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Morpheus posted:Because it's free this month on PSPlus, I figured I'd give Farming Simulator a try. My gf's father actual teaches some sort of farming sciences stuff, and is a fan of the game (or maybe it's the '20 version) so I thought I'd see what it's like. Competitive farming simulator is pretty great.
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# ? May 7, 2020 00:38 |
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# ? Jun 5, 2024 09:21 |
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I hereby officially rescind my previous statement that playing as Plague Knight is the most unpleasant experience in any game ever. I have now played as Joey in Children of Morta, and my eyes have been opened to what true terrible gameplay feels like.
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# ? May 7, 2020 02:02 |
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I liked plague knight a heck of a lot but I think the character worked best on the 3ds of all places. easier to swap to whatever you need when the inventory screen is right below the main one.
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# ? May 7, 2020 02:37 |
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plague knight was easier for me than base shovel but the plague->shovel muscle memory switch is really irritating to do
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# ? May 7, 2020 03:47 |
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JackSplater posted:I had two main issues with traffic: The traffic is cool, but everyone drives like fuckin morons. The design is similar to real cities, but you have to account for some of those stupidities.
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# ? May 7, 2020 03:55 |
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SpookyLizard posted:The traffic is cool, but everyone drives like fuckin morons. The design is similar to real cities, but you have to account for some of those stupidities. The traffic simulation is, if anything, too accurate. I like Cities Skylines, a lot, but the traffic makes me feel stupid, and the city planning makes me feel stupid and uncreative. It made me realize just how important disasters are in a city sim game like that (since Skylines didn't originally have it): responding to and rebuilding after a disaster is an entirely different skillset, and it happens to be the only skillset used in a city simulator that I've got.
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# ? May 7, 2020 04:00 |
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Cities Skylines isn't really complete without Traffic Manager: Presidential Edition and Network Extensions imo
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# ? May 7, 2020 04:09 |
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There's some good guides on steam to help you with your road networks, I recommend. The thing that gets me is that cims always get in the nearest lane when turning (no one in life does this), and they STAY THERE until they can drive for a little while and know their next turn is far enough away, then they change lanes. If your roads are janky, they will literally never leave the right hand lane on a three lane road, leaving 60% of the road empty while everyone sits in traffic. Infuriating.
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# ? May 7, 2020 04:19 |
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Cities Skylines doesn't have really tiny roundabouts as a traffic management option and that's the real crime. I'm talkin' little one-lane each direction ones, not the giant ones.
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# ? May 7, 2020 04:20 |
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The traffic AI in Cities Skylines sucks rear end. A ped's route is decided upon when they embark and they will not change it no matter what. This leads to huge congestion because they automatically pick the route with the shortest DISTANCE to the destination assuming there is no traffic and all lights are green. Therefore, many peds are likely to pick the same roads and clog them up as they don't have the ability to notice a route is no longer the fastest because of the traffic on it. And even then this wouldn't be a huge problem if they could merge or change lanes, but they can't. A ped will merge into the lane they need to be in right after turning onto the street and just sit there behind 30 other vehicles doing the same thing when there may be open lanes or an alternate route available. edit: Or even other turn lanes, for that matter. Because everything about the route is pre-decided, if you have a road with multiple turn lanes they STILL won't split themselves evenly among them. You could have a road with two turn lanes and one of them backed up to kingdom come because the peds aren't smart enough to notice the other shorter turn lane will also take them where they want to go. CJacobs has a new favorite as of 04:32 on May 7, 2020 |
# ? May 7, 2020 04:27 |
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Too much realism in gaming is a bad choice, imo
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# ? May 7, 2020 04:28 |
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It's as if every inhabitant of your city is your stubborn grandpa who would rather sit at the same intersection for five minutes inching forward than turn off and take a side street to circumvent it because "this is the way I've ALWAYS gone"
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# ? May 7, 2020 04:37 |
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bewilderment posted:Cities Skylines doesn't have really tiny roundabouts as a traffic management option and that's the real crime. I'm talkin' little one-lane each direction ones, not the giant ones. the lack of easy roundabouts and jug handles is one of the worst things
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# ? May 7, 2020 04:45 |
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Oh yeah, I forgot that it doesn't actually have traffic circles, it has circular one-way roads with stoplights wherever a road meets up with it. Which kind of removes the flow reason behind roundabouts.
