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So, I went back and checked the past 100 pages of bug reports in the bug report forum, and there have been 0 dev responses to any of the bugs there. That's the entire 2.6.0 - 2.6.3 patch cycle. Even the ones with through investigations and script fixes attached. All just apparently ignored in one big black hole.
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# ? May 8, 2020 02:27 |
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# ? May 20, 2024 18:15 |
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Hegemony has absolutely spoiled me as a starting tradition. Having a day zero fed fleet might as well be a guaranteed ticket to devouring or at the very least holding off your local neighbors. Instead, the goal becomes maintaining diplomatic dominance within the Hegemony so you can secure total power and shape it to your whims. S tier start, would recommend.
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# ? May 8, 2020 03:07 |
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ShadowHawk posted:So, I went back and checked the past 100 pages of bug reports in the bug report forum, and there have been 0 dev responses to any of the bugs there. That's the entire 2.6.0 - 2.6.3 patch cycle. as a team they’re almost certainly trapped in a management/sales feedback loop of trying to stay the course with sales spikes on release of new content, while seeing sales trend down over time. they don’t seem to realize that the slope of the downward trend should get more attention, and it could be helped doing poo poo like, well, RESPONDING TO BUG REPORTS. the sheet lack of engagement with their player base in the official forums is baffling. they put out a blog post a week with hardly any other posts and think that satisfies the masses who just witness themselves screaming into a void
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# ? May 8, 2020 03:29 |
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MadJackal posted:Hegemony has absolutely spoiled me as a starting tradition. Having a day zero fed fleet might as well be a guaranteed ticket to devouring or at the very least holding off your local neighbors. Instead, the goal becomes maintaining diplomatic dominance within the Hegemony so you can secure total power and shape it to your whims. I'm excited to try it out, just waiting for the next patch when they add federation events
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# ? May 8, 2020 04:16 |
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pmchem posted:
Paradox fans are insane, I wouldn't want to engage with them either
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# ? May 8, 2020 04:17 |
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ShadowHawk posted:So, I went back and checked the past 100 pages of bug reports in the bug report forum, and there have been 0 dev responses to any of the bugs there. That's the entire 2.6.0 - 2.6.3 patch cycle. TOOT BOOT posted:Paradox fans are insane, I wouldn't want to engage with them either Aside from this, literally the last thing you want QA testers to do is post on forums. Or read them, really. (That's Community's job. Yes, even the bug forums.) Some reasons for this: - Tons of duplication. One annoying bug will result in dozens if not hundreds of threads. - Some people post balance issues as bug reports. "Bug: destroyers suck" Might be true! Not QA's problem! - They may not have the temperament for posting on forums without being trolled, which is bad when they represent the company. This is why Community teams exist. - They have quite enough to do without being sucked into a pages long diatribe by SarajevoIsSrbja1488 on how habitats work. This again is why Community teams exist. - No dev response will ever be enough, short of a bug fix appearing in patch notes. Period. I speak from experience. Respond with a note that it's been added to the bug tracking system, people will want proof. Respond with the actual bug tracking number, people will want access to your bug tracking system. Respond with an honest discussion of development priorities and why an annoying bug hasn't been fixed for months, and have your response cherrypicked and posted on Reddit years after you no longer even work there. (Again, I speak from experience. Yes, from every single point.) Sometimes bug reports from the player base are helpful, but not often. But responding to them? Refer to the final seconds of this clip. https://twitter.com/PezRadar/status/1228000439024488448
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# ? May 8, 2020 04:49 |
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I'm so goddamn frustrated by the incomplete state Stellaris has been in for 4 years. Seriously, this game has all these new features added but it still isn't ready for release after four loving years. I don't think I've finished a game since 2.0 because of the slowdown, which has only gotten WORSE with 2.6 imho. How steep is the learning curve for HOI4? All I've seen is that it's a fundamentally different game compared to Stellaris. Is it going to be a headache or worth it to turn Spain into a socialist powerhouse? Are there mods that let you start before WW1 and poo poo? How about before that? Grandpa Palpatine fucked around with this message at 06:17 on May 8, 2020 |
# ? May 8, 2020 06:15 |
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Grandpa Palpatine posted:How steep is the learning curve for HOI4? All I've seen is that it's a fundamentally different game compared to Stellaris. Is it going to be a headache or worth it to turn Spain into a socialist powerhouse? Paradox’s most recent grand strategy game for immediately before WWI is Victoria II. It’s quite old but surely Vicky III is going to come out any day now.
