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Lord Lambeth posted:It's really good but I'm holding off until full release because I'm worried I'll have to play it all over again. supergiant's already confirmed that won't be the case
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# ? May 16, 2020 21:11 |
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# ? May 31, 2024 01:11 |
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Ragequit posted:This seems like a crazy good price for a 1 TB M.2, so I wanted to share here.
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# ? May 16, 2020 21:14 |
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NObodyNOWHERE posted:I don't think you have to worry about this. Forcing a reset on progress flies in the face of their whole "built for early access from the ground up" thing. I think Supergiant has actually said somewhere that they won't ever break saves as well. Oxxidation posted:supergiant's already confirmed that won't be the case Got a link? their faq says they'll try but the can't 100% be sure quote:As far as saved progress is concerned: We will do everything we can to ensure your existing save data continues to work with any content changes we make. But, there may be times when we do end up making big-enough changes that cause aspects of your progress to reset. We will do our best to limit these incidents and communicate openly around them.
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# ? May 16, 2020 21:15 |
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You can never be one hundred percent sure, of course, but given that they have already made multiple major content updates on the game while maintaining save compatibility, I am struggling to think what game-revolutionizing mechanic they could come up with and implement in the final few months of early access while invalidating saves.
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# ? May 16, 2020 21:16 |
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Since people were talking about EGS exclusives earlier, does anybody have any opinions on Before We Leave? I'm super into the aesthetic, but some (but not all!) reviews online (because EGS still doesn't have user reviews) suggest that it's really shallow.
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# ? May 16, 2020 21:28 |
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StrixNebulosa posted:- you still have to dig in tiny squares, going down means carving out 2 tiny squares at a time so you can go down one unit. Takes forever. {1} doesn't really take that long, especially once you get a pick upgrade, especially if you look for a tunnel leading downwards and mine ores off the tunnel. Sometimes it can go well below cavern layer start without needing to mine anything to go deeper. {2} what do you mean?
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# ? May 16, 2020 21:34 |
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Lord Lambeth posted:Got a link? When they say "progress" there, that can also mean like gemstones, keys or whatever in game collectibles and widgets are in the current version. They have made a few changes to the in-game economy before that impacted progress by changing your inventory around or things like that. They've never broken saves though. Found a relevant comment from a dev. https://steamcommunity.com/app/1145360/discussions/0/1745645926463660304/
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# ? May 16, 2020 21:35 |
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Hwurmp posted:Oggbo is a piece of cake Good thing they asked for George's input on names again.
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# ? May 16, 2020 21:43 |
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Ambaire posted:{1} doesn't really take that long, especially once you get a pick upgrade, especially if you look for a tunnel leading downwards and mine ores off the tunnel. Sometimes it can go well below cavern layer start without needing to mine anything to go deeper. 1 still doesn't negate the need to clear two blocks, even with really fast picks. 2 I don't remember the exact ratios but it takes like 50 wall blocks to cover in a relatively small room, and that in turn takes a lot of wood, and it means you spend way too much time putting up walls. And by walls I mean the backdrop things, you have to use hammers to break them. Really annoying.
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# ? May 16, 2020 21:47 |
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StrixNebulosa posted:2 I don't remember the exact ratios but it takes like 50 wall blocks to cover in a relatively small room, and that in turn takes a lot of wood, and it means you spend way too much time putting up walls. And by walls I mean the backdrop things, you have to use hammers to break them. Really annoying. I won't argue the fact that there should be a "fill room" option or something BUT in this patch you can now lay bricks on top of other bricks to replace it without needing to hammer it first which saves a bunch of time when building.
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# ? May 16, 2020 22:28 |
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StrixNebulosa posted:2 I don't remember the exact ratios but it takes like 50 wall blocks to cover in a relatively small room, and that in turn takes a lot of wood, and it means you spend way too much time putting up walls. And by walls I mean the backdrop things, you have to use hammers to break them. Really annoying. 1 building material makes 4 walls. Also, try turning on quick replace in the options; lets you replace any wall with any other wall, even natural ones. Sounds like you'd love journey mode. Get 100 of a building material, have infinite. Ambaire fucked around with this message at 22:39 on May 16, 2020 |
# ? May 16, 2020 22:37 |
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I’ve got the uplay pass thing and man, I am insanely hooked on Starlink and I could not possibly tell you why. It’s fun in that “requires almost no thought” type way.
