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sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Polaron posted:

Just finished my second run through the campaign and finished all of the Flashpoints for the first time. Is the Hyades Rim mod any good? I don't want to start my company over as I like my pilots and Mechs (especially the Annihilator and Marauder I built), I just want some new story stuff to run through if possible.

I think it's too big a mod to install mid-campaign.

Some of the flashpoints from the mod are available separately though.

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Lunchmeat Larry
Nov 3, 2012

I just built my first marauder and this headshot bonus is... Insanely busted. Am I missing something or is it as absurdly good as it looks?

Pornographic Memory
Dec 17, 2008

Lunchmeat Larry posted:

I just built my first marauder and this headshot bonus is... Insanely busted. Am I missing something or is it as absurdly good as it looks?

No, it's pretty much the most ridiculously broken mech in the game. As long as you can make a called shot you can basically delete any mech almost at will, even if it's a pristine fully armored 100 ton assault mech. The Marauder is my favorite looking mech in the game so I can't resist using it but I try not to use the called shot bonus...though I mean, head shots on demand are hard not to use sometimes.

Chef Boyardeez Nuts
Sep 9, 2011

The more you kick against the pricks, the more you suffer.
The pro game-breaking move is to suicide a Maurader to salvage the headshot mod for an UAC2 Anni

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
I'd rather disassemble mechs than go straight for the head with the Marauder, since a loot list full of mech parts results in a better haul than mech parts + a hundred medium lasers and heatsinks.

Klyith
Aug 3, 2007

GBS Pledge Week

Lunchmeat Larry posted:

I just built my first marauder and this headshot bonus is... Insanely busted. Am I missing something or is it as absurdly good as it looks?

Pornographic Memory posted:

The Marauder is my favorite looking mech in the game so I can't resist using it but I try not to use the called shot bonus...though I mean, head shots on demand are hard not to use sometimes.

If you would like to self-balance the marauder, and headshots in general, I highly recommend this mod.

(Also I would advocate editing Gear_General_Lance_Command_Module.json and reducing CalledShotBonusMultiplier on line 85 down to like 2.0 or 1.8 to make the marauder bonus less powerful than a dang level 9 skill. The 10% damage reduction is already really good and a reason to use the marauder through endgame.)


Headshotting with a called shot master was pretty brokenly good even before the marauder. That mod makes it a much more high-risk proposition, but also gives you an incentive to set up a knockdown-headshot combo so you can unload full weapons on something.

Dyz
Dec 10, 2010

Pornographic Memory posted:

No, it's pretty much the most ridiculously broken mech in the game. As long as you can make a called shot you can basically delete any mech almost at will, even if it's a pristine fully armored 100 ton assault mech. The Marauder is my favorite looking mech in the game so I can't resist using it but I try not to use the called shot bonus...though I mean, head shots on demand are hard not to use sometimes.

My friend told me the torso of the marauder looked kind of like Mom from Futurama and now I can't unsee it.

Arghy
Nov 15, 2012

Ugh 3/4 through an attack and defend mission when some loving hunchback melees my king crab getting a headshot killing my pristine assault mech in a single hit. Guess i'm doing that mission all over again! Xcom poo poo like that means i'll never play ironman mode.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
I try to insist that moments like that are just part of playing the game, but...

PMush Perfect posted:

I just lost Medusa and an almost-unscratched Jagermech because a Spider outmaneuvered me, got lucky and hit both M Lasers on rear center, punching through 45 armor and setting off the AC-20 ammo with the 5 damage that got through. :negative:
I ragequit after this and redid the mission.

VodeAndreas
Apr 30, 2009

So I hit the required rep to ally with Liao and... Really doesn't seem worth it? I can buy a fancy Cyclops that would be nice but the penalty to all my other reputations is massive.

Aside from getting to do the special flashpoint... Any reason you should ever ally over just maxing your rep?

FnF
Apr 10, 2008
Hi thread, all this talk about mods has made me itch to play again after I burned out on vanilla.

I'm looking for mods that can let me drop more than 4 mechs (from the early-game onwards?). BT:A and/or Bigger Drops lets you do this?

I'm also looking for mods that adjust the Op-For so that there's more of a mix of mech weights on missions. It'd be nice to see lights & heavies on the same mission, or mediums & assaults, instead of it being mostly "here are 4 - 8 mechs of the same weight class, yet again".
(at least this is how I remember vanilla being)

Are there any mods that do this?

Dyz
Dec 10, 2010

VodeAndreas posted:

So I hit the required rep to ally with Liao and... Really doesn't seem worth it? I can buy a fancy Cyclops that would be nice but the penalty to all my other reputations is massive.