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# ? May 8, 2020 06:19 |
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Do you play on huge maps? Huge maps chug like crazy in the endgame, but large or smaller maps tend to run pretty well on my machine these days, and my pc is like 5 years old now.
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# ? May 8, 2020 06:23 |
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Captain Invictus posted:Do you play on huge maps? Huge maps chug like crazy in the endgame, but large or smaller maps tend to run pretty well on my machine these days, and my pc is like 5 years old now. It shouldn't matter. My PC is able to handle just about anything you throw at it. There's no reason poo poo should be dipping on a 1,000 star galaxy vs 800 star vs 500 or whatever. This game is fundamentally broken because they weren't careful when they started introducing new features, and since those features were already introduced, there was no going back to make it stable again. This game is 4 years old. If they're going to offer poo poo like 1,000 stars, 5x habitable planets, 5x primitive civs, 25 empires, etc then it should be able to run well maxed out on the best processors / gfx cards available last summer.
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# ? May 8, 2020 06:39 |
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hobbesmaster posted:Paradox’s most recent grand strategy game for immediately before WWI is Victoria II. It’s quite old but surely Vicky III is going to come out any day now. Yea I know HOI4 is newer and that's what I'm interested in mainly. I'll check out its thread to see what mods there are.
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# ? May 8, 2020 06:41 |
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There is a reason: it's terribly optimized. If you can't handle it running terribly in the endgame, just don't play it and don't buy paradox products. Or make peace with it running like poo poo when you start nearing 5k pops, because they're not gonna fix it anytime soon.
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# ? May 8, 2020 06:49 |
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I found upping my memory made a huge loving difference. But I went from four to eighteen gigs.
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# ? May 8, 2020 06:50 |
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Bar Ran Dun posted:I found upping my memory made a huge loving difference. But I went from four to eighteen gigs. Surely 16 is enough.
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# ? May 8, 2020 06:52 |
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Lum_ posted:Aside from this, literally the last thing you want QA testers to do is post on forums. Or read them, really. (That's Community's job. Yes, even the bug forums.) Not to mention, Paradox in particular has had some really toxic people harassing the devs on the forums back when they used to post there regularly. There's been a couple times when the hammer has come down and the Community Managers have had to explain that the devs will not be posting at all for the next little while. Paradox's titles have gotten a lot more popular in the last 5 years or so, and while that's obviously great for the company overall, the forums community over there really seems to have taken a dive in terms of quality.
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# ? May 8, 2020 07:12 |
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PittTheElder posted:Not to mention, Paradox in particular has had some really toxic people harassing the devs on the forums back when they used to post there regularly. There's been a couple times when the hammer has come down and the Community Managers have had to explain that the devs will not be posting at all for the next little while. ...so you're saying "paradox has an internet forum" then?
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# ? May 8, 2020 07:18 |
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Lum_ posted:Aside from this, literally the last thing you want QA testers to do is post on forums. Or read them, really. (That's Community's job. Yes, even the bug forums.) 1) Have a simple one-line fix in the games script 2) Players have already provided that fix for in the thread 3) Have remained live across 4+ releases Whatever their process is, it's not working. To use a concrete example, they spent months of dev time building out a new AI "plan" system, advertised it in developer diary blog posts about how dynamic and adaptive the new AI is, but then missed the repeated reports and threads that the AI is only getting half of their fleet power because the AI won't upgrade existing starbases whenever they're at the starbase cap. It's a simple logic bug (one that AI modders have a couple workarounds for), and most of the work has already been done. Maybe they need more community mods with access to the "real" bug tracking system. Or QA interns with minor scripting abilities like someone suggested earlier in the thread. Something other than a black hole of bugs.
