What if you and your mates use demonically-supercharged Presence to convince everyone that Actually This is Cool and Good? (Dominate only works if you end up with a higher generation, of course.)
|
|
# ? May 7, 2020 07:33 |
|
|
# ? Jun 4, 2024 13:21 |
|
Nessus posted:What if you and your mates use demonically-supercharged Presence to convince everyone that Actually This is Cool and Good? (Dominate only works if you end up with a higher generation, of course.) Standard drawbacks of relying on infernal pacts and disciplines. Namely, if something happens to interrupt them, the demon withdraws its favour, or someone strong enough to resist turns up, people will realize This Is Weird and Bad and also that you hosed with their heads, and then next thing you know, they're loving with yours using an industrial hydraulic press.
|
# ? May 7, 2020 07:38 |
|
Loomer posted:Anarchs don't do much with it, from memory. I'm sure there's a few here or there in my files who did but most Anarchs are young, stupid, and lack the tutors for the preliminary magic it takes to summon a demon or are inducted into non-infernalist thaumaturgy instead. Somebody on Reddit pointed out how a Baali or the like could show up in an Anarch Free State and cry asylum from the religious persecution of the Camarilla. As you noted, many Anarchs are too young and stupid to really think there could be any merit to such oppression. The Infernalist plays on this and makes some friends who want to be edgy and don't lend any credence to superstition.
|
# ? May 7, 2020 20:44 |
Loomer posted:Standard drawbacks of relying on infernal pacts and disciplines. Namely, if something happens to interrupt them, the demon withdraws its favour, or someone strong enough to resist turns up, people will realize This Is Weird and Bad and also that you hosed with their heads, and then next thing you know, they're loving with yours using an industrial hydraulic press. e: In fact I remember that this is why despite being constantly marinated in Wyrm-adjacent activities, only a couple really specific kinds of Banes can inhabit vampires, or at least only inhabit them and take control. That had the fun implication of an elder vampire getting like a pollution Bane trying to fuse with him and finding out that the Bane is the junior partner. HAW HAW! Nessus fucked around with this message at 22:48 on May 7, 2020 |
|
# ? May 7, 2020 22:43 |
|
NikkolasKing posted:Somebody on Reddit pointed out how a Baali or the like could show up in an Anarch Free State and cry asylum from the religious persecution of the Camarilla. As you noted, many Anarchs are too young and stupid to really think there could be any merit to such oppression. The Infernalist plays on this and makes some friends who want to be edgy and don't lend any credence to superstition. You've already got the Followers of Set - beg pardon, the Ministry - doing this with Anarchs. Nessus posted:I'm now imagining a chick tract, but it ain't the blood of Jesus they're pleading to rebuke the demons. The older a vampire the more durable its soul. I always thing of Monty Coven, who was a very high Generation Assamite antitribu who came on the 4th Generation Mithras after Mithras had been really messed up by werewolves and did the diablerie on him. He was overwhelmed by Mithras pretty quickly and I think is currently running London again. Well, until whatever goes on in the Fall of London, if you want to pay attention to V5 and I don't blame you if you don't.
|
# ? May 7, 2020 23:38 |
|
Dawgstar posted:The older a vampire the more durable its soul. I always thing of Monty Coven, who was a very high Generation Assamite antitribu who came on the 4th Generation Mithras after Mithras had been really messed up by werewolves and did the diablerie on him. He was overwhelmed by Mithras pretty quickly and I think is currently running London again. Well, until whatever goes on in the Fall of London, if you want to pay attention to V5 and I don't blame you if you don't. The back and forth between them is my favorite part of Beckett's Jyhad Diary.
|
# ? May 8, 2020 09:30 |
|
Omnicrom posted:This, NikkolasKing, is why you don't engage with Oberst or their alter ego, Metapod. They spam up the thread with incredibly stupid bullshit and are either dense as all hell or actively disingenuous and frankly in neither case do they provide anything of value. I'll take Magechat over Metapod failing to understand racial stereotyping or Oberst going harassment apologist. I'm not sure what this means lmao
|
# ? May 8, 2020 16:42 |
|
How dare I explain the game I'm enjoying to people who haven't played it?
|
# ? May 8, 2020 16:43 |
|
DantetheK9 posted:The two of those were already baked into V5 when Modiphus got control and Ericsson was booted out thoroughly enough that they're not easily removed without doing a V5.5 (And I don't think the Second Inquisition is all that bad an idea, it just needs some serious fleshing out.) Modiphus sucks and hasn't done anything LOL - OPP are the ones releasing the amazing Chicago suite and blood gods. Most of the questions handwringed about are in these books
|
# ? May 8, 2020 16:47 |
|
Arbite posted:The back and forth between them is my favorite part of Beckett's Jyhad Diary. It is pretty great, although a personal favorite is making Birmingham Alabama of all places the epicenter of the schismatic Banu Haqim's entry into the Camarilla.
