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Ok the one thing I would change for the Horizon sequel is merchants wanting animal bits for weapons as well as money. For gently caress’s sake why do you need three different animal skins to give me a rattler, I have so many shards, just fuckin take them
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# ? Jun 5, 2020 01:47 |
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# ? Jun 8, 2024 11:36 |
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Escobarbarian posted:Ok the one thing I would change for the Horizon sequel is merchants wanting animal bits for weapons as well as money. For gently caress’s sake why do you need three different animal skins to give me a rattler, I have so many shards, just fuckin take them
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# ? Jun 5, 2020 02:11 |
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HZD wishlist: Remove everything related to scanning or speed it way up
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# ? Jun 5, 2020 02:17 |
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I think HZD2:H1N is a pretty good candidate to draw from the "strand game" archetype we all know so well. You're rebuilding society, there's the Focus system that could serve as an analogue to the chiral network.
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# ? Jun 5, 2020 02:29 |
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Re: weapon/item durability, I think it was used well in Death Stranding. It's a big part of the timefall mechanic and part of the general cost of roaming around. You can wander around all you want, but Sam will gradually wear out and so will your equipment, so it encourages you to stop and rest and replace broken down gear. I've only had a few times where things have totally worn out and most items can be replaced very quickly and easily once you get to a shelter. It helps reinforce the need to rely on support from the shelters you're delivering to. I would love if HZD2 stole some ideas from Death Stranding. My biggest problem with the main and side quests in HZD is that it, like most games, comes down to: go kill a thing, go grab X things, follow this smellovision trail to a dude and then kll a thing. Death Stranding switches that up by making it so that each location you connect gives you the ability to add structures, making it significantly easier to get around, and it makes those moments feel a lot more rewarding than new loot. I'd love for HZD2 (and other games) to steal the idea of allowing the player to build structures that help them out. The flipside is that you need to make sure there are problems in normal traversal that structures can fix, so I'm not sure how that would translate to the systems in HZD2. I would definitely be down to have some way to build a friendly version of the control towers from the Frozen Wilds DLC. Being able to override robots and travel with them would also open a lot of cool combat situations, as mentioned earlier- you might run into a bandit camp with capture stalkers, so you can either take it on all on your own, or you can go capture a Thunderjaw and storm the place. That'd be incredible!
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# ? Jun 5, 2020 03:48 |
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Hey Mono
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# ? Jun 5, 2020 04:12 |
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Raptor1033 posted:I bought DMC5 during the spring sale and just finished my first playthrough. I'm really mad at the story and feel weird about that. There's something extremely weird about the pacing and loading times that make it so I never want to play more than one mission at a time. Probably gonna play though again on the next difficulty but as someone who did best with V, I guess I have to get better about not button mashing. I'm pretty sure it's why I suck rear end with Nero. Man... The story is paced super weird, agreed. Nero really comes into his own with the ability that you unlocked for beating the game. I understand why it's gated behind a story completion, but it's absolutely the key to pushing Nero to the limits. Well, that and also really exploring his robot hands. V is coded weird so that button mashing is honestly the most effective way to play him at higher levels and you'll get SSS ranks in fights where you feel like you dind't do anything because I think the game just registers consecutive, uninterupted actions from V, Griffon, and Shadow all at once. I love DMCV and I love the narrative direction, but V is half baked and the lack of Virgl/Lady/Trish DLC is frankly inexcusable
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# ? Jun 5, 2020 04:55 |
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omg chael crash posted:Hey Mono Hey mom
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# ? Jun 5, 2020 05:10 |
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Finally got around to playing 2018 God of War and maybe I'm crazy but I ended up kinda mixed on it? The core gameplay is really good and fluid and they do deserve credit for making an AI partner that doesn't feel like you're handholding a dumbass all the time, which is pretty impressive when you're stuck with them for the entire game. The banter was fun and the writing was overall pretty solid despite some weirdly rushed character development in places. My biggest gripe was the bosses, which is normally not that big a deal, but for a franchise known for huge setpiece fights against a gauntlet of gods, this one really fell short. I know that thematically, *not* ripping through the Norse pantheon is kinda the point, but it's such a cool mythological setting and instead I think something pretty drat close to 75% of the boss battles are against the same palette-swapped trolls. They played up Thor and Odin so much and keep pointing out how you killed his kin and he's going to be pissed and then you just...don't fight them. The enemies in general just felt too samey by the end - you go from fighting a bunch of generic elemental enemies to fighting those same exact enemies with bigger numbers next to their name. I actually don't think it really needed the quasi-RPG inventory system at all - you get a ton of different armor sets but there's always a clearly superior set at every stage of the game and not really any good reason to branch out, especially when your own gear level is so important. I'm curious to see where they go with the next one - I think it's hard to argue that the series didn't need some kind of reboot to keep it from getting stale, but at the same the move to the industry-standard AAA over the shoulder look kind of stripped away a lot of the spectacle that put it on the map in the first place. It's still hard to think of many games that made such good use of scale as the the other GoWs.