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# ? May 8, 2020 07:23 |
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Captain Invictus posted:There is a reason: it's terribly optimized. If you can't handle it running terribly in the endgame, just don't play it and don't buy paradox products. Or make peace with it running like poo poo when you start nearing 5k pops, because they're not gonna fix it anytime soon. Yea, I realize that. It doesn't mean it's loving acceptable. It's the one reason why I've avoided any of their other products so far. I just have no idea why they won't put all the new poo poo on hold and fix the goddamn slowdown. If it's a problem with the game's engine, spend the goddamn money to hire a few coders to crack it out. Because it's worthless to just add new poo poo like Federations if the game is
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# ? May 8, 2020 08:03 |
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Well, I bet stellaris doesn't sell nearly as well as the crusader kings series, which they're working on the next installment of, so I bet that's why they have, at best, a skeleton crew on stellaris. Doesn't mean it's the right thing to do, but nobody said paradox was a well-run company.
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# ? May 8, 2020 08:12 |
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Grandpa Palpatine posted:It shouldn't matter. My PC is able to handle just about anything you throw at it. There's no reason poo poo should be dipping on a 1,000 star galaxy vs 800 star vs 500 or whatever. This game is fundamentally broken because they weren't careful when they started introducing new features, and since those features were already introduced, there was no going back to make it stable again. oldmanscreamsatcloud.jpg They could have made Stellaris with far fewer settings to guarantee performance. Instead they gave us the freedom to tune our experience, with the trust that we would be responsible enough not to dial everything up to 11 and then scream when that broke things.
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# ? May 8, 2020 08:27 |
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The performance got way better last patch and there's a shitload of bugfixes coming on Tuesday
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# ? May 8, 2020 09:43 |
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Gort posted:The performance got way better last patch and there's a shitload of bugfixes coming on Tuesday I wonder what kind of tools are available for them to track event interactions. With something as event heavy as Stellaris I'd want some kind of tagging system so if I was adding a new event that affects megastructures I could get a list of all existing events that can affect megastructures, or are triggered by megastructures, or have extra results if you have megastructures. I'm guessing they don't have that.
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# ? May 8, 2020 10:18 |
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Captain Invictus posted:Well, I bet stellaris doesn't sell nearly as well as the crusader kings series, which they're working on the next installment of, so I bet that's why they have, at best, a skeleton crew on stellaris. Doesn't mean it's the right thing to do, but nobody said paradox was a well-run company. stellaris is more popular then ck (but less popular then eu4 and hoi4). even when ck2 went f2p it didnt beat stellaris.
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# ? May 8, 2020 11:37 |
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well I don't know what their plan is then.
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# ? May 8, 2020 12:08 |
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despite it's flaws stellaris is still probably one of the better 4x's available right now. also: re my plan to embrace the worm, I had to cancel it. apparently relic worlds will not be turned into tomb worlds, and unless you have at least one of the worlds turn into a tomb world,. you won't get any tomb world specific pops. So I'd end up with like 15 tomb worlds and nothing to put on them. Saying that though, even as I type this, I remember I captured some slaves from a hive mined species I had to get rid of (too many border stations to defend) who are the roachoid species you can get from one of the sol spawns. So maybe I will be embracing the worm after all, after elevating roachoids to be another citizen race.
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# ? May 8, 2020 12:39 |
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Drone_Fragger posted:despite it's flaws stellaris is still probably one of the better 4x's available right now. You know you can move your capital to a different planet (that is one of the 9 basic planet types) before constructing Omega?
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# ? May 8, 2020 13:39 |
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Gort posted:The performance got way better last patch and there's a shitload of bugfixes coming on Tuesday too bad every single patch introduces more bugs than it fixes
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# ? May 8, 2020 13:47 |
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pmchem posted:too bad every single patch introduces more bugs than it fixes nah
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# ? May 8, 2020 13:53 |
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Gort posted:nah How about yes Lead out in cuffs posted:oldmanscreamsatcloud.jpg There's no point in having those options if the game is unplayable with them.
