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Nalesh posted:Huh why is it the stowaway already again?
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# ? May 10, 2020 13:17 |
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# ? Jun 2, 2024 06:22 |
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I left this game uninstalled for way too long. I have no memory of the Silver Tongue or Bitter Pill special assignments! Were these any better than the Illusions of Grandeur or Embrace of the Serpent ones? I mean it's fine if they're obvious ETs, I like being able to replay those, but maps like the Icon spoiled me.
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# ? May 14, 2020 14:13 |
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I'd say they are slightly better, but not amazing and really a step down from the Icon and stuff.
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# ? May 14, 2020 14:16 |
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Zedd posted:I'd say they are slightly better, but not amazing and really a step down from the Icon and stuff. Yeah, those weren't bad. Nice little additions, provided I kept my expectations low. I'm glad they weren't ETs, as I want to do some things like be a Thwack driver, or buy snake oil from the other guy. Idle thought: I know it'd go against the design but having an actual run in Hitman 3 would be nice. Getting out of Whittleston Creek takes 59438093 years at 47's slow jog.
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# ? May 14, 2020 15:01 |
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I too agree that the second set of special assignments is better than the first pair, although not as great as the bonus missions from season 1. For Hitman 3 I wouldn't mind if if they stop making Elusive Targets and replace them with various bonus missions throughout a year.StrixNebulosa posted:Idle thought: I know it'd go against the design but having an actual run in Hitman 3 would be nice. Getting out of Whittleston Creek takes 59438093 years at 47's slow jog. I pretty much always end up leaving that map by opening a sewer manhole with a crowbar. The one near the garbage truck also has the guard with Janus' diary close. Mierenneuker fucked around with this message at 15:30 on May 14, 2020 |
# ? May 14, 2020 15:24 |
I really don't see how they can make a sequel at this point without massively changing the core gameplay; they've really exhausted most of the space- and given players way too much power.
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# ? May 14, 2020 19:29 |
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Discendo Vox posted:I really don't see how they can make a sequel at this point without massively changing the core gameplay; they've really exhausted most of the space- and given players way too much power. If they just release new maps forever, I'll be happy. Just keep remaking Hokkaido with different layouts and guard patterns.
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# ? May 14, 2020 19:31 |
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Airport has always been on my wishlist. Just make an instant fail condition if you kill anyone other than the target.
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# ? May 14, 2020 20:20 |
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Hitman vs Predator.
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# ? May 14, 2020 20:25 |
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The_Doctor posted:Just make an instant fail condition if you kill anyone other than the target. Please never design video games.
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# ? May 14, 2020 20:47 |
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KillHour posted:Please never design video games. Why’s that? It heads off the furore from creating another No Russian’ situation.
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# ? May 14, 2020 21:02 |
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Hitman is already a game where you can slaughter an entire town full of people. Auto-fail conditions are terrible in a sandbox game.
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# ? May 14, 2020 21:11 |
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KillHour posted:If they just release new maps forever, I'll be happy. Just keep remaking Hokkaido with different layouts and guard patterns. To not make this an empty post: For the crowd that likes it going aggressive but still stealthy-ish should be supported more in the loadouts.
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# ? May 14, 2020 21:17 |
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Hitman 3 airport level but it's a nazi zombie battle royale
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# ? May 14, 2020 21:23 |
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I still want a proper prison level. The ability to change npc pathing/scripting for contracts could be pretty awesome too.
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# ? May 14, 2020 21:42 |
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A proper wedding level would also be fun as hell. I also dream of an open-world Amsterdam a la Sapienza full of art museums, weed cafes, and canals
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# ? May 14, 2020 21:47 |
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Fuzzy McDoom posted:A proper wedding level would also be fun as hell. Oh man, a New Orleans level with all the alleyways and courtyards and whatnot of the French Quarter.
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# ? May 14, 2020 21:49 |
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I think regarding the gameplay it feels like they have tapped out on the ways to do it, in a sense... and yeah, too many powerful tools. But on the other hand I would literally be happy if Hitman 3 was just more levels. I would be even happier with a full level editor, too. Just let us put in text for dialogue so we don't have to get voice actors for new scenarios!
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# ? May 14, 2020 21:50 |
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The problem with releasing a season three for this is that if they take the Hitman 2 route and release it as a separate game it by necessity needs to have the basic unlocks - lock pick, poisons, etc - as unlocks within that, which is why the Mk 2 items exist. When you remove items that are just meant to be safety nets for if players don’t own the Legacy Pack, you’ve removed like 90% of the items from Hitman 2, and what’s left is absurdly OP poo poo like the tranq gun and electric phone. To be entirely honest, if they do a season three that doesn’t transfer Hitman 2 saves, I’m like 50/50 on whether I’ll buy it or not. I had a big problem with H2 where I ground for all my old unlocks from the Legacy Pack and then made myself so sick of the game from replaying levels I already did to death in 2016 I didn’t play the actual H2 levels until months later.
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# ? May 14, 2020 21:57 |
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Hitman 3 could be just more levels but maybe lock all the 25 different perfect hidden explosives and vomit guns into a non-mastery / seperately-ranked sandbox mode or something
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# ? May 14, 2020 22:00 |
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Hitman 3 being a new game with new levels that can also import the levels from 1 + 2 would be fine. Who gives a poo poo about overpowered items?
