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Taintrunner posted:True to form considering as GDI you're fighting a terrorist group and all. And yet, it makes you think... Sheen Sheen posted:Man, the GDI campaign really doesn’t want you to be able to build tanks, huh try hitting X to 'scatter', dunno how well it'll work Katamari Democracy posted:Im a mechanical man "Fo' on the flo'. H O T W I R E" The Question IRL posted:Well if the video of them looking for the original FMV master tapes is anything to go by, they have what looks like the Master Tapes for the RA 2 FMV's* so at least they wouldn't have to spend crazy money upscalling lovely copies of the FMV's. As much as I would absolutely love Dune 2000 thrown in the odds of it happening are slim to none even with the film coming out soon https://www.youtube.com/watch?v=HOemQuy2JUc&t=903s
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# ? Jun 7, 2020 18:17 |
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# ? Jun 6, 2024 11:10 |
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The problem with these early mods is they're full dll replacements, we need something like minecraft's forge to unify them.
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# ? Jun 7, 2020 18:21 |
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Yeah, this will quickly become a problem as more mods get released and they all start conflicting.Drone posted:Any way of extracting the new soundtrack from the game files? These remastered tracks, like the originals, fuckin' slap. Yes, use this to open and extract all the files from MUSIC.MEG. ErrEff fucked around with this message at 19:01 on Jun 7, 2020 |
# ? Jun 7, 2020 18:58 |
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ErrEff posted:Yeah, this will quickly become a problem as more mods get released and they all start conflicting. How are mods releasing? It sounds like there's room for a little tool that can manage mods, turn them off & on, and compile multiple mods into a single dll. All assuming that mod authors are willing to release their mods as source, or as a patch to be applied against the base open source release even.
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# ? Jun 7, 2020 19:14 |
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BeanpolePeckerwood posted:As much as I would absolutely love Dune 2000 thrown in the odds of it happening are slim to none even with the film coming out soon Interesting video... and also not encouraging. Would love to see D2K and Emperor included in subsequent C&C packs organized by engine/era. You'd think with the new film maybe that could provide the impetus to sort out rights and remaster the games.
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# ? Jun 7, 2020 20:01 |
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Funcom nabbed an exclusive game license that spans like 6 years or something.
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# ? Jun 7, 2020 20:06 |
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BeanpolePeckerwood posted:Several questions: Eararaldor posted:1. Nope (Multiplayer is backwards as gently caress right now, can't even password games. Hence a large amount of game kicks.) Quick Match is just for 1v1 as well. What? 1: Yes, you can? Set teams. Unless I'm missing what quick match is. 2: Invite button is at the top above the team setup. I haven't had any issues with 3 either and you can't even set up rally points yet. Which is weird because I thought you could in the original RA.
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# ? Jun 7, 2020 20:07 |
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BeanpolePeckerwood posted:Several questions: I was having the same scroll issue and it's related to alt-tabbing the game in fullscreen mode while it's still loading or in menus. You're gonna have to restart it and not alt-tab it until you're in a mission. Or set it to borderless windowed mode. For some reason it took me a couple of tries to make it stick but once it did a lot of my problems just evaporated.
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# ? Jun 7, 2020 20:17 |
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I made an 8 player map for RA, it always crashes when you fill up to 7-8 players in an AI skirmish. Works fine in standard maps, even made a quick 8 player map test and it crashes. This happens with any custom map you make. Suuuuuuucks. I just wanna make a massive comp stomp map! Fishbus fucked around with this message at 20:34 on Jun 7, 2020 |
# ? Jun 7, 2020 20:31 |
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Is there an illustrated guide for the Tib Dawn campaign. Think I'll play through it on hard and I'd like to know the elite strategy.
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# ? Jun 7, 2020 20:48 |
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Alkydere posted:I was having the same scroll issue and it's related to alt-tabbing the game in fullscreen mode while it's still loading or in menus. You're gonna have to restart it and not alt-tab it until you're in a mission. THANK YOU! You rule.
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# ? Jun 7, 2020 21:08 |
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Wait so (third party) 6 player maps for TD exist, and I can have 6 players on them in skirmish, but going to multiplayer removes slots 5 and 6? Is that a bug or some bizarre limitation of the engine?
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# ? Jun 7, 2020 21:21 |
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CitizenKain posted:Its impressive how good this, and a great reminder on how far RTS games have come, because holy hell I forgot how terrible the AI and pathfinding is in the game. How was the pathfinding in the BW remaster? I remember the original not being particularly bad but also not particularly good. It's the worst part of the aoe2 definitive. Crossbows will absolutely shred knights because they clump up and get stuck on each other. Feh Milo and POTUS fucked around with this message at 00:49 on Jun 8, 2020 |
# ? Jun 7, 2020 21:28 |
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The Question IRL posted:Is there an illustrated guide for the Tib Dawn campaign. Think I'll play through it on hard and I'd like to know the elite strategy. Someone posted this LP earlier and I've been using it, it's helpful! https://forums.somethingawful.com/showthread.php?threadid=3696752&userid=0&perpage=40&pagenumber=1
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# ? Jun 7, 2020 21:31 |
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This is the only game where I love killing dogs. I mean I loving love it, that little yelp as they explode makes my dick hard. gently caress these interior missions, seriously.