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# ? May 16, 2020 22:40 |
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Ambaire posted:Sounds like you'd love journey mode. Get 100 of a building material, have infinite. man, I wish the changelog worked so I could've known that earlier! That sounds really good!
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# ? May 16, 2020 22:43 |
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Subnautica: I was very glad to build a Cyclops but also immediately regretted it as soon as I took a walk inside it because there's no way I'll drive something so valuable and high maintenance around, risking all my effort literally sinking to the bottom of the ocean, instead of just zooming around on my Seamoth.
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# ? May 16, 2020 23:03 |
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Exploring the depths with the cyclops is one of the best parts of the game!
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# ? May 16, 2020 23:06 |
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Samuringa posted:Subnautica: I was very glad to build a Cyclops but also immediately regretted it as soon as I took a walk inside it because there's no way I'll drive something so valuable and high maintenance around, risking all my effort literally sinking to the bottom of the ocean, instead of just zooming around on my Seamoth. you'll have to eventually there are a few defensive upgrades you can find for it
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# ? May 16, 2020 23:20 |
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StrixNebulosa posted:
There's also a "cheat" in Journey mode that increases the distance you can place blocks. There's also a real time difficulty slider in Journey mode. Play Journey Mode is what I'm saying
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# ? May 16, 2020 23:29 |
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StrixNebulosa posted:- you still have to dig in tiny squares, going down means carving out 2 tiny squares at a time so you can go down one unit. Takes forever. Are you using the smart cursor button? Its finickity without it but with it on just automatically digs a hole at your width/height.
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# ? May 16, 2020 23:35 |
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Can you play Terraria's new Master mode AND journey at the same time?
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# ? May 16, 2020 23:43 |
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There's a real time difficulty slider in Journey mode, so presumably the hardest difficulty is Master? Someone correct me if I'm wrong edit: Yes I verified this, top is labeled Master Mode. There's basically no reason not to do Journey mode. SolidSnakesBandana fucked around with this message at 00:01 on May 17, 2020 |
# ? May 16, 2020 23:50 |
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Fatty posted:Are you using the smart cursor button? Its finickity without it but with it on just automatically digs a hole at your width/height. smart what now? .... oooooooooooooooooooooooooooooh, this is MUCH more playable!
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# ? May 16, 2020 23:54 |
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MO: Astray might have the worst controls I've ever seen in a 2D platformer
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# ? May 17, 2020 00:10 |
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I thought it was fine on M+KB.
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# ? May 17, 2020 00:21 |
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Junkie Disease posted:Planetfall coop good? I've had a great time with planetfall co-op. Combat is like xcom. Turn-based, everyone on one side moves all their units in whatever order they wish, then the other guy moves all his units. Cover, destructible cover, exploding cover, flanking, damage types, status effects, resistances, once-per-round "tactical ops" with a wide range of effects to choose from: drop a bomb from space, turn on a shield generator, zap your bioengineered monstrosity with a brain overloader beam that makes it go feral, etc. There's a lot of variation, just hundreds of different unit types, each of which you can install up to three mods on to augment them or change the way they work. It's deep and cool, great choice for co-op.
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# ? May 17, 2020 00:25 |
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I'm really liking UnderMine so far! I feel like I'm missing a trick with gold acquisition though; that, or this is a really grindy-seeming... metagame? whatever the word would be
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# ? May 17, 2020 01:06 |
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Tom Gorman posted:Speaking of Dead Cells, Hades is goddamn amazing. I've been playing it for like a week straight. It's the Cellslike from Supergiant, the studio that made Bastion/Transistor. I'm holding off because I want to experience the game "on curve" and if they add stuff to the beginning of the game, I'll miss content
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# ? May 17, 2020 01:12 |
Hwurmp posted:MO: Astray might have the worst controls I've ever seen in a 2D platformer I wasn’t a big fan of the PC’s “feel” either but I suppose that’s because you’re playing a glob of poo poo as opposed to something snappier/more responsive, like in Super Meatboy or Celeste.
