorter.
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# ? May 6, 2020 04:01 |
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https://twitter.com/playkofallstar/status/1257883027469828096 Well this is a thing I guess
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# ? May 6, 2020 08:14 |
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Spanish Manlove posted:About 40% of those combos are useful after some modification, and the rest are really situational or not worth doing over a simpler BNB that lead into knockdowns/better Oki Is there a single game where the combo trials actually teach you useful B&Bs, or at the very least optimal combos?
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# ? May 6, 2020 10:28 |
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No because those things aren't known until a lot of people get their hands on the game. Maybe there's an arcade release for a while beforehand but it's a lot harder to come up with that stuff there, and most of the time the game will have a balance patch alongside a console release with trials. XRDs trials are actually pretty good. On release the SIGN trials included a lot of things that were considered optimal/B&Bs because the game had been in arcades for a while. Rev took a different approach by iterating on the old combos that might not be optimal/Good anymore and then coming up with ways to show off new stuff, rather than aiming to include Real Combos. I don't think the goal for combo trials should be to give you optimal combos, it should be to teach you how things fit together so you can find them yourself, or at the very least put together something passable that you have the ability to perform. I think the worst trials are the ones like 3SOE where nearly all of it is super-specific useless things that was more about Floe stroking his ego over his knowledge of obscure stuff in the game than teaching you anything useful or even having Hard Combos. The 3s Trial Mode hack that crystal_cube99 made is much better and now I'm going to stroke my own ego by posting the video of me doing all* of those trials: *there's a new version with more trials that aren't in this video but I also did those just didn't make a video https://www.youtube.com/watch?v=gpsgtUPXoKg
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# ? May 6, 2020 10:44 |
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Yeah, combos are an emergent property so they'll inevitably get outdated as players get familiar with the game. As bebaloorpabopalo mentioned getting the game out first in arcades or public betas can help catch some of those meergent combos in time for the release of combo trials but that doesn't give the devs much of a headstart.
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# ? May 6, 2020 11:10 |
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the best tutorial for any game will always be the dvd that came with blazblue CT where mike z puts on a terrible russian accent and tells you how to play iron tager
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# ? May 6, 2020 11:15 |
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IronicDongz posted:the best tutorial for any game will always be the dvd that came with blazblue CT where mike z puts on a terrible russian accent and tells you how to play iron tager REAL SOVIET DAMAGE
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# ? May 6, 2020 11:16 |
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bebaloorpabopalo posted:No because those things aren't known until a lot of people get their hands on the game. Super edge-case optimal stuff is a lot less likely to be found in development, obviously, but it's definitely possible between open betas, FGC regulars getting early access/playtesting, and some games patching in new trials with annual/regular releases. Some nearly-optimal B&Bs should definitely be known way before a game is out, though, because those usually end up being put together in design/development. bebaloorpabopalo posted:I don't think the goal for combo trials should be to give you optimal combos, it should be to teach you how things fit together so you can find them yourself, or at the very least put together something passable that you have the ability to perform. I think the worst trials are the ones like 3SOE where nearly all of it is super-specific useless things that was more about Floe stroking his ego over his knowledge of obscure stuff in the game than teaching you anything useful or even having Hard Combos. I agree to some degree - I think teaching you edge-case-use super-optimised stuff isn't a very good use of combo trials, but they should definitely be teaching you usable stuff, and that's better than combo trials where the last few trials end up just being relatively difficult/long combos that aren't ever going to be usable in an actual match. Ideally, trials should walk you through any unique properties and the intended design for a character's movelist, and end up teaching you a couple of usable B&Bs so you can come out of the trials with knowledge you can apply to casuals. Lemon-Lime fucked around with this message at 11:30 on May 6, 2020 |
# ? May 6, 2020 11:19 |
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HerniaFlange posted:What's the list of SNK stuff with rollback now, Garou, LB2 and SSVSpecial, that's it right? KOF97 as well.
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# ? May 6, 2020 12:22 |
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kirbysuperstar posted:REAL SOVIET DAMAGE if someone doesn't think about that every time they land a heavy SPD, then are they even living?
