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open_sketchbook posted:I'm going to say no, because Confidants have to have standards you can violate, whereas dogs just like their big friend and like hell I'm even implying this game has mechanics intersecting with animal abuse. that's reasonable. i was trying to come with workable standards like 'throw ball' and 'feed regularly' and it did seem kind of fraught. thatbastardken fucked around with this message at 01:52 on May 15, 2020 |
# ? May 15, 2020 00:48 |
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# ? May 10, 2024 01:48 |
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open_sketchbook posted:I'm going to say no, because Confidants have to have standards you can violate, whereas dogs just like their big friend and like hell I'm even implying this game has mechanics intersecting with animal abuse. But you can play as a dog and have a human confidant by changing trust to whether or not they think you're a Good Dog, right?
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# ? May 15, 2020 08:21 |
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hey open_sketchbook i was trying to think of music that matches the description of the popular songs in Himmilgard and the only thing that sprang to mind was the Eternal Father sequence from KLF's gently caress The Millenium: https://www.youtube.com/watch?v=mA6WnPYuZHk&t=215s which i like but might not be to everyone's taste. do you have any recommendations?
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# ? May 15, 2020 10:20 |
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thatbastardken posted:do you have any recommendations? Einige Leute erben sternenklare Augen Oh, sie schicken dich in den ewigen Krieg Und wenn sie sie fragen: "Wie viel sollen wir geben?" Oh, sie antworten nur "Mehr! Mehr! Mehr!" jaaaaa *tuba solo* Ich bin kein glücklicher Sohn!
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# ? May 15, 2020 10:43 |
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LatwPIAT posted:Einige Leute erben sternenklare Augen yes!
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# ? May 15, 2020 11:18 |
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should the cheetal have an oil tank listed in it's components? most other rotary engine planes seem to have them.
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# ? May 20, 2020 10:13 |
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So wirecutters on dual turret scatterguns at knife range huh.
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# ? May 20, 2020 14:16 |
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thatbastardken posted:should the cheetal have an oil tank listed in it's components? most other rotary engine planes seem to have them. It should and will next version. Cassa posted:So wirecutters on dual turret scatterguns at knife range huh. Yeaaaaaaah its a little much. Wirecutter and Pneumatic guns are both getting adjusted next version. Expect less damage but some new benefits.
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# ? May 21, 2020 02:29 |
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open_sketchbook posted:Yeaaaaaaah its a little much. Wirecutter and Pneumatic guns are both getting adjusted next version. Expect less damage but some new benefits. I dunno, seems fine to me, as the one with the wirecutters in a Cheetal
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# ? May 21, 2020 04:10 |
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i described the result as "confetti rains down over a square mile of forest. sure hope these were the bandits you were sent to fight, because there's not a lot left to identify them!"
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# ? May 21, 2020 04:39 |
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Pneumatic weapons are now locked to a custom Crit Ammo type: because they basically shoot knives, they have a chance of tearing open canvas and doing damage straight to Strain.
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# ? May 21, 2020 06:05 |
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Routine 1: Nixie, Moser and Dav flew a patrol over two sectors of the valley surrounding Schuntertissen with instructions to engage and shoot down a group of bandits who had been intercepting trade and supply flights in and out of the town. In the first sector they encountered a transport plane that had been attacked with several injured crew and a stopped engine. Dav was able to use his wingsuit to board the crippled craft and restart the engine, allowing the pilot to make it to the town. The kompanie then regained altitude and moved to the next sector. Warned by her dark gods Nixie was able to spot 4 aircraft using the sun for cover at a slight altitude advantage. With the element of surprise Flaschenfeuer Kompanie engaged from below. The enemy were flying in a ‘finger four’ echelon at 1700m. Moser climbed to behind Bandit 1, raking it with machine gun fire from close range, hitting and killing the pilot instantly, while Nixie engaged Bandits 2 and 3 with precision rifle fire from long range scoring hits but to little effect. Dav also climbed to engage Bandit 4, but was forced to run his engine hot to recover energy and had difficulty lining up an effective attack run at first. Bandits 2 and 3 attempted to engage Moser but were unable to do more than superficially damage the Wunderflugzueg, and Bandit 4 attempted a head on pass against Dav but failed to inflict any damage. Dav’s observer Dieter was then able to destroy Bandit 4 with his scatterguns at knife range. Moser decided to dive to both recover energy and bait Bandits 2 and 3 into a maneuver they couldn’t recover from. As bandit 2 passed by Nixie was able to severely damage it’s superstructure with knife range machine gun fire. Bandits 2 and 3 were both tricked into following the dive, and broke up under the strain of trying to pull out. With all enemy aircraft