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eating only apples posted:My old friend Ted looks a bit different these days... Yeah, this sure is a look, alright. oh god i didn't even notice the greasy ponytail the first time, it pairs horribly with the muttonchops Hahaha, the 'random appearance' option is paying dividends here, I love it! eating only apples posted:Christ. I shouldn't have gloated about not getting shot last time. Not after the way these VIP rescue missions have gone lately. W.T. Fits posted:I'm sure your memorial photo will be tasteful in the few seconds it's shown before it gets deleted. Grapplejack posted:You're a grenadier going on a VIP rescue mission. I have bad news, apples. No no no, don't you see? Your gloating is what carried you through that last mission. Backing up now is only inviting disaster; you gotta double-down! Like this: I cost forty supplies and I am gonna live forever!
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# ? May 13, 2020 00:09 |
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# ? Jun 11, 2024 15:22 |
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Ted is right! I got this! W.T. Fits posted:I'm sure your memorial photo will be tasteful in the few seconds it's shown before it gets deleted. Shoot me, aliens, I fuckin' dare you!
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# ? May 13, 2020 00:13 |
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Curious why you won't assault the chosen without full plasma. The missions scale with your current tech level. Hard disagree about Sparks being an adequate substitute for grenadiers. Sparks can't use equipment, you can't bond them, and the Major level Grenadier skills are both excellent. Hail of bullets in particular is great against endgame enemies that combine high armor with high innate defense. Being able to guarantee shred, damage, and holo-targeting is great for alpha striking them down. I'm glad to see you're getting started on your Psi Ops. I tend to strap them into EXO suits and send them out once they have a few of: null lance, soulfire, dominate, fuse, and solace, with the last being especially important. Fuse is one of the most underrated skills IMO. I also use them as a means to put another plasma rifle in play just after I get them. W.T. Fits posted:I'm sure your memorial photo will be tasteful in the few seconds it's shown before it gets deleted. LMAO, too true.
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# ? May 13, 2020 01:00 |
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Dead Reckoning posted:the Major level Grenadier skills are both excellent. Hail of bullets in particular is great against endgame enemies that combine high armor with high innate defense. Being able to guarantee shred, damage, and holo-targeting is great for alpha striking them down. Good luck seeing any of us get there
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# ? May 13, 2020 01:41 |
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God, it's like y'all know it's coming. edit: lmao who got me the avatar, I love it
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# ? May 13, 2020 01:43 |
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Anyway, let's get this over with, shall we?
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# ? May 13, 2020 02:25 |
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Awww dude not at 2AM! You can't post something like that right before I go to bed! OK no one spoil my death, I'ma watch in about 8 hours, please restrain yourselves until then, thank you!
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# ? May 13, 2020 02:28 |
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Well, that was a mission all right. Maybe get the project which makes people more likely to bleed out instead of straight up die?
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# ? May 13, 2020 03:32 |
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Munin posted:Well, that was a mission all right. It's karmic retribution for the infinite bleedouts he got in long war
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# ? May 13, 2020 03:51 |
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I'm surprised the hunter didn't do something like grenade your evac zone. Also of note, all those pods were sitting around your evac point and litreally no-where else.
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# ? May 13, 2020 04:10 |
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Munin posted:Well, that was a mission all right. Can't. In the expansion it's a resistance order.
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# ? May 13, 2020 04:38 |
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SugarAddict posted:I'm surprised the hunter didn't do something like grenade your evac zone. Also of note, all those pods were sitting around your evac point and litreally no-where else. I think if position was held for a turn or two, they'd break up a little and have been slightly easier to deal with. All of their patrols just seemed to intersect at that corner in front of the EZ
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# ? May 13, 2020 05:34 |
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Maybe just... don't do VIP missions any more The andromedon making an acid trap was not something I would expect the AI to do but I guess it had to be purpose right? Not just an AI fart that happened to work.
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# ? May 13, 2020 06:01 |
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So, serious question. Given the recent losses, what do you figure the chances are, percentage wise, that you'll still be able to pull out a win from this campaign?
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# ? May 13, 2020 06:28 |
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sincx fucked around with this message at 06:02 on Mar 23, 2021 |
# ? May 13, 2020 07:06 |
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Yeah, agreed. Well, Sparks are better than grenadiers in one respect: they aren't quite as squishy. RIP, Apples. The 12 turn timers don't seem that strict. I always evac with time left on the clock, and some of my worst losses have come from trying to bypass pods or triggering multiple activations while rushing. The ones on down UFOs are brutal to the point of being unfair, and I work to make sure I'm practically in the control room before breaking concealment after the first time required a sacrifice runner to hit the button. Kibayasu posted:The andromedon making an acid trap was not something I would expect the AI to do but I guess it had to be purpose right? Not just an AI fart that happened to work. Dead Reckoning fucked around with this message at 08:19 on May 13, 2020 |
# ? May 13, 2020 08:14 |
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Dead Reckoning posted:
I admit whenever I play, I use the option to double all mission timers. Most of the timers are alright, but some are just completely unfair, and it is not fun to have a mission where you get 4 turns to haul your whole team completely across a map and then have to fight 3 pods at once because they were all by the objective and you don't have time to take it slow.