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# ? May 6, 2020 12:36 |
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Lemon-Lime posted:Is there a single game where the combo trials actually teach you useful B&Bs, or at the very least optimal combos? It would be extremely nice if they eventually updated those combos between seasons to include better stable or new routes, but for the most up-to-date lab results people just go to youtube or discords anyway.
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# ? May 6, 2020 12:57 |
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Watched that SF3 combo video to relearn I can never remember that Remy and Necro exist
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# ? May 6, 2020 13:07 |
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I really hate how modern games like having super prescriptive combos, like the developers have decided what a characters combos are supposed to be beforehand. I know having like trials that teach you the real life good stuff after its been found arent the same thing really but it still rubs me the wrong way.
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# ? May 6, 2020 13:21 |
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I mean 90% of the stuff in combo trials isnt optimal at all i wouldnt really call it prescriptive Im pretty sure every unist character has a combo tutorial where you burn all your meter for an extra 5%
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# ? May 6, 2020 13:27 |
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Archer666 posted:https://twitter.com/playkofallstar/status/1257883027469828096 Well, at least Austin Creed has something to be excited about so of course he won't make the cut
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# ? May 6, 2020 14:06 |
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MK11's getting another story mode centered around Shang Tsung, and friendships, and Robocop, out May 26: https://www.youtube.com/watch?v=KZIXzoruphM https://blog.us.playstation.com/2020/05/06/mortal-kombat-11-aftermath-brings-new-story-robocop-and-friendships/ The paid expansion's called Aftermath, it includes the story mode, 3 new characters (Robocop, Sheeva, Fujin) and 3 skin packs. Friendships, new stage fatalities and extra stages are a free update - there are 4 new stages (classic Dead Pool and Soul Chamber, plus a new Kronika stage and an arcade-themed stage), I presume they're all included. PaletteSwappedNinja fucked around with this message at 14:15 on May 6, 2020 |
# ? May 6, 2020 14:07 |
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Yessss Friendships! Edit: Yessss Sheeva!
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# ? May 6, 2020 14:12 |
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PaletteSwappedNinja posted:MK11's getting another story mode centered around Shang Tsung, and friendships, and Robocop: I'm kinda starting to want to buy MK11 just for the story mode, it seems fantastic I've hated the actual mechanics in the previous MK games I played though, everything just feels so.. weird and bad. Something to do with the way the strings feel so dial-a-combo. I also don't like block buttons for whatever reason
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# ? May 6, 2020 14:12 |
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https://twitter.com/noobde/status/1258020173539414017 I am now excited for Mortal Kombat 11, where before I was only slightly interested in picking it up.
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# ? May 6, 2020 14:17 |
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KP 2 got me really fuckin hyped EDIT: I'm not even all that disappointed about the fake leak listing Candyman anymore (Even though his fatalities would OBVIOUSLY be called "Sweets For The Sweet" and "Be My Victim")
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# ? May 6, 2020 14:19 |
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Elvis_Maximus posted:I'm kinda starting to want to buy MK11 just for the story mode, it seems fantastic It still feels like an MK game, so that might still be kind of irksome, but the story mode rules. Basically the only thing I've actually done with the game and I still think it was worth it. This meanwhile makes Fujin look awesome, adds Sheeva (the best), Friendships (also the best), preorder gives me the classic Frost skin (done) and and then Robocop is there. I know I'm the one that makes all the unfunny "add character to x" jokes but that's because usually the guest character choices in games are dumb. I am fully aware Doomguy is a dumb thing to add to most games except maybe Smash because that game is made out of guest characters. I also know MK is born from action movie worship but I'm still sick of the stupid guest characters from that action movie you saw with your parents that was awesome. Probably another opinion that no one else agrees with and half the thread probably has me on ignore anyways so whatever.
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# ? May 6, 2020 14:32 |
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when someone talks poo poo on robocop https://www.youtube.com/watch?v=27i9LoNJshA
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# ? May 6, 2020 14:34 |
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Nostalgia4Butts posted:when someone talks poo poo on robocop Robocop and Robocop 2 rule, near everything else involving him, especially video games, loving sucks. Also it's not specifically him, it's him, The Terminator, The Joker, The Xenomorph, The Predator, Jason, Leatherface, Freddy, it all sucks. Make a new character.
