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# ? Jun 6, 2020 04:07 |
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# ? Jun 3, 2024 11:16 |
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Largestone and Furystone? (And I can see the second one on the third floor. )
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# ? Jun 6, 2020 04:50 |
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in awe of the size of this absolute unit
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# ? Jun 6, 2020 04:52 |
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Is there a point in having two Gorge dudes?
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# ? Jun 6, 2020 05:00 |
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Well, if you dupe an overgorger after it's already gorged a ton, the dupe comes with the permanent attack buff. It's also very easy to generate more morsels than can fit on one floor, with just a couple of morsel generating cards.
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# ? Jun 6, 2020 05:07 |
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good thing i swallowed my pride and bought the +40 health pyre artifact
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# ? Jun 6, 2020 05:30 |
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blizzardvizard posted:
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# ? Jun 6, 2020 05:33 |
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PMush Perfect posted:
The more I play this game, the more it seems like the key to victory is abusing the upgrade system (not a criticism). Kyrosiris posted:in awe of the size of this absolute unit Most of this was from one stupidly-lucky hand: -Memories of the Melted (->24 Ember) -Kindle (->48 Ember) -Shroud Spike (Trigger Feed/Gorge on a Morsel 2X times) on a Morsel Miner So 96x triggers for +672 Attack/480 Health and 192 damage from Brass Jaws. Looking forward to that kind of thing never coming together.
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# ? Jun 6, 2020 06:14 |
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Just hit C10 with the Melting champ in his burnout version, 3 spells that reformed a unit upgraded with holdover/0 cost (brought the champ back if he burned out or used to feed him morsels), 2 multistrike books for the champ, and the guy that gives gold on harvest with a Morselmaker and Morselmaster on the top floor generating hundreds of gold per combat. Easy peasy.
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# ? Jun 6, 2020 07:33 |
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So it's been discovered that the game has some sort of priority system in your draws - you're guaranteed to draw 1 non-support, non-starting card unit every turn, until you've seen them all. (Meaning Imps, Monuments, probably most 1-capacity cards, and Train Stewards/Dregs are excluded) If you've been noticing you always seem to be able to draw into your units, that's why!
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# ? Jun 6, 2020 09:36 |
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Yeah, it's specifically Unit Draft types of units - Imps and Channelers come from normal card drafts so don't count (but Stygian's totems come from unit drafts and do count), and Dregs and Stewards are from the starting deck and don't count. Don't know about event units.
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# ? Jun 6, 2020 10:40 |
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That’s really sweet actually, I’m all for small cheats in the player’s favour. There’s nothing worse than drawing no lands / only lands in card games
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# ? Jun 6, 2020 10:47 |
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Avasculous posted:The more I play this game, the more it seems like the key to victory is abusing the upgrade system (not a criticism). It is, because that's the least random aspect of deckbuilding. You get few chances to add spells, even fewer to add units, but the upgrades are all fairly constant.
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# ? Jun 6, 2020 11:07 |
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I’d argue that upgrades are a means to an end, because the real win condition is creating an awesome, busted card, and then duplicating it.
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# ? Jun 6, 2020 11:48 |
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So this run just got loving ridiculous. Early sneko into every large chonker i could find, with double summon for my penumbra letting me dump them all, and then got cave in just before the last fight, for extra ridiculousness. That's 3 consumer of crowns, with quick and large, one with a multishotx2 tome, shadowsiege, a 166 damage overgorger, + penumbra on a floor. Just waxen left to finish covenant 25 with!
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# ? Jun 6, 2020 12:05 |
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Legion of Wax is a seriously indecently strong card when paired with a few upgrades and reform. I got a quick, multistrike one on a run, and barely needed any other cards. You just get it killed as fast as possible so you can reform one on every floor. The trick is that burnout doesn't carry though to the twins it makes, but the buffs do...
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# ? Jun 6, 2020 14:03 |
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Today's daily got a little ridiculous with all the multistrike tomes you could have in your deck, summoning 1-cost creatures to set their cost to 0 thanks to an artifact, and the burnout champ. I didn't really need anything but the champ for almost the entire run.
