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Vasudus posted:You always get four attacks. The choice is "should my soldier use an ability/item y/n". You can only have one breaching weapon (2nd slot) and then up to 2 abilities (3rd/4th slot) First slot can optionally be the angry muton screaming and kicking in the door for a panic chance
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# ? May 7, 2020 00:40 |
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# ? Jun 7, 2024 15:15 |
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Chronojam posted:First slot can optionally be the angry muton screaming and kicking in the door for a panic chance Guess I gotta take him on my next playthrough.
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# ? May 7, 2020 00:41 |
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Night10194 posted:It isn't that the pod system is a challenge, it's that the tactics to beat it are both simple and make the game slower and more boring. Not really though. Scouting out the next pod lets you know exactly where you can move to avoid triggering them, and then you can safely rush up to enemies and go wild. super fart shooter posted:I'm really glad they did a much better job with support/defense in CS. The specialist class in XCOM2 was pretty weak and badly designed, on my last campaign I just completely ignored them and was better off for it. This to me is a wild take, being able to heal multiple times at range, buff defense when someone gets caught out of position and annihilate robots are all incredibly useful in my opinion.
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# ? May 7, 2020 00:43 |
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so speaking of overwatch, playing CS last night, I couldn't get a good shot on an andromedon shell so I overwatched Verge, Shelter and Claymore. Next turn the andromedon runs towards Verge without triggering Verge's overwatch. He gets hit by the andromedon and the next action is Shelter shooting at him then it switches to Claymore for his overwatch and the andromedon has visibly disappeared. He kills the andromedon anyways and some random parts come out of nothing. so yeah this game is buggy... still not sure why verge didn't trigger overwatch. I saved the replay and verified I overwatched the squares the andromedon stepped through. only thing i can think of is i had the console enabled and i got an unrelated error right as the sequence was happening
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# ? May 7, 2020 00:52 |
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Overwatch is very unreliable in CS. No idea how they added so many bugs into it, they already had a pretty solid version in Xcom 2. Something about cutting it down to a single pie slice instead of a 360 must have broken something. But yeah I've seen tons of 'enemy runs straight through overwatch cone while agent continues to count the ceiling tiles'. Edit: Maybe it just didn't get that much QA time because outside of reinforcement waves it's almost always better to spend all your actions up front anyway.
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# ? May 7, 2020 00:55 |
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super fart shooter posted:I'm really glad they did a much better job with support/defense in CS. The specialist class in XCOM2 was pretty weak and badly designed, on my last campaign I just completely ignored them and was better off for it. ???????? the hacking bonuses are unbelievably good. half off your current tech or 4 weeks of double speed scanning can be absurd the only class i dont use much are snipers, because either you're committing to a pistol build which i dont really enjoy, or they get left behind in timed missions
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# ? May 7, 2020 00:56 |
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Uh, Blueblood, where exactly are you firing from? About halfway through this mission, Blueblood went into t-pose mode with his pistol attached to his belly button. It was hilarious to watch him Faceoff the whole room.
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# ? May 7, 2020 00:57 |
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Eschatos posted:This to me is a wild take, being able to heal multiple times at range, buff defense when someone gets caught out of position and annihilate robots are all incredibly useful in my opinion. It's all useful, but in both previous XCOMs, I really noticed when I went without a sniper for long range firepower, a heavy for crowd control and armor shredding, or an assault to be the best. When I didn't have a support, I tended to just go "Oh, huh." Supports are useful, but they didn't have anything that stood out most of the time, while Terminal and Patchwork feel more like they had unique niches.
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# ? May 7, 2020 01:00 |
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On my second chosen stronghold breach with the warlock,as soon as he warped in to give his fancy speech my ranger suddenly developed "obsession" and fired a shot from overwatch setting the warlock on fire and taking off more than half his health. That poor alien bitch got his poo poo wrecked,funniest thing was the shot came from offscreen so it just looked like my soldier went "ahh gently caress! shoot him before he starts monologuing!".
