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Weren't there a few weirdo four legged mechs?
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# ? May 26, 2020 04:27 |
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# ? Jun 11, 2024 16:33 |
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Terrifying Effigies posted:Weren't there a few weirdo four legged mechs? As long as they don't also have arms that's easy. (The pilots do get a few odd looks when they're out and about)
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# ? May 26, 2020 04:35 |
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Lawman 0 posted:This path leads down to the dark ages.
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# ? May 26, 2020 05:42 |
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Terrifying Effigies posted:Weren't there a few weirdo four legged mechs? Quad Mechs have been around since the beginning, and even have a few advantages over bipedal mechs (more stable, can mount more armor) but were never really popular and had less versatility (limited firing arch, less space to mount weapons and equipment).
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# ? May 26, 2020 06:21 |
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Give me a mission involving nothing but quads, tripods and LAMs vs the Clans. The Clanners would automatically start off the fight with 2 pilot injuries due to aneurysms induced by their opponents.
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# ? May 26, 2020 06:46 |
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The Clans field quads, the only thing there that would bother them would be the LAMs.
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# ? May 26, 2020 07:01 |
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What is Snake Eyes doing to that bird?
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# ? May 26, 2020 07:29 |
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McGavin posted:What is Snake Eyes doing to that bird? About to probe a cloaca.
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# ? May 26, 2020 07:31 |
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That's the foundation document of the Word of Lowtax isn't it?
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# ? May 26, 2020 07:35 |
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Fun fact: that's the only book where a Draconis Combine DEST team is good and heroic.
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# ? May 26, 2020 07:41 |
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The Lone Badger posted:That's the foundation document of the Word of Lowtax isn't it? SQUAWK!
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# ? May 26, 2020 08:23 |
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The greatest thing I've witnessed coming from that:
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# ? May 26, 2020 14:30 |
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In 'Squawk', Why do we put the W after the UA when we pronounce it first?
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# ? May 26, 2020 15:20 |
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goatface posted:A lot of it is standard mech stuff you'd find in almost any setting they arise in. Battletech at least makes it neurohelmeted control for the best space-roboteers rather than space-magic. Pacific Rim is also a homage to anime mechs specifically, the main difference being how hefty rather than agile and floaty the jaegers were (they're like that in PR2). See also del Toro's directive to the art team making the monsters that they had to look like they could be a suit worn by a guy even though they were pure CGI. BattleTech in general leans more towards the typical western idea of giant robots being big, slow weapons platforms.
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# ? May 26, 2020 15:32 |
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This LP and all of the DLC finally being released inspired me to try the game again. I played it at launch but found some of the mechanics a bit frustrating (base defense/escort missions really drove me up a wall). Definitely going smoother this time around, and I'm having fun even if the AI is a bit braindead. I'm playing the campaign, have liberated Weldry and done a half dozen or so missions, and in those missions I have gotten TWO marauders. Don't have the top-tier weapons available to optimally outfit them, but I guess I've basically won the game already?
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# ? May 26, 2020 15:42 |
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From what I've seen, the introduction of Marauders pushed Precision Shot over a kind of critical point where it went from a nice, pro-player advantage to completely devastating the progression. Having Marauders would be okay, and allowing Precision Shot to target the head sounded like it was borderline but okay, but both at once was too much.
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# ? May 26, 2020 16:10 |
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Inspired by this I just found a decent deal on the season pass and fired the game up for more or less the first time since launch, to start a career game. I don't know much about BT really, but this is the combo that Poptarts was talking about in the OP right?
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# ? May 26, 2020 20:54 |
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Heffer posted:In 'Squawk', Why do we put the W after the UA when we pronounce it first? You need both w sounds, the one from the qu before the a and the one from the w after. Really lean into it.
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# ? May 26, 2020 21:31 |
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Pharnakes posted:I don't know much about BT really, but this is the combo that Poptarts was talking about in the OP right? Yeah, pretty much. Strip out all the weapons and JJs, slap the Coil-L in the arm, and use the rest of the weight for armor, and you have yourself a highly mobile 'Mech that ignores 3 pips of evasion and can one shot anything 45 tons or under. It makes the early game a bit of a joke, but later on it loses effectiveness because you start running into heavier 'mechs that can eat the damage, smile, and ask for another helping.
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# ? May 26, 2020 21:36 |
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Rorahusky posted:It makes the early game a bit of a joke, but later on it loses effectiveness because you start running into heavier 'mechs that can eat the damage, smile, and ask for another helping. And it's armor doesn't hold up anywhere near as well as the Firestarter's, especially if you're running a COIL on it.
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# ? May 27, 2020 00:23 |
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It's really kind of goofy just how strong the stupid Firestarter is. I ran one into the endgame myself when I played the game. I didn't have the DLC since it wasn't out yet, so even without the punching gyros, the dodge booster, or the black market it STILL functioned reasonably well.
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# ? May 27, 2020 02:12 |
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The gyros and melee boosters were in the game at launch, they were just very rare. You had to get them as salvage after a mission, so the Melee+++ mod almost never dropped. That's why a lot of people decided the melee mods were pretty bad, since the Melee++ mod is 3-4 tons.