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# ? May 14, 2020 23:56 |
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Pilchenstein posted:Hitman 3 being a new game with new levels that can also import the levels from 1 + 2 would be fine. Who gives a poo poo about overpowered items? I don't, but if I have to re-unlock the achievements in colorado AGAIN i will have a problem
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# ? May 15, 2020 00:07 |
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You don't have to unlock them you know.
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# ? May 15, 2020 00:19 |
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KillHour posted:You don't have to unlock them you know. I don't understand?
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# ? May 15, 2020 00:24 |
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Honestly, Hitman 3 would be nice but what I really want is for IOI to use the engine to remake Sid Meier's Covert Action
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# ? May 15, 2020 00:27 |
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i liked the idea of the game continuing as a service where we just got new content forever but now i do kinda feel like i’ve solved the core mechanics and would like to see some significant evolution of the formula
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# ? May 15, 2020 01:29 |
Time for me to repost my modest proposal for a reimagining of Absolution! No but seriously, the stuff they added over the course of hitman 2 makes me feel pretty strongly that we're going to wind up with some sort of co-op game following this. Possibly another K&L.
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# ? May 15, 2020 01:49 |
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imo add the following: 1) elevators 2) vehicular street traffic 3) dynamic light/darkness concealment
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# ? May 15, 2020 01:55 |
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StrixNebulosa posted:I don't, but if I have to re-unlock the achievements in colorado AGAIN i will have a problem haha scarecrow challenges go cawcawcaw Edit: Actually, they would probably add those challenge packs later on. I would miss my trusty ICA Crowbar for a bit. Discendo Vox posted:Time for me to repost my modest proposal for a reimagining of Absolution! Except IOI no longer has the rights to Kane & Lynch or Mini Ninjas. But maybe we'll get a co-op mode starring the Kashmirian and Smith!
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# ? May 15, 2020 09:50 |
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HM3 better have the legacy content. Also just give us the basic tools in the tutorial, doing SASO on master on Bangkok twice broke me; least Colorado has a pretty foolproof was now.
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# ? May 15, 2020 09:58 |
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Make it so you carry over your unlocks from previous entries but can only use them when mastery level 20 has been achieved on all levels.
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# ? May 15, 2020 10:02 |
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Restrained Crown Posse posted:Make it so you carry over your unlocks from previous entries but can only use them when mastery level 20 has been achieved on all levels.
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# ? May 15, 2020 10:05 |
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Zedd posted:I'd sign up for this, I have all mastery 20 anyway. I meant in the future levels natch. I assume everyone has mastery 20 in the existing ones who still posts in this thread.
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# ? May 15, 2020 10:27 |
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Mystery Levels: the more you play the harder the levels gets.
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# ? May 15, 2020 10:58 |
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I thought the next game explicitly wasn't going to be a Hitman? Like, sure, use the engine, but the game has been played to death now and is ripe for a ten year hibernation till a remaster.
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# ? May 15, 2020 11:09 |
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SelenicMartian posted:Mystery Levels: the more you play the harder the levels gets. Cameras around every corner. One guard added for every water bottle, glass and food plate in the level (aka the Zaydan Master Maneuver). More NPCs in levels that maybe end up killing themselves. Mierenneuker fucked around with this message at 11:15 on May 15, 2020 |
# ? May 15, 2020 11:10 |
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There's a level where you play as Diana Burnwood and instead of her giving handler commentary on what is going on and reminders about what the mission parameters are, it's 47 detailing endless variations to her on ways to kill every single npc she sees on the map. The more ludicrous the method, the more often 47 says,"Obviously you could..." at the start of his explanation.
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# ? May 15, 2020 13:51 |
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I guess that would be one way to "reset" progress to avoid. Have a new playable assassin who needs to learn and master the areas (even the old ones), and unlock 47 and his old gadgets that way. Having to earn the "fluff" tools like the million different melee and explosive weapons again wouldn't really hurt but mechanically they don't really feel like progression either, so that might not be enough. But yeah if I have to re-unlock important utilities like lockpicks or breaching charges again, let alone all the starting points/disguises for old maps, I'd probably skip it and keep playing Hitman 2 instead. Luckily I wasn't that far into Hitman 2016 when I started the 2nd game so I was only up to like mastery level 8 to 12 on the old maps, except Paris and Marrakesh which I did to exhaustion.
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# ? May 15, 2020 14:00 |
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The Stowaway ET on Sgail is active again.Jerusalem posted:There's a level where you play as Diana Burnwood and instead of her giving handler commentary on what is going on and reminders about what the mission parameters are, it's 47 detailing endless variations to her on ways to kill every single npc she sees on the map. The more ludicrous the method, the more often 47 says,"Obviously you could..." at the start of his explanation. Ah hah, the sequel to 47 being a real estate agent in Whittleton Creek.
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# ? May 15, 2020 14:00 |
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# ? Jun 2, 2024 06:22 |
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My assumption was gonna be that the next Hitman game, whenever that is, would be its own thing I mean if they decide to keep putting every previous game into every new game that would continue being an amazing value but it seems like a huge amount of work and it's not exactly making them bank I also dont care about unlocks though because there are roughly six useful ones and then forty variations of an unsilenced weapon I'll never use or a knife I'll never use Plus unlocking outfits rules? Some of my favorite gameplay is doing stuff like the weird challenge list to get the purple flamingo suit
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# ? May 15, 2020 23:22 |