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Royal taxes aren't something you can mitigate by playing a certain way. You just pay taxes on your income, that's all there is to it. You can't avoid them. You have to meet the luxury needs of your citizens to make more money. e: to answer the original question "tall" and "wide" aren't really concepts that apply to Anno, you must get new islands to meet the development needs of your citizens due to the way fertilities work. There's no way to build up individual islands independently like you can in 4x games Gadzuko fucked around with this message at 23:00 on Apr 30, 2020 |
# ? Apr 30, 2020 22:54 |
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# ? Jun 3, 2024 10:40 |
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There’s a lot more flexibility in 1800 with trade unions and seed fertilities though: you can make one island produce all of your goods via that route if you so choose. My last real game I had a global pop of 44,000 including 25,000 investors fed off one new world island (and a couple oil fields) by utilizing the poo poo out of trade unions. That was well before the Cape was added and all the influence buffs were put in too. There’s a handful of posts w/ screens about that in my post history, including this: Mazz fucked around with this message at 23:13 on Apr 30, 2020 |
# ? Apr 30, 2020 23:05 |
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Mazz posted:There’s a lot more flexibility in 1800 with trade unions and seed fertilities though: you can make one island produce all of your good via that route if you so choose. You can but I'm talking basic strategy to avoid bankruptcy, not optimization. Virtually everything in 1800 can be accomplished many different ways, which is great, but complicated. If you want a basic rule of thumb something like one island per level of citizens would work ok. Assuming you pick wisely, which you can't always unless you know in advance what fertilities you will need. Trade unions can make up for that.
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# ? Apr 30, 2020 23:12 |
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Gadzuko posted:You can but I'm talking basic strategy to avoid bankruptcy, not optimization. Virtually everything in 1800 can be accomplished many different ways, which is great, but complicated. If you want a basic rule of thumb something like one island per level of citizens would work ok. Assuming you pick wisely, which you can't always unless you know in advance what fertilities you will need. Trade unions can make up for that. Mostly true, yeah. I guess my point is more there’s a lot of optimization possible in there though, and you can really cut down on island sprawl by leveraging things like the production sliders, trade unions and electricity in ways that weren’t possible in previous Anno games, at least not to the same extent. Like there is a lot more of a viable “tall” approach in 1800 when you fully comprehend all the ways to boost production. Back in the day it was just stacking Norias and harbor equipment occasionally; Now you can have an electrified bicycle factory run via slave labor at 300% total output that also makes gold watches at half the rate. But yeah you’re correct in that’s not something you’ll understand/utilize right away for sure, nor is it really relevant to royal taxes. And you abso-loving-lutely need a calculator to work out the jacked up production rates of a 400% farm being fed into 275% factories, etc. at least to not not go insane in the process Mazz fucked around with this message at 23:43 on Apr 30, 2020 |
# ? Apr 30, 2020 23:15 |
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Gadzuko posted:Royal taxes aren't something you can mitigate by playing a certain way. You just pay taxes on your income, that's all there is to it. You can't avoid them. You have to meet the luxury needs of your citizens to make more money. You get Royal Taxes because you have over 1,000 of any class of population. So why wouldn't you be able to mitigate this by going to many islands where you never have any population over 1,000? The question then is are people playing to mitigate it or just trying to run a very profitable economy? Unlike certain previous annos, you can go bankrupt if your income goes too deeply into the red no matter how much actual money you have, the game won't let you simply keep selling soap to avoid game over. Also you can certainly build 'tall' by having small feeder islands to one main island instead of several well populated islands which to me at least would be a wide build.
