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lurker2006
Jul 30, 2019

ImpAtom posted:

the ones who walk away from omelas
loving evil bastards, don't they understand utilitarianism?

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FalconImpala
Oct 21, 2018

Wow, a cow made of butter. My girls would love it. In fact, the first sentence Caroline ever said was "I like butter"
I'm mad about the dogs. I hate games where humans are just a brainless resource to be harvested, and I've always wanted a shooter where enemies have self-preservation, and you know, can run away. This is not that.
"Shooting dogs makes you cry" is a cool gameplay mechanic, IF you had to go really out of your way & be an rear end in a top hat to do it. Forcing you to shoot puppies to keep playing? How about I just stop there? I know you can avoid dogs 'with difficulty' but come on, the principle is still the same.

Here's what I think this game is shooting for: Joel's death is brutal and miserable. You, the player, are so angry that you go on the war path & murder everything in your way. Innocent bystanders! Dogs! Families! It's brutal and miserable but you're pulling that right trigger with gleeful abandon, and the message won't get through your gamer skull until somebody says "Revenge is bad, Ellie". Subversive stuff.
If you, somehow, come to the conclusion that violence is bad before the game's climax? Nothing changes, and the game doesn't acknowledge you for trying a non-violent approach. (I'm gonna call it now, and be surprised in June if I'm wrong.) This twist was played straight in 2012's Spec Ops, and even THAT validated the choice of "stop playing the game".

Stux
Nov 17, 2006

i think the dog thing is so you treat them as something to avoid killing specifically

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
It's a survival horror game.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



I mean, can you also get by without killing their owners? Because what's optional and what's not creates a specific set of thematic circumstances

I remember reading in that preview that it worked the other way around as well, that the dogs would find their owners' dead bodies and whimper while nudging them to move

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

CharlieFoxtrot posted:

I mean, can you also get by without killing their owners? Because if not, well that creates a different set of thematic circumstances

I remember reading in that preview that it worked the other way around, that the dogs would find their owners' dead bodies and whimper while nudging them to move

Yeah they previewed the dogs getting upset and whining over their dead owners ages ago along with the individually named enemies and how they get emotional when you kill their friends.

Stux
Nov 17, 2006

from the little bits we've heard that arent "gamestop making things up" it sounds like they really want you to not kill things that arent zombies and that you can avoid most non-zombie encounters

Zeta Acosta
Dec 16, 2019

#essereFerrari

CharlieFoxtrot posted:

I mean, can you also get by without killing their owners? Because what's optional and what's not creates a specific set of thematic circumstances

I remember reading in that preview that it worked the other way around as well, that the dogs would find their owners' dead bodies and whimper while nudging them to move

wow drukmann is doing what kojima did with mgs1 and the wolfs, what a genius

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Stux posted:

from the little bits we've heard that arent "gamestop making things up" it sounds like they really want you to not kill things that arent zombies and that you can avoid most non-zombie encounters

Sure but it's a video game and I bet playing on normal or easy makes it no issue to go directly through problems in a lot less time.

Stux
Nov 17, 2006

and?

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Zeta Acosta posted:

wow drukmann is doing what kojima did with mgs1 and the wolfs, what a genius



:negative:
https://www.youtube.com/watch?v=lAvAIRkvZS8&t=331s

FalconImpala
Oct 21, 2018

Wow, a cow made of butter. My girls would love it. In fact, the first sentence Caroline ever said was "I like butter"
They watched Liveleak videos to make the violence more realistic & uncomfortable. I think it's fair to remember that lens on all their other choices, like the dogs. Does the life realistically fade out of their eyes? Is Tlou2 now True Art?

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

Gameplay should fit with whatever it is they're trying to do. I'm not going to play this for twice as long as I have to so I'm going through all the dogs and all the people with a shiv.

Or I'll play on whatever the new survivor difficulty is.

