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Grapplejack
Nov 27, 2007

I had thought that maybe the game got weird because Kozma dropped items when he died, and you evacing might have given you his stuff because you completed the mission while it was still active on the field, but for Carlos instead? check and see if you have Carlos's minigun.

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Qwezz
Dec 19, 2010



I'm feeling some good vibrations!

Xelkelvos posted:

Maybe we should start building Mimic Beacons now.

I'm kinda seconding this, after losing the frost bomb. That rescue bob mission was a first where things go south this bad this fast. But I'm fearful it won't be the last. And yes it is OP. but you don't have to use it. If only for emergencies like that.

Also Fairgame I may have missed it but what is your opinion of the Bolt Caster?


Robert Deadford posted:

I'm sorry it turned out this way.

I'm imagining this is in the back of your head when assaulting ADVENT from now on

FairGame
Jul 24, 2001

Der Kommander

Xelkelvos posted:

Maybe we should start building Mimic Beacons now. Enemies are starting to do up to 9 damage a hit so they're unlikely to stave off even a single pod before breaking, but if the activations are in your favor, it can stall for a turn

https://twitter.com/dril/status/922321981


Grapplejack posted:

I had thought that maybe the game got weird because Kozma dropped items when he died, and you evacing might have given you his stuff because you completed the mission while it was still active on the field, but for Carlos instead? check and see if you have Carlos's minigun.

I do not. Nor did I have Carlos' bluescreen rounds. The frost bomb just kinda...didn't disappear.


Qwezz posted:


Also Fairgame I may have missed it but what is your opinion of the Bolt Caster?


For those of you not aware: the bolt caster is an assault rifle-class weapon with some weird mods:
+2 damage (maybe +3) relative to whatever its current weapons tier is
+15 aim
High chance to stun, especially vs. alien rulers
Only 1 shot in the chamber
Can't be modded

The +15 aim is fully offset by "can't be modded," since I will always have plenty of superior scopes. The alien rulers portion to me is irrelevant since I'm planning to ignore them.

So we're really looking at "is it worth it to use a gun with +2 damage relative to other stuff that also might stun, but not have weapon mods, and also have to pay for one more weapon and its magnetic/plasma upgrades.

I don't think it is. My specialists tend to go into Guardian and become overwatch monsters, and generally I don't want to have a gun that requires both actions if I want to shoot it every turn. I guess I could give it to a psi op, but as previously discussed I won't field them until much later, at which point the always have something better to do than shoot a gun.

If I weren't playing with integrated DLC, I'd absolutely give the basic bolt caster to someone before mag tier, though.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
I genuinely stumped as to the in-story logic behind losing the Frost Bomb forever if the unit carrying it dies during a mission and isn't recovered.

It's a loving grenade. It gets consumed upon use, but you somehow always have a brand new one, ready and waiting to go next deployment... but strangely enough, only one unless you're a grenadier with that skill that doubles your grenades, in which case now you have two... but if you pass it to someone who can only use one grenade at a time, suddenly there's only one available for use now and- :psyboom:

Gothsheep
Apr 22, 2010
I remember in the early parts of this LP when the Chosen showing up alone was enough to immediately force an evac on a mission. Now it's just like "Oh hey Assassin, thanks for pausing the mission countdown timer! Here, have several melee attacks to the face."

I do love when Chosen weaknesses double-dip, too. Close-range and Templar, Explosive and Reaper, or multiple attacks and Skirmisher.


Also, I don't think this was ever explained about Shredder, so as a quick aside, the amount of armor you shred is equal to the weapon's tier. So the tier 2 shotguns being used right now will shred 2 armor.

Qwezz
Dec 19, 2010



I'm feeling some good vibrations!

FairGame posted:

Bolt Caster
Ok I can see your point.

Usually I give it to psionic units as well. And before that maybe a ranger treating it like a overcharged shotgun. My thought being that shotguns have a limited amount of ammo anyway and a ranger should be Blade-ing first, shooting second. That said I usually play a lot more defensive than you. and it's refreshing to see things go against my own gut feeling of how to act.

also to again mention that mission since I forgot, that Horror ability the spectre used was a first time for me too. never seen one use it. didn't even know they have it and I have completed WOTC multiple times. Though on Commander diff only. Maybe that has something to do with it.

Qwezz
Dec 19, 2010



I'm feeling some good vibrations!

W.T. Fits posted:

I genuinely stumped as to the in-story logic behind losing the Frost Bomb forever if the unit carrying it dies during a mission and isn't recovered.

