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Gologle posted:Flip phones were cool, there, I said it. they were a real relief for people with compulsive manual behaviors, that's for sure flip open, flip closed, clicky-clack, clicky-clack
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# ? May 9, 2020 15:31 |
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# ? May 29, 2024 17:57 |
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Zedsdeadbaby posted:Roche is the jovial counterpart to Cloud, always appearing as a challenger but never with truly malicious intent. He's a great addition. You just know that in the end he's going to do you a solid. I have no doubt he will pop up in further installments I get really frustrated with online reviewers who argue that any addition to the game is horrible "padding" without pausing to consider whether they make the game more fun. Roche may not be critical to then plot, but he was a blast and gave us more details on what SOLDIERS might be like.
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# ? May 9, 2020 15:42 |
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Roche is exactly what the new content should be, a brief glimpse at some other aspect of the world that doesn't overstay its welcome, but is memorable enough for you to want more. I am baffled that they made a motorcycle guy and didn't use him for the final stretch though. It also helped that his design looked like it fit in well enough, unlike someone like like Leslie who would fit better in XV.
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# ? May 9, 2020 16:02 |
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Oxxidation posted:they were a real relief for people with compulsive manual behaviors, that's for sure I genuinely broke a phone because of this.
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# ? May 9, 2020 16:02 |
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stev posted:I genuinely broke a phone because of this. When I worked in a phone shop the most returned phone was the Motorola Razr V3 because people kept leaving them open and then sitting on them(?)
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# ? May 9, 2020 16:27 |
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Dell_Zincht posted:Luckily Square apologized for that and reversed it in Crisis Core. I honestly think that the FF7 Remake ending is to clear the entire slate. From now on, no need to worry about the light novels, Advent Children, or any of the spinoff games. I am so excited.
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# ? May 9, 2020 16:27 |
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Don't worry, GACKT will return in Avengers: Final Fantasy 7 Remake 2
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# ? May 9, 2020 16:43 |
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SoldadoDeTone posted:I get really frustrated with online reviewers who argue that any addition to the game is horrible "padding" without pausing to consider whether they make the game more fun. Yeah the whole Roche/Jessie's parents sequence was exactly what additional content should be, and it puzzles me that Roche basically disappears from the game after that point and didn't at least get a cameo in the escape from the Shinra building. Aside from some aesthetic choices in the final chapter, the only bit of additional content I didn't care for really was the Drum. I get why they put a new mini-dungeon there, you've only just gotten Aerith back after an extended absence and Red XIII has just joined you so they should be given a chance to strut their stuff, but it totally kills the pacing. Like, Avalanche is supposed to be actively assaulting the building to buy you precious minutes to get outta there and you're just wandering around a twisted maze at a frustratingly slow pace solving door puzzles.
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# ? May 9, 2020 16:46 |
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Dell_Zincht posted:Well duh, i'm guessing Gaia's supply of phones were made in Midgar and Midgar got destroyed by meteor Nah, Cloud and Tifa are using a constant supply of burners because what he delivers are drugs.
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# ? May 9, 2020 16:51 |
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A trade he picked up from Aerith.
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# ? May 9, 2020 17:00 |
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Hidingo Kojimba posted:Yeah the whole Roche/Jessie's parents sequence was exactly what additional content should be, and it puzzles me that Roche basically disappears from the game after that point and didn't at least get a cameo in the escape from the Shinra building. Not to mention the Drum is kinda where the cracks in the late-game encounter design really start to show through. I'm still not sure how I'm supposed to avoid the part where the whackamole men just electrify the entire battlefield.
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# ? May 9, 2020 17:05 |
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Elemental Lightning on armor, then it does nothing. Or actively heals you, depending on how much you've leveled it.
