Everything about the Philosophy thread makes me so fuckin' grateful for my group, jesus christ.
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# ? May 2, 2020 00:32 |
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# ? May 14, 2024 02:07 |
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BlackIronHeart posted:Everything about the Philosophy thread makes me so fuckin' grateful for my group, jesus christ.
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# ? May 2, 2020 00:47 |
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Golden Bee posted:People can’t stand that you can have sex in a game. They couldn’t when AW came out and it’s either the same people arguing or new people joining the endless cycle of “don’t use it if you don’t like it”. I spent more than a couple minutes looking at that chat and wondering why I felt so hostile about it, until I realized that everyone who seemed scandalized by sex moves reminds me of my tedious sex-negative parents.
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# ? May 2, 2020 03:00 |
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I'm always confused by how so many people arguing about sex moves seem to think AW is the first game that brought sex to the table. Even if you didn't play at one of those tables where the adventurers blowing all their money on prostitutes was considered to be a cute punchline and where female PCs were likely to be sexually threatened or harassed, a lot of content for traditional RPGs is already sexual. Half the pregenerated D&D modules I've read have had a succubus (I swear to God that "your module must contain a succubus disguising herself as a helpless female prisoner who seduces her 'rescuers'" was a submission requirement for Dungeon), along with a dizzying number of female monsters whose gimmick was "seduces dudes to murder them and/or bear a monster baby," and of course the connection between male monstrous humanoids and sexual violence is well-trodden and gross. It's hard not to feel like what people are really objecting to with the sex moves in AW is the concept of sex as a thing PCs seek out (instead of having inflicted upon them) and with non-trivial emotional consequences (not just a roll on the Brothel Table).
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# ? May 2, 2020 05:08 |
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Antivehicular posted:I'm always confused by how so many people arguing about sex moves seem to think AW is the first game that brought sex to the table. Even if you didn't play at one of those tables where the adventurers blowing all their money on prostitutes was considered to be a cute punchline and where female PCs were likely to be sexually threatened or harassed, a lot of content for traditional RPGs is already sexual. Half the pregenerated D&D modules I've read have had a succubus (I swear to God that "your module must contain a succubus disguising herself as a helpless female prisoner who seduces her 'rescuers'" was a submission requirement for Dungeon), along with a dizzying number of female monsters whose gimmick was "seduces dudes to murder them and/or bear a monster baby," and of course the connection between male monstrous humanoids and sexual violence is well-trodden and gross. It's hard not to feel like what people are really objecting to with the sex moves in AW is the concept of sex as a thing PCs seek out (instead of having inflicted upon them) and with non-trivial emotional consequences (not just a roll on the Brothel Table). Well, I think the content you've described is one reason that a lot of people react badly to sex moves in AW. The traditional experience of sex coming up in a TTRPG is awful at best and assault at worst, so a game that puts sex right in its rules triggers the same response.
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# ? May 2, 2020 19:00 |
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Antivehicular posted:I'm always confused by how so many people arguing about sex moves seem to think AW is the first game that brought sex to the table. Even if you didn't play at one of those tables where the adventurers blowing all their money on prostitutes was considered to be a cute punchline and where female PCs were likely to be sexually threatened or harassed, a lot of content for traditional RPGs is already sexual. Half the pregenerated D&D modules I've read have had a succubus (I swear to God that "your module must contain a succubus disguising herself as a helpless female prisoner who seduces her 'rescuers'" was a submission requirement for Dungeon), along with a dizzying number of female monsters whose gimmick was "seduces dudes to murder them and/or bear a monster baby," and of course the connection between male monstrous humanoids and sexual violence is well-trodden and gross. It's hard not to feel like what people are really objecting to with the sex moves in AW is the concept of sex as a thing PCs seek out (instead of having inflicted upon them) and with non-trivial emotional consequences (not just a roll on the Brothel Table). Have you considered that some might be reacting poorly to AW's sex moves precisely because of how those previous games handled sex? If you're used to sex in RPGs being gross and/or rapey, it's not that hard to see sex moves in AW and assume it's more immature skeevy bullshit. Which, for the record, I do not. Edit: Well, like minds, I guess.
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# ? May 2, 2020 19:01 |
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Seconding the two posts above this, but alsoAntivehicular posted:It's hard not to feel like what people are really objecting to with the sex moves in AW is the concept of sex as a thing PCs seek out (instead of having inflicted upon them) and with non-trivial emotional consequences (not just a roll on the Brothel Table). Part of the discomfort is about sex with consequences, for sure. The people who giggle at roll on the harlot table / succubus in room 6 / spent the reward on ale and whores are as uncomfortable with this as the people who are uncomfortable with them.
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# ? May 3, 2020 00:31 |
Guess the playbook.
