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ggangensis
Aug 24, 2018

:10bux:
ToW looks like a generic, lovely asset flip from Steam. How is this even possible with that amount of money and people?

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Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

TheBombPhilosopher posted:

Wait, Star Citizen doesn't have maps for its cities/stations? You know, that standard feature for every MMO ever? That's hilarious. They should add a "card" for that after they're done with the elevator panels.

Are you sure? That could break the PU!

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

ggangensis posted:

ToW looks like a generic, lovely asset flip from Steam. How is this even possible with that amount of money and people?

Chris Roberts

Quavers
Feb 26, 2016

You clearly don't understand game development

ggangensis
Aug 24, 2018

:10bux:

Yeah, but does the refueling work on everus harbor? (Hint: no)

Sample_text
Apr 28, 2018

by VideoGames
Hi I'm SalteMike the artist formerly known as Twerk17, and this video is bought to you by "RAID: SHADOW LEGENDS"
https://www.twitch.tv/videos/623660337

Quavers
Feb 26, 2016

You clearly don't understand game development
https://i.imgur.com/c3umv9i.mp4

Brownhat
Jan 25, 2012

One cannot be a good person and enforce unjust laws.


Zazz Razzamatazz posted:

CIG next week:



Also, I went to their website to see when it was. This is the directions for how to get to the in-game sales floor/convention center:



It's 10 steps just to direct someone how to get there. :lol::lol::lol:

You know how in good games, there's a UI or in game direction system that can point you where to go? Hell, way back in Bioshock 1, you could have an arrow that would direct you to the next objective... I've been playing Alien:Isolation again and in the motion tracker there's an indicator that directs you where to go, not just in a "the destination is west of you, as the crow flies" but it'll direct you which way to go each step of the way.




:shepspends:

Exploration is in!

Find an Idris

Sanya Juutilainen
Jun 19, 2019

by Jeffrey of YOSPOS

gently caress, that's scary!

OK, I will never play SC. Not only because space model sucks (that too), but I've always been week to horrors.

Colostomy Bag
Jan 11, 2016

:lesnick: C-Bangin' it :lesnick:

trucutru posted:

The game thinks he's on top of the train, which is why he moves with it.

Which means that they are not letting the actual physics engine control the train/player interaction and they have instead hacked something in to deal with it.

I enjoy how the most logical explanation explains the absurdity of this trainwreck.

holtemon
May 2, 2019

Dancing is forbidden

ggangensis posted:

ToW looks like a generic, lovely asset flip from Steam. How is this even possible with that amount of money and people?

234M$ not 300 to create company from zero, while EA spend 60M$ for a new Triple-A (reskinned of previous assets) spend hundred on marketing and the remaining hundred M$ in shareholders pocket.

3.7.0 one of the most stable version adding new gameplay and contents. +500 employees working to deliver SQ42 beta in 4 quarters + SC patch... Worst scam ever.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Colostomy Bag posted:

Hey Roberts, ever been mistaken for a developer?


No, have you?

colonelwest
Jun 30, 2018

holtemon posted:

234M$ not 300 to create company from zero, while EA spend 60M$ for a new Triple-A (reskinned of previous assets) spend hundred on marketing and the remaining hundred M$ in shareholders pocket.

3.7.0 one of the most stable version adding new gameplay and contents. +500 employees working to deliver SQ42 beta in 4 quarters + SC patch... Worst scam ever.

I look forward to the interview with Joeblobers in the Netflix postmortem documentary. Though the filmmakers will have to plumb the depths of hundreds of parental basements in Germany to find him first.

Spiderdrake
May 12, 2001



Joeblobbers is probably a farm in southern Russia with a handbook and guidelines

They also grow turnips

holtemon
May 2, 2019

Dancing is forbidden
Was trying to fly under the radar with that sly and obscure quote but dammit the Blobers writing style is pretty distinct!

Serjeant Buzfuz
Dec 5, 2009

And here goes the SC hate again.

