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Chocobo posted:So, just to be clear, since CIG declared themselves to be black allies, they've surely taken a zero tolerance stance on racism and have banned the racists from their forums and refunded their pledges, right? quote:Oh, it's Malakie. Of course it loving is... quote:There are a few more in Evocati just like him and wish they would kick him out. They are the reason CIG created a room to allow them to scream into the void. They also don't seem to have a life outside of SC. They are in there chatting 24/7. Evocati test chat has become a hell of alot better now we can easily ignore them.
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# ? Jun 6, 2020 03:02 |
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# ? Jun 5, 2024 13:28 |
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Beet Wagon posted:Immediately posted on the star citizen subreddit lmao Oh good. So it's landing on a planet from the new Star Control game. I loved that mini game.
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# ? Jun 6, 2020 03:03 |
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MilesK posted:Even before covid broke out, I've struggled with my mental health. i hope he enjoys his time posting about the game as much as everyone in this thread.
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# ? Jun 6, 2020 03:06 |
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I hope Star Citizen are freaking out about Elite. A years old game. That's often on sale for less than $10 because it's so loving old. And the devs actually keep supporting it with new content because they're not the most incapable development studio known to man. Cig is probably that studio, thanks to the level of greed and hubris and the lack of content from them. The Titanic fucked around with this message at 03:13 on Jun 6, 2020 |
# ? Jun 6, 2020 03:07 |
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sebmojo posted:same, friend. Would have been somewhat interesting to play with a goon. But honestly just trying to play it was a chore. I wish them the best. Maybe next season I'll come around again or I'll win a ship in a contest I never try for and go all out with the fidelity. I want to open and close drawers nonstop as gameplay.
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# ? Jun 6, 2020 03:12 |
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The Titanic posted:Oh good. So it's landing on a planet from the new Star Control game. I loved that mini game.
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# ? Jun 6, 2020 03:43 |
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/raffle
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# ? Jun 6, 2020 03:47 |
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Awesome! posted:am i supposed to laugh at this? i feel a mix of and i think what this guy is doing is all cool & good. i just hope that he bought a starter package and no more. certainly cig would not take advantage of this type of person?
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# ? Jun 6, 2020 04:09 |
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Pro click https://www.youtube.com/watch?v=zU4wyPjHPuU
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# ? Jun 6, 2020 04:15 |
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Bumble He posted:i think what this guy is doing is all cool & good.
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# ? Jun 6, 2020 04:20 |
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The Titanic posted:Would have been somewhat interesting to play with a goon. But honestly just trying to play it was a chore. if you need a really good space sim fix (and aren't put off by 2d), you should check out star sector (https://fractalsoftworks.com/) for real. great game, actually a small indie team(!), and an active community with lots of mods. i've wasted prolly 100+ hours in it alone.
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# ? Jun 6, 2020 04:30 |
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Zazz Razzamatazz posted:I wonder what he's playing? https://www.youtube.com/watch?v=J377tKsMF0I
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# ? Jun 6, 2020 04:49 |
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Lol
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# ? Jun 6, 2020 05:36 |
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Zazz Razzamatazz posted:I wonder what he's playing? His backers
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# ? Jun 6, 2020 06:21 |
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Where's the Squadron42 video? The game that enters open beta within the next four months.