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# ? May 4, 2020 21:57 |
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Does anyone have any good youtube or podcast suggestions for getting into The Sprawl? I'm thinking of running it, I haven't run but I've played in a PbtA game before, I find watching or listening to an actual game makes it easier for me to get into the mindset.
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# ? May 12, 2020 03:15 |
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I finish a campaign of Transit a month or so back. Good: It's simply cool that PCs are not playing a single splatbook but the intersection of two different whole things: AI & Chassis. I played a Combat AI using a Corvette - the smallest and lightest armed shiptype. Seemingly unintuitive, this meant that I was like a ramming knife, it was fantastic. It's also good that the PCs are at weird intersections on power - you're a ship, and while you are, like all PbTA protagonists, extremely powerful, you're also quite dependent on both your base of operations and your own crew. Bad: The rules are contradictory. We asked the devs and they said to just use the earliest version of a given rule, which was helpful, but it's still not great that the reference sections are effectively unusable because they give straight-up different rules from earlier sections. Lack of focus. "Spaceships as PCs" is pretty specific, but the differences between a Raadchai, Starfleet, and Culture ship are enormous. There winds up being a lot of tearing in the scales of different mechanics, most of which are exacerbated rather than helped by the population numbers given. Raadch aren't mentioned but I think they're the actual closest in terms of how ships act, relate to their crew, and relate to Mission Control. Culture has the most heavy-handed inspiration, but ship populations are referred to in the dozens to low hundreds, not the high hundreds of millions. The problem becomes actively gamebreaking with the rules for Mission Control, which attempts to be everything at once: free-form and restrictive, a comprehensive mission generator that can be ignored, the main means by which the MC does MC moves on the players but also just another NPC, a source of MC moves that can do player moves (including dying). Overall it was a good campaign, I'd recommend Transit for shorter run campaigns (4-10 sessions). I think it could be adapted to a 1 Shot with just a few parts scrubbed, but I pretty much never do 1 shots so I don't want to speak on something I don't really understand.
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# ? May 12, 2020 23:08 |
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Running a game of Spirit of '77 on Discord and the Good Old Boy is rolling with +5 on his car chase rolls, holy poo poo. I knew they were good at driving, but I never added up all the numbers before.
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# ? May 15, 2020 15:20 |
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Vulpes Vulpes posted:Running a game of Spirit of '77 on Discord and the Good Old Boy is rolling with +5 on his car chase rolls, holy poo poo. I knew they were good at driving, but I never added up all the numbers before. Max is plus four in PBTA.
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# ? May 15, 2020 16:53 |
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Oh weird, I must have missed that. Thanks!
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# ? May 15, 2020 17:24 |
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Golden Bee posted:Max is plus four in PBTA. Depends on the game. Apocalypse World has no limit, Masks has +4, and the first edition of Monsterhearts specified you could have +5 max, but the second edition doesn't mention a limit. I haven't played Spirit of '77 but I'd check to see if a limit is given in the rules.
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# ? May 16, 2020 01:50 |
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I hope that chart makes sense - basically, what is your +roll and what is the % chance you'll get a 10+, 7-9, or 6-. I've never even heard somebody mention +8 but it made the chart go from 0% success to 100% success. As you can tell, +5 is when failure ceases to be an option.
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# ? May 16, 2020 02:26 |
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Ugh, all that chart does is remind me that my least favorite part about PBTA is how stupid narrow the curve is.
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# ? May 16, 2020 04:05 |
Vulpes Vulpes posted:Oh weird, I must have missed that. Thanks!
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# ? May 16, 2020 05:19 |
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Zurui posted:Ugh, all that chart does is remind me that my least favorite part about PBTA is how stupid narrow the curve is. PBTA is...not granular.
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# ? May 16, 2020 06:16 |
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Nessus posted:Beats all you never saw. That's why he's been in trouble with the law since the day he was baw.
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# ? May 16, 2020 06:31 |
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Zurui posted:Ugh, all that chart does is remind me that my least favorite part about PBTA is how stupid narrow the curve is. If you want granular results and rolls, pick another system.
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# ? May 27, 2020 05:21 |
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Though there are iterations that take a different route. Stuff like Dream Askew eschews dice entirely. And then as descendant you have the Forged in the Dark stuff where you instead roll a d6 dice pool - a little more granularity, while at the same time making it possible (though unlikely) to fail even with large pools. For those unfamiliar, you roll a number of d6s equal to your rating, and then check the highest die. A 6 is a success, a 4 or 5 is a mixed result.
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# ? May 27, 2020 15:18 |
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After 2 months in shipping limbo, my Fellowship: In Rebellion book came today! Very psyched to have my full set. Now to wait for Book 4!
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# ? May 27, 2020 17:28 |
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I'm thinking about running Legacy 2E. (I'm also thinking about porting it to Cortex Prime, but that's a separate question.) What resources should I be aware of? I've read the book, cover to cover. I've assembled a decent collection of PbtA books, though my only experience (outside of the separate Forged in the Dark family) with getting PbtA to the table was a decent-length game of Dungeon World. Are there compelling playthroughs? Reviews? Anything outside the book and general knowledge I should know going in?
