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Arghy posted:Is the reward the same? The alternative of letting 2 lances beat each other then swooping in and capping the survivors sounds much easier. you should bring all assault units or at least an ECM cataphract, because in my experience the two lances tended to prioritise your units a fair bit more than each other, and every single one of their Mechs is a relatively well optimised custom job.
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# ? May 11, 2020 00:49 |
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# ? May 30, 2024 23:31 |
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Welp! my 1 assault and 3 heavies doesn't sound like it's gonna cut it hahaha, might head away for a bit if i can then circle back when i have more assaults and some ECM.
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# ? May 11, 2020 01:09 |
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Arghy posted:poo poo so i defied the blackwidow, is the base defense possible or should i redo the prior mission and not defy the black widow? I don't like my chances of doing possible the worst scenario and fighting the blackwidow head to head. The base defense is extremely doable. I want to say it's two heavy lances but they trickle in. You'll be fine. Try to pick up another assault before the finale though.
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# ? May 11, 2020 02:07 |
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LtSmash posted:I was actually working at fixing a couple bugs in Salvage Operations. I fixed some errors in the assemble mod text and made it so assembling a mech gives it any builtin special equipment. I was about to send a pull request after a little more testing but my motherboard crapped out last week. Was just wondering if you'd ever finished this.
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# ? May 11, 2020 03:19 |
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God the CAB takes forever to download. How much room do pirated MWO textures really take anyway?
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# ? May 11, 2020 04:04 |
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Xotl posted:Was just wondering if you'd ever finished this. I'm not sure what the problem that needs to be fixed is -- when you assemble a mech with Salvage Operations, it makes a stored chassis. Assembling the chassis pops in the special equipment on heavy metal etc mechs as you'd expect. Works fine. It's way inferior in UI and options to CustomSalvage, but CustomSalvage isn't updated and a mod that works is better than one that doesn't.
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# ? May 11, 2020 04:38 |
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Chef Boyardeez Nuts posted:God the CAB takes forever to download. How much room do pirated MWO textures really take anyway? Meanwhile, at Pirhana games: "Wait, what's compression?"
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# ? May 11, 2020 05:00 |
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Haha the bullshark is silly as poo poo, it's even better because the blackmarket has one too so if i wanted i could have 2 bullsharks which i just might because it has so much tonnage free.
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# ? May 11, 2020 05:05 |
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Why stop at two?
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# ? May 11, 2020 06:05 |
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Chef Boyardeez Nuts posted:God the CAB takes forever to download. How much room do pirated MWO textures really take anyway? Thats part of the issue, thenother part is cab hasnt seen a mod it said no to yet. Its loving massive
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# ? May 11, 2020 07:05 |
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Klyith posted:I'm not sure what the problem that needs to be fixed is -- when you assemble a mech with Salvage Operations, it makes a stored chassis. Assembling the chassis pops in the special equipment on heavy metal etc mechs as you'd expect. Works fine. CustomSalvage works fine in 1.9- I'm using it right now as part of BT:A 3062, and the github page has was last updated 2 months ago for 1.9 support: https://github.com/BattletechModders/CustomSalvage Maybe no one is updating the Nexus page? Gwaihir fucked around with this message at 14:07 on May 11, 2020 |
# ? May 11, 2020 13:53 |
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Gwaihir posted:CustomSalvage works fine in 1.9- I'm using it right now as part of BT:A 3062, and the github page has was last updated 2 months ago for 1.9 support: https://github.com/BattletechModders/CustomSalvage The source on the github is updated, but if you look at the release page the most recent files there is Jul 9, 2019. RougeTech and BTA have updated compiles, and I've previously pointed to RT's github as a place you can get a 1.9 DLL file. But that also requires CustomComponents, and it looks like the parts of CustomSalvage's code for the non-CC standalone version are still marked 1.8. It's totally possible to use CustomSlavage in 1.9, you just have to jump through a couple hoops. e: hahhahaha yeah this is all of us now https://www.youtube.com/watch?v=XD2ZC11pPPQ Klyith fucked around with this message at 15:26 on May 11, 2020 |
# ? May 11, 2020 15:13 |
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Ah, welp. (I'm now realizing I'm pretty sure we had this exact convo before. But my brain is so zonked out these days that I had no actual memory of it until now lol)
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# ? May 11, 2020 15:20 |
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Okay, just jumped into the beginning of the clan wars scenario and is in worth heading to the frontlines? Edit what the gently caress did you do to my beautiful Royal Griffin?