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# ? Jun 5, 2020 05:14 |
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exquisite tea posted:Oh yes I forgot to list my #1 hope for the sequel: A permanent robot companion who teaches Aloy the power of friendship. Wow, thanks a lot. Now my #1 hope for the sequel is a robot companion that she fuses with as armor like a Power Ranger or something.
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# ? Jun 5, 2020 05:21 |
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veni veni veni posted:Hey mom ur dumb
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# ? Jun 5, 2020 05:22 |
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RareAcumen posted:Wow, thanks a lot. Now my #1 hope for the sequel is a robot companion that she fuses with as armor like a Power Ranger or something. https://www.youtube.com/watch?v=HD2koKniCYQ&t=155s
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# ? Jun 5, 2020 05:47 |
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So when is the PS5 event likely to be now that it got moved?
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# ? Jun 5, 2020 05:53 |
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veni veni veni posted:It doesn't lay the story on too thick and although it's not good, it's generally entertaining. TBH I think Days Gone was one of the more fun open world games I've played in the last couple of years. The gameplay is good and the world in fun to explore. It also shifts gears in a way that I really enjoyed. Mind if I toss in a question? I’ve just gotten to the first horde mission and did they change stealth? I’ve been trying to lob attractors and follow up with napalm but after the first one, the whole horde zeros right in on me and I get surrounded in seconds. Doesn’t matter how firmly in the bush (lol) I am, they spot me. Frustrating because I am more of stealth guy in my gameplay on this one.
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# ? Jun 5, 2020 06:05 |
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punk rebel ecks posted:So when is the PS5 event likely to be now that it got moved? anyone's guess. i'm thinking it could be within the week.
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# ? Jun 5, 2020 06:19 |
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The not-E3 event got moved to June 13th so I'm guessing before then at least since they'll probably want to show off stuff before the general games show.
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# ? Jun 5, 2020 06:36 |
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Probably not until the unrest dies down
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# ? Jun 5, 2020 06:38 |
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Grizzled Patriarch posted:Finally got around to playing 2018 God of War I wasn't mixed on it but I agree completely. My biggest gripe with the game was the lack of enemy variety. With any luck now that they've got their engine and gameplay set we will see much more interesting bosses in the next one. I'm very excited for it.
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# ? Jun 5, 2020 06:55 |
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The God of War sequel could just be 20 hours of Kratos vs Thor but it’s DBZ style and you just keep knocking each other into different parts of the map and every break in the right is just you guys trying to get back to the fight. Yeah the lack of cool Norse monsters was severe. Ancient Greece has a really awesome bestiary of recognizable monsters of myth, and I was excited to see that same level of cultural fables from Viking lore and was super disappointed that the entire game is like Trolls Elves Ghosts Dragons Tweedle Dee & Tweedle Dumb Skinhead Kid Rock
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# ? Jun 5, 2020 07:05 |
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Dunno why Power Rangers was the first thing that came to mind instead of MegaMan but yeah, that.
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# ? Jun 5, 2020 07:45 |
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haveblue posted:Probably not until the unrest dies down We are pleased to announce the PS5, even though y'all bought it months ago
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# ? Jun 5, 2020 07:56 |
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Australian Court finds Sony guilty of "making false and misleading representations" regarding game sales and consumers' rightsAustralian Competition & Consumer Commission posted:Sony Europe made misleading representations to four consumers who believed they had purchased faulty PlayStation games. This occurred when Sony’s customer service representatives told them over the phone Sony Europe was not required to refund the game once it had been downloaded, or if 14 days had passed since it was purchased. The PS5's price just went up a teensy-tiny bit. The fine is $3.5 million.
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# ? Jun 5, 2020 08:13 |
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CaptainCrunch posted:Mind if I toss in a question? I’ve just gotten to the first horde mission and did they change stealth? I’ve been trying to lob attractors and follow up with napalm but after the first one, the whole horde zeros right in on me and I get surrounded in seconds. Doesn’t matter how firmly in the bush (lol) I am, they spot me. I'm not sure if it changes stealth but I wouldn't be surprised . AFAIK the only way to stealth a horde is to sneak up to them and lob something at the most dense area, then lose them, repeat. But overall hordes are more about triggering them and funneling them into areas to create some space. You are going to want to get used to fighting them head of because you are going to be fighting a lot of them. Don't worry though. It's very fun once you get the hang of it.