It’s pretty amazing what they have accomplished, and what they are regularly accomplishing with new iterations.

The great pyramids were once only a foundation of pyramids as well. Then, many years later, they were actual pyramids.

And that is in a way the scope we are dealing with here. The difference is, there were at least halfway as ambitious pyramids before the Giza ones. There wasn’t even a halfway as ambitious game as SC before SC

Sarsapariller
Aug 14, 2015

Occasional vampire queen


Lou Takki posted:

And here goes the SC hate again.

It’s pretty amazing what they have accomplished, and what they are regularly accomplishing with new iterations.

The great pyramids were once only a foundation of pyramids as well. Then, many years later, they were actual pyramids.

And that is in a way the scope we are dealing with here. The difference is, there were at least halfway as ambitious pyramids before the Giza ones. There wasn’t even a halfway as ambitious game as SC before SC

If I still interacted with the Citizenry at all, I'd really be curious what they think is the thing that makes SC so supremely ambitious anymore. It's not the mechanics of gameplay- those have all turned out to be pretty much the same bar-and-meter implementations as every other game. It's not the first person perspective in a world of vehicles- that's been done so many times now that it isn't actually that interesting anymore. Fully realized planets? Been done. Big simulated economy? Old news. Combine all of those aspects? Well, Elite exists, and X4, and No Man's Sky, and you can point to a dozen indie projects that have had more actual success in the same space. So what is it that Star Citizen aims to accomplish that justifies how bad it is at every step? What's the big un-done thing?

Like the only thing I can think of that nobody else has attempted is "Bolt on a physics engine to an MMO-scale game and make everything a physics-enabled object" and, well... look how that's turning out for them. It doesn't accomplish anything that you couldn't do ten times easier with canned animations and attachment points. And it adds a gigantic list of bugs and glitches that make the game unplayable.

nightwisher
Dec 24, 2004

holtemon posted:

Was trying to fly under the radar with that sly and obscure quote but dammit the Blobers writing style is pretty distinct!
Its pure, unfiltered cognitive dissonance given a life of it's own. You can't imitate that kind of focused insanity. Blobers is uniquely, profoundly crazy. Or he's a shill. Or both.

Dogeh
Aug 30, 2017

ShitMeter: -------------|- 99%

Hold on. I think I can work out what the Morse code is... "T H E G A M E I S S H I T"

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Sarsapariller posted:

If I still interacted with the Citizenry at all, I'd really be curious what they think is the thing that makes SC so supremely ambitious anymore. It's not the mechanics of gameplay- those have all turned out to be pretty much the same bar-and-meter implementations as every other game. It's not the first person perspective in a world of vehicles- that's been done so many times now that it isn't actually that interesting anymore. Fully realized planets? Been done. Big simulated economy? Old news. Combine all of those aspects? Well, Elite exists, and X4, and No Man's Sky, and you can point to a dozen indie projects that have had more actual success in the same space. So what is it that Star Citizen aims to accomplish that justifies how bad it is at every step? What's the big un-done thing?

Like the only thing I can think of that nobody else has attempted is "Bolt on a physics engine to an MMO-scale game and make everything a physics-enabled object" and, well... look how that's turning out for them. It doesn't accomplish anything that you couldn't do ten times easier with canned animations and attachment points. And it adds a gigantic list of bugs and glitches that make the game unplayable.

The secret to CIG's success is so simple, and so obvious, that it's amazing some other game company didn't do it first. You SAY you're going to do something, make sure everything you say is 100x harder and also better than anyone else has ever done, then you just fail to do it. If the failure is pointed out, defend it by mentioning how ambitious it is, and that nobody else even has the balls to try. Make sure you paint "trying" as a virtue, and deflect the obvious defense that ambition is only considered ambition if you're qualified, by mentioning a game you were in the vicinity of when it was made by other uncredited people decades ago.