Stux
Nov 17, 2006

FalconImpala posted:

They watched Liveleak videos to make the violence more realistic & uncomfortable. I think it's fair to remember that lens on all their other choices, like the dogs. Does the life realistically fade out of their eyes? Is Tlou2 now True Art?

i think making your animators and devs watch real gross stuff is inexcusable and i dont think anyone would disagree with that. they could just make it up and no one is going to know except people who go and watch gross liveleak stuff so who cares just make it up.

but i dont think making the violence in a game uncomfortable for the player in and of itself is bad.

FalconImpala
Oct 21, 2018

Wow, a cow made of butter. My girls would love it. In fact, the first sentence Caroline ever said was "I like butter"

Stux posted:

but i dont think making the violence in a game uncomfortable for the player in and of itself is bad.

I agree with that. I think it's shallow to have violence against humans be really fun. It's also shallow to make violence as horrible as possible with no real alternatives. That's capitalizing on easy emotional manipulation, also called misery porn. Like, if this were an RPG, that would be an incentive to put points into "speech" or "stealth" or something. But you don't have a choice here, and there's no subtext other than 'violence is bad'. Which isn't just dated, it also insults the audience for... playing the game. That's why a lot of gamer bros are freaking out about "bad writing" - in other words, if they wanted to try something different, the game wouldn't respect that.

This twist would work GREAT if you were in the same headspace as Ellie, and were glad to murder whatever obstacle the game put in front of you (i.e. the very, very short scene in Spec Ops), but if you're not comfortable with what's going on? You'll probably be treated the same way. This is the only oversight where Spec Ops fell on its face for some people, but now, it's the whole time. It just reminds me of Funny Games minus the point of Funny Games.

Stux
Nov 17, 2006

that isnt an oversight in spec ops and it does sound like in tlou2 completely avoiding these things through stealth is an option. we'll have to see when it comes out but them making note that you can avoid all dog encounters would seem to imply to me that you can also avoid all human encounters too given that theyre part of the same grouping.

Panzeh
Nov 27, 2006

"..The high ground"

Stux posted:

that isnt an oversight in spec ops and it does sound like in tlou2 completely avoiding these things through stealth is an option. we'll have to see when it comes out but them making note that you can avoid all dog encounters would seem to imply to me that you can also avoid all human encounters too given that theyre part of the same grouping.

the oversight in spec ops is that the whole game is generic cover shooter and the text is "war is bad haha you're dumb for doing the violence but it's all we do so shrug", spec ops is just as lame as tlou2

trying to make metacommentary on violence when doing violence on humans is basically the thing you're good at designing gameplay wise is not gonna work and never has

Stux
Nov 17, 2006

Panzeh posted:

the oversight in spec ops is that the whole game is generic cover shooter and the text is "war is bad haha you're dumb for doing the violence but it's all we do so shrug", spec ops is just as lame as tlou2

trying to make metacommentary on violence when doing violence on humans is basically the thing you're good at designing gameplay wise is not gonna work and never has

lol

Dewgy
Nov 10, 2005

~🚚special delivery~📦

Panzeh posted:

the oversight in spec ops is that the whole game is generic cover shooter and the text is "war is bad haha you're dumb for doing the violence but it's all we do so shrug", spec ops is just as lame as tlou2

trying to make metacommentary on violence when doing violence on humans is basically the thing you're good at designing gameplay wise is not gonna work and never has

Not really, even something as ancient as Monopoly is a commentary on capitalism that forces you to dick your friends over to experience it. “Make the player do the thing you want to criticize” is hardly the newest concept around.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Just as lame as this thing I haven't played

FalconImpala
Oct 21, 2018

Wow, a cow made of butter. My girls would love it. In fact, the first sentence Caroline ever said was "I like butter"
I fell for the twist in spec ops. I had tons of fun pressing the button and making things go haha boom, so I happily killed the civilians. Then I thought a lot about violence as entertainment. That was like eight years ago.
Even if TLOU2 throws me a bone and has a (difficult, repetitive and frustrating) no-kill run, the conceit of the game is still crafting weapons and killing. A lot of dev effort went into the brutal way that people collapse and scream for help when they're shot. The sole motivation is Ellie's revenge quest, and the message is that Ellie's revenge quest was a bad idea. (Who saw that one coming?) That stuff doesn't go away with a 'stealth run'. It's kinda the same as saying "dont play the game then" - why did this game need to exist? There's no shortage of games in the world and Sony isn't hurting for money.

