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If a ship has been damaged, you can right click on its name in the left-hand panel and click “detach” to send it back to the nearest friendly port, though it may weave around a bit and reattach to the main fleet so it doesn’t always work smoothly.
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# ? Feb 10, 2020 14:27 |
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# ? Jun 3, 2024 22:43 |
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Ugh, don't build a legacy fleet without cruisers. "Please destroy this bombardment target with two destroyers which each have a single 3-inch gun"
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# ? Feb 10, 2020 18:30 |
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I just ignore bombardment missions until about 1920. Pre-dreadnaughts' accuracy is too poor to be able to both run off any enemies and destroy the target, so it's a guaranteed loss unless you sink enough enemy battlewagons. And LOL if the RNG decides to just send destroyers.
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# ? Feb 10, 2020 19:17 |
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FrozenVent posted:Lookout at sea really isn’t that easy. I was happy when my lookouts could spot a container ship, never mind whether she had the lifeboat on... I can’t imagine seeing a grey torpedo leaving a grey ship. I get what you are saying, but those old destroyers get reallll close to launch a torpedo attack. quote:Was it Jellicoe or the other guy who ordered a sudden turn and hosed everything up because he’d thought he’d seen a torpedo? He didn’t just see a torpedo in the water, he saw 30 German destroyers (and all the German Battlecruisers) charge time within 500 yards of all 24 British dreadnoughts and launch a whole shitload of torpedos. That “Jellicoe let the Germans escape by turning away” thing was what Admiral Beatty was selling after the battle—the guy who got 3 of the British Battlecruisers blown up by chasing the German Battlecruisers, and then didn’t bother to report contact with Scheer to Jellicoe after dark while the Germans escaped. In reality turning away from a torpedo attack was not just British doctrine, but probably saved a number of British dreadnoughts eating torpedos. After which, the Grand Fleet would have to have engaged in a more even stern chase of Scheer’s 16 dreadnoughts... And with how lovely British armor piercing shells were at Jutland (only a single large caliber British armor piercing shell penetrated a German ship that day and detonated properly)... that would have been a serious gamble. And why gamble like that when, from a strategic perspective you thought you’d trapped the Germans and could face them tomorrow, and in any case your job as Jellicoe was just to contain the High Seas Fleet, preserve the Entente blockade, and not lose? ZombieLenin fucked around with this message at 15:28 on Feb 11, 2020 |
# ? Feb 11, 2020 02:27 |
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1.18 is out https://nws-online.proboards.com/thread/2250/rtw2-v1-18-update-available Changelog quote:-Air unit kills and bomb hit records are kept for 6 months after a war. If a new war starts within that time, they bring their score into the new war. Also, this was in the discord quote:In other news, missiles will supposedly be in update 1.19, which possibly might come within 3 weeks, maybe.
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# ? Mar 3, 2020 22:52 |
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Do I start a new game now or wait 3 weeks?? Also, is there a modding guide anywhere? I want to take the CSA start and make the CSA an African-American & Appalachian white dominated communist state.
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# ? Mar 3, 2020 23:59 |
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I was going to be frustrated since I was waiting for that and had just given up and started doing some playing for my LP again last night, but it looks like they didn’t fix the turns not advancing bug anyway
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# ? Mar 4, 2020 01:09 |
1.19 outPatch notes posted:NOTE ON MISSILES FOR THE v1.19 UPDATE: Aside from the obvious addition of basic missiles, I'd say factoring displacement into blockade and AI calcs is a significant gameplay change. Various nerfs to V turret as well. Targeting changes are a welcome QoL update.
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# ? Apr 27, 2020 16:03 |
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Am i correct to remember some vague promise of extending the timeline to like 1975 and fleshing out missiles eventually?
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# ? Apr 27, 2020 16:39 |
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What's a "V turret"?
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# ? Apr 27, 2020 16:49 |
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Gort posted:What's a "V turret"? One of Japan’s biggest Naval ownings of Britain years before WW2.
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# ? Apr 27, 2020 16:56 |
Gort posted:What's a "V turret"? The designation for an "Aft Centerline Superimposed" turret position.
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# ? Apr 27, 2020 17:04 |
Gnoman posted:The designation for an "Aft Centerline Superimposed" turret position. Familiar from Tiger and the Kongos. In-game, V has been essentially a lighter X since RTW1. It disables cross-deck firing configurations which X does not, but that was basically the only disadvantage. ABVY was almost always superior to ABXY and I'm kind of glad of these changes for that reason.
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# ? Apr 27, 2020 17:22 |
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when does the shipbuilding malus as ussr go away? I only want to make ideologically pure ships. e: how come av's have no asw value? Stairmaster fucked around with this message at 19:24 on Apr 28, 2020 |
# ? Apr 28, 2020 18:09 |
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Stairmaster posted:when does the shipbuilding malus as ussr go away? I only want to make ideologically pure ships. I don’t think it ever does except maybe random event. I could be wrong though.
