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dwarf74 posted:
Haha that's one that stands out to me as a bad puzzle that I solved anyway because I played the original back when it was my One New Game For The Year so I just had time to stand around and try everything. You can tell some of the puzzles are bad because the solution in the GBC/Switch remakes was to just give you hint statues that outright just tell you what to do at a few points.
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# ? May 4, 2020 15:56 |
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# ? May 30, 2024 10:27 |
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I remember being a kid and stuck on the first dungeon because I didn't push the block in the room that allowed you to the roc feather. Then stuck again at that same pot room. Then stuck for a full year at dungeon seven. I never knew it was possible to glitch the ball to make the dungeon un-winnable, which is probably why I finished that dungeon in a later full play through when I was a bit older.
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# ? May 4, 2020 16:07 |
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Captain Hygiene posted:Haha that's one that stands out to me as a bad puzzle that I solved anyway because I played the original back when it was my One New Game For The Year so I just had time to stand around and try everything. The other thing I had to look up was "make those shyguy dudes stand back to back with me and use the otherwise useless sword power circle thingy to attack behind me." I don't think I would have ever figured that out because I just considered them an interesting obstacle, not an enemy I actually needed to fight. I guess my patience for this kind of game design has shrunk as my years have advanced.
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# ? May 4, 2020 16:12 |
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DelphiAegis posted:
I've mentioned it before because I did that too and spent so much time before just thinking to restart the game, but I don't think I've ever seen anyone else having run into the same thing.
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# ? May 4, 2020 16:12 |
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Spin attack is good and strong! More people should use it in their day to day!
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# ? May 4, 2020 16:21 |
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dwarf74 posted:So I'm mostly enjoying Link's Awakening, but there've been several puzzles where I just don't know how I should have figured them out. The original game and the color remake didn't have the pot design on the door either; it just looked the same as a regular door. So it was just a case of literally not being able to do anything else.
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# ? May 4, 2020 17:02 |
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Ollu posted:Been playing through Majora's Mask 3D again since this is the year of the 20th Anniversary of the original. Some internet guy created a patch for the game that you can run on a homebrew-ready 3DS that fixes just about all of the bad changes that came with the 3DS version while preserving the better visuals and quality of life features. It's friggin' great and I'm in no way associated with this mod. insanely win but does it change the green bar day counter back
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# ? May 4, 2020 17:11 |
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if it does it's bad because the original counter would take up way too much real estate on a 3ds they should've put it on the bottom screen, honestly. i really don't need to see my full inventory at all times.
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# ? May 4, 2020 20:28 |
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Amppelix posted:if it does it's bad because the original counter would take up way too much real estate on a 3ds I have the 3DS version of the time counter and I'm using the latest version of the patch. Maybe it was changed and then reverted back in later patch versions but I can't find it in the change log. I agree that the original would be too big for the 3DS screen.
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# ? May 4, 2020 21:12 |
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Ollu posted:Been playing through Majora's Mask 3D again since this is the year of the 20th Anniversary of the original. Some internet guy created a patch for the game that you can run on a homebrew-ready 3DS that fixes just about all of the bad changes that came with the 3DS version while preserving the better visuals and quality of life features. It's friggin' great and I'm in no way associated with this mod. "Removes the sparkling water effects as they are an insult to the player's intelligence." lol, I've never seen someone so angry about a graphical effect.
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# ? May 4, 2020 23:04 |
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When I was a kid I had no loving idea what a Pols Voice or a Stalfos was so the dungeon 2 boss key was a hard stop for me for a very, very long time. I actually don't remember how I figured it out, since I don't think I had the internet at the time.
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# ? May 5, 2020 02:04 |
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canoshiz posted:When I was a kid I had no loving idea what a Pols Voice or a Stalfos was so the dungeon 2 boss key was a hard stop for me for a very, very long time. I actually don't remember how I figured it out, since I don't think I had the internet at the time. lol, I also had no idea of Zelda lore so that was another "just try everything I guess" puzzle for me.
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# ? May 5, 2020 02:11 |
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Ollu posted:Been playing through Majora's Mask 3D again since this is the year of the 20th Anniversary of the original. Some internet guy created a patch for the game that you can run on a homebrew-ready 3DS that fixes just about all of the bad changes that came with the 3DS version while preserving the better visuals and quality of life features. It's friggin' great and I'm in no way associated with this mod. Oh nice, this is dope, there's also an HD HUD mod for Citra, fuckin' ace. edit: There's an HD texture pack too, though it doesn't seem like a lot of the game is done at this point. sigher fucked around with this message at 07:46 on May 5, 2020 |
# ? May 5, 2020 06:51 |
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Finished yet another dungeon in dark world LTTP. This was the one with the butterfly boss Mothula(sp?).I was thinking her weakness must be fire rod and tried that but that poo poo is kinda finnicky so I died a few times/ran out of magic and kept missing. Then I just decided to try the powered up attack and I one shot her. No pun intended but not sure if this was a bug or a tempered sword is just that strong at this point? Also how does the spin attack work, can it hit the same enemy multiple times or it counts for 1 hit?