That stuff would be dated & annoying by itself. But the real reason why I even care?
"Your horse’s muscles flex and jiggle as it gallops. Tall grass ripples and tree bows flex with the wind. Ellie contorts her face in intense focus as she silently takes down enemies."
https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962
All the little hairs on Joel's eyebrows and poo poo. The fake violence came at a huge cost to real people. Years of underpaid temps working under bad conditions, long hours of crunch and burnout. Why? Kinda like laborers pulling stones on a rope to build The Sphinx, but The Sphinx is farting and giving a middle finger to the other side of the Nile.
I know there's room in here for Cormac McCarthy, and a story that abuses its characters & the audience, in a setting with no hope or good things happening. But right now it comes off as poor taste.

Mae
Aug 1, 2010

Supesudandi wa, kukan-nai no dandidesu

Do you guys genuinely think this game is going to be bad?

I mean, you can talk about how Neil Druckmann huffs his own farts or how Naughty Dog's labour practices are immoral (they are), but their output is still excellent games. Uncharted 4 was great, as was the DLC that was expanded to a full game, and it's reasonable to assume that this game is also going to be at a similar level of polish as a Sony flagship franchise. The game will probably play well, look great and the narrative will probably be better than the intentionally-reductive 4chan posts would lead you to believe.

As far as doing nasty, terrible things in video games is concerned, when I replayed the original game recently, the combat was clearly intended to be unpleasant, between the intentionally bad controls, limited resources (including healing in an era of regenerating health), and long, grunting combat animations. I can't imagine they put in dog suffering in the interest of sadistic head developers or as something for the player to get excited about, except maybe the perverts at gamestop

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I couldn't play the MP in tlou because the curb stomping and poo poo was gross. I get it in the narrative where things are bad or whatever but MP felt gratuitous and they added in more gory kills so maybe gory kills is what they care care about.

Gologle
Apr 15, 2013

The Gologle Posting Experience.

<3

Man gently caress Twin Snakes. There was a fan theory going around back in the day that Twin Snakes was Otacon's fanfiction of what really happened, and honestly, its such a good explanation it might as well be canon.

ImpAtom
May 24, 2007

FalconImpala posted:

I fell for the twist in spec ops. I had tons of fun pressing the button and making things go haha boom, so I happily killed the civilians. Then I thought a lot about violence as entertainment. That was like eight years ago.
Even if TLOU2 throws me a bone and has a (difficult, repetitive and frustrating) no-kill run, the conceit of the game is still crafting weapons and killing. A lot of dev effort went into the brutal way that people collapse and scream for help when they're shot. The sole motivation is Ellie's revenge quest, and the message is that Ellie's revenge quest was a bad idea. (Who saw that one coming?) That stuff doesn't go away with a 'stealth run'. It's kinda the same as saying "dont play the game then" - why did this game need to exist? There's no shortage of games in the world and Sony isn't hurting for money.

That stuff would be dated & annoying by itself. But the real reason why I even care?
"Your horse’s muscles flex and jiggle as it gallops. Tall grass ripples and tree bows flex with the wind. Ellie contorts her face in intense focus as she silently takes down enemies."
https://kotaku.com/as-naughty-dog-crunches-on-the-last-of-us-ii-developer-1842289962
All the little hairs on Joel's eyebrows and poo poo. The fake violence came at a huge cost to real people. Years of underpaid temps working under bad conditions, long hours of crunch and burnout. Why? Kinda like laborers pulling stones on a rope to build The Sphinx, but The Sphinx is farting and giving a middle finger to the other side of the Nile.
I know there's room in here for Cormac McCarthy, and a story that abuses its characters & the audience, in a setting with no hope or good things happening. But right now it comes off as poor taste.


