AndrewP posted:So final verdict, Virtual Desktop is very cool but I guess between my router and less than state of the art PC specs, it's just a little too wobbly to really be able to use. One day hopefully. Did you set your router to use 5ghz? I have an old PC and a mediocre router, and Alyx ran great once I had the router correctly configured.
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# ? May 19, 2020 17:09 |
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# ? Jun 5, 2024 18:34 |
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Yeah, and there's probably more I could mess with but for now the Link setup works pretty well for me. Played three hours of Alyx with it yesterday and the only real issue I had was my lack of playing space and the Guardian popping up every time I tried to use my Gravity Gloves to get something.
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# ? May 19, 2020 17:53 |
What are you supposed to do when you run out of ammo in Half-Life Alyx? There is no melee damage, and the zombies are blocking my path.
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# ? May 19, 2020 19:22 |
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backtrack. the game will place ammo if you're out
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# ? May 19, 2020 19:53 |
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Its really strange they didn't give you a melee weapon of some sort at least, considering the use of physics elsewhere in the game world.
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# ? May 19, 2020 21:16 |
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I feel like the endgame teases the possibility at least.
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# ? May 19, 2020 21:28 |
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Maybe in 5 years, when Alyx 2 comes out they will finally catch up to current generation of VR games in terms of features.
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# ? May 19, 2020 21:38 |
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SimonChris posted:What are you supposed to do when you run out of ammo in Half-Life Alyx? There is no melee damage, and the zombies are blocking my path. If you're me, drop the game in despair for several weeks and then start a new game from chapter 3 with an eye for conserving ammo. Happy to say I got over that particular hurdle and it really is a stunning masterpiece of gamecrafting genius.
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# ? May 19, 2020 21:40 |
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If you keep moving around and dodging the game will magically spawn ammo/health on previous corpses.
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# ? May 19, 2020 21:42 |
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Tom Guycot posted:Its really strange they didn't give you a melee weapon of some sort at least, considering the use of physics elsewhere in the game world. I mean it's not like Half-Life has some kind of iconic melee weapon or anything.
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# ? May 19, 2020 22:55 |
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quote:Why You Can't Use A Crowbar In Half-Life: Alyx https://kotaku.com/why-you-cant-use-a-crowbar-in-half-life-alyx-1842491319 blunt fucked around with this message at 23:11 on May 19, 2020 |
# ? May 19, 2020 23:05 |
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They could have used something else, like the pipe wrench in Opposing Force. Opposing Force was awesome. I really hope they wrap it back in to the series at some point. HLVR2: Shepard? Plz?
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# ? May 19, 2020 23:28 |
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Yeah this is another weird decision. Like I get what they're saying, but again a million and one VR games have melee weapons that work fine. It just feels oddly neutered when you're playing the game and you can't just like pickup a board or bottle or something, and beat down a headcrab trying to jump at you.
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# ? May 20, 2020 00:07 |
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I'm finally thinking of picking up Elite, but my system is a few years old and I'm not sure if it can handle VR . I've got an i5-7500, 16GB RAM, and an 8GB GTX1070, and I'd like to go with a good headset, e.g. a vive pro, but is my hardware good enough to support an immersive frame rate at reasonably high detail?
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# ? May 20, 2020 00:47 |
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I think you'd be fine with turning a few settings down. It should still look great and perform reasonably.
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# ? May 20, 2020 00:54 |
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Tom Guycot posted:Yeah this is another weird decision. Like I get what they're saying, but again a million and one VR games have melee weapons that work fine. It just feels oddly neutered when you're playing the game and you can't just like pickup a board or bottle or something, and beat down a headcrab trying to jump at you. Pretty much. Its actually why I haven't actually finished the game. It really bummed me out that those boards when you first encounter them couldn't be broken by ANYTHING. You had to like, pull them off the wall? What? Yeah man, Thanks for going backwards on poo poo. As a "fan" it really tilted me. Games still great. Don't get me wrong. And if you have no attachment to the series, whatever. But like, I remember each launch of each game, and was lucky enough to play them all on hardware that could be maxed out and have the best possible experience and this time around was no different. Then going through it, it felt like "A great VR shooter set in the Half-Life world", but it didn't feel like "The next evolution of Half-Life". Again, Games fine in general. I get why they did what they did for the average gamer. It just sucks theres things like that missing when this is "the next game" even if its not 3. And yes holy poo poo the head crab thing. I on instinct, just like in boneworks tried to "bat it out of the air while trying to grab a leg". Boneworks, worked great, if they didnt bite you, you didnt take damage, cool. You'd shoot em in the facehole, done. Half-Life basically lets you kinda grab the thing, but you always seem to take damage (even normal headcrabs, i get taking damage on the spikey ones or w/e), and they have some weird ability to ignore the fact you've grabbed them and you might as well just have shot them on the ground since you took damage and now have a floppy thing somehow still randomly damaging you. Ugh. Its kinda how I feel about index controllers to be honest. Yeah, they work. They are fine. They are the best current light house controllers. Buuuut I miss CV1 touch real bad. They were just better controllers to play games with.