Then steal a few hundred million dollars, do what you loving want with it including a lavish unearned salary, triple-dip by paying your family too, buy a mansion and fancy cars, and swim in that sweet, sweet unearned cash while your underskilled crowd-funded charity labor force builds a Potemkin village to point at when the auditors come knocking. Do this for more years than anyone could have imagined.

Herb Dington
Oct 6, 2013
pull up, thread! :crobear: :crobear: :crobear: :crobear:

RandomGuy12
Jan 20, 2019

Herb Dington posted:

pull up, thread! :crobear: :crobear: :crobear: :crobear:



this one give me the creeps tho

Junk Puncher
Dec 31, 2009
So Roberts managed to pull off what they were trying to do in The Producers?

no_recall
Aug 17, 2015

Lipstick Apathy

Scruffpuff posted:

The secret to CIG's success is so simple, and so obvious, that it's amazing some other game company didn't do it first. You SAY you're going to do something, make sure everything you say is 100x harder and also better than anyone else has ever done, then you just fail to do it. If the failure is pointed out, defend it by mentioning how ambitious it is, and that nobody else even has the balls to try. Make sure you paint "trying" as a virtue, and deflect the obvious defense that ambition is only considered ambition if you're qualified, by mentioning a game you were in the vicinity of when it was made by other uncredited people decades ago.

Then steal a few hundred million dollars, do what you loving want with it including a lavish unearned salary, triple-dip by paying your family too, buy a mansion and fancy cars, and swim in that sweet, sweet unearned cash while your underskilled crowd-funded charity labor force builds a Potemkin village to point at when the auditors come knocking. Do this for more years than anyone could have imagined.

It's basically Anthem, without the release date.

Trilobite
Aug 15, 2001

Sarsapariller posted:

If I still interacted with the Citizenry at all, I'd really be curious what they think is the thing that makes SC so supremely ambitious anymore. It's not the mechanics of gameplay- those have all turned out to be pretty much the same bar-and-meter implementations as every other game. It's not the first person perspective in a world of vehicles- that's been done so many times now that it isn't actually that interesting anymore. Fully realized planets? Been done. Big simulated economy? Old news. Combine all of those aspects? Well, Elite exists, and X4, and No Man's Sky, and you can point to a dozen indie projects that have had more actual success in the same space. So what is it that Star Citizen aims to accomplish that justifies how bad it is at every step? What's the big un-done thing?

I think it's the toilets. They dream of walking around their space chariot and seeing it as a real place rather than some dumb game map, and the emphasis on bathrooms and bunks and galleys convince them that it will be a real place for them. It's a detail that would either be left out of any other game or go completely unnoticed due to having actually fun things to do, but to these guys, it's an emblem of realism and complexity. A functioning flight system or a useful HUD or even a legible navigation system are things a game would do, but making sure the ship has been designed to have a place for spacemen to poop makes it a true simulation.

The rest of Star Citizen's design principles are wholly incoherent, obscure, and often contradictory, but the toilets are consistent. No other space game has promised toilets and reasons to sit on them. And no other space game ever will, for obvious reasons.

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

Sample_text posted:

Hi I'm SalteMike the artist formerly known as Twerk17, and this video is bought to you by "RAID: SHADOW LEGENDS"
https://www.twitch.tv/videos/623660337

Mike has discovered you can't eat JPGs?

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

Lou Takki posted:

And here goes the SC hate again.

It’s pretty amazing what they have accomplished, and what they are regularly accomplishing with new iterations.

The great pyramids were once only a foundation of pyramids as well. Then, many years later, they were actual pyramids.

And that is in a way the scope we are dealing with here. The difference is, there were at least halfway as ambitious pyramids before the Giza ones. There wasn’t even a halfway as ambitious game as SC before SC

You make a good point.

The pyramids were used for burying people, just like Star Citizen will bury CR's career.

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN


Well, i don't want to get busted for doxxing, but from what I figured out, you're both wrong.