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# ? May 13, 2020 09:05 |
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I'm halfway through the latest video and, well, I'm sorry for missing all those shots, guys I also just realised I've roled scout/sniper all 3 times I've had the chance in these LPs, but I'm feeling more of the cursed scout than death from downtown right about now. [edit] APPLES NO! You saved us all with those grenades. And Deadford! I blame the game forcing you to wear clothes. And also the aliens being loving ruthless with grenades/AoE weapons. God drat. Normally I wouldn't dream of commenting on strategy because I'd have crashed and burned the entire campaign within the first month. But since Fairgame explicitly wondered about how we might have done better in this mission, my guesses would be: prioritise blowing cover early in the turn, and exaggerating distance between squadmates if anything with missiles/bombs/grenades is around. But even with that, I figure the standard XCOM bullshit rolls on 75% shots would have still landed us in a similar predicament. Are there different grades of "burning" status? It always feels like burn damage and duration dragon rounds is far weaker than other sources of flame. And what else is up for grabs in the experimental heavy weapon/ammo/grenade lottery? Most of the stuff we've got so far has been really good. Crazy Achmed fucked around with this message at 10:15 on May 13, 2020 |
# ? May 13, 2020 09:47 |
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Any more victories like that and we'll lose the war. Pyrrhic! Looking back, what started the chain reaction was too many pods in too close of an area. Perhaps in the future it would be worth it to burn a turn making sure a pod is removed before advancing. Good Luck, Der Kommander
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# ? May 13, 2020 11:03 |
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Gothsheep posted:So, serious question. Given the recent losses, what do you figure the chances are, percentage wise, that you'll still be able to pull out a win from this campaign? Over 90(00). On paper, we really haven’t lost anyone that’s a huge problem. We’ve been losing units that are mostly SGT or lower, and we have a mechanism to replace them every 10 days. Meanwhile, the aliens are running out of new and scary units (meta knowledge, but it’s true) and every day we get closer to making out our own tech, number and quality of resistance orders, and continent bonuses. Ordinarily this is mitigated by the avatar timer, but thanks to the guardian angel resistance order, we should be able to keep it well under control. I feel badly about losing people, especially ones like Roth where it was just crushing stupidity on my part. But even units like Deadford aren’t that good; they’ve just done well with their rolls in previous missions. Losing someone with an incredible set of bonus skills or someone very high ranking would be much worse.
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# ? May 13, 2020 12:32 |
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I... I can't believe it. I can't believe we lost Deadford! Seriously I feel like my heroic death (running, screaming, on fire, to get clutch shot by a giant hulk of a thing with pisspoor aim) was slightly overshadowed there. Bummer. That was a hell of a mission, you did well. I bequeath my pistol and cool jacket to my buddy Crazy Achmed. Name a gun after me!
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# ? May 13, 2020 13:30 |
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Dear Diary, It's not been easy. It turns out that I am a killer, one way or another. After I broke out from captivity, and found my former comrades looking for me, death followed. Too many good people lost, just to bring me back. It doesn't make any sense. Then they shove a shotgun into my hands, clamp a scabbard to my back and call me Loo-tenant Deadford. Legendary alien blaster. Good for a critical hit in a tight spot. I guess I was happy to be that guy once but I don't quite feel that fire so strongly inside me now. And they send me out, on a rescue mission. Death followed. I killed. I saw another comrade fall. I almost envy the Warlock and the certainty of his beliefs, that the Elders are in fact benevolent and can save us. I know my hands are not clean and I'm increasingly tired of the whole sordid, bloody mess. Anyway, must stop writing, my hands are shaking and I need to focus. We dust off for another mission soon. A rescue, of all things. === And that is why I hate Andromedons.
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# ? May 13, 2020 13:38 |
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No drama in this episode--it's solely base management.
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# ? May 13, 2020 15:53 |
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sincx fucked around with this message at 06:02 on Mar 23, 2021 |
# ? May 13, 2020 16:18 |
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# ? May 13, 2020 17:08 |
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E: I definitely would have gone for Solace over Insanity. Bringing a mobile jammer that can no-sell the Warlock's most annoying abilities (and occasionally shoot a gun) is crazy useful in his sanctuary assault. Crazy Achmed posted:Actually, while I'm at it, are the shadowkeeper/boltcaster/etc. ever explained? It just feels like someone on the art direction team had a hard-on for steampunk or something and decided to shoehorn it in where it otherwise wouldn't make sense. Robert Deadford posted:Dear Diary, Dead Reckoning fucked around with this message at 19:12 on May 13, 2020 |
# ? May 13, 2020 19:04 |
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Robert Deadford posted:Dear Diary, Awwww. I'm so sad that's the final entry.