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# ? May 7, 2020 05:22 |
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You can toggle traffic lights (or stop signs) on any given intersection in the traffic routes info panel. Not sure when that got added or if it's always been there, but either way there's no 90 degree curve road tool so you have to sketch out roundabouts by hand with the normal curve tool which is a big pain.
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# ? May 7, 2020 05:56 |
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Something annoying in Hollow Knight is that sometimes your shadow/regret is right in the middle of a boss arena so you can't easily reclaim it without triggering a fight that you know you have trouble with. Sometimes the shadow appears just before the arena which is nice, but in this attic with a bunch of noble bugs and a bunch of waves of guards, the shadow just appears right in the middle of the room. So annoying.
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# ? May 7, 2020 06:24 |
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piratepilates posted:Police Stations decrease crime in an area around where they're plopped, I believe corresponding to how far a car could travel from the station by road. Plopping one down increases cim happiness in the local area and increases land value, leading to higher level buildings and more and more smarter people. Hospitals do the same but have some kind of health component to them. Schools do the same but also educate cims over time, leading them to shift to more smarter work (better commercial, and office buildings instead of industry (maybe there's smart industry too? I'm not sure, can't recall)). Fire stations stop things from burning down. I know the basic purposes of each service building, but I don't know what they really *do* for me. Yes, police reduce crime, but also what actually is crime in terms of the simulation? Why is it bad? What other parts of the simulation is it tugging on? Is there anything I can optimize beyond minimizing traffic so cops can drive around easier? Health care is similarly cloudy, though perhaps to a lesser extent. Obviously fire fighters are the most visible and the negative effects of their absence equally unambiguous. Education pisses me off. I dunno how much better it is with the semi-recent update, but I would regularly get education death spirals where my entire industry and commercial sectors would collapse because everyone only wanted to work high-end office jobs and literally nothing else. I still have no idea how you were supposed to deal with that. With buses it's a granularity thing. I can grok that a bus that stops at one side of the city and then stops at the other end is good for a number of common sense reasons. But the tangible effects of each specific stop (or route, or bus per route) get more and more diluted and vague. Definitely a lot of "ehhh...that looks good enough I guess" when it comes to those. Ultimately I dislike how the net benefit of most of your actions seems to simply be to feed a generic happiness score, which then modulates your city's growth. (And if I remember right said generic happiness effects all zones equally, which sometimes leads to weird stuff like industry stalling because there aren't enough parks around.) That's not the worst idea in the world for a more simplistic game and I get that there needs to be some amount of abstraction, but everything just feels...off. It extends into the game's fundamental systems, too. Why is water coverage a thing when there's zero gameplay involved??? Why is electricity coverage a thing you need to think about for a little while and then just automatically goes away after the grid fills out? About half of the game takes time to play out (everything to do with zoned buildings forex.) and then the other half happens instantaneously (roads, unique buildings). You can pave over somebody's house and it's a minor inconvenience for everyone involved but god forbid you try and move that hospital around, you imbecile, you literal buffoon. Low-density housing is weirdly dense, schools admit way fewer students than it feels like they should, meanwhile other service buildings come in only two sizes: too big medium or loving huge large. Aaaaaa. John Murdoch has a new favorite as of 10:16 on May 7, 2020 |
# ? May 7, 2020 10:07 |
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John Murdoch posted:I know the basic purposes of each service building, but I don't know what they really *do* for me. Yes, police reduce crime, but also what actually is crime in terms of the simulation? Why is it bad? What other parts of the simulation is it tugging on? Is there anything I can optimize beyond minimizing traffic so cops can drive around easier? Similarly, why do corpses keep stacking up even if every major district has its own graveyard (which is not full) and right next to it a crematorium (which is running below 50% capacity) and they both are connected to major pathways? If this is not how you do it, then what is?