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# ? May 7, 2020 01:10 |
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The specialist abilities are nice to have at the moment you need them, the problem is that they're spread very thin over the specialist's perks, and most of them are situational or are only useful after things have started to go wrong. And since the specialist lacks strong offensive options, bringing one along makes it more likely that things will go wrong in the first place, they end up feeling like a liability. If you bring a grenadier in place of that specialist, I guarantee you will be able to kill the enemies faster, precluding the need for healing or whatever. That's why I like the CS support abilities, Terminal and Cherub's healing and defense stuff is much stronger and proactive (aid protocol is okay, I just don't think it does enough) and you've also got stuff for denying enemy actions (Verge and Terminal.) I guess it's partly just an overall design difference between 2 and CS. In 2, the enemies are very dangerous, and your soldiers are almost always a good enemy turn away from death, so the most important thing is to kill as many enemies (or the most dangerous ones) as quickly and efficiently as possible. In CS you fight against way more enemies at once, and it seems more inevitable that they will get to act, but you have a lot more strong tools for mitigating their attacks, or delaying their actions and giving your team more actions.
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# ? May 7, 2020 01:12 |
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chiasaur11 posted:It's all useful, but in both previous XCOMs, I really noticed when I went without a sniper for long range firepower, a heavy for crowd control and armor shredding, or an assault to be the best. i just did a campaign of all specialists, a whole squad of them is ridiculously op they never loving die, they take over robots, they're extremely mobile once you level them high enough to get ever vigilant they lack the delete button that a sniper or ranger with talon rounds gives you, but the point is they will survive long enough to whittle whatever it is you want to delete down the downside is they all come back gravely wounded and need to take 3-4 weeks walking it off
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# ? May 7, 2020 01:14 |
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Verviticus posted:???????? the hacking bonuses are unbelievably good. half off your current tech or 4 weeks of double speed scanning can be absurd Agreed, to me snipers aren't great until you get Darklance or unless you're against Lost.
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# ? May 7, 2020 01:29 |
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i mean its weird to say the class with guaranteed shocks for damage and the best potential to abuse the already good overwatch system invite things going wrong lmfao.
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# ? May 7, 2020 01:36 |
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Kagaya Homoraisan posted:i mean its weird to say the class with guaranteed shocks for damage and the best potential to abuse the already good overwatch system invite things going wrong lmfao. Okay but that stuff doesn't become good until late game when everyone's op anyway. Early-mid game specialists don't do poo poo, combat protocol is weak and can't compare to blowing up multiple enemies and their cover and shooting them in the face with a shotgun
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# ? May 7, 2020 01:43 |
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Grenadiers are legit a better support class than specialists, not really so great at shooting things and doing direct damage until the high ranks, but they can always blow up cover, shred armor, and holotarget, allowing your other classes to do the deleting
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# ? May 7, 2020 01:47 |
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Specialists can be excellent, particularly in Beta Strike when alpha striking every pod is less possible. With mobility, endurance, and a good number of tricks under their sleeves, they're always a good addition to any squad. They're all-rounders that deliver consistent results, rather than the bursts of excellence that more "specialized" soldiers can deliver. A full team of them can be really potent, since they're just high-speed overwatch machines with healing and execution abilities to spare.
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# ? May 7, 2020 01:58 |
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Honestly I think not taking a specialist whenever you can is a huge mistake, they're the only class that gives you extra strategic-layer resources if you have them on a mission, which is critical in the early game where you're constrained on everything. They shoot a rifle at an enemy exposed by a grenadier just as well as anyone else, and guaranteed damage from combat protocol (or an extra grenade because you have medical protocol instead of taking an actual medkit) is super useful when you're running around with low-aim squaddies. Not to mention how good remote hacks are, though I guess if you're playing with double timers that becomes less relevant. Similarly the guaranteed damage becomes less useful on lower difficulties when your troops will easily hit anyway. And then once you're in the midgame the overwatch spec comes into play and they're actually really good on their own right.
