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I always loved the intro speech the Assassin gives for this mission. "I warned you I was coming, but I see you did nothing to prepare!" "Actually, we built a bunch of of long-range turrets." That's some really bad damned luck with that hill, though. That's going to do more than just neuter the turrets, it's going to make your whole defensive line have trouble, and give your enemies high ground when attacking. (Edit: Since this is a new page, there were not one, but two updates today on the previous page!)
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# ? May 5, 2020 23:19 |
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# ? Jun 3, 2024 18:04 |
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Blast padding is one of my favorite bonus perks to get, because man that +1 armor is real good I'm also shocked you aren't picking up LR, it's a must-have on literally anyone, even if they're a sniper. It's that loving strong, and it's very rare.
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# ? May 6, 2020 05:02 |
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Grapplejack posted:Blast padding is one of my favorite bonus perks to get, because man that +1 armor is real good TBH, I mostly spend SP on those few clutch levels (Ranger Captain and Grenadier Major spring to mind) where both skills are incredibly good, and rounding out Specialists to be able to dual role.
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# ? May 6, 2020 07:34 |
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Yeah, shredder seems like an awesome one to get on anybody, really. Armour DR is a real kick in the pants sometimes. God drat but the assassin's an rear end in a top hat. Can't wait til we wreck her poo poo for real.
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# ? May 6, 2020 09:41 |
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Gothsheep posted:That's some really bad damned luck with that hill, though. That's going to do more than just neuter the turrets, it's going to make your whole defensive line have trouble, and give your enemies high ground when attacking. Wait "defensive line"? This isn't like the Avenger Defense mission from vanilla xcom2, where where it's a valid tactic (if boring and cheesy) to set up for a stationary siege next to your turrets and kill incoming enemies until they run out of reinforcements, before going out and destroying the mission objective. Try to do that here and you'll lose, because those objectives are bombarding your airship. As usual the game tries to exaggerate the drama/urgency of the situation so as long as you're actively clearing the map the time limit won't become an issue. Enemies having high ground will be a minor and very temporary issue. What the hill is gonna do is stop FairGame from being able to use spammable 8x/turn low% squadsight shots to trivialize the entire challenge of "take a double squad and fight ~3 missions worth of baddies in a big open-ish field, plus a Chosen and a time limit".
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# ? May 6, 2020 12:37 |
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Part Two: https://www.youtube.com/watch?v=YaDXIn4ZayM Part Three: https://www.youtube.com/watch?v=UjHnuW83OzQ (sorry for not wrapping it all into one banner, but I am just so annoyed at this mission.)
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# ? May 6, 2020 13:08 |
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I know why these soldiers keep missing: Quinn is sitting in the back like a snivelling coward instead of jumping into the fray, slashing dudes! It's demoralizing! e: lol at the 4-armor-1hp. Like... of course that one will hit. lol at the fail to crit lol at big scary robot triple-moving away Dancer fucked around with this message at 15:07 on May 6, 2020 |
# ? May 6, 2020 14:56 |
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Your own units blocking each other from ladders is dumb.
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# ? May 6, 2020 15:13 |
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silentsnack posted:kill incoming enemies until they run out of reinforcements, before going out and destroying the mission objective
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# ? May 6, 2020 17:40 |
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Dead Reckoning posted:Wait, you can do that? I thought they were infinite, and always cheesed it the other way: running a Phantom up to LoS and annihilating it with Squadsight, SPARK bombardment, and blaster bombs. The reinforcement drops don't completely stop, but once all the wandering pods have suicided into your defenses there isn't a risk of surprise activation so you can leisurely conga to the objective and instakill each airdrop with overwatch.
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# ? May 6, 2020 18:37 |
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I almost felt bad for that Stun Lancer at 14:18. The Assassin summons him, alone, directly in front of 12 soldiers with gauss guns & mind swords, and peaces out. Then I remembered he's a Stun Lancer. Andromedons do have absolutely garbage aim, but they compensate by getting right up in your grill and hitting like a ton of bricks when they do connect. Implacable + Bladestorm is genuinely one of the best synergies in the game, and getting the good skill next level makes it insane. It allows Rangers (and Templars, if you roll it) to break the action economy over their knee.
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# ? May 6, 2020 19:45 |
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I think you'd feel far more favorable towards Xcom2 if it didn't run like rear end on console. [edit] Vaughn says: "No worries boss." Basically an "I've got this." [re-edit] Ironic given the later outcome... You should have shot with him straightaway. Munin fucked around with this message at 20:13 on May 6, 2020 |
# ? May 6, 2020 20:07 |
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*keeps doing 40-60% shots* "drat why do I keep missing?" I can only imagine the decibel level of your PS4 trying to stop itself from melting down. That framerate is horrible.