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# ? May 6, 2020 03:24 |
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Ulio posted:Finished yet another dungeon in dark world LTTP. I'm not sure I've had the tempered sword by that point, I usually just tank up on potions and use the fire rod. It's also one of the couple dungeons in the game that I really don't like because it feels like there's no overarching design, and I just kind of bumble around until I get to the end.
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# ? May 6, 2020 03:29 |
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Ulio posted:Finished yet another dungeon in dark world LTTP. This was the one with the butterfly boss Mothula(sp?).I was thinking her weakness must be fire rod and tried that but that poo poo is kinda finnicky so I died a few times/ran out of magic and kept missing. Then I just decided to try the powered up attack and I one shot her. No pun intended but not sure if this was a bug or a tempered sword is just that strong at this point? Also how does the spin attack work, can it hit the same enemy multiple times or it counts for 1 hit? That boss is interesting because, while it doesn't have an incredible amount of health, if you hit it into a spike any damage you did is negated.
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# ? May 6, 2020 04:06 |
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Fun fact: Mothula is pretty easy if you manage to kill her before the spikes get moving.
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# ? May 6, 2020 05:27 |
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mastajake posted:That boss is interesting because, while it doesn't have an incredible amount of health, if you hit it into a spike any damage you did is negated. ...what
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# ? May 6, 2020 05:48 |
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Lechtansi posted:Fun fact: Mothula is pretty easy if you manage to kill her before the spikes get moving. Yeah but that fight is an interesting crossover between Zelda and a shmup. You have to keep your eyes off the target most of the time and it’s cool when you can cruise through it.
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# ? May 6, 2020 05:56 |
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Lechtansi posted:Fun fact: Mothula is pretty easy if you manage to kill her before the spikes get moving. Even easier if you've wandered around a bit and picked up the Cane of Byrna. oof oof oof BANGBANGBANGBANGBANG
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# ? May 6, 2020 11:25 |
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Runcible Cat posted:oof oof oof BANGBANGBANGBANGBANG please don't post my daruk/link fanfiction in this thread
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# ? May 6, 2020 11:36 |
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Decided to finally replay BotW, and so far I'm enjoying my time. Running around the world, looking at pretty places is satisfying. I was worried knowing everything is a Korok or a Shrine would spoil things for me, but nah, it's just pleasant on its own. Actually, if there's a thing I don't enjoy, it's shrines. So many of them are so easy, it feels like you're wasting time, and some of them (motion control ones) are obnoxious. I've done 70% of the towers and still haven't set foot into a dungeon simply because I kinda don't care. I'm trying to take a photo of everything this run, and that's fun too! Can't wait for the sequel.
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# ? May 6, 2020 12:34 |
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Zelda players: I have played through 17 Zelda games at this point, and unlocked the hook shot and magic hammer and master sword and the bow and the Zora flippers for the dozenth time and fought Ganon for the 50th time and saved Zelda for the millionth time! Also Zelda players: the puzzles in BotW are repetitive.
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# ? May 6, 2020 13:31 |
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Vookatos posted:I'm trying to take a photo of everything this run, and that's fun too! Can't wait for the sequel. Kill those Lynels early, or you'll miss out on Lynel and Mighty Lynel Spear and Crusher shots! (Also, don't forget to snap those Guardian Sentries before you unlock Vah Rudania.)
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# ? May 6, 2020 13:58 |
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maltesh posted:Kill those Lynels early, or you'll miss out on Lynel and Mighty Lynel Spear and Crusher shots! Isn't there one Cursed Skull type that only shows up in one dungeon too? Also Master Kohga. You only get one chance at him.
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# ? May 6, 2020 14:05 |
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Runcible Cat posted:Isn't there one Cursed Skull type that only shows up in one dungeon too? Basically, yeah. Once I finished all the Divine Beasts on my two playthroughs, I never saw a Cursed Bokoblin again. Also, since the Master Sword is Undroppable, consider whether you want a picture of it before you pull it from the pedestal, or after you complete a set of the Sword Trials. maltesh fucked around with this message at 14:51 on May 6, 2020 |
# ? May 6, 2020 14:48 |
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Can't you take a selfie and have the system recognize the weapon on your back? Or does that not work with the master sword?
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# ? May 6, 2020 14:54 |
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DelphiAegis posted:Can't you take a selfie and have the system recognize the weapon on your back? Or does that not work with the master sword? Well you can, but then your Master Sword picture is Link doing a goofy pose.
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# ? May 6, 2020 14:56 |
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NeverHelm posted:Well you can, but then your Master Sword picture is Link doing a goofy pose. Someone in this thread was trying to make all their compendium pictures be Link doing a goofy pose, but I don't know if they succeeded.