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# ? May 13, 2020 19:33 |
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This is why I can't play these games on Ironman, or even Honestman... I get too attached to my soldiers and feel compelled to go out of my way to make sure everyone survives.
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# ? May 13, 2020 20:18 |
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I really don’t like the way the tier 3 armor looks. It makes everyone look like cheap plastic figurines, and it’s seriously lacking in variation, so they’re all the same cheap plastic figurine.
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# ? May 13, 2020 20:53 |
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Losing Deadford + Apples sucks, but at least it was kinda funny watching Deadford's ponytail bobble around while he was being carried
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# ? May 13, 2020 22:54 |
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Yknow what? Legendary difficulty is just some serious bullshit when combined with some of the poorly thought out mechanics of this game. Say what you will about long war, but EVERYTHING in it is balanced (balanced for grognards and thus with a very high barrier to entry, I’ll grant you, but balanced.) We will nevertheless continue and win this campaign, but you have no idea how much cursing I did at a certain point in tomorrow’s episode. You’ll know it EXACTLY when you see it.
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# ? May 13, 2020 23:24 |
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FairGame posted:Yknow what? Legendary difficulty is just some serious bullshit when combined with some of the poorly thought out mechanics of this game. Say what you will about long war, but EVERYTHING in it is balanced (balanced for grognards and thus with a very high barrier to entry, I’ll grant you, but balanced.) At least I don't have to worry any more, I can just sit back and relax Actually FairGame a while ago you talked about a mission or two that got lost, did I miss those or do you play that far ahead?
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# ? May 13, 2020 23:34 |
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FairGame posted:Yknow what? Legendary difficulty is just some serious bullshit when combined with some of the poorly thought out mechanics of this game. Say what you will about long war, but EVERYTHING in it is balanced (balanced for grognards and thus with a very high barrier to entry, I’ll grant you, but balanced.) sounds like you really had a BALL with the mission
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# ? May 13, 2020 23:48 |
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A while back you mentioned not wanting to waste weapon upgrades on like a second rifle/cannon/etc but once you start getting advanced/superior mods the lowest-tier mods are good to fill that niche. Especially for operators sent into potential ambushes and/or a spare upgraded weapon for classes that you only occasionally double up on missions. Also if you're at all concerned about your stealthed ranger/reaper getting exposed by a blind jump, maybe have another unit move first to make sure it's clear?
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# ? May 14, 2020 00:01 |
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silentsnack posted:Also if you're at all concerned about your stealthed ranger/reaper getting exposed by a blind jump, maybe have another unit move first to make sure it's clear? Does that not counteract the entire point of having a stealth ranger/reaper?? They're meant to spot, and mostly can always conceal again I had the same issue as FairGame in vanilla Xcom 2 in that jumping off a building would sometimes find a civilian, who has a tiny discovery radius, but apparently screams loud enough to blow the whole squad's cover. Apart from that, stealth is so good. The reaper is entirely another issue and should not be considered in any of this discussion, their discover range is so small. SugarAddict is one of our best guys right now. eating only apples fucked around with this message at 00:52 on May 14, 2020 |
# ? May 14, 2020 00:47 |
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sincx fucked around with this message at 06:02 on Mar 23, 2021 |
# ? May 14, 2020 00:55 |
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Awwww. At least you bequeathed your cool hat to someone. I'm sure it's the same hat.
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# ? May 14, 2020 00:57 |
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eating only apples posted:Does that not counteract the entire point of having a stealth ranger/reaper?? They're meant to spot, and mostly can always conceal again It's a calculated risk for the first blue-move on turn 1. If you're gonna activate enemies would you rather do by having your phantom ranger accidentally trip over a civilian, or with a specialist? And yes it's a low probability but reapers dropping from a roof can land right in a civilian's detection range. Seeing it happen one too many times is what inspired the Xzibit scouting technique. There's also the option of blowing 12AP on Scanning Protocol if your specialist is a genius/savant.
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# ? May 14, 2020 01:30 |
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Dead Reckoning posted:E: I definitely would have gone for Solace over Insanity. Bringing a mobile jammer that can no-sell the Warlock's most annoying abilities (and occasionally shoot a gun) is crazy useful in his sanctuary assault. Yeah, you also had access to Void Rift and Soul Lance, which are two of the psionic's best abilities. You get Void Rift and Dominate on a Psi, and they're already going to be a major asset to the team.
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# ? May 14, 2020 04:35 |
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# ? Jun 11, 2024 15:22 |
Tuxedo Ted posted:(Welcome to the team, all you 15 supply units. I'm thinking about starting up a tontine. Either of you want in on this, Grapplejack and Kringel? And uh, have fun in the pods for the next few months, Obelus and Shephard.) Sounds good, although my self insert into all LP's has died (Battle Brothers, Dorf Fortress, and Matul Remrit)
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# ? May 14, 2020 04:55 |