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# ? May 6, 2020 14:39 |
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having robocop in the video game is funny and its not like mortal kombat is capable of designing a remotely interesting or likable character
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# ? May 6, 2020 14:44 |
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Guest characters are cool and fun but it sticks an expiration date on the game, and the dlc or the whole game itself will just one day disappear.
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# ? May 6, 2020 14:44 |
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this wouldn't be a problem back in my day when every update had to be pressed to a new physical printing *shakes fist at cloud*
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# ? May 6, 2020 15:16 |
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Combo trials would be better if you could make and share your own
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# ? May 6, 2020 15:20 |
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Real hurthling! posted:Combo trials would be better if you could make and share your own This feature always seemed super obvious to me, it's weird that they've never done something like that. Or even just periodic updates of the trials where you release updates every few months with new optimized routes. I can't imagine it takes that many resources to add them if the functionality for trials is already there
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# ? May 6, 2020 15:22 |
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Endorph posted:having robocop in the video game is funny and its not like mortal kombat is capable of designing a remotely interesting or likable character Dvorah and Kotal are cool, inasmuch as any MK character can be cool. That's two characters in twenty years or whatever.
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# ? May 6, 2020 15:24 |
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I know combo tutorial things aren't optimal or anything but If i could paste in optimal combos and have the nice readout of where I hosed up I would practice those instead. Combo tutorial is more of a seeing if can train my hands to keep the pace needed for that length of time and not so much a learn this thing I will try to use in a match. I pick up stuff like how to corner oki from watching matches and can do a little. Now I just play sin and throw beak drivers all day. Its like playing dark souls with a big 2-hander.
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# ? May 6, 2020 15:25 |
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Iirc they updated the UNI trials when UNIST came out based on what arcade players were using and tried to make usable basic stuff for the A and B starters in the 4-x tier. Obviously the new characters didn't get that treatment and I don't think they changed anything in CLR.
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# ? May 6, 2020 15:28 |
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In Training posted:Iirc they updated the UNI trials when UNIST came out based on what arcade players were using and tried to make usable basic stuff for the A and B starters in the 4-x tier. Obviously the new characters didn't get that treatment and I don't think they changed anything in CLR. And even if they didn't get the new character combos perfect, they did teach about some weird possible links that made learning real BnBs easier IMO. I think it's also good that they separated each combo into different kind of starters and situations so the player would also get a grasp on common situations and how to start thinking about properly capitalizing on it.
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# ? May 6, 2020 15:37 |
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pretty sure the skullgirls trials are also based on actual BNBs, but those too were released well after the dust had settled on optimal combo routes
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# ? May 6, 2020 15:42 |
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Broke: Dead or Alive 6 Woke: "Dead or alive you are coming with me." Elvis_Maximus posted:I'm kinda starting to want to buy MK11 just for the story mode, it seems fantastic The best thing about the story mode is that it's a bunch of MK2 era characters meeting their MK11 selves and most of them are really unhappy with what they become (leading to a great Scorpion vs. Scorpion scene). All except Kano, who is absolutely stoked to see that he's kicking as much rear end at 50. The worst thing is Ronda Rousey voicing Sonya. It's really, really bad.
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# ? May 6, 2020 15:45 |
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Look I love Robocop but I cannot imagine a world in which Robocop is a fun or interesting fighting game character
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# ? May 6, 2020 16:15 |
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Blockhouse posted:Look I love Robocop but I cannot imagine a world in which Robocop is a fun or interesting fighting game character
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# ? May 6, 2020 16:18 |
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Here's how you do it: you think about which MKX/IJ2 characters and moves they've yet to scavenge and then you envision them shoehorned onto Robocop with no real justification
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# ? May 6, 2020 16:20 |
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# ? May 27, 2024 06:36 |
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Endorph posted:hes in mortal kombat yes I know ha ha but I mean like in any fighting game
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# ? May 6, 2020 16:20 |