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# ? May 7, 2020 02:39 |
WhiteHowler posted:
The power of god............ https://www.youtube.com/watch?v=Vi7YSQy7gLQ
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# ? May 7, 2020 03:12 |
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super fart shooter posted:Okay but that stuff doesn't become good until late game when everyone's op anyway. Early-mid game specialists don't do poo poo, combat protocol is weak and can't compare to blowing up multiple enemies and their cover and shooting them in the face with a shotgun ok but hacking things gives you insane rewards and lets you snowball really hard
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# ? May 7, 2020 03:17 |
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I like X-Com but this game looks like copaganda so no thank you...I'll stick to the last game with it's awesome pro-Antifa themes.
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# ? May 7, 2020 04:59 |
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Has there been any patching yet? My first run ended with the no-reinforcements bug in the last Sacred Coil mission, and I'd like to not repeat that.
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# ? May 7, 2020 05:13 |
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TheNamedSavior posted:I like X-Com but this game looks like copaganda so no thank you...I'll stick to the last game with it's awesome pro-Antifa themes. You're using incendiary and acid rounds to murder the poo poo out of everyone and nobody cares if you make the slightest effort to bring in the big bads alive. You're less swat cops and more a paramilitary force engaging in a campaign of murder outside your rights on grounds noted to be flimsy. You're only justification for wanting to take anyone alive is that dead men don't talk. Also, one of the groups end goal is just to leave the planet and you showing up and sticking your dick in their plan nearly blows the city up. It's almost robocop levels of making you cheer for the bad guys although I don't think the satire was exactly intentional.
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# ? May 7, 2020 05:15 |
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Jabor posted:Not to mention how good remote hacks are, though I guess if you're playing with double timers that becomes less relevant. This. All the talk of not missing them confused me when I immediately noticed not having to waste a full turn running into an exposed position in order to win. Just using a half turn and then contributing to the firefight is such a huge skill.
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# ? May 7, 2020 05:21 |
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FoolyCharged posted:You're using incendiary and acid rounds to murder the poo poo out of everyone and nobody cares if you make the slightest effort to bring in the big bads alive. You're less swat cops and more a paramilitary force engaging in a campaign of murder outside your rights on grounds noted to be flimsy. You're only justification for wanting to take anyone alive is that dead men don't talk. Also, one of the groups end goal is just to leave the planet and you showing up and sticking your dick in their plan nearly blows the city up. The game reminds you pretty often that you're not cops, too. Speaking of which, does Whisper get more of a bio? What's his deal?
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# ? May 7, 2020 05:47 |
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He's canadian bacon
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# ? May 7, 2020 05:54 |
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RBA Starblade posted:The game reminds you pretty often that you're not cops, too. Speaking of which, does Whisper get more of a bio? What's his deal? He's a Weeny and his deal is being the butt of the joke in every scene he appears in. I'm not even joking, that's all the characterization I saw from him across 3 games.
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# ? May 7, 2020 06:15 |
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He saved the chili for Shelter tho, he's cool.
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# ? May 7, 2020 06:17 |
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Whisper is just them bringing back dorky EU/EW Bradford, he fills exactly the same role.
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# ? May 7, 2020 06:22 |
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Zore posted:Whisper is just them bringing back dorky EU/EW Bradford, he fills exactly the same role. Naw, EW Bradford takes a surprise fire extinguisher to the head and then pistol whips the hell out of the dude in response. He had redeeming features and was just your dorky central control guy(Who was really bad at commanding troops in the field). He would never, for instance: have a team deploy a surprise attack on the enemy firing range. And nobody would steal his lunch. That said, he would probably ask the intern what direction the turbolift your dudes took to the doomsday device atop a skyscraper was going.