Aside from getting to do the special flashpoint... Any reason you should ever ally over just maxing your rep?

Allying with Davion is worth it because their faction stores have unlimited UACs. But even then once you have as many as you want and finish the flashpoint, just break the alliance.

anakha
Sep 16, 2009


FnF posted:

Hi thread, all this talk about mods has made me itch to play again after I burned out on vanilla.

I'm looking for mods that can let me drop more than 4 mechs (from the early-game onwards?). BT:A and/or Bigger Drops lets you do this?

I'm also looking for mods that adjust the Op-For so that there's more of a mix of mech weights on missions. It'd be nice to see lights & heavies on the same mission, or mediums & assaults, instead of it being mostly "here are 4 - 8 mechs of the same weight class, yet again".
(at least this is how I remember vanilla being)

Are there any mods that do this?

Take a gander at Mission Control on nexusmods.

WhiteHowler
Apr 3, 2001

I'M HUGE!

Klyith posted:

It's not worth $60, but currently the low price for the set is $33 at Humble which is IMO ok for everything.
Oddly, the Humble Store has the Mercenary Collection (which includes the deluxe edition of the game and the season pass) for less than the cost of the season pass. I went ahead and picked it up.

sean10mm posted:

The DLC turns career mode from a lame score mode with only random missions into The Real loving Game.

Flashpoint DLC adds the most in terms of new missions in career mode.

Heavy Metal adds another mini campaign and tons of new equipment.

Urban Warfare is OK.
So I should skip playing the Campaign again (I already finished it once in the base game) and just start a new Career Mode? Would I be missing out on any good new content that way?

Klyith
Aug 3, 2007

GBS Pledge Week

WhiteHowler posted:

So I should skip playing the Campaign again (I already finished it once in the base game) and just start a new Career Mode? Would I be missing out on any good new content that way?

If you've already played the story campaign definitely don't play it again. The DLC doesn't add anything new to the campaign, and the new Flashpoints (which are custom multi-mission arcs) don't show up in the campaign mode until you finish the story.

cugel
Jan 22, 2010

WhiteHowler posted:

So I should skip playing the Campaign again (I already finished it once in the base game) and just start a new Career Mode? Would I be missing out on any good new content that way?

You can also modify a .json to have the campaign and the flashpoints at the same time.

I don't think I will do another "attack and defend" mission, this was stupidly long.

34 turns! 5 enemy lances and their 4 heavy turrets and a heavy lance hostile to both sides. The warhammer kicked so many mechs. I just wanted a short mission before going to sleep.

VodeAndreas
Apr 30, 2009

Dyz posted:

Allying with Davion is worth it because their faction stores have unlimited UACs. But even then once you have as many as you want and finish the flashpoint, just break the alliance.

OK - so probably something to aim for early then so you can get your reps back up for a better range of missions afterwards, I saw the same Cyclops-Z parts on a black market later so not so special anyway, a UAC store sounds good though, I've only found one so far (It's a UAC20++... but still could do with a few others :))

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

cugel posted:

You can also modify a .json to have the campaign and the flashpoints at the same time.

I don't think I will do another "attack and defend" mission, this was stupidly long.

34 turns! 5 enemy lances and their 4 heavy turrets and a heavy lance hostile to both sides. The warhammer kicked so many mechs. I just wanted a short mission before going to sleep.

Attack and Defend missions are horrible slogs if you don't have a Raven/ECM Cataphract I guess use tactical espionage action to sneak up and get eyes on the enemy buildings, or a mech with good jumpjets to do the same and also facetank while your LRM boat pelts them. If that first wave of reinforcements comes in you may as well either hunker down or scrub the mission.

Also why on earth are there turrets with more structure than some mechs in BEXCE and AC20s god drat. At least they can't aim for poo poo

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

RBA Starblade posted:

Attack and Defend missions are horrible slogs if you don't have a Raven/ECM Cataphract I guess use tactical espionage action to sneak up and get eyes on the enemy buildings, or a mech with good jumpjets to do the same and also facetank while your LRM boat pelts them.

Or if you have a lance that can handle enemy waves with three Mechs while the fourth sprints up the road and twats the buildings. It's not hard to get behind enemy lines, and the AI won't defend its base if you're shooting at its stompy robots.

cugel
Jan 22, 2010

RBA Starblade posted:

Attack and Defend missions are horrible slogs if you don't have a Raven/ECM Cataphract I guess use tactical espionage action to sneak up and get eyes on the enemy buildings, or a mech with good jumpjets to do the same and also facetank while your LRM boat pelts them. If that first wave of reinforcements comes in you may as well either hunker down or scrub the mission.

