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ToW looks like a generic, lovely asset flip from Steam. How is this even possible with that amount of money and people?
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# ? May 17, 2020 22:29 |
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# ? Jun 6, 2024 16:21 |
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TheBombPhilosopher posted:Wait, Star Citizen doesn't have maps for its cities/stations? You know, that standard feature for every MMO ever? That's hilarious. They should add a "card" for that after they're done with the elevator panels. Are you sure? That could break the PU!
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# ? May 17, 2020 22:31 |
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ggangensis posted:ToW looks like a generic, lovely asset flip from Steam. How is this even possible with that amount of money and people? Chris Roberts
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# ? May 17, 2020 22:31 |
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# ? May 17, 2020 22:42 |
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Yeah, but does the refueling work on everus harbor? (Hint: no)
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# ? May 17, 2020 22:45 |
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Hi I'm SalteMike the artist formerly known as Twerk17, and this video is bought to you by "RAID: SHADOW LEGENDS" https://www.twitch.tv/videos/623660337
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# ? May 17, 2020 22:48 |
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https://i.imgur.com/c3umv9i.mp4
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# ? May 17, 2020 22:53 |
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Zazz Razzamatazz posted:CIG next week: Exploration is in! Find an Idris
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# ? May 17, 2020 22:59 |
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gently caress, that's scary! OK, I will never play SC. Not only because space model sucks (that too), but I've always been week to horrors.
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# ? May 17, 2020 23:04 |
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trucutru posted:The game thinks he's on top of the train, which is why he moves with it. I enjoy how the most logical explanation explains the absurdity of this trainwreck.
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# ? May 17, 2020 23:04 |
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ggangensis posted:ToW looks like a generic, lovely asset flip from Steam. How is this even possible with that amount of money and people? 234M$ not 300 to create company from zero, while EA spend 60M$ for a new Triple-A (reskinned of previous assets) spend hundred on marketing and the remaining hundred M$ in shareholders pocket. 3.7.0 one of the most stable version adding new gameplay and contents. +500 employees working to deliver SQ42 beta in 4 quarters + SC patch... Worst scam ever.
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# ? May 18, 2020 00:44 |
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Colostomy Bag posted:Hey Roberts, ever been mistaken for a developer? No, have you?
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# ? May 18, 2020 00:45 |
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holtemon posted:234M$ not 300 to create company from zero, while EA spend 60M$ for a new Triple-A (reskinned of previous assets) spend hundred on marketing and the remaining hundred M$ in shareholders pocket. I look forward to the interview with Joeblobers in the Netflix postmortem documentary. Though the filmmakers will have to plumb the depths of hundreds of parental basements in Germany to find him first.
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# ? May 18, 2020 01:45 |
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Joeblobbers is probably a farm in southern Russia with a handbook and guidelines They also grow turnips
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# ? May 18, 2020 01:47 |
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Was trying to fly under the radar with that sly and obscure quote but dammit the Blobers writing style is pretty distinct!
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# ? May 18, 2020 02:06 |
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And here goes the SC hate again. It’s pretty amazing what they have accomplished, and what they are regularly accomplishing with new iterations. The great pyramids were once only a foundation of pyramids as well. Then, many years later, they were actual pyramids. And that is in a way the scope we are dealing with here. The difference is, there were at least halfway as ambitious pyramids before the Giza ones. There wasn’t even a halfway as ambitious game as SC before SC
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# ? May 18, 2020 03:02 |
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Lou Takki posted:And here goes the SC hate again. If I still interacted with the Citizenry at all, I'd really be curious what they think is the thing that makes SC so supremely ambitious anymore. It's not the mechanics of gameplay- those have all turned out to be pretty much the same bar-and-meter implementations as every other game. It's not the first person perspective in a world of vehicles- that's been done so many times now that it isn't actually that interesting anymore. Fully realized planets? Been done. Big simulated economy? Old news. Combine all of those aspects? Well, Elite exists, and X4, and No Man's Sky, and you can point to a dozen indie projects that have had more actual success in the same space. So what is it that Star Citizen aims to accomplish that justifies how bad it is at every step? What's the big un-done thing? Like the only thing I can think of that nobody else has attempted is "Bolt on a physics engine to an MMO-scale game and make everything a physics-enabled object" and, well... look how that's turning out for them. It doesn't accomplish anything that you couldn't do ten times easier with canned animations and attachment points. And it adds a gigantic list of bugs and glitches that make the game unplayable.