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# ? Jun 6, 2020 14:35 |
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Lozareth posted:
I didn't pick up the Tome, but I'm sitting just outside top 100 and I got the Cramped Train achievement. If I'd used the same strategy as #1, though, I'd have got the 50k in a daily achievement and all the achievements for killing bosses before they enter the train.
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# ? Jun 6, 2020 15:51 |
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Which is bettter?
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# ? Jun 6, 2020 17:02 |
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Jay Rust posted:Which is bettter? Plating is better once you get to higher ascensions, before that it’s worse.
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# ? Jun 6, 2020 17:55 |
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Played a few umbra runs last night. It is crazy fun to get a couple hopped up tanks chomping in morsels and slamming with lifesteal. Until you run into those fuckers that get +10 armor for every harvest. Watching assholes come out each floor net positive in armor suuuuuuuucks, and it’s even worse when they hit the pyre room with 160+ armor.
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# ? Jun 6, 2020 18:50 |
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Wow I am absolutely loving this game. I didn’t know I wanted Slay the Spire but a bit more MTG and a bit tower defense and it feels super polished too. Also plays extremely well with steam link on an iPhone / iPad
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# ? Jun 6, 2020 22:42 |
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THE AWESOME GHOST posted:Wow I am absolutely loving this game. I didn’t know I wanted Slay the Spire but a bit more MTG and a bit tower defense and it feels super polished too. Wait, you can play it on mobile? How?
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# ? Jun 6, 2020 22:47 |
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You can use Steam Link to play Steam games with other devices on your local network https://store.steampowered.com/steamlink/about/
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# ? Jun 6, 2020 22:49 |
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jimmydalad posted:Wait, you can play it on mobile? How? You have to have the game on PC, download steam link (I know iPhones have it dunno about android) connect to the same network and play it that way. There is a way to do this over the internet too but My internet can’t really handle it Unfortunately you’re not pulling out your phone and playing it wherever you want, but I spend so much time at home these days it’s nice to sit on the couch and play this game on a tablet
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# ? Jun 6, 2020 22:50 |
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Jay Rust posted:Which is bettter? I prefer plating. Having the extra wiggle room to allow an enemy or two past your third floor without suffering for it makes things a lot less stressful.
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# ? Jun 6, 2020 22:51 |
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Does Heartless (“Cannot be healed”) stop Lifesteal (“Restore health equal to the damage dealt”)? The language isn’t 100% clear e: the answer is, yes it blocks lifesteal’s life gain Jay Rust fucked around with this message at 23:02 on Jun 6, 2020 |
# ? Jun 6, 2020 22:53 |
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Yes, Lifesteal is healing. It triggers rejuvenation effects, too.
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# ? Jun 7, 2020 00:26 |
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Sweep lifesteal boss is a huge pain the rear end and kills just about any remnant run that I've reached it with. Oh you have a ridiculously stacked floor of reformed units with stupidly buffed attack and hp? Cool, cool, let me just hit everyone and restore to full health every turn. But come after him with a spell focused deck and he's barely a speedbump. Balance is just all over the place. It's not that I mind having bosses that test your deck comp, but there's a difference between 'tough to beat with this deck type' and 'gg if you picked this starting clan'.
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# ? Jun 7, 2020 02:17 |
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Yeah how do you deal with those armour Harvest dudes as Umbra?
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# ? Jun 7, 2020 02:18 |
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Jay Rust posted:Yeah how do you deal with those armour Harvest dudes as Umbra? You stop putting out morsels while they're in the room. If you have a morselmaker this doesn't really work.
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# ? Jun 7, 2020 03:09 |
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Sweep Lifesteal loses one lifesteal for each unit hit per sweep attack, so a bunch if junk units on a lower floor can eat all his stacks. You still have to deal with a sweep boss, though. I lost a run where I was all set up for sweep, lifesteal, harvest, whatever gimmick but then Shadewings came along with 12x2 attack and 5 hp in the backline and I had nothing I could do about it.