|
# ? May 8, 2020 17:09 |
|
Discussing the questionable relationships vampires can have with mortals over in the Bloodlines thread, I'm reminded of discussions I've seen of how the blood of various supernaturals taste to Kindred. They really like Mage blood, I hear. But anyway, given how amazing the Kiss is, how it's basically a euphoric drug, do the Cult of Ecstasy have any special interest in vampires?
|
# ? May 8, 2020 18:30 |
|
So, about ghosts & spirits. If there are ghosts caused by workplace safety accidents, would/should this be linked to spirits of guilt etc? Or is it better to try to stick to either ghosts or spirits for a given area?
|
# ? May 8, 2020 19:59 |
Tulip posted:So, about ghosts & spirits. Where would the guilt come from? Is it from the owner of the factory, or the operator of the machinery? How intense would that guilt have to be, to be able to generate enough guilt flavored resonance to feel a guilt spirit of even rank 1? Does the spirit have the means to cross the gauntlet, and if it does, how strong/weak is the gauntlet and why is it that way? I could see the owner of a factory who is knowingly creating an unsafe environment because of outside forces wither blackmailing him or otherwise against his natural desires, being able to do that, especially if there's a couple people in the factory all in on the secret, a cult that summoned something that's now bossing them around, or maybe using these deaths as a ritual to prevent something even more dangerous and terrible coming across.
|
|
# ? May 8, 2020 20:05 |
|
Tulip posted:So, about ghosts & spirits. Ghosts and spirits can coexist but operate on different frequencies, as it were. They are unlikely to actually notice each other unless something weird is going on (such as an area being sufficiently tinged with the Essence of death that they start overlapping).
|
# ? May 8, 2020 20:56 |
|
Soonmot posted:Where would the guilt come from? Is it from the owner of the factory, or the operator of the machinery? How intense would that guilt have to be, to be able to generate enough guilt flavored resonance to feel a guilt spirit of even rank 1? Does the spirit have the means to cross the gauntlet, and if it does, how strong/weak is the gauntlet and why is it that way? Mors Rattus posted:Ghosts and spirits can coexist but operate on different frequencies, as it were. They are unlikely to actually notice each other unless something weird is going on (such as an area being sufficiently tinged with the Essence of death that they start overlapping). OK cool, thank you. To be a bit more explicit, my players are investigating a nuclear power plant run by cultists. They're convinced there's something secret there, so I have no good reason for there NOT to be something fucky. I haven't established that there's anything in particular there, other than a functioning nuclear power plant and a lot of religious reverence. I might avoid anything with ghosts for no reason other than that spirits are already established and may as well keep on a theme. The players are VERY sympathetic to the cult, so I'd rather not pull the rug under the players by going "btw these guys are super loving evil." An idea that a friend I'm bouncing ideas off had was a nostalgia spirit keeps a lot of the plant humming. I'm hopeful about this as I already established that there's a lot of nostalgia tied up in the general environment - there's a retrofuturist renfaire outside the power plant, for example. In any event, while this feels like resonant and honest world building, what's a good way to drive this toward conflict? I've usually avoided spirits - even when I played a Thyrsus I basically only got a weak understanding of how the gently caress spirits work. What's good spirit-focused friction for the players to have to navigate?
|
# ? May 8, 2020 21:06 |
|
Hello I am just popping in to say a couple things. 1. Some folks need to chill out about textvampires and textwizards and just kind of generally be slightly less pissy in this thread. 2. Use the drat edit button, stop the triple/quadruple posting thing. Thanks.
|
# ? May 8, 2020 21:48 |
Tulip posted:OK cool, thank you. OH! This is for the promethean game! The biggest thing in going ghost or spirit is that the characters are going to need a way to interact with something that is usually ephemeral. I'm not sure if any promethean powers allow that, so you're stuck with dealing with the entity on it's terms. From what you've posted, a nostalgia spirit sounds like a great angle. The thing to remember about spirits is that they're totally focused on being what they are. The cliche example is that a spirit of love doesn't care if that love is healthy or reciprocated. So if you want this spirit to be an antagonist, think about the negative aspects of nostalgia. Reene posted:Hello I am just popping in to say a couple things. It's really only 2 posters, but thank you.