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# ? May 1, 2020 00:19 |
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I think you're focusing on the wrong part, Royal Taxes aren't the problem, a lack of income is. (C'mon, don't think like a billionaire.) They'll never be the cause of your economic issues, they're just there to balance the infrastructure-savings of having 1 megatall island, the way I see it. (Though to be fair it's very easy to fixate on the large amount of money it siphons away, but that's just because it's the most visible expenditure on your payroll.) If they were a huge issue you had to mitigate, then Crown Falls wouldn't have been made as a defacto metropolis-island. You really don't need to spread out your population to avoid it, as that would just explode your logistical overhead. However it's very useful to bolster up any luxury-production on any island you can. Any farmer-focused island that can make schapps, makes schnapps for itself + sends it off to islands that can't. Any worker-focused island that can make beer, same thing. If they ship it to the 'capital' of the region, they'll also deliver surplus to other islands. Really, any island with farmers and potato fertility should be making schanpps for themselves, even if it's just a tiny outpost. And looking into the various specialists can absolutely be worth it, since some of them can supply luxury-resources to a significant amount of people, saving you a ton in production costs. Like the 'Actor' specialist, who will supply Rum & Canned food to anyone supplied with a Variety Theatre. Or 'Arch-Bishop-Archibald', who supplies Schnapps, Beer, Rum, to anyone supplied with a Church. As just two examples. (I tend to steamroll towards getting 1 cluster of engineers/investors bundled up around a town hall that provides atleast some free luxury or base supplies. A free supply of Rum really alleviates the strain on it in the early game when it's a pain to ship.) To me, low income just always means that you've got too few people supported by overproduced base resources, and not enough people supplied with Luxuries. It's very easy to accidentally overproduce and burn through money when you just unlock new resources, especially if you try to balance their output exactly. (It's a trap I fell into a lot when I first started, since I'd go 'hm oh yes, canned goods, a perfect ratio of them would be this many of this, this many of that.', which led me to producing like 5-6x as much as I'd actually need.
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# ? May 1, 2020 17:33 |
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Thanks! Yes I finally figured out how to read the production stats and I'm now reducing over production significantly and my + is now up to $1,500 which is a lot better than it was. I just have to work harder at thinking through what to do. Thanks everyone!
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# ? May 1, 2020 17:54 |
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Just as an FYI, the Ubisoft subscription service includes Anno 1800, and all the DLC for it, not just the base game (this isn't the case for stuff like the xbox sub.) And they had an offer for 50% off the first 3 months when I subbed, so 6 dollars or whatever for a month of Anno + All DLC if you're on the fence about trying the game and not wanting to drop a hundred bucks or more for all the content.
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# ? May 3, 2020 13:31 |
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Where's the cheapest place for me to nab this game? All places I'm seeing it sold are selling it for £40+ which is ridiculous for a game that has been out for almost an entire year. I've already done the UPlay+ deal for the cheap first month, I don't fancy spending the full amount every month on it just for a single game (none of the other Ubisoft titles interest me).
Qubee fucked around with this message at 16:09 on May 3, 2020 |
# ? May 3, 2020 15:07 |
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Qubee posted:Where's the cheapest place for me to nab this game? All places I'm seeing it sold are selling it for £40+ which is ridiculous for a game that has been out for almost an entire year. I've already done the UPlay+ deal for the cheap first month, I don't fancy spending the full amount every month on it just for a single game (none of the other Ubisoft titles interest me). It's not available other than through Epic or Uplay because Ubisoft controls its distribution unlike most Steam games.
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# ? May 3, 2020 18:07 |
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Isthereanydeal.com shows it available from multiple places?
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# ? May 3, 2020 22:16 |
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WithoutTheFezOn posted:Isthereanydeal.com shows it available from multiple places? yeah but you're just buying a code redeemable on the Ubi store
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# ? May 3, 2020 22:21 |
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It goes on sale fairly frequently on uplay so I’d just wait for a sale. Remember if you have uplay tokens from playing other games, you can redeem 100 of them for an extra 20% off coupon.
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# ? May 4, 2020 00:03 |
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Qubee posted:Where's the cheapest place for me to nab this game? All places I'm seeing it sold are selling it for £40+ which is ridiculous for a game that has been out for almost an entire year. I've already done the UPlay+ deal for the cheap first month, I don't fancy spending the full amount every month on it just for a single game (none of the other Ubisoft titles interest me). Gamebillet has the standard version on sale for £24: https://www.gamebillet.com/anno-1800-standard
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# ? May 4, 2020 01:02 |
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Elenkis posted:Gamebillet has the standard version on sale for £24: I've never heard of this site, is it reputable and trustworthy? I'm hankering to play this again, but I just don't want to drop full price on it, cause I inevitably rage quit when logistics become nightmarish and I get to the third tier of population. so much to juggle. I much prefer the laid back early game.
