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You can still play a max difficulty game with 1 star AI's, also, if you set the difficulty higher on the other stuff
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# ? May 27, 2020 20:13 |
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# ? Jun 7, 2024 05:50 |
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I need one or two AI players just to keep the world feeling alive but I never play above the 1 star AI.
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# ? May 27, 2020 20:58 |
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Oxyclean posted:I don't think that's the case, unless you mean the AI booting you off the island entirely. Berl has taken full shares in my islands a few times from assaults because I had nothing more then a harbor. Let me elaborate: I think Qubee was referring to AIs attacking a shore that's undefended to infiltrate an island, on an island that has another shore that IS defended. Your second paragraph is correct, and it applies to your islands as well near as I can tell. Basically just "You don't need to drop a defense cannon on every empty beach you have".
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# ? May 27, 2020 21:09 |
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Ehh, I like the AIs. More quests means more money, and I like when they go to war and I scavenge their poo poo. Hugo Mercier is an amazingly well written/voiced character, and the items he sells are both unique and interesting. And the pirate ships are the best in their respective classes, Extravaganza Steamer! Also I noticed that no AI will settle in the Arctic so long as you do not clear the camp on the main island as part of the quest. You can settle every island and take as long as you need, just don't clear the camp.
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# ? May 27, 2020 21:25 |
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Gasparovs nice to have around. He’s not hard to keep happy and he has a lot of super easy picture quests. Alonso once gave me a quest to attack a ship and then declared war on me as the reward. It was the first quest he gave me after i met him.
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# ? May 27, 2020 21:52 |
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I upgraded to Artisans to see what that tier is like, it doesn't seem too bad? The cannery versus artisan kitchen ratios are a bit messed up, and I couldn't see what the sewing machines require. But I'm not going to be so hesitant to move up in tiers anymore. I spent way too many hours on farmers / workers. Safe to say I restarted on a new map with less annoying AI (2 easy 1 medium) and I'm hoping this game will be more enjoyable. The islands aren't as nice though even though I put them on large.
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# ? May 27, 2020 22:32 |
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Qubee posted:I upgraded to Artisans to see what that tier is like, it doesn't seem too bad? The cannery versus artisan kitchen ratios are a bit messed up, and I couldn't see what the sewing machines require. But I'm not going to be so hesitant to move up in tiers anymore. I spent way too many hours on farmers / workers. Safe to say I restarted on a new map with less annoying AI (2 easy 1 medium) and I'm hoping this game will be more enjoyable. The islands aren't as nice though even though I put them on large. there's a fine line also between hesitating and rushing that you will see as you move up. i've got like 150 hours in the game and i just started producing spectacles for the first time ever. i just accept that restarting is a large part of the experience so it doesn't bother me
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# ? May 27, 2020 22:33 |
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Qubee posted:I upgraded to Artisans to see what that tier is like, it doesn't seem too bad? The cannery versus artisan kitchen ratios are a bit messed up, and I couldn't see what the sewing machines require. But I'm not going to be so hesitant to move up in tiers anymore. I spent way too many hours on farmers / workers. Safe to say I restarted on a new map with less annoying AI (2 easy 1 medium) and I'm hoping this game will be more enjoyable. The islands aren't as nice though even though I put them on large. Sewing Machines are so laughably easy to make (iron ingots and wood basically) that I often produce them before canned food because that requires farms that are often on a different island, which requires setting up a trade route and often building a fresh ship. As compared to "Well I have enough artisans to unlock sewing machines already after getting my window factories up and running, might as well slap down a factory for those to make to get my first pop/cash boost".
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# ? May 27, 2020 23:43 |
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for me, the Mediums arn't hard enough when im trying to be good at the game but the Hards are too bullshit. You have to aggressively prune them lest they get ridiculous deathballs. I also find that when tryharding the game ends at Artisans. Ship of the line spam is enough to overrun any island, and you'll never make up the cost difference in achieving battlecruisers over just more SOTL.
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# ? May 28, 2020 01:23 |
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Have been playing a very successful game these last few days. Actually paying more attention to my population and when to expand and when not to expand. Never had any issues with AI's in previous games but ol Wibbly just started a war with Beryl, who seems to have ships loving everywhere and I'm now I'm worried for my current play through. No AI's next time for sure.
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# ? May 28, 2020 02:44 |
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One thing I found out in my last game was that if you have the cash to re-roll Old Nate a lot he sells a white flag you can equip on ships that makes them unable to be attacked by anything. I had gotten a legendary version of this flag off an expedition earlier that lowered my trade costs by something like 60% in addition. This is incredibly good on trade ships. I've started equipping mine with the white flag and the Three-Turn screw propeller as standard. He also sells steel armor for your warships and you'll see tons of gold salvage maps pop up while doing this too. Its also worth maximizing your gold ingot production long before you need it for executives because Old Nate pays a humongous amount for it.