Also why on earth are there turrets with more structure than some mechs in BEXCE and AC20s god drat. At least they can't aim for poo poo

Since it was the first time I've seen this mission type I sat near the allied base for more than twenty turns killing Taurians mechs, it wasn't hard but long. Sadly the Combine forces fled in my direction so I had to finish them early. The turrets were easy since I was made aware of them when the Combine attacked the Taurians defenders and they were the last enemies of the map. Both the Highlander and Archer had no ammo left when I finished the last turret.

WhiteHowler
Apr 3, 2001

I'M HUGE!

Klyith posted:

If you've already played the story campaign definitely don't play it again. The DLC doesn't add anything new to the campaign, and the new Flashpoints (which are custom multi-mission arcs) don't show up in the campaign mode until you finish the story.
Great, thanks. The campaign was fun but had one or two annoying story missions that I'd rather not repeat.

It was nice getting the SLDF Highlander for free, but I think I can get by on the salvage from career mode.

binge crotching
Apr 2, 2010

VodeAndreas posted:

So I hit the required rep to ally with Liao and... Really doesn't seem worth it? I can buy a fancy Cyclops that would be nice but the penalty to all my other reputations is massive.

Aside from getting to do the special flashpoint... Any reason you should ever ally over just maxing your rep?

I'm at +100 with the Capellans, and I'm not sure if I should ally with them. I've been trying to find an updated list of which faction stores have which items, because I really want to find a source of ER Mediums.

Part of the problem with allying with them is that I'm at +20-+40 with everyone else except the Canopians, who I'm at -72 or something like that. From what I understand about allying it'll drop everyone to 0, and that would screw up all the work I've done so far with trying to get rep up.

Klyith
Aug 3, 2007

GBS Pledge Week

binge crotching posted:

I'm at +100 with the Capellans, and I'm not sure if I should ally with them. I've been trying to find an updated list of which faction stores have which items, because I really want to find a source of ER Mediums.

Part of the problem with allying with them is that I'm at +20-+40 with everyone else except the Canopians, who I'm at -72 or something like that. From what I understand about allying it'll drop everyone to 0, and that would screw up all the work I've done so far with trying to get rep up.

It'll only drop the people who hate the Capellans to zero. (Unfortunately everyone hates the Capellans. Only Kurita and Arano are ok with them.)

ER lasers don't come from any faction store, only SLDF planets. The Magistracy specializes in lasers but they just have + versions of the normal type.

code:
HQ Stores & planets:
Davion       AC, UAC            Bromhead, Brockway
Kurita       PPC, Snub PPC      Antias
Liao         SRM, Heat Banks    Victoria, Principia
Marik        LRM, Narc          Thurrock, Fagerholm 
Steiner      LBX, Punchbot      Merlin
Magistracy   Gyros, Lasers      Early Dawn, Dunianshire
Taurians     TTS, Sm Lasers     Taurus, New Vandenburg    

Ardlen
Sep 30, 2005
WoT



One of the faction stores also has endless Infernos++ if you like warcrimes.

Klyith
Aug 3, 2007

GBS Pledge Week

Ardlen posted:

One of the faction stores also has endless Infernos++ if you like warcrimes.

That's Liao. (fits in with the SRMs)

Maybe that's why everyone hates them!

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!
Marik has those sweet, sweet rangefinders.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

lmao, an upgraded Thunderbolt shot my Mechcommander, sitting in a Stalker, in the head with a er ppc. Right before the second bolt took the head off I thought "what're you going to do, shoot me again :smug:"

See you next year, Mechcommander

Stravag
Jun 7, 2009

Never :smug: at numbers for while they are just Gods they are also very vengeful for hubris

anakha
Sep 16, 2009


binge crotching posted:

Something I learned today, Bulwark in a forest + Marauder bonus means you can take an AC/20 to the face and still live.



This just loving happened to me today. To Dekker in the spoilermech, even!

I stupidly jumped into a forested hill to fire on a Warhammer with an unknown 80-ton vehicle lurking behind it. Warhammer takes a beating but stays standing, the vehicle trundles into view and reveals itself to be a Demolisher, then puts an AC/20 round into the cockpit.

Thank gently caress for Bulwark and Deadeye's Marauder.