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# ? Jun 6, 2020 07:08 |
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Trip Report: Okay so after a couple of days of Star Citizen playing I have reached the point where I never want to look at it again, or at least for another year. What turned it from a relatively dull trade simulator into the most infuriating waking nightmare? Criminal gameplay. Let me detail this shitshow for you: So I load in, planning to do some trading. I spawn my ship, and point it towards the nearest planet. I've been doing this for a couple of days- buy minerals on the planet, fly across the system, take the trains and elevators through Loreville, and sell at the central business district for nice profits. I'm currently up to about 300k which is nothing but the income is accelerating as I can afford to buy more stuff for each run. Anyway, none of that matters because a man teleports onto my ship as I am flying down through the atmosphere of this planet to land. Wait, what? He wasn't there when I took off. I don't know how he got on board. I just receive a message "So-and-so has entered your ship chat" which always indicates somebody else is running around the loving ship. Is this a Star Citizen hack or incredibly bad desync or what? I don't know but I hear doors opening on my ship. Luckily I always pack a loving gun anymore because you never know when something stupid is going to happen, so I sit in the cabin and wait for him to walk in. He does, and I plug him in the head until he jitters and plays the dying animation while floating backwards through a wall. Success! Except wait no, the game thinks I just shot an innocent man! Instant 4-star wanted level. I am now unable to land at any law-abiding station as I'll be shot instantly. Now, let me educate you about crime stat. You can't suicide to drop it anymore. It does not tick down over time. Once you have that poo poo, there is a literal bounty mission to kill you for any player on the server who enjoys doing that, and if they kill you, you go straight to loving jail for literally hours and hours. It means, essentially, that your play session is over- let yourself be killed, go to jail, and log out because the game's done for the night. The alternative is to buy an expensive one-time-use consumable, fly to a pvp station, and sit there for 15 minutes while the whole server gets another mission to kill you, but if you survive you can clear your filthy crimes. Oh also if you shoot the people coming to kill you? That's also a crime. Basically you can't get rid of it and the rating will just keep climbing until someone kills you. So I decide to try and do the chip thing. I'm rich, right? An hour or more loving around to get to Grim Hex and find the place that sells the chips, and I finally have one. I fly over to the pvp station to use it and whoah hey pirate NPC's have spawned inside. Thankfully I've still got my gun so I kill them trivially and then spend another 5 minutes fumbling with my inventory trying to get the loving chip to go in the slot. Everything in the inventory system for this game sucks so much rear end, it's amazing. I finally get it in and the timer begins ticking. I hear somebody QT in, and begin shooting up my ship- welp, there goes my cargo and about 2/3rds of all of my money! I crouch down on the stairs and prepare to shoot the guy when he comes in, but OOPS the act of crouching on stairs is too much for Star Citizen to handle and my character shits himself and dies instantly. Yep- no shots fired, no damage, just instant death because I crouched on an inclined plane. I instantly lose the 8-thousand-credit hacking chip and whatever progress it had made. I wake up in Grim Hex, still with a 4 star wanted rating, and decide to spawn my freebie fighter and sit just outside the station until some motherfucker kills me. Unfortunately I've really overestimated the competence of the bounty hunting players. I fight and beat two of them in incredibly protracted battles because my ship has poo poo for guns and their ships have infinite shields but can't turn to target me, leading me to just kind of sandpaper them down over time. Finally a third guy gets me and I finally, finally go to jail. It's been like 2 hours at this point. My jail sentence is 6+ hours for the 3 "Unprovoked" murders of the guy who teleported on my ship and the 2 guys who came to kill me specifically and shot first. That's 6 real-time hours before I'm allowed to leave the jail. Or I can mine to reduce my sentence. I decide to try the mining-for-release thing from jail because why not, in for a penny in for a pound at this point. Let me tell you, I've rarely regretted a decision as much as I came to regret that one. First off: you have about 15 minutes of oxygen, and the caves are endless and not marked well, so good loving luck getting in and out. Second: they turned the gravity in the caves WAY down which might sound fun at first but this is Star Citizen so what it means is that if you sprint, your spaceman will hit small rocks and just loving blast into the air, floating around like a pingpong ball for multiple seconds. You have to RP walk in the mining caves, air ticking down the whole time. Also your hunger and thirst meters- those didn't like, go away or anything. You cannot of course see which rocks are mineable, unless you have the multi-tool out, in which case they only highlight if you point right at them, so you pretty much need to know which rocks work in advance. Last but not least once you mine a rock it'll break into about 8 shards, and you need to F->Inspect->F->Stow every single one, one at a time, which is the most infuriating thing ever because half the time the prompts don't work and your character just drops the loving rock back on the ground. Also every single time I picked a rock up I would drop the multi-tool, causing it to glitch, and I'd have to go into my equipment and unequip/re-equip it multiple times to get it functional again. Every. Single. Time. So yeah the mining sucks poo poo but hey at least I have enough rocks to knock my sentence down, right? HAHA gently caress YOU THIS IS STAR CITIZEN shouts the anti-fun gremlin that lives at the cold black heart of this product. My 30 minutes or whatever of mining has produced enough rock to reduce my sentence by just about... 30 minutes! Only 5 hours left to go! See it turns out that there are different "Tiers" of mineable rock and the most common is completely worthless trash. If you want to knock substantial time off you'll have to sprint deep into the maze of caves and mine the rarest type of ore before you run out of oxygen and even then you'd probably need to spend about an hour doing it to get rid of a 6 hour sentence. So obviously gently caress that, I log off. Final thoughts: I'm now completely convinced- somebody at CIG is actively sabotaging the project. There was not a single part of tonight's gameplay where I was in control of the process. Through a completely unintended bug I entered into a loop of increasing criminality, a situation that was wholly inescapable except through dying and going to the prison which is possibly the worst experience I've had in Star Citizen to-date and that is saying something. It wasn't bad because of bugs (though there were plenty), it was bad because it felt like a punishment. Like somebody making the game had decided that "Bad guys shouldn't enjoy themselves" and set out to make that a reality. It's absolutely insane. I've never played a game that actually seemed to believe that the person doing criminal gameplay was undeserving of having fun but that seems to be where Star Citizen is at. Holy gently caress what a miserable experience. The truly maddening part is that this wasn't a one-time experience. This is the loop they intend to have happen any time you commit a crime in the game. Literally any activity that they deem unacceptable is going to be a game-ruining experience for the player, forever. How many times do they think a normal human being is going to sit through this before they walk away and never look back? The correct answer is of course, "Exactly once." Anyway gently caress this game forever Sarsapariller fucked around with this message at 07:16 on Jun 6, 2020 |
# ? Jun 6, 2020 07:09 |
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Sarsapariller posted:Through a completely unintended bug I entered into a loop of increasing criminality, a situation that was wholly inescapable except through dying and going to the prison which is possibly the worst experience I've had It's the perfect US social, medical and criminal justice system simulator...