Well, as far as how you tie together a revenge quest and not murdering everything, every indication at the moment implies that you swap from Ellie to Abby right about the time Abby is dealing with the hollow consequences of her murder and Ellie is on a full rampage streak. Which seems a somewhat reasonable way to handle the idea of Not Killing Everyone.

With regards to the time spent: It absolutely sucks and people should not be underpaid or have forced crunch time to create entertainment products. It is just also the unfortunate truth that this is the current situation and it isn't exclusive to Naughty Dog. Short of boycotting any big media (which is perfectly valid as a choice if you have the strength to do so) you'll have an extremely hard time finding any movie, television show or game that isn't born on the back of people working insane hours for poo poo pay. Even boycotting is depressingly more likely to impact them and not the big names who can comfortably slide off somewhere else. The real answer is unionizing of course and that should be supported wherever possible. But otherwise you're either only playing smaller/indie things (and even indie developers are horrifyingly underpaid and abused, they just have a culture where they are told to accept it because that is how Indie Development works and just look at this 1-in-1000 success story) or finding other forms of entertainment if possible.

As far as poor taste: You can't really blame them for not predicting the Coronavirus. They can delay the game further (and maybe should!) but that has a very good chance of killing their studio or at least causing irrepairable damage. And say what you want (correctly) about Naughty Dog's lovely treatment of employees but the ones who will suffer worst if that happens is those employees who dedicated five years of their life they can't get back, not the guys higher up who lose nothing for it. It's pretty much a no-win situation without the aid of a time machine.

Owl Inspector
Sep 14, 2011

All of the procedurally generated dog names rhyme with "us", and when you decapitate a dog all the enemies on the map stop and scream "No! The Last of Gus, Too!" giving you time to line up a headshot with immaculately detailed brain splatter and body spasm effects accurately modeled on the exact part of the brain you shoot. Ellie quips, "gently caress you."

Stux
Nov 17, 2006

i guess for me im ok if another game does or attempts something similar to what spec ops did because unfortunately its not like AAA games got better in the meantime, and really just got even worse about it. stuff like the modern mortal kombats to me are actually the worst cos its insanely realstic and detailed violence with no weight or anything and it weirds me out so im at a point where im like yeah ok maybe a game pointing out violence is trash, viscerally, again is due. should that come as a result of an employer abusing their staff and making them watch gross real stuff to get the fake violence realistic when no one playing it knows what realistic even is because people arent going out to find real gross stuff? no and its completely abhorrent and inexcusable, and i think its perfectly justified if that or the content that results from it is to the point where someone personally cannot play the game.

it also entirely possible the game is just complete misery/torture grossness for no reason, but im willing to give some benefit of the doubt until we have more than leaks because of the first game.

Zongerian
Apr 23, 2020

by Cyrano4747

Mae posted:

Do you guys genuinely think this game is going to be bad?

Mae posted:

As far as doing nasty, terrible things in video games is concerned, when I replayed the original game recently, the combat was clearly intended to be unpleasant, between the intentionally bad controls,

FalconImpala
Oct 21, 2018

Wow, a cow made of butter. My girls would love it. In fact, the first sentence Caroline ever said was "I like butter"
If the game does poorly, it'll only hurt the temps who need a bonus, not Druckmann who'll bounce off to write the TV show. But god it should've been different from the beginning (or not existed?), and I had that suspicion from when the title was revealed. Hopefully the twists work and I'll be surprised, but whatever 'statement' its trying to make is heavily tainted by the working conditions. There's no good scenarios or winning here. We were the last of us the whole time.