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# ? May 12, 2020 02:00 |
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Chef Boyardeez Nuts posted:Okay, just jumped into the beginning of the clan wars scenario and is in worth heading to the frontlines? Do keep this bit from the mod description in mind: quote:Contracts against the clans difficulty is not the same as IS contract difficulty. A half skull is more like 3.5-4 skull approx and 5 skull is off the charts compared to what you have faced before. They're supposed to be the endgame boss, basically. Though if you already have a royal griffin, I guess you're not quite as early game as I thought?
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# ? May 12, 2020 03:03 |
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Saw it in the black market and it appears to be 50 spoken for slots
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# ? May 12, 2020 03:36 |
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Well, I am early game and I am using such fine mechs as the Clint, Vulkan, and Valkyrie. (At least I got a Firestarter). Edit: and the mod nerfs a lot of really overpowered stuff... Engine dual heat sinks are -40 in it, not -60 (And also buffs PPCs to not be awful).
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# ? May 12, 2020 03:47 |
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ExtendedChat: The fatigue mechanic is neat for requiring a b and c squads, but I wish there was a feature to define and send out by squad
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# ? May 13, 2020 02:32 |
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The fatigue penalty is greater now than in previous versions and is a pain in the rear end in the early game. Recovery time is now pretty much a week if you're starting out, compared to the 4 days previously.
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# ? May 13, 2020 04:54 |
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Lol, just bumped into first contact. Deffo take the Steiner Scout Lance on a 1 skull clan mission.
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# ? May 13, 2020 08:48 |
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Chef Boyardeez Nuts posted:ExtendedChat: The fatigue mechanic is neat for requiring a b and c squads, but I wish there was a feature to define and send out by squad I like the fatigue system in xcom, but copying it to this game never felt 'right' to me. There are both mechs and pilots, and I feel like structure damage to mechs is the fatigue equivalent. Pilots wanted something different. What I've got set up instead: 1. Increased the probability of head hits 2. Reduced the bonus from called shot master + the limited heasdshot mod so that called shots to the head aren't automatic What this means is that random head hits are much more frequent so my dudes get injured regularly. And a KIA is waaaay more of an occupational hazard. To balance that out: 3. Twiddle the XP leveling curve to make replacing a good pilot less arduous, nerfing the training pods proportionately The ideal result is that I don't have a/b/c teams, but a continuous chain of mercs being hired, promoted, and dead. Taking a new recruit on a mission isn't just something to do because everyone's fatigued. The trainees come on any mission that's less difficult because you never know when someone's gonna eat it.
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# ? May 13, 2020 14:50 |
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Is there a trick to installing these on the GOG version of the game? I'm having difficulty.
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# ? May 13, 2020 15:03 |
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When does the clan invasion happen? I'm trying BEXCE out now for the first time and I want to set a good date for old and new stuff showing up.
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# ? May 13, 2020 15:08 |
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RBA Starblade posted:When does the clan invasion happen? I'm trying BEXCE out now for the first time and I want to set a good date for old and new stuff showing up. 3051+ should be the right time period.
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# ? May 13, 2020 15:23 |
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Gwaihir posted:3051+ should be the right time period. Cool, thanks Looking forward to being murdered by bigger mechs than mine lol e: Lol, starting in '53 with a Vulcan, Phoenix Hawk, Suburbie, Wasp, Firestarter, and Locust, in Steiner territory. What could go wrong? RBA Starblade fucked around with this message at 16:39 on May 13, 2020 |
# ? May 13, 2020 15:31 |
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If any of the people who asked "is the DLC worth getting or should I wait for a sale" happen to be watching the thread... Paradox is having a sale in their direct-buy store. Season pass for $25, get a steam key and all your money goes direct to HBS / paradox.