Zazz Razzamatazz
Apr 19, 2016

by sebmojo

Scruffpuff posted:

The secret to CIG's success is so simple, and so obvious, that it's amazing some other game company didn't do it first. You SAY you're going to do something, make sure everything you say is 100x harder and also better than anyone else has ever done, then you just fail to do it. If the failure is pointed out, defend it by mentioning how ambitious it is, and that nobody else even has the balls to try. Make sure you paint "trying" as a virtue, and deflect the obvious defense that ambition is only considered ambition if you're qualified, by mentioning a game you were in the vicinity of when it was made by other uncredited people decades ago.

Then steal a few hundred million dollars, do what you loving want with it including a lavish unearned salary, triple-dip by paying your family too, buy a mansion and fancy cars, and swim in that sweet, sweet unearned cash while your underskilled crowd-funded charity labor force builds a Potemkin village to point at when the auditors come knocking. Do this for more years than anyone could have imagined.

I love that he initially thought he could just outsource the various bits of the game to other studios and then just kind of combine them and go "ta DA" while waving his hands around and it would work...

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Junk Puncher posted:

So Roberts managed to pull off what they were trying to do in The Producers?

winner winner procedural chicken dinner

akkristor
Feb 24, 2014

Star Citizen: Springtime for Roberts

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
I played an alpha once.

It was super fun and made me excited to buy the real thing.

Kosumo
Apr 9, 2016

WaltherFeng posted:

I played an alpha once.

It was super fun and made me excited to buy the real thing.

How much you in for commando?

Shalebridge Cradle
Apr 23, 2008


WaltherFeng posted:

I played an alpha once.

It was super fun and made me excited to buy the real thing.

Hell yeah dwarf fortress owns

HorseBodyInspector
Dec 14, 2018

colonelwest posted:

I look forward to the interview with Joeblobers in the Netflix postmortem documentary. Though the filmmakers will have to plumb the depths of hundreds of parental basements in Germany to find him first.

I suggest these names:

Beyond the fidelity

Citizencon festival

The Spaceship salesman

Dooguk
Oct 11, 2016

Pillbug

Agony Aunt posted:

Well, i don't want to get busted for doxxing, but from what I figured out, you're both wrong.

Didn't someone on one those magazine article replies that he specialises in, already doxx him? May have been PC Gamer.

Agony Aunt
Apr 17, 2018

by LITERALLY AN ADMIN

Dooguk posted:

Didn't someone on one those magazine article replies that he specialises in, already doxx him? May have been PC Gamer.

Might have. Without going into details though, he kind of doxxed himself by having something on his profile or saying something which gave away where he worked and where he lived.

Dooguk
Oct 11, 2016

Pillbug

Agony Aunt posted:

Might have. Without going into details though, he kind of doxxed himself by having something on his profile or saying something which gave away where he worked and where he lived.

I might have it wrong on the country, but I read his bloberings (good word huh?) in the accent anyway.

trucutru
Jul 9, 2003

by Fluffdaddy

HorseBodyInspector posted:

I suggest these names:

Beyond the fidelity

Citizencon festival

The Spaceship salesman


Trilobite posted:

I think it's the toilets.

Poop Dreams

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Serjeant Buzfuz
Dec 5, 2009

Agony Aunt posted:

You make a good point.

The pyramids were used for burying people, just like Star Citizen will bury CR's career.

3.10 & 3.11 upcoming patch do have also 31 others cards, including:
– Several Ai’s implementation (ships + fps)
– Server to Client Actor Networking Rework
– 13 gameplay improvments

Not counting many tasks not even on roadmap like Server Meshing, SOCS and a new gameplay that is a game in itself: Theater of War.
All SQ42 (solo) assets will be injected in SC at release.

8 Years later, publishers are planning to make Remaster of their past older game… Meanwhile SQ42+SC are gently coming closer to beta for less the price of a re-skinned publishers games with zero ambition as date matter as well as profit sharing vs gamer community.

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