accounted for Dav was forced to return to Schuntertissen due to fuel shortages, Nixie and Kieme landed to recover proof of their victories while Moser flew cover from the air. Nixie was able to experience a Moment of Beauty when she stumbled across a deer in a glade. The Kompanie was then reunited in Schuntertissen. The pilot of the transport plane thanked the pilots for their assistance, and promised he would spread word of their professionalism and heroics (Fame +1). Bürgermeisterin Katja Weissmuller paid them 18 Þ for the task. The pilots then engaged in vice until morning. Nixie established a friendship with brothel madam Helge and became addicted to music. Moser drank quietly in the hanger. Dav got drunk and had casual sex before going stargazing. Attempts by Nixie to establish trust with her fellow pilots had mixed results, as Moser appreciated the gift she bought him but Dav was offended by her choice of words due to a cultural misunderstanding. Reflections and Contract Negotiation to follow.
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# ? May 21, 2020 10:20 |
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quote:brothel madam Helge decided this wasn't cool, upgraded her to Gewerkschaftsdelegierter für Prostituierte which google translate assures me means sex workers union delegate
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# ? May 25, 2020 06:11 |
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quote:Routine 2 Lessons: the Wunderflugzueg desperately needs an energy advantage before it starts fights, because with that unreliable engine boosting is a terrible idea.
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# ? May 28, 2020 05:56 |
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Bombing seems really really good and also suuuuuuuuuuuper dangerous.
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# ? May 29, 2020 01:46 |
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I didn't use the stay on target clock because this was a straightforward attack, imagine doing that run only it takes 4 actions to set up the attack, with flak and actual fighter cover threatening you the whole time.
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# ? May 29, 2020 02:32 |
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Weather Flak is absolutely fukken DEADLY.
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# ? May 29, 2020 03:19 |
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'hmm someone let off a high explosive shell a few meters away from my motorized kite. guess i'll die!'
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# ? May 29, 2020 03:27 |
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Cassa posted:Bombing seems really really good and also suuuuuuuuuuuper dangerous. If it's also not as accurate in practice as you'd expect, then it's super accurate !
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# ? May 29, 2020 03:45 |
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The new Steady Climbing mechanic will probably help to get some bonuses to mitigate it, though, but yeah, flak is brutal for a reason. EDIT: I really really want to run a historical Ground Attack campaign with like, IL-2s or P-47s or something, just really engage that stuff. open_sketchbook fucked around with this message at 10:59 on May 29, 2020 |
# ? May 29, 2020 10:52 |
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open_sketchbook posted:The new Steady Climbing mechanic will probably help to get some bonuses to mitigate it, though, but yeah, flak is brutal for a reason.
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# ? Jun 3, 2020 00:37 |
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FrangibleCover posted:Due to the nature of the threat environment and the speeds: Huey Hogs in the high Vietnamese mountains, late 60s? I can see Miyazaki drawing that, so yes.
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# ? Jun 3, 2020 01:33 |
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Routine 3: posted:Cargo pilot Anna Schultz requests an escort from Schuntertissen to Rotstadt in order to hand her transport over to Gemeinschaft Trading Ko, who she owes a series of debts she is unable to service after her disastrous mission and the loss of her co-workers. Moser and Nixie are able to assist her, with Dev’s injury causing him to rise late and miss the takeoff. The flight is initially smooth, but as the Kompanie approaches Rotstadt they are jumped by two Rathnau 9Cs bearing diamond roundels. Their initial pass is a failure, leaving both pilots in a position to catch them head on as they climb back into position. Nixie fires rockets that scorch her target before Kieme manages a clean rifle shot on the pilot. The out of control plane collides with Nixie’s Moewe and disintegrates, leaving minor damage to one float. Moser is able to first nearly cripple his opponent’s engine in one burst, avoid collision, and then get back on their tail and fire again. The damage prompts the enemy to surrender and they are forced to land at Rotstadt after their engine gives out. The pilot (Hanz) spins a tale of woe about being in a failing Circus that got trapped in a hostile town and being reduced to banditry, and accepts the loss of his plane in exchange for his life. He is immediately re-hired as an attendant for the company. Anna grudgingly signs away her transport to the trade consortium, but the agent tries to refuse payment on legalist grounds. Nixie persuades him to cough up, but there may be trouble later especially as Anna hires on with Flaschenfeuer and holds a grudge. Attempts to relax after the flight are a failure, with Dev’s balloon delivery of fresh produce the only bright note in the afternoon. Moser reveals that the book they are often reading is not written in Gottisch! Nixie’s attempts to purchase anything in the town are stymied by a combination of a tightly controlled economy and racism. Rotstadt is rapidly becoming a curse word for the Kompanie.