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# ? Jun 5, 2020 08:42 |
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The only complaint I really have about Horizon is how the skill tree doesn't have much that's truly useful and you'll have all the good skills before the game really even starts. Seriously I'm level 10 and just left the prologue and the only essential skill I don't have is Tinker
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# ? Jun 5, 2020 08:48 |
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The fact that all of the useful skills and gear are so frontloaded makes me feel like they really didn't want a bunch of ARPG bullshit in there to begin with and caved under pressure. Either because of pressure from Sony or just lack of confidence due to it being their first open world game. Who knows. None of it is really outright bad. It's all pretty standard open world stuff and it doesn't drag the game down to the point that I care much. But it's not good. I don't think anyone walked away from HZD feeling like an enjoyable part of the game was tracking down racoon skins so they didn't have to leave poo poo on the ground or holding x in the menus to craft stuff. It's probably delusional to think there won't be some sort of ARPG upgrade mechanics in the sequel, but I do hope they just let it take a back seat and tone it all down a lot. Just have an upgrade feel important, finding an item feel important...just cut out the fat and it would be fine.
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# ? Jun 5, 2020 09:06 |
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I just got Yakuza 0 but now I really want to try Horizon Zero Dawn instead after reading this thread haven't really been able to get into Yakuza 0 yet. There's a lot of talking and punching and not much else so far
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# ? Jun 5, 2020 09:17 |
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Paperhouse posted:There's a lot of talking and punching and not much else so far
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# ? Jun 5, 2020 09:19 |
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Paperhouse posted:I just got Yakuza 0 but now I really want to try Horizon Zero Dawn instead after reading this thread It takes a few chapters before you get to play.
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# ? Jun 5, 2020 09:25 |
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Just play HZD instead.
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# ? Jun 5, 2020 09:33 |
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Yakuza 0 and HZD were in my top 10 of best games played that year. Both are great. Yakuza 0 is my 4th best game of all time and HZD is 6th.
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# ? Jun 5, 2020 09:34 |
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Yak0 is the number 1 funniest game I've ever played. The writing/localisation are amazing. It's amazing how a game translated from Japanese is funnier than any native-language English game I've played.
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# ? Jun 5, 2020 09:37 |
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Spiderman is guilty of some of the same crimes as hzd and other open world games in terms of unnecessary crafting, but what I really, really love about it is the lack of resource gathering / unmarked collectibles. In story missions in particular, its so refreshing to just blast through areas without painstakingly checking every nook and cranny for stuff to collect. In fact, playing spiderman has made me realise how exhausting that kind of cycle is in virtually every other game; constantly having multiple paths to choose from or big areas, then setting off down one route, realising that the route you've gone down will progress the plot or take you to a new area, and then doubling back to go down the other path because I. CANNOT. ABIDE. NOT. COLLECTING. EVERYTHING. but maybe that's just me.
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# ? Jun 5, 2020 09:40 |
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Fix posted:It takes a few chapters before you get to play. Edit: one easy way to make me happy in that regard is to do that thing where you are instantly thrown into combat with early to mid-game abilities, and then the actual beginning of the game is effectively a flashback. Or you can be like Spider-Man where he just jumps out the window and you're web slinging. Samurai Sanders fucked around with this message at 09:59 on Jun 5, 2020 |
# ? Jun 5, 2020 09:57 |
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Samurai Sanders posted:I guess I'll say a controversial opinion: It's bad when games do this, no matter what reason or excuse they tell themselves for it. Agreed. I don't think it's a controversial opinion at all.
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# ? Jun 5, 2020 09:59 |
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Quantum of Phallus posted:Agreed. I don't think it's a controversial opinion at all. Even ones that I love, like team Yakuza.
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# ? Jun 5, 2020 09:59 |
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Samurai Sanders posted:I guess I'll say a controversial opinion: It's bad when games do this, no matter what reason or excuse they tell themselves for it. Eh, I wouldn't like it if it were the case in most games, but I also wouldn't like all games to follow the same formula. If every game were to take the metroidvania approach of giving you all the power and then stripping it away, it'd get really boring really fast. I can appreciate different entrances to stories.
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# ? Jun 5, 2020 10:07 |
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Slow starts are good especially in horror games
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# ? Jun 5, 2020 10:08 |
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The Perfect Element posted:Spiderman is guilty of some of the same crimes as hzd and other open world games in terms of unnecessary crafting, but what I really, really love about it is the lack of resource gathering / unmarked collectibles. I don't know if I can agree. Spider-Man is one of the most egregious examples of "so you thought you were done with the collectibles, now here's 7 more types of them, all in places you already had to visit to get the first 7 sets of collectibles."
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# ? Jun 5, 2020 10:09 |
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I'm fine with a slow start as long as that start is good and fun. I really liked the first chapter of Y0 because it was full of melodramatic crime drama and had that crazy beat em up gauntlet at the end.
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# ? Jun 5, 2020 10:11 |
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# ? Jun 8, 2024 11:36 |
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Y0 is a particularly weird case for me because they went with that other, much more boring style for cutscenes for just the very beginning of the game, and then never again. Edit: Also I hate it when games make you walk agonizingly slowly to follow some NPC, when the entire rest of the game is about running around like a bat out of hell.
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# ? Jun 5, 2020 10:12 |