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# ? May 8, 2020 13:57 |
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Shadowlyger posted:There's no point in having those options if the game is unplayable with them. The options are fine individually. Maxing every setting simultaneously and then complaining about it is just dumb.
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# ? May 8, 2020 15:28 |
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I was gonna come post about the patch but I see you're all well aware and the pre-patch cycle of vitriolic hyperbole is already in full swing
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# ? May 8, 2020 15:54 |
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First game as a machine intelligence and I’m struggling to deal with my sprawl. There doesn’t appear to be an equivalent to bureaucrats? Am I expected to just eat the penalty? It’s been fine so far but it feels like there should be some way to increase admin cap that I haven’t discovered yet. Besides those techs of course
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# ? May 8, 2020 16:05 |
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Xinder posted:First game as a machine intelligence and I’m struggling to deal with my sprawl. There doesn’t appear to be an equivalent to bureaucrats? Am I expected to just eat the penalty? It’s been fine so far but it feels like there should be some way to increase admin cap that I haven’t discovered yet. Besides those techs of course
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# ? May 8, 2020 16:08 |
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Splicer posted:Coordinators from uplink... things I forget the name The one that seemed like the unity building equivalent? I wouldn’t have thought to try that thanks
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# ? May 8, 2020 16:15 |
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Xinder posted:The one that seemed like the unity building equivalent?
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# ? May 8, 2020 16:24 |
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What event chains give Psionic Theory and are they gated to require having Spiritualist (or at least non-Mechanist)?
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# ? May 8, 2020 16:32 |
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Schadenboner posted:What event chains give Psionic Theory and are they gated to require having Spiritualist (or at least non-Mechanist)? Having fanatic/spiritualist ethic increases the chances of drawing psionic theory. Having materialist ethic greatly reduces the chance, and to get it at all your society researcher must have Expertise:Psionics. (assuming the wiki is to be believed) If you are mechanist that means you had to pick materialist ethic when setting up your empire... so find yourself a pscientist. silentsnack fucked around with this message at 16:41 on May 8, 2020 |
# ? May 8, 2020 16:37 |
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silentsnack posted:Having fanatic/spiritualist ethic increases the chances of drawing psionic theory. I want to try a Fanatic Purifier (Militarist) play-through because Warrior Culture is really nice, but the Psionic techs are super useful. I know that not having Spiritualist kills the draw odds so I was wondering if maybe there's a way to use events to do an end-run around that but I guess not.
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# ? May 8, 2020 16:45 |
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silentsnack posted:Having fanatic/spiritualist ethic increases the chances of drawing psionic theory. Or do Temples of the Old Gods if you get that chain and convert to spiritualism.
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# ? May 8, 2020 16:52 |
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# ? May 20, 2024 18:15 |
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Schadenboner posted:I want to try a Fanatic Purifier (Militarist) play-through because Warrior Culture is really nice, but the Psionic techs are super useful. I know that not having Spiritualist kills the draw odds so I was wondering if maybe there's a way to use events to do an end-run around that but I guess not. Oh. There is one event that can speed up the process, "the Doorway" happens once per game and can add a 'dimensional portal' feature to a colonized planet. If you do the special project to investigate the portal one of the possible outcomes is "oh my god it's full of brainfuck". If you get that version and you're spiritualist you can pray at the crazyhole, which adds psionic theory as a permanent research option. Which is less helpful because you have to be spiritualist and the event chain can only happen once per game and it's rare so requires colonizing a lot of planets to get it and even then there's only a 33% chance of getting this particular outcome. Or you can apparently get it from the zroni precursors which is a really good event chain if you want to do psionic ascension and crap otherwise. silentsnack fucked around with this message at 17:04 on May 8, 2020 |
# ? May 8, 2020 16:59 |