It's a loving grenade. It gets consumed upon use, but you somehow always have a brand new one, ready and waiting to go next deployment... but strangely enough, only one unless you're a grenadier with that skill that doubles your grenades, in which case now you have two... but if you pass it to someone who can only use one grenade at a time, suddenly there's only one available for use now and- :psyboom:

Treat it as a gameplay thing. That kind of thinking makes you wonder how many toilets are on the Avenger and what ADVENT burgers are really made of. Or why Volk's name means 'People' in Dutch and how that is some sort of metaphor the game wants to subliminally convey

Crazy Achmed
Mar 13, 2001

Personally, what weirds me out about the grenades is that grenadiers can only carry two rounds. Even though the launcher they carry seems to have a bloody drum mag on it. Yeah, I know, gameplay idiosyncracy. Actually, while I'm at it, are the shadowkeeper/boltcaster/etc. ever explained? It just feels like someone on the art direction team had a hard-on for steampunk or something and decided to shoehorn it in where it otherwise wouldn't make sense.

I don't know what basic stats the snake armor grants us, but I am looking forward to the fringe benefits. Namely that snakes occasionally freak the gently caress out when they see some sick bastard waltz around wearing their skin. Seriously, it's a great touch.

Crazy Achmed fucked around with this message at 05:24 on May 10, 2020

Qwezz
Dec 19, 2010



I'm feeling some good vibrations!

Crazy Achmed posted:

Personally, what weirds me out about the grenades is that grenadiers can only carry two rounds. Even though the launcher they carry seems to have a bloody drum mag on it. Yeah, I know, gameplay idiosyncracy. Actually, while I'm at it, are the shadowkeeper/boltcaster/etc. ever explained? It just feels like someone on the art direction team had a hard-on for steampunk or something and decided to shoehorn it in where it otherwise wouldn't make sense.

I don't know what basic stats the snake armor grants us, but I am looking forward to the fringe benefits. Namely that snakes occasionally freak the gently caress out when they see some sick bastard waltz around wearing their skin. Seriously, it's a great touch.

I never got much use out of the Serpent armor. By the time you get to have it and equip, you don't see many snakes around from my experience with the game. But the Berserker one....hot drat that one is usefull.

Petition to Dress Deadford in that thicc glutes armor! +1

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

Qwezz posted:

Petition to Dress Deadford in that thicc glutes armor! +1

This is vitally important.

Crazy Achmed
Mar 13, 2001

Oh yeah, I have no idea about the utility of the snake suit, it's more that the bonus is a cool little touch. Style points, if you will.

Also supporting the berserker armour on deadford, it's the closest we'll get to naked deadford again

Come to think of it, I hope I live long enough to get the other special armour so I can get cosy on high ground and rain death from above.

Crazy Achmed fucked around with this message at 05:28 on May 10, 2020

Donkringel
Apr 22, 2008
Holy poo poo, did it seriously take two loving minutes to load the drat map on that mission? My opinion of the console version of xcom2 was already low with the performance and stability, but hot drat, two minutes for a LOAD SCREEN!?

Munin
Nov 14, 2004


That last stun lancer that mission really exemplified everything I hate about them. The fact that it then dropped two basic mods just added insult to injury.

FairGame
Jul 24, 2001

Der Kommander

Donkringel posted:

Holy poo poo, did it seriously take two loving minutes to load the drat map on that mission? My opinion of the console version of xcom2 was already low with the performance and stability, but hot drat, two minutes for a LOAD SCREEN!?

Yep. Even with me restarting the PS4 fairly regularly and flushing the photo library, it's real bad. Relatedly, next episode is split into 2 parts.

WATCH THIS FIRST: Here's some base management.
https://www.youtube.com/watch?v=7Dbpo25189E

And then let's move onto the actual mission:

Dancer
May 23, 2011
Commander, Quinn is disappointed in you :v: .

cambrian obelus
Sep 14, 2010

I've never seen a French woman before!
Soiled Meat

Grapplejack
Nov 27, 2007

Suddenly my decision to be a grenadier seems like a bad idea... :ohdear:

RedSnapper
Nov 22, 2016
"Andromedon pod deleted in a turn, looks like much-needed smooth mission"
-me arount 15:55

Chuu
Sep 11, 2004

Grimey Drawer
For how little respect you give Codexes, they sure seem to be causing a lot of pain.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
Well that was some bullshit. Specifically referring to the rendering error where the game decided Roth wasn't actually where you moved her to so that it could activate a pod before you were ready for it.