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# ? May 7, 2020 10:10 |
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BioEnchanted posted:Something annoying in Hollow Knight is that sometimes your shadow/regret is right in the middle of a boss arena so you can't easily reclaim it without triggering a fight that you know you have trouble with. Sometimes the shadow appears just before the arena which is nice, but in this attic with a bunch of noble bugs and a bunch of waves of guards, the shadow just appears right in the middle of the room. So annoying. You can unlock a way to recover your shade.
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# ? May 7, 2020 10:33 |
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Don't Ask posted:You can unlock a way to recover your shade. I know but that still requires using a consumable item that it is a pain to find the shop for.
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# ? May 7, 2020 10:50 |
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Streets of Rage 4 is the greatest beatemup to come out in recent memory, and most of the time it strikes a good balance between challenging and fair. But man oh man, Y Tower (Chapter 9) on Mania is some of the most insane bullshit ever. - The first floor has 3 apples total, which only restore a sliver of health. You don't get a turkey (aka full health restore) until almost the very end. - The floors are slippery, meaning your punches sometimes won't connect as the bad guys will slide right past you. - There are at least 20 kickboxing ninjas on the first floor, all of whom can knee you from midscreen and whose three-kick combo will take off 20% of your health. - They can also block your attacks, meaning you can't stack them up as you can other enemies. If you get hit once by these guys it's pretty much a restart. - There's no damage immunity window, so if you get hit out of the air you can lose half your health bar to some wombo combo before recovering. - Following this gauntlet, you have to survive an elevator sequence where falling off the edge takes off half your health bar and every single enemy has knockback. - There is only one star move pickup (screen clearing ability) in the entire level. Other stages on Mania are hard, but this was on a whole other level. It probably took me at least 200 attempts because you have to be almost perfect and there are SO many things that can instantly wipe you, most of which are beyond your control. The good news is that if you can beat Chapter 9, the rest of Mania will seem like a breeze.
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# ? May 7, 2020 12:40 |
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Yikes this sidequest in Hollow Knight taking a flower across the whole map is going to SUCK. I'm going to hold off until I've done everything else and opened all the shortcuts. Hopefully it'll let me use the trolley car things that I need a pass to activate.
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# ? May 7, 2020 14:20 |
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The tram is okay for the delicate flower, none of the other fast travel methods work.
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# ? May 7, 2020 14:51 |
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If you clear the route beforehand and do a few other things (like set up fast travel back when you fail) it's annoying but not nearly the most frustrating bit of platforming in the game.
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# ? May 7, 2020 15:12 |
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basically it's either a complete nightmare or just utterly tedious. Not the highlight of the game, I'm not sure I ever actually did it.
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# ? May 7, 2020 15:27 |
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Something I noticed on my second playthrough of the Trials of Mana remake (goes to show how little it is, also how little it drags it down), but they made the scene where Delicate Affection plays much shorter than in the original, so you don't hear the latter, much better part of the theme.
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# ? May 7, 2020 15:28 |
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exquisite tea posted:Streets of Rage 4 is the greatest beatemup to come out in recent memory, and most of the time it strikes a good balance between challenging and fair. But man oh man, Y Tower (Chapter 9) on Mania is some of the most insane bullshit ever. How long is the level? Like how much time does each attempt take usually?
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# ? May 7, 2020 17:18 |
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Well sometimes you'll basically get into an unwinnable state on the first screen so I'd hit start and Retry right there. I'd say 75% of my attempts were just trying to get to the elevator without losing a life.
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# ? May 7, 2020 17:41 |
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In Assassin's Creed: Syndicate you can skip cutscenes... except for the dumb rear end modern day ones. They are the only ones that I want to skip!
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# ? May 7, 2020 17:43 |
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Little Things Dragging This Game Down:exquisite tea posted:an unwinnable state on the first screen
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# ? May 7, 2020 18:02 |
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Captain Hygiene posted:Little Things Dragging This Game Down: Its like when you need to restart civ game five times in a row because the map generator thinks that hilly desert next to a mountain range with one oasis and two sheep near the map edge is "good starting position" for HRE, or any culture from the Middle east.