Hannibal Rex
Feb 13, 2010
Is there a mod that tones down the Black Market? I think the store system is fine otherwise, and faction stores take sufficient effort to get to, but the BM is just a bonanza of top end gear as soon as you can access it.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

binge crotching posted:

Something I learned today, Bulwark in a forest + Marauder bonus means you can take an AC/20 to the face and still live.



AC20 to the face is actually survivable with just Bulwark; damage gets cut down to 60, so you can make it with 1 structure left.

WhiteHowler
Apr 3, 2001

I'M HUGE!
Which specializations do people tend to on their pilots now?

I remember Guts being pretty broken at release but then getting toned down by a patch.

Hannibal Rex
Feb 13, 2010
Bulwark is still the default pick for anything short of a dedicated LRM/long-range sniper boat.

Arrinien
Oct 22, 2010





I do bulwark on everyone, one with ace pilot, a couple with multi/breach, and everyone else is coolant vent/sure footing.

Klyith
Aug 3, 2007

GBS Pledge Week

WhiteHowler posted:

I remember Guts being pretty broken at release but then getting toned down by a patch.

Guts is even more OP, Bulwark is still the best tier-1 skill. (They made Bulwark less good but also made standard Guard less good, so you need Bulwark to keep the same DR while guarded as your normal pilots had before.) And then Juggernaut got replaced with Coolant Vent which is disgustingly good.


Having a varied team of different skills is fun and interesting and I highly encourage it. But if you want to min/max there's no contest, Bulwark + SureFoot + Coolant Vent all the way.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.
Speaking of Headshot shenanigans I did the Defector flashpoint last night. First convoy had a grasshopper I decided that I wanted, so I popped Precise Shot on my 4 ER ML 2 UAC/5 Marauder... And only got a single headshot. I'm like 'ok, the dice weren't kind, that's fine I can do this again.'

Two more turns of not only not hitting the head, but missing most of my shots (on 90%'s!) I jumped my Firestarter into it's side arc. It was running too hot to shoot all of it's ER SL's but I had enough to shoot 2 of them. The pilot wasn't Tac 9 yet so I only had a 17% chance to headshot.

Naturally both of them did so.

:psyduck:

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

WhiteHowler posted:

Which specializations do people tend to on their pilots now?

I remember Guts being pretty broken at release but then getting toned down by a patch.

Bulwark + Coolant Vent + Sure-Footing works on all pilots.

Multi-Targeting + Breaching Shot + Bulwark is for dedicated single/dual big gun mechs (so you can split fire BS with 2xLRM20 or UAC20).

Master Tactician + Bulwark helps with initiative plays so it works decently on melee/support hardpoint gunboat mechs, and can also be used to patch up your init while you're fielding mixed weight classes (so you don't have say your lone heavy acting all on their own).

Multi-Target without Breaching Shot, Sensor Lock without Master Tactician, and Ace Pilot have their defenders but those people are all wrong. Not that they're bad abilities, mind you, but they're simply outclassed by other skills in their tier.

Arghy
Nov 15, 2012

Hannibal Rex posted:

Is there a mod that tones down the Black Market? I think the store system is fine otherwise, and faction stores take sufficient effort to get to, but the BM is just a bonanza of top end gear as soon as you can access it.

Eh the trade off of not having as many missions because you wanna be on good terms with pirates seems worth it. I had to turn down 3 4-skull missions because it was against pirates and i didn't want to lower my rep any further. You can get missions against pirates on any planet which means your limited.

anakha
Sep 16, 2009


Arghy posted:

Eh the trade off of not having as many missions because you wanna be on good terms with pirates seems worth it. I had to turn down 3 4-skull missions because it was against pirates and i didn't want to lower my rep any further. You can get missions against pirates on any planet which means your limited.

That, and you can easily get screwed over by having the black market event trigger when you don't have the cash to buy in yet.

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Hannibal Rex
Feb 13, 2010
Once you have access to the black market, you get flooded with ++/+++ gear. It takes away any excitement. And I don't know about you, becoming friendly enough with the pirates for the buy-in discount has been consistently much easier for me than getting to an alliance for the faction stores.


Conspiratiorist posted:

Multi-Target without Breaching Shot, Sensor Lock without Master Tactician, and Ace Pilot have their defenders but those people are all wrong. Not that they're bad abilities, mind you, but they're simply outclassed by other skills in their tier.

Eh. Ace Pilot backstabbers are great. You don't need Breaching Shot if you're targeting rear armor.

Inferno launchers do some serious work with basic multi-targeting, it's the best way to use them. 60 heat each turn will pretty much take a mech out of a fight, and with 4 Infernos++, you can do that to two mechs at the same time while concentrating your normal weapons on a third target.

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