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# ? May 28, 2020 04:09 |
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Don't sell flamethrowers, because they are the best way to burn down turrets and enemy piers. Like way, way better than cannons. Sometimes you can buy Porphyrrian warhips off the pirates that use flamethrowers by default.
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# ? May 28, 2020 20:21 |
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Do the flame attacks set buildings on fire? I thought it was just sailing ships.
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# ? May 28, 2020 21:10 |
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quote:Game Update 8 will release Tuesday, June 2 at 6pm CEST/ 12pm EST/ 9am PST. I'm still meh on tractors, but I'm happy to see the "specialist balance" isn't going to affect much at all.
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# ? May 28, 2020 21:43 |
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The link is here and that's important because of this image: New stats screen.
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# ? May 28, 2020 22:20 |
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Does this stats screen help you determine if you have enough alcohol for all your liver diseased citizens?
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# ? May 28, 2020 22:34 |
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BadLlama posted:Does this stats screen help you determine if you have enough alcohol for all your liver diseased citizens? The existing one does that. Won't know exactly what else this stat screen adds other than items until it releases.
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# ? May 28, 2020 22:36 |
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How do I assign a ship as escort on trade routes?
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# ? May 28, 2020 22:53 |
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Mayveena posted:The existing one does that. Won't know exactly what else this stat screen adds other than items until it releases. Buller posted:How do I assign a ship as escort on trade routes? Not sure if this works for cross-region ships.
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# ? May 28, 2020 23:00 |
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AI players, even on expert, are very weak in Anno. They cheat in a number of ways, but what they do is ultimately weaker than a single shipyard pumping frigates. They're mostly there for flavor and dynamic events. Yoda posted:I'm still meh on tractors, but I'm happy to see the "specialist balance" isn't going to affect much at all. Khorne fucked around with this message at 01:18 on May 29, 2020 |
# ? May 29, 2020 01:16 |
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Oxyclean posted:Not sure if this works for cross-region ships. There was a patch note awhile back that said they added the ability for escort ships to change sessions with their escort targets, but I have never tried it.
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# ? May 29, 2020 03:02 |
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Khorne posted:AI players, even on expert, are very weak in Anno. They cheat in a number of ways, but what they do is ultimately weaker than a single shipyard pumping frigates. They're mostly there for flavor and dynamic events. I mostly agree but it still valid that playing with hard AI doesn't actually make the game more difficult, just more tedious. They settle islands pretty fast and throw down a whole shitload more harbor defenses that just mean you have to ship spam that much more every time you want to branch out to new islands or secure a route to one of the other sectors. Like at a basic level they don't put up a better challenge once you have a grasp on ships/combat/items/whatever, they just do a bunch of things to make everything you do take longer. It's easy enough to lose a whole day just plate spinning without wasting another hour waiting on more cannons/sails/wood to uproot all of Greave's harbor defenses on some backwater shithole because they're right in the route you need to use for the New World and that poo poo takes 12 minutes each way already. Mazz fucked around with this message at 06:03 on May 29, 2020 |
# ? May 29, 2020 04:35 |
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I am inordinately excited about the items screen. Usually about midpoint I go to war with a competitor and take all his islands so I end up with tons of little poo poo islands with random specialists in the harbor. I spend ages hauling all of them all back to an item island that I then have to slowly go through looking for the useful ones and distribute them to hellscape island/capital island/worker island etc. Even after all that I worry I missed someone somewhere or know that random quests have thrown items into random ports. Ugh. Also tractors sound great to me. Can't wait to throw them into my coffee fields. Bit more neutral towards the silos. I mean it'll be nice having fewer beef farms but might not be worth the tradeoff of having to build more corn fields. My most recent playthrough I got way more investors then I ever had before. Even after tapping every gold mine using the brass watch specialist and doing everything to reduce I eventually just couldn't produce enough gold. Hopefully land of the lion will have more gold mines.
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# ? May 29, 2020 10:42 |
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So what is the strategy/best way to assault islands? Just mass line ships? Is there a good way to know just how many I'll need?Darkhold posted:My most recent playthrough I got way more investors then I ever had before. Even after tapping every gold mine using the brass watch specialist and doing everything to reduce I eventually just couldn't produce enough gold. Hopefully land of the lion will have more gold mines.