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# ? May 7, 2020 18:36 |
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Danger - Octopus! posted:In Assassin's Creed: Syndicate you can skip cutscenes... except for the dumb rear end modern day ones. They are the only ones that I want to skip! I kept a book handy for those. Ubisoft is getting so close to making Assassin's Creed games truly great, if they'd just stop loving around with the modern framing device. No one cares. No one will mourn it. I've been ignoring the modern stuff for so long that I have no idea who the characters are or what they're trying to do. They're just between me and fun gameplay. I just want to climb around historical buildings and stab people. Preferably with Kassandra from Odyssey.
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# ? May 7, 2020 18:41 |
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Der Kyhe posted:Its like when you need to restart civ game five times in a row because the map generator thinks that hilly desert next to a mountain range with one oasis and two sheep near the map edge is "good starting position" for HRE That's more than they deserve.
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# ? May 7, 2020 18:43 |
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Sunswipe posted:I kept a book handy for those. Ubisoft is getting so close to making Assassin's Creed games truly great, if they'd just stop loving around with the modern framing device. No one cares. No one will mourn it. I've been ignoring the modern stuff for so long that I have no idea who the characters are or what they're trying to do. They're just between me and fun gameplay. I just want to climb around historical buildings and stab people. I liked the modern day stuff in the first couple games, at least. I checked out around the end of the Ezio games, and I would believe you if you said they just get worse.
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# ? May 7, 2020 19:11 |
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Twitch posted:I liked the modern day stuff in the first couple games, at least. I checked out around the end of the Ezio games, and I would believe you if you said they just get worse. They get hilariously meaningless after the AC3 ends the actual disaster storyline; its just assassins who have become violent hippies squatting in vans around national parks and templars posing as multinational corporation endlessly slapfighting each other. On one AC game, I kid you not, if you bothered with the modern day stuff at all, your end goal was to provide enough memory and video material from Animus so that the templars could release a mean social media update to upset and annoy the assassins. Der Kyhe has a new favorite as of 19:22 on May 7, 2020 |
# ? May 7, 2020 19:20 |
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There's something I'm kind of stuck on with Hollow Knight - without giving it away, in the area with the jellyfish enemies there are these black energy pillars - is the way to get rid of them in that same area or elsewhere? I have the Crystal Heart and the power to slam through breakable floors, and have tried to go wherever I can, but cannot get there. I can't even get the map there until this is sorted out. If it's linked to another area then don't tell me what, but I seem to be missing something in this area.
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# ? May 7, 2020 20:28 |
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BioEnchanted posted:There's something I'm kind of stuck on with Hollow Knight - without giving it away, in the area with the jellyfish enemies there are these black energy pillars - is the way to get rid of them in that same area or elsewhere? I have the Crystal Heart and the power to slam through breakable floors, and have tried to go wherever I can, but cannot get there. I can't even get the map there until this is sorted out. If it's linked to another area then don't tell me what, but I seem to be missing something in this area. If you're talking about what I think you are, you'll get an item elsewhere that will let you pass through them.
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# ? May 7, 2020 20:47 |
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OK, thanks, I'll keep exploring on my own then, just wanted to check. I've got all three Nail Arts, so it's not like I'm not exploring thoroughly :P
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# ? May 7, 2020 21:08 |
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Der Kyhe posted:They get hilariously meaningless after the AC3 ends the actual disaster storyline; its just assassins who have become violent hippies squatting in vans around national parks and templars posing as multinational corporation endlessly slapfighting each other. I'm gonna be honest this sounds like a improvement.
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# ? May 7, 2020 22:11 |
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# ? Jun 5, 2024 09:21 |
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Der Kyhe posted:They get hilariously meaningless after the AC3 ends the actual disaster storyline; its just assassins who have become violent hippies squatting in vans around national parks and templars posing as multinational corporation endlessly slapfighting each other. Posting is Praxis
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# ? May 8, 2020 00:42 |