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# ? May 6, 2020 21:20 |
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It was very sporting of the game to put that hill there. Really added an extra layer of fun. Finally we get to the cool Ranger skills! I feel Rangers need both Implacable and Bladestorm for maximum good times. I hope our Templar also rolls Bladestorm. Bladestorm Templars are rather tasty. Taking Guardian over Ever Vigilant makes sense on Specialists, although I like the extra mobility that EV offers. Get forward or up on a roof and overwatch, rather than from further back if the move is safe. Guardian first, sure, but I like both.
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# ? May 6, 2020 22:02 |
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Covering Fire + Ever Vigilant is a really good synergy, and makes double moves a lot safer, but Threat Assessment and Guardian are both such incredible skills that it just isn't worth the trade. Even on a Savant soldier who has a ton of ability points, I'd rather give a Specialist both Corporal skills, both Sergeant skills, or both Colonel skills. But I also love guaranteed damage.
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# ? May 6, 2020 22:27 |
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I understand that this mission was very stressful and annoying and long, and I was tired of it too by the end, but then I saw this, rewound, and Bullets: the more the merrier!! That's my motto
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# ? May 6, 2020 22:29 |
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eating only apples posted:I understand that this mission was very stressful and annoying and long, and I was tired of it too by the end, but then I saw this, rewound, and Grenadier Motto: Bombs + Bullets = solved problems
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# ? May 6, 2020 23:16 |
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A few things, I'm surprised the giant cannon wasn't salvaged/looted along with all the other advent small artillery stuff on the field, and I'm suprised the powergenerator couldn't be looted/salvaged/disabled and it didn't get blown up along with the truck.
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# ? May 7, 2020 10:18 |
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All that poster makes me think of is this: https://www.youtube.com/watch?v=r6DFXQqz0e8 and I'm OK with that Also voting kagemane as soldier with the most intense gearing-up facial expression
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# ? May 7, 2020 10:59 |
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# ? May 7, 2020 12:55 |
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ALL HAIL CYBER-GOKU!
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# ? May 7, 2020 14:31 |
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Grapplejack posted:Grenadier Motto: Bombs + Bullets = FTFY
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# ? May 7, 2020 17:48 |
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I only realize now that I should have been a skirmisher instead of a heavy, what with my name.
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# ? May 7, 2020 18:17 |
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Oh hey, FairGame, I've been meaning to ask if you've tried the Long War of the Chosen mod yet, and if so what did you think?
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# ? May 7, 2020 18:36 |
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Gothsheep posted:Oh hey, FairGame, I've been meaning to ask if you've tried the Long War of the Chosen mod yet, and if so what did you think? I have not. I've seen Beaglerush and jolnrbs play Long War and came away generally unimpressed, and that seems to be the general feeling of the community as well. I don't begrudge someone who likes it, just as I'd hope no one thinks I'm crazy for thinking XCOM Long War is the greatest thing since sliced bread. But the community-built stuff for XCOM2 just doesn't do anything for me, though I admit maybe i'd feel differently if I were playing instead of watching. I haven't even played the tactical legacy pack, actually. My PC is from 2012, built when Diablo 3 came out. For as much as I make fun of XCOM2 on PS4 (and it really should never have been allowed to come out in that state), my PC probably wouldn't look much better tbh.
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# ? May 7, 2020 19:18 |
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FairGame posted:I have not. I've seen Beaglerush and jolnrbs play Long War and came away generally unimpressed, and that seems to be the general feeling of the community as well. I don't begrudge someone who likes it, just as I'd hope no one thinks I'm crazy for thinking XCOM Long War is the greatest thing since sliced bread. But the community-built stuff for XCOM2 just doesn't do anything for me, though I admit maybe i'd feel differently if I were playing instead of watching. That's fair. I also watched an LP of someone playing it and also came away unimpressed, but my experience on X-COM is a lot more limited. Also, I really appreciate the way you teased losing the frost grenade really early. Now I feel a huge amount of tension for whoever has to carry the cursed item into battle.
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# ? May 7, 2020 19:28 |
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I still have no idea WTF they were thinking with Deep Cover. I feel like there must have been some meeting where they had to come up with a skill to put opposite Untouchable, but they realized they didn't need to think about it to hard because everyone was going to take Untouchable. I guess it sort of makes sense on a pure scouting Ranger that's going to be double moving into the fog of war a lot, but I don't think anyone actually plays scout Rangers that way once they lose their concealment. IMO, the skill they should have had instead was, "any enemy units activated by the Ranger lose one action on their next turn", which isn't too unbalanced (seeing as how they made it a Resistance Order) and would have made a revealed scout-specc'd Ranger a legitimate and powerful scout unit that played differently from sword-specc'd Ranger. E: Would have had interesting synergies with Phantom, Implacable, and other skills on that side of the tree as well. Dead Reckoning fucked around with this message at 20:47 on May 7, 2020 |
# ? May 7, 2020 20:21 |
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Deep Cover sorta kinda had a niche in vanilla XCOM2. Rarely did anyone take it, but it almost worked if you kept a Ranger as a scout. It was usually very sub-optimal, but you could do it. But now that Reapers exist it is a hilariously bad option.