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# ? May 17, 2020 01:20 |
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mad max really didnt need to be a open world game
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# ? May 17, 2020 01:50 |
I hadn't really looked at anything about Crucible but it looks a lot like Battleborn (RIP), minus the RPG elements and Gearbox aesthetic. Hopefully it fares much better than Battleborn did, but I don't think a highly anticipated MOBA is coming out the same week as Crucible so... it'll be fine.
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# ? May 17, 2020 01:55 |
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Mad Max is fine as long as you: 1) Beeline main story for the Harpoon before you do any side content. 2) Don even think about 100%ing it (particularly avoid the scrap points in the map, can't remember the name but they're worthless). 3) Just stop playing when you're not having fun anymore.
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# ? May 17, 2020 02:22 |
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Ciaphas posted:I'm really liking UnderMine so far! I feel like I'm missing a trick with gold acquisition though; that, or this is a really grindy-seeming... metagame? whatever the word would be The amount of gold you get increases a lot as you get deeper. You also get a good lump sum when you beat a boss. Finally, there's an upgrade at the smith to keep more when you die. It's still a little grindy but not as bad as it seems at first.
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# ? May 17, 2020 03:30 |
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Ciaphas posted:I'm really liking UnderMine so far! I feel like I'm missing a trick with gold acquisition though; that, or this is a really grindy-seeming... metagame? whatever the word would be StarkRavingMad already mentioned but you really gotta go deep as you can. You start raking in the gold on the third dungeon. I would also recommend plucking up some of the Blacksmith upgrades that increases the gold you keep if you die, it's not too much and you can easily get a solid 70% saved. Also bosses are optional* so I would suggest avoiding them right now and just keep going deep deep deep. I personally found the bosses to be quite hard until I got a bunch of meta upgrades. It's really became one of my favorite roguelites of all time. Xaris fucked around with this message at 03:49 on May 17, 2020 |
# ? May 17, 2020 03:46 |
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Walking Simulator's sure came a long way since Dear Ester. It's literally just walking, non stop, the entire time, no interactivity at all just monologues that trigger once you reach certain points. I'm honestly surprised they're even charging money for it. It feels like at best a tech demo or proof of concept for some actual game.
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# ? May 17, 2020 04:03 |
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Zeta Acosta posted:mad max really didnt need to be a open world game I never played it but if there is any franchise that needs to be open world, it's Mad Max. A big sell of the franchise is that you are in a giant desert world of anarchy and you are the explorer of these hell lands. Now if they did it justice or not is something else entirely.
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# ? May 17, 2020 04:08 |
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Edmond Dantes posted:Mad Max is fine as long as you: For me it was: 1) Beeline main story for the Harpoon before you do any side content. 2) 100% it because it's fun the entire time. 3) Hope you don't know they are pronouncing "Dinky Di" wrong the entire game, because that's infuriating.
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# ? May 17, 2020 04:12 |
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StrixNebulosa posted:The problems with Terraria: Terraria isn't Minecraft, though. You're not supposed to dig everywhere. There are giant cave systems all over the place for a reason.
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# ? May 17, 2020 04:15 |
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Gromit posted:2) 100% it because it's fun the entire time. What about the glitch or whatever, something that made it impossible to get 100%?
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# ? May 17, 2020 04:16 |
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pentyne posted:Walking Simulator's sure came a long way since Dear Ester.
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# ? May 17, 2020 04:24 |
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Mad Max is good
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# ? May 17, 2020 04:27 |
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# ? May 31, 2024 01:11 |
punk rebel ecks posted:I never played it but if there is any franchise that needs to be open world, it's Mad Max. A big sell of the franchise is that you are in a giant desert world of anarchy and you are the explorer of these hell lands. Now if they did it justice or not is something else entirely. Yeah really, it’s a series that is defined by vast wasteland and muscle cars.
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# ? May 17, 2020 04:55 |