Stux
Nov 17, 2006




youre saying that like its a knock on the game somehow

Viridiant
Nov 7, 2009

Big PP Energy

Mae posted:

Do you guys genuinely think this game is going to be bad?

I mean, you can talk about how Neil Druckmann huffs his own farts or how Naughty Dog's labour practices are immoral (they are), but their output is still excellent games. Uncharted 4 was great, as was the DLC that was expanded to a full game, and it's reasonable to assume that this game is also going to be at a similar level of polish as a Sony flagship franchise. The game will probably play well, look great and the narrative will probably be better than the intentionally-reductive 4chan posts would lead you to believe.

As far as doing nasty, terrible things in video games is concerned, when I replayed the original game recently, the combat was clearly intended to be unpleasant, between the intentionally bad controls, limited resources (including healing in an era of regenerating health), and long, grunting combat animations. I can't imagine they put in dog suffering in the interest of sadistic head developers or as something for the player to get excited about, except maybe the perverts at gamestop

I don't think the game is going to be bad.

For me the problem is, with the state of the world right now, it seems way too dark for me in a very particular way. I could handle something happening to Joel, but right now I just cannot deal with playing a new character while the game makes me beat the poo poo out of Ellie, the kid I grew to like from the original game.

lurker2006
Jul 30, 2019

Mae posted:

Do you guys genuinely think this game is going to be bad?

I mean, you can talk about how Neil Druckmann huffs his own farts or how Naughty Dog's labour practices are immoral (they are), but their output is still excellent games. Uncharted 4 was great, as was the DLC that was expanded to a full game, and it's reasonable to assume that this game is also going to be at a similar level of polish as a Sony flagship franchise. The game will probably play well, look great and the narrative will probably be better than the intentionally-reductive 4chan posts would lead you to believe.

As far as doing nasty, terrible things in video games is concerned, when I replayed the original game recently, the combat was clearly intended to be unpleasant, between the intentionally bad controls, limited resources (including healing in an era of regenerating health), and long, grunting combat animations. I can't imagine they put in dog suffering in the interest of sadistic head developers or as something for the player to get excited about, except maybe the perverts at gamestop
I'd be lying if I said I didn't enjoy the first one but it contained design tropes that I've progressively gotten more tired of seven years on. and tlou 2 doesn't look like it's going to be any different in that regard. I wouldn't say an ubiosoft open world game is 'bad', but the formula is so tired that it might as well be from my perspective.

Cuntellectual
Aug 6, 2010

ImpAtom posted:

Mostly I am sort of bewildered by the "a good parent is one who treats their child like an object and never actually speaks to them about serious subjects" viewpoint which is as far as I am aware the exact loving opposite of good parenting. Everyone involved in the situation is being a lovely guardian of a child because at the end of the day they decide that child has no right to know the truth about things involving their life.

Having been in a situation with a parent who hid important things from me for a long time which lead to me not having information to act on health issues because they thought it was better for me: Nope. Nu-uh. If you are a parent who does that you're a lovely parent.

And to be clear I'm not saying Joel is a lovely parent for not wanting his child to die for others. I'm saying Joel is a lovely parent because he capends that with lying to her face about it (and as far as TLOU2 is concerned, continues to lie to her face about it.) And it isn't just that he lied "it doesn't work." He says there were tons of other immune people and they didn't need her after all. Not only does he lie about her own medical condition but he specifically works to cut her off from investigating more of it. That is unforgivable for any parent no matter how good their intentions.

I feel like people here are really big on the cut and dry that "you either treat your child like an object or let them make every decision."

It's possible to let a child make their own decisions and have to deal with the consequences while also feeling like they don't have the context or experience to make other ones.

I don't really have a horse in this race, I'm on record as not liking TLoU in general. I just find it weird that people seem to be saying that Joel, right or wrong, deciding that Ellie couldn't make that decision for whatever reason means he'd never let her decide anything for herself.