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# ? Jun 4, 2020 07:05 |
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also in case anyone in this thread doesn't already know I'm running a Flying Circus CYOA: https://forums.somethingawful.com/showthread.php?threadid=3925415 come fly bomber m'lord
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# ? Jun 4, 2020 07:06 |
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So uuuh Flying Circus 1.11 is out, the new big giant patch. It has a MASSIVE changelog, seriously, look at this garbage. https://docs.google.com/document/d/1Vm5Hgf9w4wQyk2S4vgfgrkwU1JamJnj8fOAqaGvzWoA/edit Part of that changelog is that the Aircraft Builder is now open for business! https://tetragramm.github.io/PlaneBuilder/
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# ? Jul 30, 2020 05:22 |
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this continues to be the most outstanding game of the year (all time? will report back at fall of civilization)
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# ? Jul 30, 2020 05:52 |
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So I've been toying around with the plane builder, and I figure there's probably people who want a Advice to Her Grace Amalie Elisabeth of Cassel and other amateurs with passion for aviation unburdened by tawdry monetary demands Basic tweaking: An ideal starting point for aeronautic pursuits is an existing airframe. Ideally one should be chosen for balanced characteristics, however whatever is available can provide valuable lessons, and looking at the design elements of less conventional designs can be informative. For the purposes of this guide, we'll look at the Markgraf Zerstörer B, since it's a reasonably large, powerful plane, with a good amount of tweaking. There's only so much to be learned from something that's barely any engine with a plane to match. So we'll grab a Zerstörer B and see how it responds to tweaking to the main stats. Note: If you intend to do your own flight testing, make sure the plane is stable. Don't worry, you don't need a great deal of knowledge to change the armament and see what happens, this is more so you can have an idea of how to try and get more performance in a certain area. For that there's four real things you need to pay attention to: Drag, Mass, Lift and Strain. You want as little of the first two and as much of the last two as possible. Problem is they tend to come linked to each other. So let's start from the top. Drag: The more speed you want, the more this hurts. Our plane is relatively quick. Go to the frames and covering, and switch the skin to naked. All the frame flapping about in the wind saves a bit of mass, but it adds a ton of drag. The top speed suffers when the plane's loaded. If you then go to the engine and switch from a sealed cowl to no cowling, that raises drag again and the plane's a whole speed lower even when unloaded. The poor engine just has to work harder to drag all that exposed stuff through the air. Drag makes you slower. It's easy enough to get rid of. Almost everything has an option to make things smoother. Problem is they all cost weight, and if you don't look out you'll just replace the drag with a ton of mass for the engine to pull through the air, and you won't be any faster for your trouble. Try swapping out all the cloth canvas for sheet steel if you don't want to believe me, but don't expect me to cover the cost. Also, it makes a big impact on energy loss if you care about being able to fly faster than your rated speed in a dive. Mass: You want less of this for everything. Less mass makes basically everything better. It has a particularly large impact on boost and energy bleeds, so you'll want to be particularly careful to keep this low on something that needs to stick it out in a turning fight. An efficient design can reduce this for free, but you can also throw modern miracle materials like aluminum at the design, or use something like treated paper if you don't mind keeping the plane away from sparks. You can just leave off guns, but I hear that for planes that carry them that's kind of the point. Lift: Wings add it and it's what keeps you from stalling and lets you turn. It's nice to have, but unfortunately wings also add drag, and reduce strain, which requires reinforcement. So a well behaved turn fighter and a blazing fast racer end up with very different wings because one needs lift a lot more than the other. Strain: This lets you do things like turn aggressively and fly and even get shot at and have your plane not come apart. It's great to have. Generally to get more of it you add more reinforcements to the wings. If you can't get more strain from adding reinforcements, then you need to add structure. Some reinforcements and a lot of frame choices give that. If you're tweaking an established design, you can be assumed to have enough structure. Hopefully understanding these four things will let you have a good idea of what's going on when adding streamlining ruins a plane's acceleration and give you an idea of how to see what a plane flies like with less mass, less drag and then seeing what it responds best to.