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# ? May 6, 2020 15:02 |
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Captain Hygiene posted:
I got a fair amount of the way, the only thing holding me back was the sheer number of outfit/pose combos to keep track of.
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# ? May 6, 2020 15:10 |
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Captain Hygiene posted:I got a fair amount of the way, the only thing holding me back was the sheer number of outfit/pose combos to keep track of. o7
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# ? May 6, 2020 15:17 |
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NeverHelm posted:Well you can, but then your Master Sword picture is Link doing a goofy pose. You say that like it's a bad thing.
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# ? May 6, 2020 16:43 |
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maltesh posted:Kill those Lynels early, or you'll miss out on Lynel and Mighty Lynel Spear and Crusher shots! Well, here's hoping "early" means pre-dungeon, since I've explored A LOT, but barely do shrines. I was hoping there wouldn't be any missable photos aside from bosses but oh well.
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# ? May 6, 2020 16:46 |
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Vookatos posted:Well, here's hoping "early" means pre-dungeon, since I've explored A LOT, but barely do shrines. I was hoping there wouldn't be any missable photos aside from bosses but oh well. Its a complicated system based on kills that dungeon completion adds a pretty hefty chunk onto. As long as you haven't depopulated all of Hyrule outside the dungeons and shrines multiple times you're still probably good. https://www.reddit.com/r/Breath_of_the_Wild/comments/6ghtvz/explaining_enemy_scaling_in_botw_xpost_rzelda/ Zore fucked around with this message at 17:08 on May 6, 2020 |
# ? May 6, 2020 17:05 |
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wait but can't you get any shots you miss from purah's assistant
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# ? May 6, 2020 17:21 |
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Lechtansi posted:Fun fact: Mothula is pretty easy if you manage to kill her before the spikes get moving. I think 1 spin attack is enough at least in the GBA version thats all it took.
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# ? May 6, 2020 17:25 |
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My 5 year old son, after watching a bunch of videos from Mr A Game, just beat BOTW with only two divine beasts. This is after playing the game for approx 2 months. I haven't even beaten this game, but he straight up schooled Ganon in literally all of his forms. but also
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# ? May 6, 2020 17:31 |
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Bust Rodd posted:Zelda players: I have played through 17 Zelda games at this point, and unlocked the hook shot and magic hammer and master sword and the bow and the Zora flippers for the dozenth time and fought Ganon for the 50th time and saved Zelda for the millionth time! They're not complaining about puzzles, though, he's complaining about shrines. BOTW has some amazing over world puzzles and I legit like the Divine Beasts more than most, but those shrines are loving terrible - in their current form they are a totally half baked and without a doubt the worst part of the game. I played BOTW twice and got sick of the shrines halfway through the first run. There is only one design style to them (a style could maybe carry 1 dungeon at most) and the shrine song is a very short, annoying loop and the worst song in the game. The puzzles are always self-contained and have a pretty obvious single solution without room for red herrings (with very, very few exceptions). I'm not very good at puzzles in Zelda games (seriously, I still struggle with the Ice Dungeon from LTTP), but the only shrine that took me longer than 10 minutes to clean out were the combat shrines early on. The absolute worst thing about the shrines, though, is that 90% of them are totally disconnected from the world and make it less rewarding to explore it. It's great to come across what looks to be a cool riddle or a hidden cave, but when the reward is always just another shrine (complete with a loading screen and the same reward as every other loving shrine) there's no reason to give a poo poo. Shrines are repetitive, easy, disconnected blue slop that frequently turns exploration from memorable fun to an indistinct blue blur. I doubt I could remember even 6 of the shrine puzzles, but I know I could solve them all in minutes. The issue here is that the shrines are supposed to be a reward for exploration. Instead, they feel like a chore you have to go through in between the fun parts of the game. If people are willing to go through the same motions in every Zelda release for years in spite of mechanics being repeated constantly over all the games, it usually means that the mechanics are being spread out and swapped up enough so that they're still engaging. It's a testament to solid design in most games that these things managed to stick around, and while people noticed they were repetitive they still had fun with it. The trick with the shrines only really works once - If Nintendo brings back shrines in BOTW 2, they need to completely change how they do it or people will wise up to how similar and lazy the shrines really are.
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# ? May 6, 2020 18:03 |
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Amppelix posted:wait but can't you get any shots you miss from purah's assistant Sure, but you have to pay for them.
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# ? May 6, 2020 18:14 |
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# ? May 30, 2024 10:27 |
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Vookatos posted:Well, here's hoping "early" means pre-dungeon, since I've explored A LOT, but barely do shrines. I was hoping there wouldn't be any missable photos aside from bosses but oh well. I don’t wanna spoil anything but beating the dungeons gives Link cool magic powers, one of which really changes how you explore and get around, so I really recommend doing the dungeons before getting in the bulk of your exploration.
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# ? May 6, 2020 18:17 |