|
|
# ? May 9, 2020 02:54 |
|
Soonmot posted:OH! This is for the promethean game! The biggest thing in going ghost or spirit is that the characters are going to need a way to interact with something that is usually ephemeral. I'm not sure if any promethean powers allow that, so you're stuck with dealing with the entity on it's terms. Well, Ulgans can interact with them pretty much at-will. There are no ulgans in the party DM Fiat time. And yeah the one thing I feel clear about spirits is that they're very specific. Also I've learned form quickly skimming the WTF book that spirits bans & banes can be learned from secondary research, which is good. Now I just gotta come up with good ones...
|
# ? May 9, 2020 04:49 |
|
Nostalgia spirit: Ban: cannot move more than 50ft from where it's taken root Bane: Anything taken from it's area of influence and fashioned into something completely new.
|
# ? May 9, 2020 05:04 |
|
Pakxos posted:Nostalgia spirit: Ooh that Bane did the trick, thank you so much I was struggling a lot with "but people are nostalgic for everything, vague concepts can't be banes"
|
# ? May 9, 2020 05:07 |
|
Nice! Glad it was of use.
|
# ? May 9, 2020 05:29 |
|
Just thinking about a Nostalgia-spirit Claimed that heals all damage done at a werewolf's pace ("everything's just like it was, always, forever") and can only be injured permanently by a knife fashioned out of recording media of a gritty reboot. Finally, a use for Platinum Dunes horror remakes.
|
# ? May 9, 2020 05:30 |
Chernobyl Peace Prize posted:Just thinking about a Nostalgia-spirit Claimed that heals all damage done at a werewolf's pace ("everything's just like it was, always, forever") and can only be injured permanently by a knife fashioned out of recording media of a gritty reboot. Finally, a use for Platinum Dunes horror remakes.
|
|
# ? May 9, 2020 05:51 |
|
Nessus posted:What it makes me think of is some kind of hosed up spirit that starts off by giving you Willpower if you talk about it, but then starts making you lose Willpower if you don't talk about it. Hell, you could skip straight to the second option for a narcissism spirit. Or they succeed and start a cult that is, itself, composed of rise-and-grind-and-be-like-me motivational speaker psychos who revere it above all, and themselves above everyone else.
|
# ? May 9, 2020 06:40 |
Chernobyl Peace Prize posted:Thinking about a self-regulating growth limit for narcissism spirits where once they get too well-fed off of people's narcissism, they start turning it inward, wonder why people aren't talking about Me, The Spirit, The Greatest Thing, and cut off their own food source and shrink back down to manageable levels.
|
|
# ? May 9, 2020 07:09 |
|
NikkolasKing posted:Discussing the questionable relationships vampires can have with mortals over in the Bloodlines thread, I'm reminded of discussions I've seen of how the blood of various supernaturals taste to Kindred. They really like Mage blood, I hear. It's mostly Hermetics actually, there's a whole book about the Tremere vs the Hermetics in modern nights. Ecstatics who end up ghouled are Ecstatics who end up addicted to anything else. They've traded advancement in Gnosis for an Avatar that doesn't crave Ascension. Doesn't mean it's going to work out well for the bloodsucker though, other Ecstatics will come looking sooner rather than later and a mage who knows what you are is going to ruin most vampires.
|
# ? May 9, 2020 13:51 |
|
Nessus posted:So is Instagram an incarna yet or what I don't know about Instagram itself, but these are a sub-type of spirits called Memephores in M20. M20 posted:LOLCat: Cuteness elemental, often manifesting as
|
# ? May 9, 2020 14:23 |
/\/\/\My players went up against a Depression spirit that spread itself and it's minions through a Sad Giraffe meme in one of our earliest werewolf games. In mage, one of the side quests they might pick up during their current investigation is going to bring back the Sad Giraffe. Soonmot posted:This is similar to one of the cults my mages will have to go against when they travel to Seattle, the Church of the Perpetual Hustle. Haven't figured out what god the abyssal entity will be masquerading as, except something with wealth. Soonmot fucked around with this message at 16:30 on May 9, 2020 |
|
# ? May 9, 2020 16:27 |
quote isn't edit
|
|
# ? May 9, 2020 16:30 |
|
The latest Technocracy update mentions the Cyber-Tooth Tiger so I might to give it a passing grade.