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# ? May 29, 2020 17:49 |
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I had no idea the Artic mines had a higher production rate.
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# ? May 29, 2020 18:17 |
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there is nothing more irritating on planet earth than having your clipper on a trade route in the new world getting harassed by a single pirate frigate when your fleet is in the old world busy with some other poo poo
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# ? May 29, 2020 18:23 |
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Oxyclean posted:The arctic already has gold mines that produce at higher rates. Unless that's included in what you're using. Doesn't matter going to restart in *checks DLC date* a few more days I guess.
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# ? May 29, 2020 19:11 |
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Darkhold posted:Sadly it's included. I also have every mine boost I can scrounge and that Golden harvest machine that Nate sells in the Arctic powering about a dozen farms. The only thing left to do would be to wipe out my one remaining competitor as he has a few New World islands that probably have mine slots on them. How many investors is that supporting? I'm guessing land of lions will provide more mine slots. Actually come to think of it, gold, oil, and furs are the resources I would have picked for Africa. Wonder if they'll just copy over the Arctic buildings or some other gimmick. Maybe alternative production chains for existing needs?
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# ? May 29, 2020 19:27 |
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Land of Lions going to focus on tourism and sending people on Safari's
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# ? May 29, 2020 19:28 |
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How do you build the Seat of Power? I thought I'd bought the S2 pass, but apparently not. I bought it this morning, closed the game and then re-opened it and the Seat of Power is nowhere to be seen. Is it an Investor building? I'm at artisans.
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# ? May 29, 2020 19:32 |
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Mayveena posted:How do you build the Seat of Power? I thought I'd bought the S2 pass, but apparently not. I bought it this morning, closed the game and then re-opened it and the Seat of Power is nowhere to be seen. Is it an Investor building? I'm at artisans. Yeah, the wiki page I found says it unlocks on your first Investor. I added the DLC to a game in progress with Investors in the Cape already, so I had to go look it up.
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# ? May 29, 2020 19:51 |
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Gadzuko posted:How many investors is that supporting? My guess is it'll be mostly New World production with a few new chains thrown in. Makes sense as they have Crown Falls for the Old World so this might be the New World version of a big continental island. Edit: I looked and it's 60k not 40k. Heh.
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# ? May 29, 2020 20:26 |
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I am not really feeling the 1800 campaign. There's no reason for me to stick with it instead of starting a sandbox game, right?
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# ? May 31, 2020 13:28 |
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It's mostly there to introduce you to certain concepts. Sandbox is where the game really is so if you're not enjoying the campaign go for it.
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# ? May 31, 2020 13:54 |
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Yeah, calling it a campaign is pretty generous, especially compared to how long the prior Anno campaigns and mission sets have been. I really likd the Anno 2070 various missions and rewards, and I'm hopeful (not really) that when Season 2 is done they might give us something like those. But if you have any Anno experience at all you really can skip the campaign altogether. I've never had an Anno 1800 map where I got to clear debris for free bricks, blow up terrain/fish with dynamite, or fend off an angry uncle.
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# ? Jun 2, 2020 14:50 |
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I mean the campaign is just a guided overlay on a sandbox map. you can pick the AIs and everything, and continue in sandbox mode when the campaign is done. There is no particular reason to skip the campaign.
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# ? Jun 2, 2020 15:10 |
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TheDeadlyShoe posted:I mean the campaign is just a guided overlay on a sandbox map. you can pick the AIs and everything, and continue in sandbox mode when the campaign is done. There is no particular reason to skip the campaign. There's not a ton of reason to stick with it though if you want to start fresh? Like the pyphorians kinda suck and they throw a real wrench into things at one point.
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# ? Jun 2, 2020 15:17 |
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TheDeadlyShoe posted:I mean the campaign is just a guided overlay on a sandbox map. you can pick the AIs and everything, and continue in sandbox mode when the campaign is done. There is no particular reason to skip the campaign. But there's no real reason to play it either unless you're enjoying it.
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# ? Jun 2, 2020 15:18 |
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I built a power plant that's serviced by the train going by. I built a Motor Assembly next to it. No power, even though it's right there. What do I need to do to get the Motor Assembly powered? Patch just dropped btw.
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# ? Jun 2, 2020 17:36 |
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# ? Jun 7, 2024 05:50 |
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Mayveena posted:I built a power plant that's serviced by the train going by. I built a Motor Assembly next to it. No power, even though it's right there. What do I need to do to get the Motor Assembly powered? Patch just dropped btw. Power plant needs road connection to stuff you want powered by it.
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# ? Jun 2, 2020 17:42 |