Also, question about a previous mission that I forgot to ask back when it was posted - that one recent assassination mission you did where the extraction point for the ADVENT officer was on the rooftop... could you have, in theory, blown up the evac point and forced the game to respawn the ADVENT evac point somewhere else to give yourself more time?

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Something else to notice when Roth glitched out of cover, she was multiple tiles away from the van but still had the "open door" action available.

Peachfart
Jan 21, 2017

That glitch in XCOM2 is purely a visual one, it happens on the PC version also.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Peachfart posted:

That glitch in XCOM2 is purely a visual one, it happens on the PC version also.

She should be "in full cover but flanked" due to standing by a closed door (assuming she were at the position where FG's cursor was when she started moving) yet the UI shows half cover but flanked. Which contradicts the theory it's purely visual.


Unless you're saying the entire UI has bugged out, which is not entirely implausible.

eating only apples
Dec 12, 2009

Shall we dance?
That Roth glitch warranted a force quit and reload imo, although the game definitely partly thought she was next to the van - her green bondmate square was there. But her cover bonus wasn't right for being there. So was she in spirit by the van and that square triggered the pod, or was the square she was in physically the one that triggered it? Either way for me, that'd be a gently caress-it-reload just to make sure.

Peachfart
Jan 21, 2017

silentsnack posted:

She should be "in full cover but flanked" due to standing by a closed door (assuming she were at the position where FG's cursor was when she started moving) yet the UI shows half cover but flanked. Which contradicts the theory it's purely visual.


Unless you're saying the entire UI has bugged out, which is not entirely implausible.

Yes, the UI bugs out when that happens also. It is a very annoying glitch, and seems to happen when the system is stressed.
Edit: And yes a reload would have fixed it.

bpACH
Apr 5, 2009

eating only apples posted:

That Roth glitch warranted a force quit and reload imo, although the game definitely partly thought she was next to the van - her green bondmate square was there. But her cover bonus wasn't right for being there. So was she in spirit by the van and that square triggered the pod, or was the square she was in physically the one that triggered it? Either way for me, that'd be a gently caress-it-reload just to make sure.

You only get 1/2 cover for the rear bumper of the van because the rear doors don't exist as far a cover is concerned. You can see the same thing with regular doors (you can stand in front of them and they will block line of site but they don't give cover).

That said, I don't think that the pod should have been triggered from the van.

bpACH fucked around with this message at 20:31 on May 10, 2020

Robert Deadford
Mar 1, 2008
Ultra Carp

eating only apples posted:

That Roth glitch warranted a force quit and reload imo, although the game definitely partly thought she was next to the van - her green bondmate square was there. But her cover bonus wasn't right for being there. So was she in spirit by the van and that square triggered the pod, or was the square she was in physically the one that triggered it? Either way for me, that'd be a gently caress-it-reload just to make sure.

I agree. Deaths caused by poor decision making are one thing, deaths caused by glitches are something else. Even in honourable semi-Ironman. However, FG, you've played on and I respect that, but I would've reloaded on that glitch.

Grapplejack
Nov 27, 2007

well, it wasn't the glitch that got her killed...

I was kind of surprised you didn't put her in the water by the robot to put her out tbh.

Munin
Nov 14, 2004


That opening did show how nuts Reaper is. Now add Serial to that on one unit and you can see why FG was excited by Vaughn.

That loss of Roth stings. :(

FairGame
Jul 24, 2001

Der Kommander

There’s another SPARK in the wings, and we will have sergeants soon. I’m less upset about the loss of Roth than I am by HOW it happened. Just an incredibly careless and stupid move on my part.

I probably should stop the advanced armor research, though, and rattle off the plasma shotgun real quick. Rangers are how we will solve our burst DPS problems, and we have quite a few. One of whom has serial.

eating only apples
Dec 12, 2009

Shall we dance?
Yeah Vaughn and Munin seem likely to carry the campaign for a while, excepting the templars and Din and SugarAddict, noisy as he is.

I'm upset about the loss of Roth, not just because I liked her :shobon: but because that sure leaves us low on grenadiers and one of them is fuckin' me. Seriously I'm obviously far too squishy, just leave me... somewhere safe. I can't believe I finally got shot half to death on a covert op, that was a long time coming.