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# ? May 27, 2020 02:31 |
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Well I never got them because of that so yeah, functioning without them.
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# ? May 27, 2020 12:29 |
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I think the new SLDF royal phoenix hawk could probably give the Firestarter a run for its money. It's not nearly as good at being a punchbot but it is incredible at backstabbing. It can jump insane distances and put out 300+ damage without generating much heat, if any.
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# ? May 27, 2020 13:17 |
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The SLDF Phoenix Hawk is incredible, it's just not as survivable as the Firestarter due to the evasion penalty mediums suffer. It's still incredibly tanky because evasion is very strong. Once I finish this run I'm sorely tempted to do another with a "fixed" start where y'all pick my starting 'Mechs so we can see a few of the weirdos that never get deployed normally, like the Crab or the Awesome. We'll see, I still have a lot of flashpoints to transcribe before I make that call. PoptartsNinja fucked around with this message at 16:43 on May 27, 2020 |
# ? May 27, 2020 16:36 |
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Maybe you could even try one of the mods, I've heard good things about the Commander's Edition 3025 mod and they even added Clan stuff in a later start date to make the endgame very different.
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# ? May 27, 2020 20:53 |
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I don't particularly enjoy any of the big mods, so that's not likely to happen.
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# ? May 27, 2020 21:18 |
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You could always designate a slot in the lance to be the 'black sheep' slot to showcase an odd or unusual mech. Axeman! Raven shenanigans!
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# ? May 27, 2020 21:22 |
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The bad variants only run. If it doesn't have one, you can't field any of them.
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# ? May 27, 2020 22:06 |
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That's a much harder run than it seems. The only 'Mechs I consider to be borderline unusable are the Cicada, the Dragon, and the Cyclops HQ. I have (and will, in this LP) gotten good use out of Locusts.
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# ? May 27, 2020 22:14 |
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Cyclops HQ is pretty crappy on its own, but I find it makes for a pretty fun ECM platform. I run one with a bunch of TAG lasers (and a Multi Shot pilot) and DFA mods, so it spends most of each mission actively and passively buffing my team and squashes a dude at the end of each deployment. A good idea? Oh no. But man is it satisfying getting to role-play a sort of Rhinox support character who, once per episode, flips his absolute poo poo and flattens somebody. EDIT: But good ideas aren't my thing. I don't think I've recently fielded a lance without at least one "sleepy" Mech, for example. Sorites fucked around with this message at 22:22 on May 27, 2020 |
# ? May 27, 2020 22:19 |
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Oh god the dragon. It was my first heavy mech so I tried to make use of it..... 4 missions of hell later I switched back to my Centurion.
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# ? May 27, 2020 22:26 |
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Far a challenge thing, how about making the mechs in the endgame lance in this run "off limits" ?
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# ? May 27, 2020 23:09 |
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A no-marauder, no-firestarter, no-X (there's one or two more I'm sure) run. Blackball three or five of the best mechs to utilize the rest.
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# ? May 27, 2020 23:26 |
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I like my SLDF Hawk but even with a +3 Gyro and Pilot 10 mechwarrior in it, it can't hold up to focus fire the same way a Firestarter can. They are the bestest of buddies though. Firestarter punches things and Pheonix Hawk backstabs things that don't want to get punched
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# ? May 28, 2020 01:09 |
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Whenever I try to run a tank Firestarter it just gets Sensor Locked, kicked in the face, and shot to pieces.
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# ? May 28, 2020 02:00 |
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Sorites posted:Whenever I try to run a tank Firestarter it just gets Sensor Locked, kicked in the face, and shot to pieces. There're two tricks to making it work: 1) Be patient, you don't need to be murdering things with it immediately. 2) It shouldn't be the only thing the enemy can see. You still want them spreading their attacks, but if roughly half of them attack the Firestarter you'll never be in bad shape.
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# ? May 28, 2020 02:02 |
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So uh...I salvaged a Banshee 3E...is it really just a joke mech or could I basically turn it into an Assault Firestarter?
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# ? May 28, 2020 04:22 |
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The Non -3S Banshees are punchbots, yes, but they play differently because they lack the Firestarter's survivability. With a Banshee, you need to ambush targets with it and it's too slow *(and its initiative too poor) to make melee attacks without eating melee reprisals the way the Firestarter can, so you need to exploit the map to block line of sight for as long as possible and it absolutely needs to kill whatever it punches or it's probably in trouble. Some maps make melee ambushes nearly impossible, so a melee / support weapon Banshee can turn into a big liability. It's better to think of the Banshee as a bigger Grasshopper that requires more of an investment to make good.
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# ? May 28, 2020 05:49 |
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# ? Jun 11, 2024 16:33 |
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How valid is it to turn the non AC10 Hatchetmen into a more burly firestarter? Concering Cicadas, in my other run, Cicadas were responsible for a full 100% of my 2 failed missions. There is this mission where you have to assasinate someone in a Cicada, and if you have a Steiner Scout lance and accidentally stray shot its arm off (triggering its run away thing, I mean, who the gently caress does not run away anyway when he is in a Cicada and facing a Steiner Scout lance?), that thing can actually run away from you.
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# ? May 28, 2020 16:50 |