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# ? Jun 6, 2020 07:46 |
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tuo posted:Where's the Squadron42 video? The game that enters open beta within the next four months. Feel free to chose your explanation: quote:They are still developing the tools to edit that video, don't rush them it has never been done before. quote:When someone gives you $46 million to spend on advertising, you can edit the same video for years! quote:Uh, I don't know if you guys are aware of this, but there is a global pandemic going on. And it's having a major effect on video editing. quote:The tier 0 Squadron video didn’t get to Evocati, as internal QA downchecked it. The team tried a hotfix and it made it to the roadmap, but further review led to the pillar leads deciding it didn’t meet the quality bar for the patch, so It’s been postponed until the new teir 1 implementation is ready, and they’re eager to share the new date with us as soon as practicable. Keep an eye on Spectrum for more updates. quote:Have you answered the call? Maybe you missed the call? I mean there are persons on the planet wich have played all the missions back in 2016. Maybe we have to pledge another million or two? I think one of the blue pixel wasn’t right it should be a red pixel that’s why editing a video is taking that long. Have I mentioned that you maybe have to pledge more?
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# ? Jun 6, 2020 07:51 |
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The Titanic posted:I hope Star Citizen are freaking out about Elite. Kickstarted late 2012 Pre-release test version late 2013 Went live 2014 Weirdly Star Citizen’s kickstarter also happened late 2012, and it’s initial launch was also slated for late 2014. It’s weird to think that, if you removed all the hubris from the development team and the initial backers, we’d probably have a perfectly serviceable space shooty-tradey game: something that in a different universe I’d probably have played through a couple of times and had fun with. Instead, we got something roughly analogous to the Vietnam War; An expensive, interminable cauldron of poor decisions and wasted opportunities, marred by incompetent leadership and inflated figures, that no one really wanted or asked for.
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# ? Jun 6, 2020 09:25 |
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Aqua Seafoam Shame posted:Have to say I just fired up Elite after a long time without playing and I find myself enjoying it more than I expected, given the general hostility towards in on this thread. Sure, you have to use your imagination a lot to immerse yourself in it, but that reminds me of the old DOS days, when most games were like that to some degree or another. Besides, if this alternative is having to actually walk a character around to perform basic tasks, a la SC, I know I prefer elite's version. Counterpoint: Elite sucks balls. Although it is a game and it is finished so there is that.
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# ? Jun 6, 2020 10:30 |
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MedicineHut posted:Counterpoint: Elite sucks balls. (7,539 hours played)
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# ? Jun 6, 2020 10:42 |
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sebmojo posted:(7,539 hours played) Forgot launcher open for sure.
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# ? Jun 6, 2020 11:39 |
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Sarsapariller posted:Trip Report: Your crime was playing Star Citizen
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# ? Jun 6, 2020 12:11 |
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Sarsapariller posted:Trip Report: A well told tale. It was like being there. Which was horrible.
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# ? Jun 6, 2020 12:29 |
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sebmojo posted:(7,539 hours played) time spent thinking 'sure this sucks now, but once I can afford that new ship the game will open up and *then* it will be fun!': 7,538.5 hours time spent actually having fun: the first 30 minutes
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# ? Jun 6, 2020 13:10 |
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toiletbrush posted:time spent thinking 'sure this sucks now, but once I can afford that new ship the game will open up and *then* it will be fun!': 7,538.5 hours That seems to be a pattern on Steam. Like if you go to the Fallout 4 page, the most scathing reviews are often from people with 500+ hours in the game.
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# ? Jun 6, 2020 14:23 |
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"I am posting this here so I can avoid linking this to my actual SC account" Very brave, commando.