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# ? May 9, 2020 17:19 |
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Well, that doesn't really help me in the fight itself when I don't know it's coming, now does it
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# ? May 9, 2020 17:22 |
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Gologle posted:Don't worry, GACKT will return in Avengers: Final Fantasy 7 Remake 2
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# ? May 9, 2020 17:24 |
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Waffleman_ posted:Well, that doesn't really help me in the fight itself when I don't know it's coming, now does it The first runthrough is basically full of moments like these, you have to remember them for hard mode because that poo poo will fry you otherwise. Stick some elemental thunder on your armor and go to town.
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# ? May 9, 2020 18:18 |
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Zedsdeadbaby posted:The first runthrough is basically full of moments like these, you have to remember them for hard mode because that poo poo will fry you otherwise. Stick some elemental thunder on your armor and go to town. And see, that's kind of the issue because I'm probably not gonna do a hard mode run, so it doesn't do much for me except be super frustrating.
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# ? May 9, 2020 18:39 |
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I also beat it last night. Awesome game but, what was it about the ending that had some people upset? The Zack stuff?
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# ? May 9, 2020 18:56 |
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Heroic Yoshimitsu posted:I also beat it last night. Awesome game but, what was it about the ending that had some people upset? The Zack stuff? [ gestures vaguely, mumbling something about Kingdom Hearts ]
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# ? May 9, 2020 18:59 |
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Waffleman_ posted:And see, that's kind of the issue because I'm probably not gonna do a hard mode run, so it doesn't do much for me except be super frustrating. either the game surprises you by having fights where specific materia will help, or it doesn't and materia is meaningless I prefer the former
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# ? May 9, 2020 19:27 |
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I think the game balances it fairly well - you can get away with haphazard materia combinations on your first playthrough, but on hard you have to think about what you need for certain situations, as well as having the ability to come up with lightbulb moments and inspired decisions where certain materia combinations give you an outsized advantage (such as using elemental+lightning on armor to negate a lot of the scorpion guard's harder hitting attacks)
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# ? May 9, 2020 19:40 |
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Zedsdeadbaby posted:Roche is the jovial counterpart to Cloud, always appearing as a challenger but never with truly malicious intent. He's a great addition. You just know that in the end he's going to do you a solid. I have no doubt he will pop up in further installments Yeah he just makes you smile when he shows up because he's a goofus maloofus but a very enjoyable one. Veib posted:Ah so that's who runs over Palmer And then he joins the party...YES I like it! BaDandy posted:Yeah, it's a good bit of world building that puts into perspective how...naive? of an idea it was for Sephiroth to be like "Yeah I'm probably going to quit after this mission." Like bitch, how? What else are you going to do? What other things are any of them going to do that doesn't involve combat? Roche is actually a really good answer to that question and he works really well as a rival who somehow avoids dying and keeps coming back at random moments. He becomes a flower seller in Midgar duh.
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# ? May 9, 2020 20:03 |
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Other than Zack being present way before he's established I'm not sure what there is to be annoyed about concerning him. When I was first watching the cutscenes it looked like he was somehow going to survive, but then they show him dragging Cloud which just told me that scene isn't over yet, and he's still going to die. Narratively it makes sense that in the next game or whenever that twist is shown, we see the final part of that flashback and it shows what happened to him. The main issue I have with the ending is that it's a climax in a place that doesn't really deserve one. Like the motorcycle stuff was perfectly fine and maybe they could have put in a Sephiroth boss, but the whole thing about fighting the Whispers for good right then and there just felt undeserved and rushed. Like they wanted to have this climactic fight but didn't really build up to it. If this exact same scene had happened at the end of part 2 or something (assuming it's going to be three parts) then I wouldn't be nearly as bothered.
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# ? May 9, 2020 20:20 |
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Momomo posted:Other than Zack being present way before he's established I'm not sure what there is to be annoyed about concerning him. When I was first watching the cutscenes it looked like he was somehow going to survive, but then they show him dragging Cloud which just told me that scene isn't over yet, and he's still going to die. Narratively it makes sense that in the next game or whenever that twist is shown, we see the final part of that flashback and it shows what happened to him. The devs have basically confirmed that Zack survives- maybe not in the prime timeline or dimension, but he lives. They're not going to give a "just kidding he got shot after all" when the next game starts. That would be very dumb.