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# ? May 7, 2020 06:43 |
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Playing this has put me in the mood for XCOM 2 again. Is there a mod that improves the UI around action usage? IE something that spells out exactly which actions are free, which will end the turn, etc. The little notes of "This will end the turn" was very helpful in CS. Also a belated thanks to everyone who answered my questions about CS.
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# ? May 7, 2020 07:21 |
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1. I just got the T-Pose bug from Blueblood. He has become god and his pistol now hovers in front of him like some phallic device. Ejaculating justice upon all the alien criminals. 2. FFS why would they hide your agents name during the breach. Not only do I have to write down who has what type of ammo, apparently I have to actually remember what order I sent them when they went into the breach. And I can't even identify them because they apply that super blur effect
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# ? May 7, 2020 07:34 |
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Krazyface posted:Playing this has put me in the mood for XCOM 2 again. Is there a mod that improves the UI around action usage? IE something that spells out exactly which actions are free, which will end the turn, etc. The little notes of "This will end the turn" was very helpful in CS. https://steamcommunity.com/sharedfiles/filedetails/?id=651306416&searchtext=cost+based+ War of the Chosen version https://steamcommunity.com/sharedfiles/filedetails/?id=1289686596&searchtext=cost+based+
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# ? May 7, 2020 07:35 |
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FoolyCharged posted:Naw, EW Bradford takes a surprise fire extinguisher to the head and then pistol whips the hell out of the dude in response. He had redeeming features and was just your dorky central control guy(Who was really bad at commanding troops in the field). You know how Kirk was split in the teleporter between his good side and his evil side, but then it turned out that both parts were essential to his character? It's like that, but it turned out Bradford didn't need his dweeby side, so Whisper moved to Canada.
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# ? May 7, 2020 07:44 |
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MadHat posted:Cost Based Ability Color PERFECT, cheers man
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# ? May 7, 2020 07:56 |
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Are special named weapons improved if you have enhanced or mastercrafted the weapon type that they are, or does it not matter?
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# ? May 7, 2020 08:33 |
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Aphex- posted:Are special named weapons improved if you have enhanced or mastercrafted the weapon type that they are, or does it not matter? They are, yes.
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# ? May 7, 2020 09:41 |
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In Xcom2 my preferred classes go Ranger - Demolitionist - Specialist with Sharpshooter a million miles down the line. I can't deal with not being able to move. I'm actually sort of surprised that the sharpshooter style character in this is a pistol using one, because I thought sharpshooters were super popular.
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# ? May 7, 2020 12:24 |
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The maps are a lot more compact than XCOM2; not much room for a sniper.
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# ? May 7, 2020 12:30 |
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People keep saying things like that and in the meanwhile I'm here like ?????? because I've always gotten a ton of mileage out of snipers.
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# ? May 7, 2020 12:37 |
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# ? Jun 7, 2024 15:15 |
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The game was a lot of fun. The final encounter died within a single round to the insanity that is: Claymore Turn 1: Shrapnel -> Berserk Grenade 1 -> Berserk Grenade 2 -> Motile Inducer 1 Blueblood Blueblood Turn 1: Lightning Hands -> Pistol Shot -> Phase Lance Claymore Turn 1: Motile Inducer 2 Blueblood Blueblood Turn 2: Pistol Shot -> Face-Off Claymore Turn 1: Team Up Zephyr -> Sticky Grenade Zephyr Turn 1: Reaper I just completely disagree about Zephyr falling off. Face Off -> Reaper was probably my most consistently powerful combo for the entire game. I think the length was pretty good really, part of the fun of XCOM is getting to enjoy having broken the game over your knee and I feel like the end part of the game was long enough to really do that. Game is buggy as hell though so hopefully it gets patched up to be more stable going forward. I probably wouldn't want to play it again, I feel like I've seen all I need to see, but I'd still thoroughly recommend it.
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# ? May 7, 2020 13:11 |