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# ? Jun 6, 2020 14:34 |
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had me at "army veteran" that bio could be satire
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# ? Jun 6, 2020 14:37 |
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Dementropy posted:
Like I know Chris has some dumb fetish for space fascism, but at the end of the day CIG is made up of your stereotypical West Coast techies. They’re not going to give these idiots some far right fantasy world full of space plantations and sex dungeons.
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# ? Jun 6, 2020 14:46 |
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Just a reminder. In December of 2018, Dean Takahashi of Venturebeat December 2018: VENTUREBEAT: Star Citizen creator Cloud Imperium Games raised $46 million to launch big game in 2020 quote:Star Citizen‘s coffers just got bigger, as its parent company has raised an additional $46 million in venture capital, in addition to the $211 million in crowdfunding it has brought in over the past five years from 2.2 million fans. On top of that, it’s also releasing its financial history and announcing that its science fiction game, Squadron 42, will launch in the summer 2020. It is now Summer 2020. Not only is Squadron not released, it has not moved to beta. It has stopped providing roadmap updates, even as the last ones provided showed progress all but frozen for more than half a year. They are floundering in efforts to even provide a video update about it. They had apparently completed one, yet “it just wasn’t up their standards” and was sent back to the drawing board - a fact that suggests Chris Roberts is micromanaging it himself. While he prefers to micromanage superficialities like ”Snoopy Caps!”, this time is different. They’ve got goalposts to move. It will surely include some dazzling new cinematics and new guidance with new release hopes. Compliant gaming press lackeys will do their duty to help Chris shape an exciting new new narrative about release, all built on the crumbling ruins of the older “new new” narrative Takahashi helped build in December 2018. And in spite of all of these telltale signs of development hell, Clive Calder’s team apparently have so much confidence in that which we haven’t seen that they’ve added millions more to their initial $46 million dollars in investment, investments we were originally told (with “remarkable...transparency”) would be used to market the game as befits any major AAA release. I’m starting to think maybe, just maybe, there’s something slightly weird about all this...
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# ? Jun 6, 2020 14:52 |
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toiletbrush posted:time spent thinking 'sure this sucks now, but once I can afford that new ship the game will open up and *then* it will be fun!': 7,538.5 hours This purely theoretical person must be very dense, playing and not realising for 7,538.5 hours that game sucks. edit: it is equivalent rewatching movie 15 times to realise that you don't like this movie HorseBodyInspector fucked around with this message at 14:56 on Jun 6, 2020 |
# ? Jun 6, 2020 14:53 |
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Sanya Juutilainen posted:I am quite sure I have also seen the logo somewhere before, basically 100 % the same. Can't remember where it was, though It's generic enough to possibly have been the flag symbol of some civilization in some older space strategy game, or the corporation logo in something like the Capitalism games
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# ? Jun 6, 2020 15:11 |
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i played road rash 3D on the ps1 today for 1 hour and i decided that i still love it! (dont hate on me i announced my shitpost yesterday and i am in time)
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# ? Jun 6, 2020 15:13 |
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Beet Wagon posted:In fairness, DCS actually has a flight model. Greepers are very Star Citizeny; they started charging for tuition.
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# ? Jun 6, 2020 15:24 |
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https://www.youtube.com/watch?v=KApcLd5c33Q
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# ? Jun 6, 2020 15:32 |
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Torquemada posted:Instead, we got something roughly analogous to the Vietnam War; An expensive, interminable cauldron of poor decisions and wasted opportunities, marred by incompetent leadership and inflated figures, that no one really wanted or asked for. Well, the good news is we can update the references to the Afghan war, and add the point that nobody is quite sure what the initial thing was about, or how you define success at this juncture.
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# ? Jun 6, 2020 15:34 |
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# ? Jun 6, 2020 16:29 |
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EDDIE PARR!!!! On a side note, the one thing they are able to do, mocap and make character models seems to be the hardest job in the world with this mission giver He has slid from 3.7, 3.8, 3.9, and now 3.10 The first mention I can find is here; https://robertsspaceindustries.com/comm-link/spectrum-dispatch/17238-Roadmap-Roundup-September-13th-2019 But god knows how long it is taking them to make ONE SINGLE NPC character Blue On Blue fucked around with this message at 16:45 on Jun 6, 2020 |
# ? Jun 6, 2020 16:42 |
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Maybe he's hard to Mocap?
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# ? Jun 6, 2020 16:47 |
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# ? Jun 5, 2024 13:28 |
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I know the game is rear end, but why are the trains always completely empty? Surely they can have NPS just sitting there staring blankly forward at the very least?
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# ? Jun 6, 2020 16:49 |