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# ? May 20, 2020 00:56 |
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EbolaIvory posted:Buuuut I miss CV1 touch real bad. They were just better controllers to play games with.
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# ? May 20, 2020 01:08 |
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has anyone tried beating a headcrab with another headcrab?
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# ? May 20, 2020 02:07 |
The Third Man posted:I'm finally thinking of picking up Elite, but my system is a few years old and I'm not sure if it can handle VR . I've got an i5-7500, 16GB RAM, and an 8GB GTX1070, and I'd like to go with a good headset, e.g. a vive pro, but is my hardware good enough to support an immersive frame rate at reasonably high detail? I've ran Elite Dangerous on the Rift with the previous generation of that processor and a 1060. You should be fine.
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# ? May 20, 2020 03:17 |
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anyone else try the rift s or whatever without the facemask shroud thing? it's actually much more comfortable and breezy and you can just wear a hoodie or play in the dark and it's a non issue for light bleed, plus I can adjust the lens distance much closer.
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# ? May 20, 2020 04:33 |
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EbolaIvory posted:Pretty much. Its actually why I haven't actually finished the game. It really bummed me out that those boards when you first encounter them couldn't be broken by ANYTHING. You had to like, pull them off the wall? What? Yeah, don't get me wrong HL:A is great, in my top 5 VR games for sure, and it excels where a triple A studio would, the visuals, writing, acting, plotting, etc, but it does tend to fall into the trap a lot of established companies have when jumping into VR. They play things extremely safe and often don't seem aware of whats going on around them in the space, making choices that seem a bit anachronistic or strange compared to what the community is used to.
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# ? May 20, 2020 04:51 |
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Tom Guycot posted:Yeah, don't get me wrong HL:A is great, in my top 5 VR games for sure, and it excels where a triple A studio would, the visuals, writing, acting, plotting, etc, but it does tend to fall into the trap a lot of established companies have when jumping into VR. They play things extremely safe and often don't seem aware of whats going on around them in the space, making choices that seem a bit anachronistic or strange compared to what the community is used to. If you watch Valve's video on HL:Alyx's movement, they bring up that they designed their three movement systems in the initial planning stages (which would've been a few years ago in the days where teleportation was more the norm) and just never revised the specs. All their feedback was also coached around refining those movement systems, rather than looking for comparisons to other contemporary games to evolve them. It is very well made and they've made fantastic effort in the movement systems to refine them as they have, they're just rooted in outdated concepts.
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# ? May 20, 2020 05:22 |
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The Third Man posted:I'm finally thinking of picking up Elite, but my system is a few years old and I'm not sure if it can handle VR . I've got an i5-7500, 16GB RAM, and an 8GB GTX1070, and I'd like to go with a good headset, e.g. a vive pro, but is my hardware good enough to support an immersive frame rate at reasonably high detail? I do just fine using an index with an overclocked 4770k and the same 1070. You're fine, if a bit GPU limited. Can't speak for Elite though. Marxalot fucked around with this message at 07:01 on May 20, 2020 |
# ? May 20, 2020 06:51 |
Elite still looks really loving nice even with the graphics options slashed quite a ways. You should be able to find a balance you like with that setup.
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# ? May 20, 2020 07:48 |
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If you're running out of ammo in alyx, grab a box or bucket and put all your mags in there and bring it with you until you have 20. The game will just keep spawning more everywhere if you have 0 mags in your backpack
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# ? May 20, 2020 08:02 |
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If you're running out of ammo in Alyx try aiming
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# ? May 20, 2020 08:03 |
Leal posted:If you're running out of ammo in Alyx try aiming I panic whenever I see a headcrab and empty an entire clip into the air. The animation when they are eating your face just feels way too real.