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# ? May 9, 2020 20:26 |
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Well, they must have wanted the "defy fate, from now on we're free from predestination" at the end of parte one. But I agree that it felt a little rushed, the final confrontation could've been built up better
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# ? May 9, 2020 20:31 |
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So buffs don't ever wear off enemies? Doing these simulator missions and it's very cool to have an enemy halfway through that is immune to physical attacks and can also cast reflect, meaning I apparently just can't do anything to damage it unless I knew to bring the dispel materia in advance. So far all the others have been brute-forceable even if you didn't bring the optimal stuff, but this one is just bullshit.
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# ? May 9, 2020 20:41 |
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If you need or want to change your loadout for a fight you can just pause and restart right before the fight. It's a little more annoying for arena fights because you have to start over from the beginning but those are optional challenges anyways
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# ? May 9, 2020 20:47 |
The only part of the game that sucked was switching back and forth between the parties and reqequipping all the good leveled materia because I diddnt have enough to deck out all four party members.
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# ? May 9, 2020 21:17 |
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Roche feels like FF7 Gilgamesh Enkidu is his bike
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# ? May 9, 2020 21:39 |
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THE AWESOME GHOST posted:Roche feels like FF7 Gilgamesh His eyeliner is more on point tho
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# ? May 9, 2020 21:53 |
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I felt the side quests could have been handled better, I got sick of 'em when they ruined the tension of arriving at wall market to rescue tifa. Having them offered up in chunks every few chapters felt very mechanical, but was tolerable until that specific point.
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# ? May 9, 2020 21:57 |
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Freakazoid_ posted:I felt the side quests could have been handled better, I got sick of 'em when they ruined the tension of arriving at wall market to rescue tifa. Having them offered up in chunks every few chapters felt very mechanical, but was tolerable until that specific point. I mean, even in the original game, you arrive at Wall Market and then faff about doing squats and picking up items from a vending machine and delivering medicine to people throwing up in the bathroom. It certainly didn't feel like a high urgency situation in either version.
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# ? May 9, 2020 22:08 |
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Momomo posted:Other than Zack being present way before he's established I'm not sure what there is to be annoyed about concerning him. When I was first watching the cutscenes it looked like he was somehow going to survive, but then they show him dragging Cloud which just told me that scene isn't over yet, and he's still going to die. Narratively it makes sense that in the next game or whenever that twist is shown, we see the final part of that flashback and it shows what happened to him. What? No, he was supposed to die in the "last stand" fight but he didn't. Zack is alive but in a different timeline. The big thing going forward is how they're going to deal with multiple timestreams, and whether Aerith's fate has been truly changed.
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# ? May 9, 2020 22:19 |
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It's not multiple timelines, they changed the one
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# ? May 9, 2020 22:32 |
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I hope Gilgamesh finds a way into the later parts.
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# ? May 9, 2020 22:38 |
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I guess we'll find out for sure in the next game!
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# ? May 9, 2020 22:41 |
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Freakazoid_ posted:I felt the side quests could have been handled better, I got sick of 'em when they ruined the tension of arriving at wall market to rescue tifa. Having them offered up in chunks every few chapters felt very mechanical, but was tolerable until that specific point. theres only 2 side quests in wall market
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# ? May 9, 2020 22:52 |
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that you can do on any given playthrough i mean
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# ? May 9, 2020 22:52 |
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cloud & friends had a very busy night
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# ? May 9, 2020 22:53 |
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Some information that got translated about SOLDIER and degradation. https://twitter.com/aitaikimochi/status/1259026837767778304 Apparently only soldiers that got injected with G cells degenerate over time S cell recipients (like Zack and Cloud) are stable.
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# ? May 9, 2020 22:55 |
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# ? May 29, 2024 17:57 |
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Yes, that's a plot point in Crisis Core itself.
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# ? May 9, 2020 22:57 |