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# ? May 4, 2020 01:37 |
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i will vouch for gamebillet, bought a number of things through them with no problem.
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# ? May 4, 2020 01:40 |
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Qubee posted:I've never heard of this site, is it reputable and trustworthy? Not used them myself, but they're an approved ubisoft distributer.
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# ? May 4, 2020 03:49 |
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I sometimes have to send over a ship with some extra supplies or for a quest from say the Old world to the New World. However I have two islands in the New World and when it arrives there it always arrives at the wrong island. I can understand that the game doesn't know what to me is my 'main' island, but for me it would be the one I first settled on. There's no way to set a rally point to a specific island either I think?
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# ? May 8, 2020 10:29 |
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The complete edition is on sale for 80$ Canadian on the Ubi store which is still a lot to shell out, and is basically just chopping off the price of the DLC. (Standard edition not on sale) Is this a worthwhile deal? Is the DLC good? How casual can this game be played? My least favorite part of Sim City/Skylines was dealing with taxes & how easy it could be to run out of money. I played some 2070 long ago and I remember being able to play that one fairly casually and don't really remember running into money issues? (But it's been some time.) Oxyclean fucked around with this message at 01:05 on May 13, 2020 |
# ? May 13, 2020 00:46 |
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Oxyclean posted:The complete edition is on sale for 80$ Canadian on the Ubi store which is still a lot to shell out, and is basically just chopping off the price of the DLC. (Standard edition not on sale) Is this a worthwhile deal? Is the DLC good? the DLC adds a ton. Old Nate's stuff is cool. the difficulty options are extremely granular, so you can make the game easy where you want it easy and hard where you want it hard. you can play it as casually as you want.
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# ? May 13, 2020 01:28 |
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Some og the difficulty is just hassle too as opposed to " real" difficulty, like how on max you can't move buildings even for the whole price, you have to destroy and rebuild them which is the exact same thing except with four times the clicks. Sad!
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# ? May 13, 2020 01:58 |
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Oxyclean posted:The complete edition is on sale for 80$ Canadian on the Ubi store which is still a lot to shell out, and is basically just chopping off the price of the DLC. (Standard edition not on sale) Is this a worthwhile deal? Is the DLC good? Anno 1800 money is basically schizo. You'll struggle against it quite a bit until you open the Tier 4 citizenry and then it almost instantly becomes meaningless. By the time you've got a medium T4 city it's almost impossible to spend more than you make in any given minute. This is what ultimately kills every one of my playthroughs before I can realize my grand designs, there's just no challenge left and I lose interest. I'd like it better if investors gave more influence and way less (even maybe zero) money.
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# ? May 13, 2020 13:57 |
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man I have no dlc at all and I am feeling like I am missing a lot just the space at trelawney seems to be amazing
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# ? May 13, 2020 17:20 |
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dead gay comedy forums posted:man I have no dlc at all and I am feeling like I am missing a lot It is if you like building. Isn't the Season Pass on sale too?
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# ? May 13, 2020 17:34 |
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Mayveena posted:It is if you like building. Isn't the Season Pass on sale too? There are two because ubisoft, bastards main problem so far is that once I get to engineers, I can't seem to grok a way to go past the cheaty ways of the ai in terms of production, like, what economic scale is necessary to get four heavy shipyards going full-time to get a doomfleet?
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# ? May 14, 2020 00:23 |
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Excellent 22 minute video on production After all these months, I finally get it
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# ? May 14, 2020 16:02 |
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In case anyone was thinking of buying this, the Epic Game Store is running another one of their crazy sales and due to the way their $10-off coupons chain - you get one free and then another $10 off for every $15 you spend - you can buy base Anno 1800 for $21 ($30 - $10 coupon + tax) , the first season pass for $8 and then the second season pass for another $8 ($39 all told), which is a way better deal than the current Complete Edition sale price of $60.
