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Chariots typically seek any yellow or green infantry, make sure to issue an attack order, plow into them and pull out within 10-15 seconds to get distance before doing it again. It isn't a total disaster if you aren't microing that tightly but once your bonuses are gone you're relying on base stats, though many good chariots have high armor. Charge bonuses fade over 15 seconds but chariots are usually anti-infantry and have great charge stats, so they'll crash into the squad, disrupt it, murder a few dudes. This is why they're micro heavy but the results are pretty great. They can also be hammers, especially if you want them to survive charging into dangerous elites. And hey, most ranged and artillery are infantry or manned by it!
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# ? May 20, 2020 04:26 |
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# ? Jun 8, 2024 07:36 |
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Yeah, keep them moving. Charge in, and keep moving them around. Break off before getting bogged down and charge again.
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# ? May 20, 2020 04:27 |
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Cavalry and chariots remains my weak point, both to control and to fight against. I'm just not good at the micro needed to fight them.
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# ? May 20, 2020 04:40 |
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Onmi posted:Cavalry and chariots remains my weak point, both to control and to fight against. I'm just not good at the micro needed to fight them. they suck rear end way too much work to use way too much work to stop ban all chariots
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# ? May 20, 2020 04:42 |
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counter point would Settra be wrong didn't think so
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# ? May 20, 2020 04:43 |
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Thanks for the tips! So does this apply to war wagons too...? Everybody says they suck but drat I like the things.
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# ? May 20, 2020 04:44 |
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Neuronyx posted:Thanks for the tips! why do you like them? theyre bad at everything mortar wagons are 'ok' Doomykins posted:counter point would Settra be wrong didn't think so yeah but settras chariot is baller as gently caress, aint no base model chariot. dude got all the options
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# ? May 20, 2020 04:49 |
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Grom's chariot will be cool because he attacks while moving so you can mow some dudes down without having to give an attack order.
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# ? May 20, 2020 04:52 |
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War Wagons are OK as distractions that deal some damage but they have to compete with powerful outriders or cavalry. They're getting a nice damage buff with the upcoming patch on Thursday. I tried them as Gelt for a bit, having 4-5 on skirmish while I paid attention to units I valued worked decently. Not optimally mind you. They're just OK brainless armored meat shields with some mobility.
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# ? May 20, 2020 04:53 |
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Is it a mod or do war wagons allow you to re-load ammunition for nearby dudes because that is absolutely killer.
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# ? May 20, 2020 04:59 |
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jokes posted:Is it a mod or do war wagons allow you to re-load ammunition for nearby dudes because that is absolutely killer. sfo, yeah its neat
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# ? May 20, 2020 05:01 |
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Ammanas posted:why do you like them? theyre bad at everything I just thought they looked cool... aside from the riderless horses that still somehow know where to go.
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# ? May 20, 2020 05:02 |
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Neuronyx posted:I just thought they looked cool... aside from the riderless horses that still somehow know where to go. the ror is really good and should be recruitable
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# ? May 20, 2020 05:08 |
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I am thankful that both pump wagons and the lion chariot seem fine to just sit in melee. (At least according to reports I've heard.) I'm okay at super heavy cav, like dragon princes, cant use medium cav(ie silver helms) for poo poo and at least with light cav I dont feel bad just using it to ensure routers stay routed. gently caress chariots though. Way too much work for their payoff while the AI just spins donuts and murders you with them.
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# ? May 20, 2020 05:09 |
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I am alone in thinking chariots are cool and fun, I never would have guessed.
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# ? May 20, 2020 06:18 |
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No, friend! I as well! We're not alone! There has to be more of us. At least six!
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# ? May 20, 2020 07:45 |
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I like chariots. I grew up on WC3 so it's comforting to repeatedly micro a unit in and out of battle.
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# ? May 20, 2020 08:04 |
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I don't hate them. I'm just poo poo.
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# ? May 20, 2020 08:09 |
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Chocobo posted:I am alone in thinking chariots are cool and fun, I never would have guessed. Is the micro loop basically charge, wait 10 seconds, run, repeat?
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# ? May 20, 2020 08:13 |
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tildes posted:Is the micro loop basically charge, wait 10 seconds, run, repeat? Chariots are also pretty great at just knocking dudes around indefinitely, whether they kill them or not.
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# ? May 20, 2020 08:25 |
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Whorelord posted:I mean Marienburg delenda est so that's on you mate I can never get around to killing them in any empire game I play because I always end up trolling an elector into secession before I get chance to. And then another one, and then another one and oh would you look at that it's the chaos world tour and now they're allied with half of brettonia. Which is doubly annoying in SFO because they get a unique infantry grenadier unit as their elector unit and it would make a great addition to every army.
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# ? May 20, 2020 08:26 |
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tildes posted:Is the micro loop basically charge, wait 10 seconds, run, repeat? https://www.youtube.com/watch?v=3pnXR0QSwRI
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# ? May 20, 2020 08:55 |
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Karl you loving dirtbag. I was doing well in a war with the vampires to the east as Gelt and Karl, whos land is, as we all know, generally loving MILES AWAY to the northwest, SWOOPS in and starts taking their territory, one by one. THESE WERE MY LANDS TO TAKE, YOU loving HACK. He has NO business going so far out of his way just to inconvenience me, holy poo poo I am legit mad. Will I even be able to do Gelt's quest of carrying out a successful assassination attempt on vamps if this chucklefuck kills them all first?
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# ? May 20, 2020 09:02 |
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Cease to Hope posted:You probably won't use it much unless you have a faction that gets extraneous benefits from raiding (Skaven or DE) or if your economy is such a basket case that you have no alternative (Beastmen, Chaos). Raiding has three general use cases (other than what you said) : - you're on your way to blow up a city you won't reach this turn anyway, might as well make some chump change along the way - you're allied with defensive allies of that guy or some other such diplomatic clusterfuck, in which case raiding becomes your "no, no, please, I insist, *you* declare war on me" - you're in a poo poo attrition climate/season and you want to move a little bit faster than having to make camp at 50% movement.