Mae posted:

Do you guys genuinely think this game is going to be bad?


I think the last good naughty dog game had crash bandicoot in it

MeatwadIsGod posted:

We have now surpassed Alien vs. Predator 2 levels of spite.





Nail Rat posted:

Where is this from?

This is loving bullshit. It's right there with making you kill children to keep them from warning their parents, what the gently caress. If this is true now I really might not want this game.

Is

is that a real feature

the kid killing in tlou 2

Ham posted:

I'd honestly rather not discuss killing kids, and making an argument that it's morally equal to killing a guard dog trained to kill humans is some truly broke-brained poo poo.

I dunno. I've spent time around both dogs and children and I think I'd be more upset at the first ones dying.

Cuntellectual fucked around with this message at 03:46 on May 8, 2020

screaden
Apr 8, 2009
https://twitter.com/phuckfas/status/1258464785525608448

ImpAtom
May 24, 2007

Cuntellectual posted:

It's possible to let a child make their own decisions and have to deal with the consequences while also feeling like they don't have the context or experience to make other ones.

This is absolutely true.

The issue here is that the decision in this case involves their own life and health, and in particular she is someone who is not a grown adult but at the age where we recognize that some decisions are in their hands or at very least they should have input on it. As a side note it is someone who has been given the responsibility and trust that comes with taking someone else's life (even if it's largely in self-defense) so arguing "I trust you to carry a gun but not to make your own decisions about your life" is extremely poor behavior. I am not saying Joel isn't understandable in why he made that decision but that still doesn't make it good behavior.

It's important to note that Joel didn't lie to save her life in that moment. He lied because he A) feared the consequences of the truth and B) Wanted to make sure she would *never* make a decision he disagreed with. It was almost entirely in his own defense and for his own protection.

grieving for Gandalf
Apr 22, 2008

the issue with the dog killing aspect of the game isn't that you're killing virtual dogs but that it wants to make this hamfisted point by having their owners cry out their dog's name or whatever. I can practically hear the lead designer yelling "do you GET it" in my ear

MGS3 did this better smh

Cuntellectual
Aug 6, 2010

Ham posted:

The one that comes most to mind is the entirety of Spec Ops: The Line.

The entire game is a screed against the actions you're taking as a player and the message imparted throughout and at the end includes "The poo poo I'm doing is reprehensible - I'm not the good guy". It's meant to juxtapose the player having fun shooting that white phosphorous at enemy combatants, having fun shooting the "redshirts" in the campaign against the same desensitization to violence you have when playing these war games.

The violence in TLOU2, the humanization of the enemies and groups, all of that is in service of imparting the same message - real violence is horrific.


The developers have spelled out what some of their points in spec ops were and people still feel like it's an attack on the player, maybe ND is right with tlou 2.

ImpAtom
May 24, 2007

grieving for Gandalf posted:

the issue with the dog killing aspect of the game isn't that you're killing virtual dogs but that it wants to make this hamfisted point by having their owners cry out their dog's name or whatever. I can practically hear the lead designer yelling "do you GET it" in my ear

MGS3 did this better smh

MGS3 had you walk down a literal river of corpses crying out to you where the solution was to kill yourself. I'm not sure anything can be more "DO YOU GET IT" than that.

I mean to be fair Metal Gear Solid as a whole is basically this meme given flesh:

Fat Lowtax
Nov 9, 2008


"I'm willing to pay up to $1200 for a big anime titty"


Firefly military doctrine seems to revolve around getting really insanely swole and loving your doggo. Both of these things are fine in peacetime but I wonder if they'd be doing better in the war if they opted for a different approach.

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Stux
Nov 17, 2006

also i mean, yeah the likelyhood is they would yell out the dogs name? i dont know if thats being hamfisted more than it is just literally what would 100% happen

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