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akkristor posted:Wait... are they not just allowing you to repawn your ships during this PRE-ALPHA TESTING PHASE? So you'll buy more ships, even multiples of the same one. [Taxxe: Croberts the cat saying "only pledge, no refunds"] Zazz Razzamatazz fucked around with this message at 04:40 on May 13, 2020 |
# ? May 13, 2020 04:36 |
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# ? Jun 3, 2024 13:54 |
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# ? May 13, 2020 04:54 |
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communism bitch posted:Oh but my favourite part was when he gave a tour of his ship. It was like "This is the crew quarters, you can't really do anything in here. This is the dining room - you can't do anything here, it's mostly for roleplaying. This is the medical bay - oh there's a car.... that shouldn't be here. The suspension is perfectly modelled, but yeah it's kind of clipping through the walls. You can't do much in the med bay except lay on the bed. Here's the drone control room - there are no drones in the game, but there's a chair you can sit in. I won't though because it's bugged. Here's the engine room, one day you'll be able to repair the engine and stuff, but that feature isn't in yet..." I like these walkthroughs best when they're accompanied by a dawning look of despair and realization on the presenter's face Oddly as Star Citizen heads towards year 10, that kind of self reflection seems to be increasingly rare among the remaining streamers
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# ? May 13, 2020 05:50 |
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Sarsapariller posted:I like these walkthroughs best when they're accompanied by a dawning look of despair and realization on the presenter's face I think the illusion of progress is helped by the overall assumption that obviously a game must be getting made because here's a company with hundreds of millions of dollars working on it. You can see "progress" and it's easy to extrapolate from the usual game development model that a game is on the way. In any other company it most likely would be. Now if Somalia suddenly told the world "we're starting a space program" the world would respond, once the laughter died down, with "we'll believe it when we see it" because Somalia isn't known for its advanced science programs or for being particularly well-versed in the specifics of the requisite science. This is the exact scrutiny CIG should have faced from day one. For some reason, in certain fields, sadly including gaming, there's a bizarre belief that there are no qualifications of any kind, and some guy can come out of nowhere and suddenly become the best. In certain fields this is possible - especially artistic endeavors like film, where an indie can do something great - and for all I know that's exactly why Chris thinks he can pull this off. Except making a game from an artistic angle (which Chris also can't do) isn't the same as seeing it through from an engineering perspective. It's that second part that turns this from ambitious project into obscenely obvious fraud, especially when you realize that nobody there is even remotely qualified to make even a fraction of what they've promised.
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# ? May 13, 2020 06:07 |
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Best Bi Geek Squid posted:Toilets. Are we actually gonna have a pee and poo bar in the hud? This sounds incredibly over complicated... But what you're describing is a zombie apocalypse survival game set in a countryside where you need to struggle to stay alive. The gameplay boils down to finding resources to continue to live better, including food, weapons, etc. In a way it makes sense in that kind of game about survival in that world. The zombie apocalypse stuff is pretty popular. They add in the extra fun of multiplayer chaos as well to get that whole Day Z thing going on on top of it as the centerpiece. Now take that and add in a totally different world and theme. In Star Citizen, food is readily available, there are no zombies, and your game is supposedly about fighting guys in space and doing trade missions and gameplay boils down to getting more money so you can buy better ships and guns and equipment. The game isn't about, or supposed to be about, survival. It's about mass wealth, getting a fleet, working with players to build a galactic empire. Not even Squadron 52 is a survival game. It's a mission-based fmv game where you fly on a mission to achieve some goal to view the next associated cutscene based on however well you did. The survival mechanic is "did I survive the mission to see the cutscene", and I'm going to assume the further you progress the more ships you can fly and the better they are. You don't need to get any resources besides beating the missions to achieve success and reward. Adding survival mechanics to a game where survival mechanics just don't make sense is silly. Needing to eat and drink stuff is arguably dumber than the argon level meters, because at least argon levels may somehow make sense in the science fiction theme. But it's Star Citizen, a game that loves to punish its "players", so I hope the result of not peeing is you die. And when you respawn you go immediately to jail for it. That's the best way to deal with somebody who peed their pants during the last space mission. The Titanic fucked around with this message at 06:26 on May 13, 2020 |
# ? May 13, 2020 06:18 |
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The Titanic posted:This sounds incredibly over complicated... "When you nut in space it push you backward."
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# ? May 13, 2020 06:55 |
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peter gabriel posted:Not enough bears? Only just bearly
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# ? May 13, 2020 07:37 |
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The Titanic posted:Not even Squadron 52 is a survival game. It's a mission-based fmv game where you fly on a mission to achieve some goal to view the next associated cutscene based on however well you did. Objection! We don't know what SQ42 actually is. Nobody has seen it outside of CIG. For all we know it could be a dungeon hack 'n' slash.