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# ? Jun 1, 2020 17:43 |
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If you haven't already, get and read Apocalypse World. It explains a ton of stuff that follow-on games don't always.
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# ? Jun 1, 2020 21:32 |
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Ilor posted:If you haven't already, get and read Apocalypse World. It explains a ton of stuff that follow-on games don't always. For the lazy: http://apocalypse-world.com/previews/AW1E.zip The 1st edition is currently free through the official site, and the chapter on MC advice is probably the best advice for DMs/STs/MCs in any system, period.
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# ? Jun 1, 2020 21:49 |
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Thank you! I have read * Apocalypse World (1E & 2E) * Dungeon World (run ~15 sessions) * Monsterhearts, Masks, The Sprawl (all in passing) * Fellowship 2E (in depth read)
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# ? Jun 1, 2020 21:53 |
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Some questions about Legacy as I dig in... - - So a character can start with any combination of basic gear? And they can start with Followers 0 if they want? In the example of chargen, the character decides to start with Followers; their family gets none and they get +2 Quality because they're an Elder. So any character could, in theory, start with Quality 0 Followers? How do they narratively pursue more? - - Can I create a Family playbook during character creation as a Faction? (Both as an example, and also so players have a Faction built into their history.) Edit: quote:At some point you may want to bring the game to a close – Legacy is designed to run for between a couple and a half dozen ages, and there’s only so long you can improve the post-apocalyptic world before it becomes something else. McJanda answered my first question. CitizenKeen fucked around with this message at 22:04 on Jun 2, 2020 |
# ? Jun 2, 2020 18:35 |
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I've seen people saying that Legacy campaigns generally last 8-10 generations, but I haven't been in one myself.
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# ? Jun 2, 2020 19:05 |
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The only backer playbook that I'd be wary of is the Stranded Starfarers. My impression is that they're more powerful than the others, and I think the idea is that that is supposed to make people want to gang up against them?
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# ? Jun 2, 2020 20:04 |
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paradoxGentleman posted:The only backer playbook that I'd be wary of is the Stranded Starfarers. My impression is that they're more powerful than the others, and I think the idea is that that is supposed to make people want to gang up against them? They're in the core book! But duly noted.
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# ? Jun 2, 2020 20:15 |
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Just an FYI, Legacy's designer has changed her name. https://twitter.com/minahoneybat/status/1253599908533276672 She's also updated the Voidheart Symphony to 0.5 on her itch.io page, can't wait to see what's changed.
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# ? Jun 2, 2020 21:51 |
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Thank you - duly noted.
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# ? Jun 2, 2020 22:04 |
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Took a look at the Glitter Hearts book in the big itch.io bundle since I was excited to see a game that I could potentally use to try and run a super sentai/magical girl-type game. Unfortunately it looks like it took more of its cues from Dungeon World than from, say, Apocalypse World such as having granular HP (10+stat), XP (+XP when you roll 6- with some advancements requiring more than one stack of XP), and its own version of the Defy Danger move. It's still probably fine enough to run, but is there a PBtA game that also runs this genre that might have a tighter design?
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# ? Jun 17, 2020 07:37 |
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It's Forged in the Dark instead of Powered by the Apocalypse and isn't released yet, but there's Girl by Moonlight, which might be worth checking out.
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# ? Jun 17, 2020 08:55 |
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Was it this thread where people were talking about a game about revolutionaries (or maybe just criminals?) in the rural not-USA? I vaguely remember it being mentioned somewhere in this forum but I can't find it anywhere.
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# ? Jun 17, 2020 13:38 |
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Copperhead County? It's a Blades spin off but it's basically that premise.
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# ? Jun 17, 2020 13:42 |
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Elector_Nerdlingen posted:Was it this thread where people were talking about a game about revolutionaries (or maybe just criminals?) in the rural not-USA? I vaguely remember it being mentioned somewhere in this forum but I can't find it anywhere. Sounds like Ruralpunk (formerly known as Karma in the Dark, on the Forged in the Dark engine as well), perhaps?
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# ? Jun 17, 2020 13:56 |
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Thanks! It was Copperhead County, but Ruralpunk sounds like extremely my poo poo.
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# ? Jun 18, 2020 10:54 |
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So I've never actually understood what the hell the Skinner is supposed to actually be - like, what post-apocalyptic archetype do they actually represent? What's their niche in the genre?
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# ? Jul 16, 2020 19:22 |
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# ? May 14, 2024 02:07 |
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FrozenGoldfishGod posted:So I've never actually understood what the hell the Skinner is supposed to actually be - like, what post-apocalyptic archetype do they actually represent? What's their niche in the genre?
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# ? Jul 16, 2020 19:29 |