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# ? Apr 28, 2020 22:35 |
1.20 hotfix1.20 posted:THE FOLLOWING ARE THE CHANGES/FIXES FOR THE 1.20 HOTFIX:
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# ? Apr 29, 2020 14:42 |
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If anyone’s interested, apparently you can mess around a bit with the text files to enable SSMs as well. https://nws-online.proboards.com/thread/4828/experimenting-ssms
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# ? Apr 30, 2020 04:23 |
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oh my god
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# ? Apr 30, 2020 20:30 |
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New hull shapes? What's going on there? Also, 20",
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# ? Apr 30, 2020 21:10 |
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That’s a big boat.
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# ? Apr 30, 2020 22:54 |
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Wait a sec, with the limited info on that ship card... does it mean the AI built that monstrosity?
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# ? Apr 30, 2020 23:38 |
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yes unfortunately I never got to face it in battle. e: incidentally I put an early SAM mount on my BB's and they're racking up a surprising amount of kills (like 4-6) fake e: Stairmaster fucked around with this message at 01:18 on May 1, 2020 |
# ? May 1, 2020 00:26 |
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some random rear end questions: how thick do you armor your late game (post 1945) carriers? and how y'all feel about amcs
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# ? May 6, 2020 23:31 |
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You carrier armour should be two or three destroyer thick.
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# ? May 7, 2020 16:25 |
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Is it considered acceptable to staple an obsolete cruiser hull to your carriers in a pinch if you don't have three destroyers available?
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# ? May 7, 2020 20:07 |
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FrozenVent posted:You carrier armour should be two or three destroyer thick. Armor on a carrier? Nuts. The best armor for a carrier is more fighters.
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# ? May 8, 2020 22:45 |
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Wanna see them fighter shoot down the battleship shells in the air.
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# ? May 9, 2020 00:42 |
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It would be cool if this game had a bit of personnel management - admirals, captains. Only having a big dumbass like the guy in charge of Glorious running a fast carrier should result in them getting shelled, but dumbasses have commissions sometimes.
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# ? May 9, 2020 01:00 |
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I'd dislike that.
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# ? May 9, 2020 07:05 |
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Alikchi posted:It would be cool if this game had a bit of personnel management - admirals, captains. Only having a big dumbass like the guy in charge of Glorious running a fast carrier should result in them getting shelled, but dumbasses have commissions sometimes. Well, all the captains are dumbasses in admiral mode. "My carrier division lost visual to the flagship, better beeline straight through the last know position of the enemy battle line to regain comms".
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# ? May 9, 2020 11:00 |
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Wooper posted:Wanna see them fighter shoot down the battleship shells in the air. If your carrier is close enough to a battleship to get shot at it by shells from a battleship’s main armament then the fact you slapped 2x a DDs armor on it isn’t going to mean poo poo. Ask HMS Glorious how well it’s armor worked out for her while being hit by Scharnhorst’s 11 inch shells. Ergo, better to save the weight of the armor for more planes, so that your carrier can spot and sink that battleship from a distance of a 100+ miles, and your carrier air groups can better defend against the real threat they should be facing—the other guy’s carrier aircraft; which, incidentally, if you start getting hit by aerial bombs and torpedos, means your carrier will fair about as if it were being hit by those battleship shells. There is a pretty drat good reason why armor disappeared from carriers pretty quick, and then after the Second World War with the dominance of naval air power and anti-ship missiles, all naval vessels (95% of them anyway.) ZombieLenin fucked around with this message at 22:50 on May 9, 2020 |
# ? May 9, 2020 22:41 |
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I've never played with carriers before. I got close but then I had to take a break from RtW2 for a long time(v1.07?) and since so many updates have happened. I'm told I should restart my campaign to avoid possible bugs. I was in ~1915 as Russia having a challenging but fun time. Are there any countries that are "bad/boring" for first time plane-folk?
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# ? May 10, 2020 17:57 |
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you said fighters so destroyers are just gonna sail up to your carriers and sink it lol get rekt
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# ? May 10, 2020 20:37 |
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Wooper posted:you said fighters so destroyers are just gonna sail up to your carriers and sink it lol Generally speaking, the idea behind carriers is that enemy surface units are never in visible range; however, just in case this—and submarines—are why carriers operate in task forces, usually with destroyers and cruisers; and during the last phase covered by the game, fast battleships.
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# ? May 10, 2020 22:14 |
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So when is it acceptable to rebuild a ship to be overweight? and how far can you go?
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# ? May 13, 2020 18:48 |
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Ships that are overweight after a rebuild are more likely to take flotation damage, as well as other negative effects that might be in the manual. So I wouldn't do it for anything that's going to be front and center in the battle line, but for older ships or support ships I might go a little bit overweight if needed.
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# ? May 13, 2020 20:41 |
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I tried making a junyo style converted merchant carrier and it didn't seem cheaper nor faster to build but it certainly is shitter.
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# ? May 23, 2020 00:04 |
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I had a game where my first carriers were converted 1899 light cruisers. Slow, unarmored, and only 10 aircraft, they still managed to sink French battleships because they had no airpower at all.
HisMajestyBOB fucked around with this message at 15:29 on May 24, 2020 |
# ? May 23, 2020 00:53 |
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Do they help get around treaties somehow?
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# ? May 23, 2020 02:14 |
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# ? Jun 3, 2024 22:43 |
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Roumba posted:Do they help get around treaties somehow? you cant build amcs during peace time.
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# ? May 23, 2020 06:20 |