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Joe the Strummer posted:Hahahahaha. I never played RA3. How much worse was Jenny McCarthy? I didn't hate Kari Wuhrer Tanya but the same lines over and over again did get old. Hobo on Fire fucked around with this message at 17:32 on Mar 10, 2020 |
# ? Mar 10, 2020 17:16 |
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# ? Jun 13, 2024 04:59 |
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Chew on this! 20€ isn't too bad for both games, their expansions, and multiplayer support. And Petroglyph are one of the few developers left, that I feel I can reasonably trust. Still, there's no real point in preordering, I don't see anything about the price being lowered before release?
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# ? Mar 10, 2020 17:39 |
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20usd is cheap. It won't go below that for a few years. Not until ra2 and tibsun are remastered and released which is 1+ year away if this sells well enough.
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# ? Mar 11, 2020 01:12 |
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The producer on the remaster did an AMA on Twitter. Here's the cliffs notes without the fluff:
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# ? Mar 12, 2020 08:05 |
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The Kins posted:The producer on the remaster did an AMA on Twitter. Here's the cliffs notes without the fluff: Oh man, a true to the original remaster of Dune 2/2000/Emperor wouldn't go amiss.
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# ? Mar 12, 2020 08:34 |
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THE BAR posted:Oh man, a true to the original remaster of Dune 2/2000/Emperor wouldn't go amiss. Was Dune 2000 done in the C&C1/Red Alert 1 engine? If it's basically just a total conversion mod and minor upgrade to C&C1 like RA1 was that makes it most likely to happen, I think. If they still have a complete archive of the source of Emperor and it's engine then maybe they'd be able to do a rerelease of that with patches for modern system compatibility and resolutions and online multiplayer (although while the compatibility/resolution stuff would be pretty easy, inserting modern multiplayer systems to replace the original would be an actual task). But I doubt we'd see a full remaster with improved graphics. Maybe if they can remaster Dune 2000 they'll update Emperor and release them together as a bundle. Dune 2 would probably just have to be build-from-scratch at this point. Unlikely, but it's a relatively simple game, so who knows. Who knows, the upcoming movies might give them motivation to get something out there to capitalise, fingers crossed. MikeJF fucked around with this message at 09:38 on Mar 12, 2020 |
# ? Mar 12, 2020 09:12 |
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EA don't hold the Dune rights. Funcom do, however Petroglyph made a Conan game for funcom last year... perhaps an RTS could happen if they partner again. Funcom have announced an MMO and a mobile game for Dune. And I assume no modding the C&C remaster until Ra2 and Tibsun have been announced and released (if they do them) so fans don't beat them to the punch with a free total conversion mod.
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# ? Mar 12, 2020 10:07 |
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drunkill posted:And I assume no modding the C&C remaster until Ra2 and Tibsun have been announced and released (if they do them) so fans don't beat them to the punch with a free total conversion mod. I'm sure whatever mod tools we get wouldn't be able to do it. TD and RA1 are front-on grids, TS and RA2 are 45°. MikeJF fucked around with this message at 10:43 on Mar 12, 2020 |
# ? Mar 12, 2020 10:39 |
I'm fairly sure Dune 2000 and Red Alert share engines, but I haven't decompiled to check.
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# ? Mar 12, 2020 10:52 |
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What about OpenRA? Those are technically mods.
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# ? Mar 12, 2020 18:22 |
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Roluth posted:What about OpenRA? Those are technically mods. No, OpenRA's a scratch-built engine. It's also spun off into its own thing in a lot of ways, with different balance and gameplay mechanics and is being built with moddability in mind. Though even then, a lot of the big old mods and the up-and-coming Chinese ones are just sticking to RA2 with the Ares DLL.
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# ? Mar 12, 2020 18:39 |
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The fact that OpenRA/C&C/Dune 2K went with a rock-paper-scissors balance system changes the feel of the games immensely. I like that everything can kill anything, as long as you bring enough of it, in the originals.
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# ? Mar 12, 2020 18:45 |
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Joe the Strummer posted:Hahahahaha. How could you forget "Shake it baby!"
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# ? Apr 5, 2020 19:39 |
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Big news on the remaster: The game code for C&C1 and RA1 will be released as open-source under GPL3, allowing for full-force modding and for things like OpenRA and CnCNet to take advantage. Mods will support Steam Workshop for ease of installation. Sadly, LAN play won't make it in at launch, due to it being kind of impossible to properly test during the current work-from-home situation.