Thankfully with all the new sergeants incoming I'm not likely to see much action!


e: is it me or is Vaughn kinda :swoon:? The snake suit certaintly adds something too

eating only apples fucked around with this message at 02:44 on May 11, 2020

Grapplejack
Nov 27, 2007

Someone mentioned it earlier but I took a look at long war of the chosen and one of the changes they make that I actually really like is that everyone loses a pip or two of HP but everyone gets a specific vest slot, so you have an actual reason to build and use the vests.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Grapplejack posted:

well, it wasn't the glitch that got her killed...

I was kind of surprised you didn't put her in the water by the robot to put her out tbh.

She got killed because she was at low health because the pod triggered when it shouldn't have because of the glitch, and she ate damage from both the Purifier and the MEC. If she hadn't taken the damage from them, she could've conceivably survived that Overwatch shot.

Even if you argue that she would've activated the pod from the square next to the van's door, the fact that the game displayed her out of position from where FairGame thought he moved her to led to him moving her to a spot where she ended up getting blown up and set on fire. If the game had shown her where she was supposed to be, it's entirely possible he would've done something different with her than move her to that spot.

Gothsheep
Apr 22, 2010
I love the snake suit. I won't go into what it does until we see it in the LP, but it's got some uses I love, and it looks...Well it looks.

Crazy Achmed
Mar 13, 2001

Ahhh, I'd forgotten about the best feature of the snake suit, the extreme scarf glitches. I've honestly forgotten about everything else it does except for the thing I mentioned earlier, though.

Would the game have considered that little fountain near the robot enough water to put out the fire on Roth? I was freaking out about the prison van exploding and killing everybody near it.

FairGame
Jul 24, 2001

Der Kommander

Robert Deadford
Mar 1, 2008
Ultra Carp
I couldn't agree with you more about THEM. I hope the irritating aspect of their design was merely an oversight which never got reviewed or corrected because as deliberate design choices go, it's a shocker. On these kinds of mission, no-one is going to creep forward, overwatching as they go; or enter the mission with six high-level Rangers (it would be fun, though). They are pure distilled unfairness.

There also doesn't seem to be a PC mod for WoTC to neuter them, either. Melee headshots on the Lost? Check. Delete the Lost altogether? Check. Fix these bastards? Eh.

Anyway, you did well considering the situation, so I'm hopeful of success.

My personal bugbear are Andromedons because they are huge blocks of meat and armour running round in pods with normal aliens. Yes, they can't shoot well but they have those two party tricks - the robot suit as well as the acid bomb. They take a lot of killing.

AbstractNapper
Jun 5, 2011

I can help
The Face Off action is so gratifying.

Dead Reckoning
Sep 13, 2011
The best way I've found is a reverse over watch crawl: set everyone on OW and move your bladestorm Ranger forward one blue move at a time. Generally someone lands a hit before it gets to the Ranger. Other choices are hazmat vests and battle scanners, but all of these setups basically depend on foreknowledge of what's going to happen.

The "revealing concealed units followed by running attack" is total bullshit.

Also, if you kill every other unit on the map, they do the Faceless thing and all reveal themselves at once, then run around poisoning civilians in an utterly nightmarish game of exponential infection whack-a-mole that can lose you the mission through sheer death total.

Robert Deadford posted:

I couldn't agree with you more about THEM. I hope the irritating aspect of their design was merely an oversight which never got reviewed or corrected because as deliberate design choices go, it's a shocker. On these kinds of mission, no-one is going to creep forward, overwatching as they go; or enter the mission with six high-level Rangers (it would be fun, though). They are pure distilled unfairness.

There also doesn't seem to be a PC mod for WoTC to neuter them, either. Melee headshots on the Lost? Check. Delete the Lost altogether? Check. Fix these bastards? Eh.

Anyway, you did well considering the situation, so I'm hopeful of success.

My personal bugbear are Andromedons because they are huge blocks of meat and armour running round in pods with normal aliens. Yes, they can't shoot well but they have those two party tricks - the robot suit as well as the acid bomb. They take a lot of killing.
Same reasons, but Berzerkers. Nearly as much HP, show up earlier, and can daze units. Hope the person who gets KO'd wasn't the one carrying the medkit. Having to focus them down often means leaving other threats untouched.

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Xelkelvos
Dec 19, 2012

AbstractNapper posted:

The Face Off action is so gratifying.

Face Off is what makes Pistol Sharpshooters go from mere status taggers to the DPS machines that can rival Rangers.

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