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# ? May 7, 2020 20:52 |
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Dead Reckoning posted:I still have no idea WTF they were thinking with Deep Cover. I feel like there must have been some meeting where they had to come up with a skill to put opposite Untouchable, but they realized they didn't need to think about it to hard because everyone was going to take Untouchable. I guess it sort of makes sense on a pure scouting Ranger that's going to be double moving into the fog of war a lot, but I don't think anyone actually plays scout Rangers that way once they lose their concealment. XCOM and XCOM2 suffers from only having four base classes and having the merge sometimes distinctly different roles into a single class. Long War alleviated that by splitting up the classes for each of those roles and making them better at them. Long War 2 doesn't quite do that though to my understanding.
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# ? May 7, 2020 20:55 |
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Xelkelvos posted:XCOM and XCOM2 suffers from only having four base classes and having the merge sometimes distinctly different roles into a single class. Long War alleviated that by splitting up the classes for each of those roles and making them better at them. There is an XCOM2 mod that splits the 4 base classes into 6, and does a very good job of it. https://steamcommunity.com/sharedfiles/filedetails/?id=1265143828
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# ? May 7, 2020 21:27 |
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If you want to get even crazier, there is a mod that lets you pick and choose within 14 specializations, an ability assigned upon recruitment, and upgrade soldier stats on a points allocation system. It's fun and lets you develop some odd skill combinations. You want a guy running round with a shotgun and a grenade launcher, 25 bonus defence and bonus damage against non-humans? You probably can! Musashi's RPG Overhaul It might make the game a bit easy, so caveat emptor.
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# ? May 7, 2020 22:21 |
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# ? May 8, 2020 13:44 |
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Mediocre, my rear end! gently caress you council guy e: yessss jailbreeeeak eating only apples fucked around with this message at 15:02 on May 8, 2020 |
# ? May 8, 2020 14:54 |
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We're gettin our boy back also you're loving killing me, I can't believe you've gone this far with such a choked roster
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# ? May 8, 2020 17:37 |
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Surprised that Officer Stinkbug wasn't the video thumbnail. Yes, the Spokesman's definitions of success can be pretty odd. You can kill two chosen, save a haven, take down an alien ruler, rescue the VIP he specifically asked you to extract, and he'll still talk poo poo if you let the aliens post up points on the Avatar bar uncontested, irrespective of how close they are to finishing. Admittedly, giant mutant snakes with ice breath are your problem, while the entire human race being melted down into blacksite goo to build avatars is something that affects him. Also, it's totally OK if Kagemane carries the frost bomb. Really, I don't mind at all. Dead Reckoning fucked around with this message at 17:57 on May 8, 2020 |
# ? May 8, 2020 17:49 |
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I hope that once Quinn comes out of therapy, and Emily had had a nice rest, we get a mission with the sisters of battle fighting gloriously side by side
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# ? May 8, 2020 18:03 |
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Dear Diary, I must admit that I'm getting used to trousers. While they make my legs feel itchy and make my boys extra sweaty, they don't restrict my movement too much. But these damned Advent bastards keep trying to make me wear shirts. Shirts! A man can barely breathe in them! How am I supposed to make people feel ill at ease when I flex my guns if they are concealed by sleeves? And don't get me started on the Devil's noose, the collar. It makes me feel like some kind of wretched Andromedon if his battlesuit served no actual purpose! I haven't seen the Warlock in a few weeks. My guards keep muttering darkly about how some plasma howitzer "got blown the gently caress up" or some such, but I'm still not entirely sure what "vemosi botus" and "helbete batal" actually mean. Must stop now. It sounds like gunfire outside. The sound is strangely familiar and comforting...like going home... === loving Lost. Awful things. I'm glad Face Off has turned up for a gunslinger. It is a truly great skill that leads to moments of awesomeness, especially against the Lost.
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# ? May 8, 2020 18:40 |
Is it possible to fight all three chosen at once, or are they locked to their respective areas?
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# ? May 8, 2020 18:48 |
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Donkringel posted:Is it possible to fight all three chosen at once, or are they locked to their respective areas? Canonically the chosen hate each other and have their own little areas as a result. You'll never see more than one of them at a time.
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# ? May 8, 2020 18:49 |
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# ? Jun 3, 2024 18:04 |
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Donkringel posted:Is it possible to fight all three chosen at once, or are they locked to their respective areas? Allegedly, if you never do the missions to take them out, they all show up in the final mission, and you can fight them in a boss rush. I've never tried it, though.
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# ? May 8, 2020 19:04 |