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# ? May 18, 2020 03:26 |
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holtemon posted:Was trying to fly under the radar with that sly and obscure quote but dammit the Blobers writing style is pretty distinct!
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# ? May 18, 2020 03:51 |
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Hold on. I think I can work out what the Morse code is... "T H E G A M E I S S H I T"
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# ? May 18, 2020 04:24 |
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Sarsapariller posted:If I still interacted with the Citizenry at all, I'd really be curious what they think is the thing that makes SC so supremely ambitious anymore. It's not the mechanics of gameplay- those have all turned out to be pretty much the same bar-and-meter implementations as every other game. It's not the first person perspective in a world of vehicles- that's been done so many times now that it isn't actually that interesting anymore. Fully realized planets? Been done. Big simulated economy? Old news. Combine all of those aspects? Well, Elite exists, and X4, and No Man's Sky, and you can point to a dozen indie projects that have had more actual success in the same space. So what is it that Star Citizen aims to accomplish that justifies how bad it is at every step? What's the big un-done thing? The secret to CIG's success is so simple, and so obvious, that it's amazing some other game company didn't do it first. You SAY you're going to do something, make sure everything you say is 100x harder and also better than anyone else has ever done, then you just fail to do it. If the failure is pointed out, defend it by mentioning how ambitious it is, and that nobody else even has the balls to try. Make sure you paint "trying" as a virtue, and deflect the obvious defense that ambition is only considered ambition if you're qualified, by mentioning a game you were in the vicinity of when it was made by other uncredited people decades ago. Then steal a few hundred million dollars, do what you loving want with it including a lavish unearned salary, triple-dip by paying your family too, buy a mansion and fancy cars, and swim in that sweet, sweet unearned cash while your underskilled crowd-funded charity labor force builds a Potemkin village to point at when the auditors come knocking. Do this for more years than anyone could have imagined.
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# ? May 18, 2020 04:26 |
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pull up, thread!
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# ? May 18, 2020 04:43 |
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Herb Dington posted:pull up, thread! this one give me the creeps tho
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# ? May 18, 2020 05:24 |
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So Roberts managed to pull off what they were trying to do in The Producers?
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# ? May 18, 2020 05:44 |
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Scruffpuff posted:The secret to CIG's success is so simple, and so obvious, that it's amazing some other game company didn't do it first. You SAY you're going to do something, make sure everything you say is 100x harder and also better than anyone else has ever done, then you just fail to do it. If the failure is pointed out, defend it by mentioning how ambitious it is, and that nobody else even has the balls to try. Make sure you paint "trying" as a virtue, and deflect the obvious defense that ambition is only considered ambition if you're qualified, by mentioning a game you were in the vicinity of when it was made by other uncredited people decades ago. It's basically Anthem, without the release date.
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# ? May 18, 2020 05:46 |
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Sarsapariller posted:If I still interacted with the Citizenry at all, I'd really be curious what they think is the thing that makes SC so supremely ambitious anymore. It's not the mechanics of gameplay- those have all turned out to be pretty much the same bar-and-meter implementations as every other game. It's not the first person perspective in a world of vehicles- that's been done so many times now that it isn't actually that interesting anymore. Fully realized planets? Been done. Big simulated economy? Old news. Combine all of those aspects? Well, Elite exists, and X4, and No Man's Sky, and you can point to a dozen indie projects that have had more actual success in the same space. So what is it that Star Citizen aims to accomplish that justifies how bad it is at every step? What's the big un-done thing? I think it's the toilets. They dream of walking around their space chariot and seeing it as a real place rather than some dumb game map, and the emphasis on bathrooms and bunks and galleys convince them that it will be a real place for them. It's a detail that would either be left out of any other game or go completely unnoticed due to having actually fun things to do, but to these guys, it's an emblem of realism and complexity. A functioning flight system or a useful HUD or even a legible navigation system are things a game would do, but making sure the ship has been designed to have a place for spacemen to poop makes it a true simulation. The rest of Star Citizen's design principles are wholly incoherent, obscure, and often contradictory, but the toilets are consistent. No other space game has promised toilets and reasons to sit on them. And no other space game ever will, for obvious reasons.