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# ? Aug 28, 2020 03:24 |
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The aircraft builder is absolutely incredible. I did miss that the (rules) button actually contains rules not in the book, but that's on me for not clicking around. xthetenth always be posting
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# ? Aug 28, 2020 05:59 |
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hey guess what is now happening full steam ahead
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# ? Oct 29, 2020 00:53 |
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Niiiice !
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# ? Oct 29, 2020 01:30 |
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Hey, open_sketchbook, I think something might have gone wrong with the upload of Flying Circus 1.2 to DTRPG? At least it looks weird on my end--the "last updated" field says it was updated on October 27th, but there's no description of that update when you hover over the info icon and the files available for download are still v1.11 (I downloaded the core book and did a quick spot check of the Songbird move, and it doesn't have the "once per session" change mentioned in the KS update.) Is this just on my end? Or is DTRPG just taking a long time to approve the upload for some reason? In any case, WWII Flying Circus looks awesome, I'm super excited!
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# ? Oct 30, 2020 08:45 |
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GimpInBlack posted:Hey, open_sketchbook, I think something might have gone wrong with the upload of Flying Circus 1.2 to DTRPG? At least it looks weird on my end--the "last updated" field says it was updated on October 27th, but there's no description of that update when you hover over the info icon and the files available for download are still v1.11 (I downloaded the core book and did a quick spot check of the Songbird move, and it doesn't have the "once per session" change mentioned in the KS update.) I have no idea what's going on. It works on my end, but isn't working for anyone else. I'm not sure how to fix it.
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# ? Oct 30, 2020 18:30 |
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Two things! The first is that Flying Circus has its first expansion, Horrors of the Heights! It's got new high altitude and alpine rules, plus a bunch of new threats. The second is that there is now a Flying Circus discord!
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# ? Dec 1, 2020 22:16 |
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Mysterious advanced aircraft that appear from storms? HMMMM.
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# ? Dec 2, 2020 00:16 |
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Vulpes Vulpes posted:Mysterious advanced aircraft that appear from storms? HMMMM. Time for a surprise appearance from a storm-riding Habakkuk. Unsinkable by icebergs because it's MADE of ice.
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# ? Dec 2, 2020 00:29 |
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Anyone have advice for running online? Doesn't seem to be a Roll20 module. I'm running this for the first time for four nerds and curious how folks track each other's complicated rear end dashes.
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# ? Jan 10, 2021 06:30 |
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tokenbrownguy posted:Anyone have advice for running online? Doesn't seem to be a Roll20 module. I'm running this for the first time for four nerds and curious how folks track each other's complicated rear end dashes. Honestly, if everyone is tracking their own dashes at home, it's fine. You don't need to see each other's dashboards if you trust one another to update it.
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# ? Jan 10, 2021 21:51 |
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Cool, we'll give it a shot. I like your game!
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# ? Jan 11, 2021 09:10 |
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open_sketchbook posted:Honestly, if everyone is tracking their own dashes at home, it's fine. You don't need to see each other's dashboards if you trust one another to update it. That's what my group has been doing for the past few months, and we've been having a blast. It's a real boon that pilots lack object permanence. We use Discord voice chat with text chat reserved for memes, snarky asides, and pictures of weird animals. There's a dice roller bot, but there's no pressure to use it.
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# ? Feb 7, 2021 03:54 |
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# ? May 10, 2024 01:48 |
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the plane builder now has the Interactive Dashboard and Save Dashboard functions, which is super cool. Also the Flights of Fancy mini-expansion is out, featuring some cool new planes to play with!
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# ? May 19, 2021 10:34 |