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# ? May 13, 2020 07:50 |
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Pingiivi posted:Star Citizen: making GBS threads your pants is an interesting concept. concept sales have really gotten out of hand
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# ? May 13, 2020 08:31 |
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Pixelate posted:Winds in New Babbage hangars? I love star citizen
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# ? May 13, 2020 08:43 |
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colonelwest posted:The ground is a finished and released game. Nah, I'm pretty sure a bear can hit the ground if it falls out of a tree accidentally; there's no way that a treeful of crobears could make a finished and released game on purpose, let alone by accident. The ground's just accountability, their natural enemy.
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# ? May 13, 2020 08:59 |
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# ? May 13, 2020 09:55 |
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Us in a few years When you come back to a game you played in alpha after getting married, raising three kids, and retiring, and the devs are really getting close to finishing the tools they need to develop the frameworks for the systems that will support the features that are almost ready to move out of the concept stage. "work began on preliminary research for concepting the new tool to organize workflows."
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# ? May 13, 2020 09:59 |
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Is this a cry for help? what is happening with the poor fresh-from-college dudes inside CInotG?
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# ? May 13, 2020 10:04 |
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Quavers posted:[i]Us in a few years
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# ? May 13, 2020 10:15 |
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I like how they say its poo poo this is happening in 3.9, and this is one of the things that can backfire on CIG, by using whole numbers they give the impression of a released playable product. If it was 0.39 you'd get a bit of a different attitude i think. But then, that would mean having a smaller number than ED.
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# ? May 13, 2020 10:19 |
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Quavers posted:Us in a few years When did CIG add everything they planned to add? I presume this meme is from a different game?
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# ? May 13, 2020 10:21 |
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Agony Aunt posted:When did CIG add everything they planned to add? I presume this meme is from a different game? No no, that's them in a few years. Presumably once they finishing concepting visualizations of paradigm-shifted workflow dynamics and gear-actualizing process engenderizations they'll suddenly pull the remaining 100 systems and dozens of gameplay loops together in a few months. Have there been a downswing in people roleplaying their game experience lately? I haven't seen it as much where someone will write a science fiction novella of "I looked up from my excel spreadsheet where I manage the payroll of 100 real life people who make their actual living playing this space video game. My motion-captured concubine who is an actual girl using full body motion capture strolls up to me and leans over my desk and says 'Space is in trouble. Only your dashing Han Soloesque ingenuity can save us now.' Well I smile and say 'Baby, let me show you the power of a man who owns an Idris.' I immediately clip through the floor, violently smashing into my concubine and breaking both of her legs (each fracture fidelitiously recreated and requiring the ship surgeon to carefully replace them in a minigame so detailed they train real surgeons on it) and then my ship explodes and I respawn in the sun. Just imagine."
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# ? May 13, 2020 10:52 |
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Agony Aunt posted:When did CIG add everything they planned to add? I presume this meme is from a different game?
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# ? May 13, 2020 10:53 |
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The Titanic posted:Not even Squadron 52 is a survival game. It's a mission-based fmv game where you fly on a mission to achieve some goal to view the next associated cutscene based on however well you did. The survival mechanic is "did I survive the mission to see the cutscene", and I'm going to assume the further you progress the more ships you can fly and the better they are. You don't need to get any resources besides beating the missions to achieve success and reward. Imagine making GBS threads yourself violently while Gary Oldman is giving you a medal because Mark "Old Man" Hamill's AI bugged out and he hogged the only ship toilet the entire flight back from the mission (because NPC's will of course also need to eat and poo poo) Now THAT's fidelity
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# ? May 13, 2020 11:25 |
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Dwesa posted:But as always, citizens have trouble discerning between what is and what might be. I think they don't understand game development.
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# ? May 13, 2020 11:35 |
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Agony Aunt posted:I think they don't understand game development. Clearly, Star Citizen transcends causality
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# ? May 13, 2020 11:36 |
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Pixelate posted:Winds in New Babbage hangars? Was the weight of the commando passenger holding the plane in place? Yet another question for the person who is *allegedly* hacking on the wonderful physics engine, for the ships in particular. The thumb.
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# ? May 13, 2020 11:48 |
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Bootcha posted:I stole goon valor: What do you think the odds are that any of this is true?
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# ? May 13, 2020 13:02 |
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Star Citizen Patch 3.9.0s The character should no longer become invisible and unusable. Players should no longer spawn without their mobiGlas attached. bravo roberts
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# ? May 13, 2020 13:04 |
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colonelwest posted:What do you think the odds are that any of this is true? It's 100% true, I mean Joe Blobers posted:@Jon anyone who have played Wing Commanders know it fit totally console gameplay and SQ42 like SC can be played with gamepad: Interaction with mo-capped actors, selection menus and actions.