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# ? May 20, 2020 08:13 |
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Put a hard hat on your head and they can't attach to your face Or a bucket but then you can't see
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# ? May 20, 2020 08:18 |
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tak posted:Put a hard hat on your head and they can't attach to your face That explains so much. I didn't know there was a head crab animation because I decided to be goofy and wear hats from the start.
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# ? May 20, 2020 08:58 |
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tak posted:Put a hard hat on your head and they can't attach to your face You could also grab a decent sized object and hold it out in front of you like a shield.
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# ? May 20, 2020 09:01 |
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Are there any multiplayer games that work particularly well with the Index? Me and a friend played through Arizona Sunshine, and some Payday 2 (which is pretty wonky, honestly) and I can't really find anything else that really works well with the knuckles, everything multiplayer seems to be designed for the Rift or the Vive, or is in access so early it's hard to justify a purchase.
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# ? May 20, 2020 09:01 |
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Say you have a Quest, and a game you want is released for PCVR as well as Quest. Is it preferable to buy the PC version and run it there via the link, or the quest version for portability? I am assuming with some more intense games it's going to be better running off the PC?
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# ? May 20, 2020 09:13 |
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Link and Virtual Desktop incur an input latency penalty, small enough to not matter most of the time but rhythm games or anything else that requires very precise timing may be an exception. Luckily many of them are available on the Quest and they're good conversions though Beat Saber isn't quite as moddable; most custom beatmaps work but things go much further than that on PC. There's also games like Eleven Table Tennis and Thumper which are cross-buy, so you don't really have to choose. So it's mostly down to preference and taking in consideration the demands of the game. The PCVR versions will of course look nicer, even on a mid-spec PC.
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# ? May 20, 2020 09:20 |
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Cool. Like, I noticed The Walking Dead S&S is planned for release on Quest, but it seems like something like that would look way better on a PC, so buy something like that there i'd imagine. Right?
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# ? May 20, 2020 09:24 |
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veni veni veni posted:Cool. Like, I noticed The Walking Dead S&S is planned for release on Quest, but it seems like something like that would look way better on a PC, so buy something like that there i'd imagine. Right? Mostly just think 1) is this going to be more fun to play wirelessly (made irrelevant if you're using VD instead of Link), 2) is the input latency induced by Link/Virtual Desktop going to make playing it miserable and 3) which format is it cheaper on?
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# ? May 20, 2020 09:39 |
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Until You Fall is a real treat, it took me a while to get down with the dodge mechanic but managed to beat the first beast encounter without taking a hit from that. Feels so good to do the dodge and slap them around. I couldnt imagine playing this tethered though, I spin a lot playing it Also uppercutting with axes is real satisfying and I have found myself taunting the computers more than once
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# ? May 20, 2020 09:42 |
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Until You Fall is easily the best VR melee combat game and its not even out of early access yet.
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# ? May 20, 2020 09:52 |
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veni veni veni posted:Cool. Like, I noticed The Walking Dead S&S is planned for release on Quest, but it seems like something like that would look way better on a PC, so buy something like that there i'd imagine. Right? On the flip side it's kinda cool having a game with so much depth on a portable system. In any case S&S is going to be cross-buy, so if you get the PCVR version from the Oculus' store now you'll be able to play the Quest version whenever it's released. The other choice is buying it from Steam, no cross-buy or Quest compatibility at all but comes with SteamVR compatibility, so if you buy a non-Oculus headset down the track you'll be able to play the game without having to resort to a third party API wrapper. Choices! SCheeseman fucked around with this message at 09:58 on May 20, 2020 |
# ? May 20, 2020 09:56 |
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veni veni veni posted:Say you have a Quest, and a game you want is released for PCVR as well as Quest. Is it preferable to buy the PC version and run it there via the link, or the quest version for portability? I am assuming with some more intense games it's going to be better running off the PC? It depends of how much you value the portability, I guess. Apart from that, it depends on the game graphical prowess and how it's compromised on the Quest: something like Beat Saber, SuperHot or Eleven TT are perfect for Quest, but I imagine there will be heavy compromises for something like Walking Dead S&S.
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# ? May 20, 2020 10:28 |
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# ? Jun 5, 2024 18:34 |
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The Multidimensional Bakery on the Quill Theater is a must watch. I usually only see the stuff on the Quest, and I was surprised by it on the pc app. I guess there are a few scenes that are PC exclusive because their scope.
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# ? May 20, 2020 10:29 |