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# ? May 18, 2020 05:57 |
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Sample_text posted:Hi I'm SalteMike the artist formerly known as Twerk17, and this video is bought to you by "RAID: SHADOW LEGENDS" Mike has discovered you can't eat JPGs?
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# ? May 18, 2020 05:58 |
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Lou Takki posted:And here goes the SC hate again. You make a good point. The pyramids were used for burying people, just like Star Citizen will bury CR's career.
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# ? May 18, 2020 06:00 |
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Spiderdrake posted:Russia colonelwest posted:Germany Well, i don't want to get busted for doxxing, but from what I figured out, you're both wrong.
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# ? May 18, 2020 06:04 |
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Scruffpuff posted:The secret to CIG's success is so simple, and so obvious, that it's amazing some other game company didn't do it first. You SAY you're going to do something, make sure everything you say is 100x harder and also better than anyone else has ever done, then you just fail to do it. If the failure is pointed out, defend it by mentioning how ambitious it is, and that nobody else even has the balls to try. Make sure you paint "trying" as a virtue, and deflect the obvious defense that ambition is only considered ambition if you're qualified, by mentioning a game you were in the vicinity of when it was made by other uncredited people decades ago. I love that he initially thought he could just outsource the various bits of the game to other studios and then just kind of combine them and go "ta DA" while waving his hands around and it would work...
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# ? May 18, 2020 06:08 |
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Junk Puncher posted:So Roberts managed to pull off what they were trying to do in The Producers? winner winner procedural chicken dinner
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# ? May 18, 2020 06:45 |
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Star Citizen: Springtime for Roberts
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# ? May 18, 2020 06:58 |
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I played an alpha once. It was super fun and made me excited to buy the real thing.
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# ? May 18, 2020 07:12 |
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WaltherFeng posted:I played an alpha once. How much you in for commando?
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# ? May 18, 2020 07:16 |
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WaltherFeng posted:I played an alpha once. Hell yeah dwarf fortress owns
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# ? May 18, 2020 07:21 |
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colonelwest posted:I look forward to the interview with Joeblobers in the Netflix postmortem documentary. Though the filmmakers will have to plumb the depths of hundreds of parental basements in Germany to find him first. I suggest these names: Beyond the fidelity Citizencon festival The Spaceship salesman
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# ? May 18, 2020 07:40 |
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Agony Aunt posted:Well, i don't want to get busted for doxxing, but from what I figured out, you're both wrong. Didn't someone on one those magazine article replies that he specialises in, already doxx him? May have been PC Gamer.
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# ? May 18, 2020 08:22 |
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Dooguk posted:Didn't someone on one those magazine article replies that he specialises in, already doxx him? May have been PC Gamer. Might have. Without going into details though, he kind of doxxed himself by having something on his profile or saying something which gave away where he worked and where he lived.
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# ? May 18, 2020 08:33 |
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Agony Aunt posted:Might have. Without going into details though, he kind of doxxed himself by having something on his profile or saying something which gave away where he worked and where he lived. I might have it wrong on the country, but I read his bloberings (good word huh?) in the accent anyway.
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# ? May 18, 2020 08:39 |
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HorseBodyInspector posted:I suggest these names: Trilobite posted:I think it's the toilets. Poop Dreams
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# ? May 18, 2020 08:45 |
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# ? Jun 6, 2024 16:21 |
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Agony Aunt posted:You make a good point. 3.10 & 3.11 upcoming patch do have also 31 others cards, including: – Several Ai’s implementation (ships + fps) – Server to Client Actor Networking Rework – 13 gameplay improvments Not counting many tasks not even on roadmap like Server Meshing, SOCS and a new gameplay that is a game in itself: Theater of War. All SQ42 (solo) assets will be injected in SC at release. 8 Years later, publishers are planning to make Remaster of their past older game… Meanwhile SQ42+SC are gently coming closer to beta for less the price of a re-skinned publishers games with zero ambition as date matter as well as profit sharing vs gamer community.
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# ? May 18, 2020 08:53 |