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# ? Jun 7, 2020 03:31 |
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The one quality of life feature I'm really wishing for is a display of the actual amount of lethal damage incoming in a round. It gets really complicated sometimes trying to tell if you can save a guy and there's nothing more annoying than throwing down heals or chump blockers and realizing that he still dies to a on-death trigger or sweep attack you missed. Also, if the game could flash a giant neon sign every one of the twenty times per game I arbitrarily cast a random spell in the floor with Incant enemies, that would be great.
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# ? Jun 7, 2020 08:45 |
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BobTheJanitor posted:Sweep lifesteal boss is a huge pain the rear end and kills just about any remnant run that I've reached it with. Oh you have a ridiculously stacked floor of reformed units with stupidly buffed attack and hp? Cool, cool, let me just hit everyone and restore to full health every turn. But come after him with a spell focused deck and he's barely a speedbump. Balance is just all over the place. It's not that I mind having bosses that test your deck comp, but there's a difference between 'tough to beat with this deck type' and 'gg if you picked this starting clan'. Name me one boss that isn't a speedbump to a spell deck. As long as you can clear out the units, even the 1200-health Revenge guy will melt to a few stacks of Spell Weakness or a big Frostbite stack. The problem in this game is not that the balance is all over the place; there just isn't any balance at all.
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# ? Jun 7, 2020 08:54 |
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Monster Train is the Marvel vs Capcom to Slay the Spire's Tekken. StS, like Tekken, is well-balanced and rewards paced, careful play. MvC, on the other hand, has ridiculous hundred-hit combo spectacles, and some parts of it are just blatantly and gloriously broken. MT's buffed things that are bad, but I doubt anything is going to get nerfed any time soon. That's just not the kind of game it is, and that's not bad, it's just a different kind of game. Edit: Personally, I prefer Monster Train because I like the shorter runs, and the opportunities for things to absolutely blow up. When I lose, I still try to figure out what I did wrong, but I don't feel nearly as bad dying to some random midboss in MT as I do in StS. Playing StS, I know my failure is a result of a hundred small bad decisions, unlike in MT, where it was more likely one or two big mistakes and some bad luck. girl dick energy fucked around with this message at 10:46 on Jun 7, 2020 |
# ? Jun 7, 2020 10:36 |
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Jay Rust posted:Yeah how do you deal with those armour Harvest dudes as Umbra? They have low attack so early on don't put morsels on their floor and take a bit of damage when they get through. Late on you just kill them before the consume stage. Chalks fucked around with this message at 12:38 on Jun 7, 2020 |
# ? Jun 7, 2020 10:50 |
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PMush Perfect posted:Monster Train is the Marvel vs Capcom to Slay the Spire's Tekken. StS, like Tekken, is well-balanced and rewards paced, careful play. MvC, on the other hand, has ridiculous hundred-hit combo spectacles, and some parts of it are just blatantly and gloriously broken. MT's buffed things that are bad, but I doubt anything is going to get nerfed any time soon. That's just not the kind of game it is, and that's not bad, it's just a different kind of game. I just lost a C11 run that should have won because all four of my removal spells were in the bottom 10 cards of 28 and the people who designed this game think multiple Shadewings are fair. I could perhaps have won it anyway if I'd been able to build a second big floor, but I was never offered any units that could survive 44 points of up front damage. It's an RNG game that makes big flashy combos and pushes the BOOM button.
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# ? Jun 7, 2020 11:16 |
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I mean, what you described is probably exactly the game's appeal, the potential to set up big flashy combos and see even the usually unfair final battle crumble like nothing. The RNG part is unfortunately just a staple part of the cardgame/roguelite experience. It sucks when your deck sputters when you need it the most, and I've been there multiple times, but that's a standard hazard of the genre.
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# ? Jun 7, 2020 12:44 |
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The penance dudes in the final fight putting those cards in your draw pile seems grossly unfair
Operant fucked around with this message at 14:42 on Jun 7, 2020 |
# ? Jun 7, 2020 13:57 |
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# ? Jun 3, 2024 11:16 |
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It's even better when Fel gets the scourge variant and does it to you herself, plus the dudes that get to hide behind statues
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# ? Jun 7, 2020 16:19 |