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# ? May 20, 2020 18:51 |
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Are the special editions of the game sold out everywhere? I was hoping to be able to buy a copy with the sound tracks. I guess if they don't restock before the 5th I can always hope for a sound track release
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# ? May 21, 2020 04:45 |
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freezepops posted:Are the special editions of the game sold out everywhere? I was hoping to be able to buy a copy with the sound tracks. I guess if they don't restock before the 5th I can always hope for a sound track release They were by Limited Run Games and were, literally, limited runs. I don't think they do re-runs. (I missed out on them too ) I'm hoping for a digital soundtrack release, I don't know if that's been mentioned anywhere. At minimum someone will rip the game files, I'm sure. I saw Frank Klepacki and the Tiberian Sons at Magfest last year and they were fantastic - I can't wait for the studio versions of their songs.
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# ? May 22, 2020 07:32 |
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The source code has been released. As suggested, it's been slightly altered to compile into a DLL for use in the Remastered game engine, but people are already working to make it run by itself using the original game assets, so Doom-style source ports are a very real possibility. https://www.youtube.com/watch?v=Y77KqMqzO20
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# ? Jun 3, 2020 06:09 |
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The Kins posted:Doom-style source ports are a very real possibility.
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# ? Jun 5, 2020 01:09 |
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hannibal posted:They were by Limited Run Games and were, literally, limited runs. I don't think they do re-runs. (I missed out on them too ) I actually have the RA OST ripped from the CD when EA released it back in 1996? 1997?. It was one of the first CDs I ripped. There is a link to the whole the album on Spotify here: https://www.frankklepacki.com/ost/vg/cnc-ra1 Also, I just finished playing the 1st mission from the remaster. The pre-intro video is a nice bit of nostalgia.
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# ? Jun 5, 2020 20:00 |
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So from what I've read so far, any modding has to be done through a bunch of separate .dll files, you can't just load up rules.ini in notepad as a one stop shop. Can anyone confirm this? It's probably better from a modularity standpoint, but the simplicity of having everything that mattered in a single text file was really great.
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# ? Jun 5, 2020 22:10 |
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Bought this instantly, cannot wait to recreate my 13 year old times. Pretty sure I played most of c&c1 with Are You Experienced? In the cd tray so have all of the game set to that as a backdrop.
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# ? Jun 5, 2020 22:28 |
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If you didn't get a kick out of those faux-installation videos, you missed out in 1995/1996. So far so good, it's basically the classics with a new paintjob and some minor GUI QoL improvements, but online works and HOLY poo poo THE TIBERIAN DAWN AI BUILDS BASES NOW. Edit: Made it crash by winning with style. Never capture a Nod Airstrip if that's all they have left while the C17 Cargo Plane is still on the map. ZogrimAteMyHamster fucked around with this message at 02:44 on Jun 6, 2020 |
# ? Jun 6, 2020 01:02 |
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Does the gameplay still hold up? I like the sound of the UI improvements, but I own them all on Origin RE: the remaster SpaceAceJase fucked around with this message at 04:46 on Jun 6, 2020 |
# ? Jun 6, 2020 04:43 |
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The remaster is fantastic. It's still C&C/RA - with a little modern control system, online multiplayer, and very nice graphics. It looks amazing on my ultrawide monitor. If anyone wants the new music, there's a file called music.meg that you can open with this editor: https://modtools.petrolution.net/tools/MegEditor Gives you a bunch of wav files - original, remastered, and bonus music for both games.
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# ? Jun 6, 2020 07:14 |
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I bought it (steam)
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# ? Jun 7, 2020 13:39 |
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Bought this and started playing briefly today. It's been a long while since I plaued OG C&C or even RA1, I was always a RA2 and Tiberian Sun boy. I forgot their was friendly fire... My grenadiers keep killing my infantrymen because, defying all logic, the grenadiers have a longer range then the infantrymen.
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# ? Jun 10, 2020 01:02 |
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DrBouvenstein posted:Bought this and started playing briefly today. It's been a long while since I plaued OG C&C or even RA1, I was always a RA2 and Tiberian Sun boy. They also explode on death so you shouldn't group them. These early missions where I have to rely on them are tough.
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# ? Jun 10, 2020 05:22 |
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DrBouvenstein posted:I forgot their was friendly fire... My grenadiers keep killing my infantrymen because, defying all logic, the grenadiers have a longer range then the infantrymen.
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# ? Jun 10, 2020 06:44 |
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# ? Jun 13, 2024 04:59 |
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Here's a fun thing I stumbled across , Competitive Unit Tier Lists for Red Alert 2@3 with explanations and analysis for why their placed where they are. https://www.youtube.com/playlist?list=PLUNGca8FdUxsRYI1awfluLqiXssAdUNpa
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# ? Dec 1, 2020 00:37 |