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# ? May 20, 2020 09:02 |
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Broken Cog posted:Just imagine a single faction covering half the map, sending 2-3 armies at you every turn, and never ever going for peace treaties Oh so it's empire/dwarfs in the current patch
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# ? May 20, 2020 09:30 |
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At least the Green Tide is thematic. Why am I murdering so many goddamn dwarves in Lustria?
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# ? May 20, 2020 12:16 |
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Jarvisi posted:Oh so it's empire/dwarfs in the current patch Yeah no kidding I was doing a nice little Arkhan ME run when suddenly the Dwarfs declared war on me, dragging in literally every other Order faction and setting me against 20 stacks of Dwarfs, Empire, Bretonnia, Wood Elves and a few minor factions. The High Elves hadn't even turned up at that point and all I could think is "I can't wait for the next update when I genocide you gold-grabbing shitburgers"
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# ? May 20, 2020 12:47 |
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Kobal2 posted:Raiding has three general use cases (other than what you said) : This doesn't come up very often, because flipping to raid stance costs 75% movement for most civs. There aren't many situations where 100% movement this turn isn't enough but 125% movement is and that 25% movement puts you in enemy territory. For the civs where flipping to raid only costs 25% movement, it's a different case, of course, but those are generally civs that also get other bonuses to raiding. Even then, I find it's more useful to flip to ambush stance, which always costs 25% movement and makes the AI forget you exist for the turn.
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# ? May 20, 2020 13:01 |
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Got a battle query, not going to lose it, but wondering about my formation basically. I'm on the Maelstrom map, fighting the Dreadfleet, because I'm moving to wipe them out, the middle of the map looks like a death zone, while the other hill looks more easily flanked. (AKA my Kryptonite) I don't have much of a frontline, which probably doesn't matter too much against the 'coast, but still need to keep it in mind. Basically wondering if this is a good set up.
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# ? May 20, 2020 13:04 |
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Onmi posted:Got a battle query, not going to lose it, but wondering about my formation basically. you're going to be getting hit by a lot of AOE and ranged so you basically want your units as wide as possible in order to minimize damage. Also, you want to space out your frontline so that there are unit sized gaps between the melee fighters that your guns can shoot through. Finally, you're going to want to put your cav way farther left and right so they can either pull enemies away from your main force and kite them, or they have more space to maneuver in and take out ranged units or get flank charges. punishedkissinger fucked around with this message at 13:15 on May 20, 2020 |
# ? May 20, 2020 13:11 |
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# ? May 20, 2020 13:14 |
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Cease to Hope posted:This doesn't come up very often, because flipping to raid stance costs 75% movement for most civs. There aren't many situations where 100% movement this turn isn't enough but 125% movement is and that 25% movement puts you in enemy territory. I can’t think of a single faction that takes 75% to enter raid stance. I think this is a mod thing
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# ? May 20, 2020 13:51 |
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War Wagons are getting some buffs in tomorrows patch. quote:War Wagons: Also in tomorrows patch every faction will be able to enter raid stance at 0% movement.
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# ? May 20, 2020 13:54 |
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yikes! posted:I can’t think of a single faction that takes 75% to enter raid stance. I think this is a mod thing It's the standard amount to switch. It costs 50% movement to switch raid stance on, and reduces movement by 25%. I'm not using any mods at all.
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# ? May 20, 2020 14:15 |
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Neuronyx posted:Will I even be able to do Gelt's quest of carrying out a successful assassination attempt on vamps if this chucklefuck kills them all first? Region Trading Mod helps a lot with this in the long term. And every quest has a set of back up states in case the first quest offered becomes impossible.
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# ? May 20, 2020 14:16 |
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Cease to Hope posted:It's the standard amount to switch. It costs 50% movement to switch raid stance on, and reduces movement by 25%. I'm not using any mods at all.
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# ? May 20, 2020 14:35 |
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yikes! posted:I can’t think of a single faction that takes 75% to enter raid stance. I think this is a mod thing I just opened the game and took this screenshot. I checked Vampire Counts and Dark Elves too just to be sure it wasn't a Bretonnia-only thing. It's not.
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# ? May 20, 2020 14:37 |
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Is there a talent calculator out there. In WoW, I can go on wowhead and plan out traits for classes I haven't played yet. I would love such a thing for Warhammer 2, where I can just see exactly which traits each lord can unlock at which level, the trait's effects, and so on. And switch between generic and special heroes. Browsing the wiki I found is not very helpful in that regard. Ideally, the talent calculator would have the same UI as the lord talent panel in warhammer, but any easy to use UI will work. Is there something like this anywhere?
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# ? May 20, 2020 14:44 |
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Cease to Hope posted:I just opened the game and took this screenshot. What you do is move 50% from your normal stance, then switch to raiding. Come next turn, switch back to normal move, if you can't get out of attrition with your move then move 50%, switch back to raiding. So you are still getting 50% of your move, not 25%.
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# ? May 20, 2020 14:44 |
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# ? Jun 8, 2024 07:36 |
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Diogenes of Sinope posted:What you do is move 50% from your normal stance, then switch to raiding. Come next turn, switch back to normal move, if you can't get out of attrition with your move then move 50%, switch back to raiding. So you are still getting 50% of your move, not 25%. Wow, that works. That is an incredibly rear end-backwards way for the game to work, lmao Wouldn't it just be more efficient to stay in raiding stance next turn? Then you'd get your full 75% move.
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# ? May 20, 2020 14:47 |