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# ? May 13, 2020 23:11 |
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Is there any mod that adds non-mech/vehicle enemies or obstacles of some sort to the game? I'd like to play with a more crowded battlefield, that makes mechs stand out more. No idea if it's feasible with the engine, but I imagine you could do stuff like weapons teams that fire out of civvie buildings, mine fields, gun emplacements that are easy to destroy but start hidden until they fire a shot, etc.
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# ? May 14, 2020 17:23 |
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I don't think there's any support at all for non Mech/Vehicle units. There are mods with Thunder (Minefield deploying) ammo for LRMs and Arrow IV artillery, but I think that's about it.
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# ? May 14, 2020 18:40 |
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You could do the "weapons team hidden in a building" by just making a turret that uses a building as the model. Give it some SRMs and there you go, building that shoots rockets at you. And a hidden emplaced weapon is just a turret with an ECM effect on it. The problem is making them spawn, because that would be difficult. Randomly throwing some turrets on the map is gonna end up dumb as heck most of the time, without positioning them to have a useful sightline or be near where the action is. Mission Control can add lances and vehicle groups because those are mobile. And the building thing would be even harder, you'd need to go into maps and remove existing buildings. Then I ask, but why? It's flavorful but I don't think these ideas really change anything inside the game. Turrets suck, and they'll still suck if you give them special abilities. What you're designing is an RTS, not a turn-based tactical game. RTS games are where surprise! better think quick because this thing you couldn't see is now ambushing you! gimmicks work.
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# ? May 14, 2020 20:33 |
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I'm just mad you can't land a dropship that's packed with turrets then pay extra if those turrets get knocked out.
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# ? May 14, 2020 20:59 |
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How often does the black market event trigger? I had to turn it down due to being broke lol
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# ? May 15, 2020 01:21 |
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RBA Starblade posted:How often does the black market event trigger? I had to turn it down due to being broke lol If you miss the first one the second chance can take a while to come up. The first offer is weight 40, but when you turn that down the next one is weight 10 (which is pretty much the default, most events are weight 10). Unless you get your pirate rep up to 40, at which point they offer to let you join for free with a weight 100 event. To game the black market I think you either keep 500k on hand at all times, or try to grind up to 20 rep with the pirates real fast. (At rep 20 you only have to pay 50k to join.)
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# ? May 15, 2020 01:35 |
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I'm at - 21 rep because everyone lusts for pirate death this run lol There's so much new tech in the shops it doesn't matter though
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# ? May 15, 2020 03:18 |
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The hornet is adorable I love it "I was promised an atlas" lmao
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# ? May 15, 2020 03:44 |
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I've been deep in total war: warhammer 2 but seeing BTX:CE get updated with clans has brought me back. This game, with mods, is turning into exactly what I wanted out of it originally
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# ? May 15, 2020 15:53 |
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Everyone be sure to check out PTNs let's play in general and his Firestarter as endgame mech post in particular.
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# ? May 16, 2020 04:00 |
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I've played through the main Campaign mode previously but only just picked up all the DLCs and am revisiting this to give Career mode and all of that stuff a go. I'm worried about missing out on Flashpoints with their limited timers, how viable is it to try and hit them all as they show up? There's a Davion one expiring soon but it's 3.5 skulls which I don't feel up to yet and not sure if I should try and force my way through it anyway.
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# ? May 16, 2020 04:09 |
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VodeAndreas posted:I've played through the main Campaign mode previously but only just picked up all the DLCs and am revisiting this to give Career mode and all of that stuff a go. Don't worry about missing any. They will respawn until you've done them.
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# ? May 16, 2020 04:20 |
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Excellent, exactly what I needed to hear
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# ? May 16, 2020 04:45 |
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# ? May 30, 2024 23:31 |
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TotalLossBrain posted:Don't worry about missing any. They will respawn until you've done them. Except the special heavy metal special campaign ones, which don't respawn, and doesn't list when they expire, either.
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# ? May 16, 2020 14:13 |