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# ? May 14, 2020 20:04 |
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dead gay comedy forums posted:There are two because ubisoft, bastards ai does cheat a little too hard, the hard AI will spam steam ships despite clearly having no logistical ability to do so; i lost a game because I assumed I had at least reduced the threat a little.
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# ? May 14, 2020 20:11 |
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The AI definitely cheats in ship spawning, but once you clear a region there's a limit to what will spawn after. Also it plays honest as far as the mines you can build at Old Nate's. I mined the poo poo out of one map and ceasefire took forever because enemy ships just kept exploding long after the actual heavy shooting war was over.
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# ? May 14, 2020 20:35 |
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Also the player can do diplomacy with the pirates, the AI can't. So you can have the pirate's never ending roving death fleet focusing entirely on your enemies, chipping away at their fleet and NOT yours.
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# ? May 14, 2020 21:10 |
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The AI also sucks incredibly at war, and if you have a couple of defenses at your islands, you can put your entire fleet into a big blob and just wear them down by continuously popping their 2-warship escorts for free
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# ? May 14, 2020 23:02 |
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War? Who needs war when buying out an opponents island just wipes it clean and leaves them to implode economically overnight? Very jarring mechanic, makes zero sense whatsoever.
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# ? May 14, 2020 23:11 |
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Rime posted:War? Who needs war when buying out an opponents island just wipes it clean and leaves them to implode economically overnight? Every time I’ve done that, it resulted in an immediate war declaration. I figured at 10 influence per share it made more sense to throw it into battlecruisers, do all the expanding at once instead of 50 minutes worth of cooldown time per island, and then consider downsizing the fleet after if appropriate.
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# ? May 14, 2020 23:41 |
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I still need to develop some substantial logistics mad skills to make larger islands work before walloping annoying AIs with superior force also arrange a proper industrial plan accounting for electricity (why trains work so weird?)
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# ? May 15, 2020 01:41 |
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I couldn't find a general Anno thread so I'll ask here, I just picked up 1404, its my first game in the series. I can't tell if my time slowing button is working. I keep mashing it and not seeing any real difference and now that I have multiple islands and ships going its getting kind of stressful. Is it just a really subtle slowdown? Also in the campaign are there any penalties for taking my time on the "build a this thing" quest other than the quest giver getting increasingly snarky?
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# ? May 15, 2020 07:13 |
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If memory serves you have to hold the key down not just tap it. Time to build a thing matters in one mission where it will be explicitly stated.
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# ? May 15, 2020 07:55 |
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LonsomeSon posted:Every time I’ve done that, it resulted in an immediate war declaration. I figured at 10 influence per share it made more sense to throw it into battlecruisers, do all the expanding at once instead of 50 minutes worth of cooldown time per island, and then consider downsizing the fleet after if appropriate. Same here, I can be in the high 90s and still always get a war dec. Better to just pre-plan a total war scenario and not stop until they are wiped out or nearly so. I wish there was a mechanic where we could gift captured islands to the less dangerous AIs though.
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# ? May 15, 2020 14:38 |
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Mayveena posted:Excellent 22 minute video on production After all these months, I finally get it I have no idea why I even watched this entire video for a very simple to understand production window. I kept thinking he'd get to the part that's supposedly confusing, but it was all pretty bog standard stuff.
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# ? May 15, 2020 15:54 |
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Qubee posted:I have no idea why I even watched this entire video for a very simple to understand production window. I kept thinking he'd get to the part that's supposedly confusing, but it was all pretty bog standard stuff. I learned a lot and you can see the number of likes for the video.
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# ? May 15, 2020 16:56 |
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# ? Jun 3, 2024 10:40 |
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Started playing this game a few days ago and enjoying my time. Im more into the Sim City type of game than Dark Souls so i picked mostly easy settings though i left the pirates in. About 2 hours in one of the NPCs started attacking the other ones and now, 6 or so hours in, he has conquered every island except the 4 i have colonized. Is this normal? Can i expect him to attack me?
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# ? May 15, 2020 23:59 |