|
# ? May 9, 2020 16:40 |
|
Reene posted:Hello I am just popping in to say a couple things. Thank you. The weird angry gatekeeping, edition wars, meta chats, and accusations make posting kinda uncomfortable
|
# ? May 9, 2020 16:49 |
|
Reene posted:Hello I am just popping in to say a couple things. Completely agree the rage some posters here get because the new game isn't the correct edition is absolutely insane. As for the quad post I wasn't sure if they would notice an edit as we going back and forth pretty quickly so I just kept posting. Thank you reene E: Since a lot of the hate is thrown my direction if you ever want to discuss why such things are being said my pms are always open Metapod fucked around with this message at 17:10 on May 9, 2020 |
# ? May 9, 2020 17:04 |
|
Relevant Tangent posted:It's mostly Hermetics actually, there's a whole book about the Tremere vs the Hermetics in modern nights. Ecstatics who end up ghouled are Ecstatics who end up addicted to anything else. They've traded advancement in Gnosis for an Avatar that doesn't crave Ascension. Doesn't mean it's going to work out well for the bloodsucker though, other Ecstatics will come looking sooner rather than later and a mage who knows what you are is going to ruin most vampires. Yeah, Blood Treachery. It's on my To Buy List since I love the Tremere and Hermetics. I didn't think a Hermetic would be so drawn to this, though.
|
# ? May 9, 2020 17:19 |
|
For the record, Blood Treachery is kind of infamous for being one of the worst White Wolf books ever published.
|
# ? May 9, 2020 17:23 |
|
Be prepared to have to read it several times.
|
# ? May 9, 2020 17:24 |
|
Rand Brittain posted:For the record, Blood Treachery is kind of infamous for being one of the worst White Wolf books ever published. This seems to happen a lot with the books I buy. lol It's not very high on my list, it's just on there. It's a long list. Also, going back to the Anarchs and Infernalism, I found this tidbit in V5 Anarch: quote:Report #260 – A Fourth House Recent investigation leads us to believe that our initial supposition in Report #139 was incorrect. Where in that report we stated the post-mortals known as “Warlocks” aligned within three separate “Houses,” our studies into the Anarchists reveal a fourth house known as “Ipsissimus” (see Crowley, Aleister in Report #L32AC for further information regarding this term). An apparently new development, these apolitical blankbodies seem more concerned with spiritual matters than political gamesmanship, but disturbingly, practice violent bloodletting and sacrificial rituals that cause other haemovores concern. While they seem to lack any outward sadism, the ease with which they murder, maim, and indulge in carnal acts, implies a strict disconnect from normal, human behavior. House Ipsissimus is on our radar for immediate targeting and destruction, unless we can find a purpose for keeping them as unknowing spies or instigators. At this time, we are unconcerned by their internal activity. This is talking about a rogue Tremere House and not infernalists per se but this seems like some helpful information about what groups might get up to in a Free State in terms of arcane, hosed up rituals.
|
# ? May 9, 2020 18:25 |
|
NikkolasKing posted:Yeah, Blood Treachery. It's on my To Buy List since I love the Tremere and Hermetics. Hermetics are all about hubris and since the Tremere were Hermetics there's always been some back and forth. Mostly it's that younger Hermetics don't know what Vitae is and it's easy to convince them that they've got the willpower to avoid addiction, or just don't mention that part. "Bro, I made you a potion of Hermes' Celerity! Hell yeah it's full of weird poo poo!" Combine that with supernatural presence and manipulation you're going to have a bad time.
|
# ? May 9, 2020 19:04 |
|
Specifically, Blood Treachery: 1) is structured as a play, with a cast list, acts, and a beginning and ending. It also brings that play to a conclusion without actually involving the characters in any way, so... they made an adventure book but forgot to include the adventure. 2) The adventure involves the Hermetics deciding to start a war with the Tremere, and to prosecute this war by attacking their chantries with guns in the middle of the night, rather than, say, literally anything else. 3) In general the game assumes that the Hermetics know absolutely nothing about vampires, which sort of works as a kludge when the anti-crossover barriers are up, but once they actually have a crossover you'd think they would at least know what you could read out of the mind of a random neonate. 4) The book includes two pages of rules on how to cure vampirism with magick, only to note at the end that all of these methods will fail because players cannot roll more dice than God. 5) The book includes rules for ghoul mages, which I will summarize as "gently caress you for wanting to play a ghoul mage, you disgusting powergamer. Your character sheet will now be burned in front of you."
|
# ? May 9, 2020 19:30 |
|
I like how the author complains about Mage Revenants, which had no rules prior to that book!
|
# ? May 9, 2020 19:38 |
|
|
# ? Jun 4, 2024 13:21 |
|
Ghouling a mage should be a bad idea because mages are inherently bad ideas and now that mage is obsessed with you.
|
# ? May 9, 2020 19:39 |