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# ? May 13, 2020 13:06 |
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peter gabriel posted:It's 100% true, I mean loving man. Right on cue... “We’ve always been at war with East Asia and a console port was always planned.” The contact list for SC whales is going to be worth millions after this whole mess collapses. You could start the next billion dollar MLM company or the next Scientology off of it. colonelwest fucked around with this message at 13:27 on May 13, 2020 |
# ? May 13, 2020 13:24 |
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The Titanic posted:This sounds incredibly over complicated... You are thinking of Star Citizen as a game. A game in a field of games. Where just because one game does something doesn't mean some other game should. Where great games are great because the developers leaned into their chosen mechanics and created something greater than the sum of its parts. Where as Star Citizen is the childish notion that gaming is headed towards an ultimate game and Star Citizen is that game. So every mechanic in any popular game is in. Even as you said if it runs counter to the stated goals of the game. It like when you were a kid and mixing paint and trying to make a real cool colour and you keep added colours until you make poo brown. So meter feeding and jail is added until they make the gameplay equivalent of poo brown.
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# ? May 13, 2020 13:46 |
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Foo Diddley posted:Two weeks. 90 days tops
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# ? May 13, 2020 14:01 |
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The Titanic posted:This sounds incredibly over complicated... It’s all just a vestige of the crazy dream of Star Citizen that took shape over all of those Ten For The Chairman episodes. It wasn’t going to be just a game, it was going to full on universe sim in which you could do almost anything, from being a space janitor to being a professional Sataball player. It would be so advanced, that other developers would retool their games to exist as mini-games within the PU. Of course your character should have to eat and poo poo all in high fidelity, because that’s what people do in real life, and Star Citizen was going to break down the barriers between games and real life, and create the ultimate all-encompassing video game forever home for tedious Game Dads. But it was all going to somehow be fun and immersive, like when you needed to eat, you’d go down to Ten Forward and hang out with your crew of life-like NPCs and discuss your next mission. That dream has mostly died over the past two years, as most of the Citizenry have baragained themselves down to the poor man’s Elite Dangerous; but there are still a few idiots who think that trying to model real life drudgery in Star Citizen will result in something other than having to manage a dozen broken survival meters.
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# ? May 13, 2020 15:02 |
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Reports of my death have been highly exaggerated I am a PC game. And a console game
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# ? May 13, 2020 15:05 |
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Of course I called this way before blobers, Jan 2017 https://twitter.com/commando_tom/status/821065104250830849
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# ? May 13, 2020 15:08 |
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peter gabriel posted:Of course I called this way before blobers, Jan 2017 That's a mean thing to say about the PS4
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# ? May 13, 2020 15:12 |
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colonelwest posted:What do you think the odds are that any of this is true? I do believe Ice/Firesprite is involved in something they want to keep on the surprise/quiet side of development. CIG was quick to namedrop contractors like Moon Collider when it came to important, even boring core, features of Star Citizen. In fact, if it had something to do with Star Citizen, we likely would have heard about it long ago. Even Illfonic was a badly kept secret. The fact CIG has been strictly mum about it for 3 years, speaks to me that it's somehow involved with SQ42. That Ice/Firesprite are in the UK, and relatively close to CIG UK, also adds to that possibility. However, CIG's development priorities at all offices has jumped back and forth from "SQ42 NOW" and "SC NOW" to the point it doesn't make that a certainty. Tax breaks are cited in the loan charge, but I don't know how much the tax breaks would outweigh the loan if they do.
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# ? May 13, 2020 15:31 |
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Never forget https://www.youtube.com/watch?v=VhsgiliheP0
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# ? May 13, 2020 15:34 |
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Sample_text posted:How to explain Star Citizen is a scam for the average joe: Probably my favorite thing about my SC fetish is how indescribable it is to normal people who play videogames. Anthem is easy: shiny E3 demo, big name dev with past glory, and the publisher was hoping it'd sell shovelware based on these two things. Unfortunately, much like kickstarter failures/scams, it's not a new thing. The only tricky part is first gauging if they were overly fond of Mass Effect 2, in which case you don't want to get into this discussion or you'll have to sit through 30 minutes of the No True Bioware defense. SC is special. You can easily describe that it is to be avoided, but you'd need a whiteboard and a long amount of time to dive through just how hosed the whole thing is. That's why it's the greatest game of our generation. Buy an Idris.
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# ? May 13, 2020 15:55 |
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kilus aof posted:It like when you were a kid and mixing paint and trying to make a real cool colour and you keep added colours until you make poo brown. So meter feeding and jail is added until they make the gameplay equivalent of poo brown. So, some kind of poo poo event horizon. The waveform collapses after some kind of Fecal Chandrasekhar Limit?
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# ? May 13, 2020 16:29 |
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THEY SAID CONSOLE WAS THE FUTURE THEY WERE RIGHT I AM A CONSOLE GAME AND I AM A CRYSIS MOD
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# ? May 13, 2020 16:35 |
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https://www.youtube.com/watch?v=qC5KtatMcUw time for another engine switch
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# ? May 13, 2020 16:35 |
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# ? Jun 3, 2024 13:54 |
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Daztek posted:https://www.youtube.com/watch?v=qC5KtatMcUw That video didn't specify whether a mismanaged company full of junior developers can also achieve that level of visuals. Does Unreal Engine have safeguards to prevent ships from flying away if you attempt to walk on their ramps?
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# ? May 13, 2020 16:40 |