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# ? Jun 7, 2020 21:46 |
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ErrEff posted:Funcom nabbed an exclusive game license that spans like 6 years or something. Funcom? Jesus Christ.
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# ? Jun 7, 2020 21:51 |
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Angry Lobster posted:Funcom? Jesus Christ. Dune the free to play MMO!
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# ? Jun 7, 2020 22:13 |
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I've run into a really weird bug where there's no music playing on GDI 15A unless I set up a jukebox playlist. 15B and 15C are apparently fine.
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# ? Jun 7, 2020 22:16 |
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Fishbus posted:I made an 8 player map for RA, it always crashes when you fill up to 7-8 players in an AI skirmish. Made one myself and the same happens here. Doesn't depend on which slots I fill or spots I pick (I was thinking maybe only the P0-P3 entities worked), it's just that if the lobby has more than 4 players it won't work. Mine hangs on the load screen forever. But with 4 players it works just fine.
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# ? Jun 8, 2020 00:10 |
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The Question IRL posted:Is there an illustrated guide for the Tib Dawn campaign. Think I'll play through it on hard and I'd like to know the elite strategy. Build sandbags into the enemy base and wait till they run out of money. That's how I beat the NOD campaign on hard. That and saving after every single kill in the limited unit missions (which is like half of them) axeil fucked around with this message at 00:16 on Jun 8, 2020 |
# ? Jun 8, 2020 00:12 |
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ErrEff posted:Funcom nabbed an exclusive game license that spans like 6 years or something.
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# ? Jun 8, 2020 00:15 |
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Do you unlock more gallery stuff by doing all the variations of each mission? I have been doing all of them so far but I haven't been paying attention to see if it actually does anything.
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# ? Jun 8, 2020 00:20 |
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I don't think so, the popup usually says "unlocked by beating any Mission # level" or something similar.
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# ? Jun 8, 2020 00:23 |
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CAPTAIN CAPSLOCK posted:Do you unlock more gallery stuff by doing all the variations of each mission? I have been doing all of them so far but I haven't been paying attention to see if it actually does anything. Mouse over them to see what you need to do
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# ? Jun 8, 2020 00:37 |
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WeedlordGoku69 posted:RA2 wouldn't be that hard, simply because it already pretty much runs fine on Win10 with some tweaking and already has a lot of the Remastered QOL improvements stock. The only extra stuff it would strictly need is UI scaling and menus that support high-res instead of being stuck in the top left corner of the screen. They could fix the netcode! (They won't) Seriously man, all people play it on is 60 fps and it's just too drat fast. You'll have kirovs hauling rear end at nearly default rocketeer speed.
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# ? Jun 8, 2020 00:43 |
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Plek posted:
gently caress me sideways. Thanks. It's so innocuous that neither myself or my friends saw it over the course of an entire evening.
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# ? Jun 8, 2020 01:03 |
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Did not take me long to complete both GDI and NOD missions in a day. Everything is exactly as I remembered when I played this on Sega Saturn. Red Alert on the other hand I played on PC and I forgot so many missions its not even funny. I usually just LAN partied with some cool people back when I was like 10 so these missions are gonna be weird. I do remember learning about the Ant missions and I will work on that last. I remember that being a pain to complete.
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# ? Jun 8, 2020 02:17 |
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OneEightHundred posted:The other big way to econ harass them is steal their silos, which gives you all of the money inside. Whether that's better than the refinery depends on the mission though, i.e. how protected the refinery is vs. the silos. i still love how RA nerfed engineers, but also created thieves for this purpose.
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# ? Jun 8, 2020 02:45 |
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Katamari Democracy posted:Im a mechanical man
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# ? Jun 8, 2020 03:14 |
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Laterite posted:A nice mod would be one that bumps up Tiberium regen a bit. Last night playing PvE I ran into the classic problem where everyone snarfs up the Tiberium so it's a combination of harvesters going all over the map to scrape up 1 or 2 blocks worth, and the armies being reduced to selling buildings for riflemen and whatever vehicles you have left just to sit in a stalemate. I thought either that or Tiberium should be more valuable. Each haul brings in enough to build like two tanks at most. Heck, making a second base in C&C 1 isn't that advisable on smaller maps because of the $5000 needed for an MCV, when that could buy you like 30 grenadiers. For those struggling with the campaign: There is no shame in using the travelling sandbag tactic to block off the enemies entrances and to cordon off areas for tiberium to regrow. It's also a better way to build expansions and spaced-buildings than to build an MCV. To win without gaming the travelling sandbag strat, lots of save scumming will be involved. Entorwellian fucked around with this message at 04:01 on Jun 8, 2020 |
# ? Jun 8, 2020 03:56 |
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ErrEff posted:Made one myself and the same happens here. Doesn't depend on which slots I fill or spots I pick (I was thinking maybe only the P0-P3 entities worked), it's just that if the lobby has more than 4 players it won't work. Mine hangs on the load screen forever. I downloaded one of the user maps (i don't know if they are randomly picked from steam or are moderated) but they seem to work. I'm not sure what magical extra bit I'm missing, I saw a 'home' waypoint and even adding that still results in it crashing. The annoying this is there's a crash reporter but it doesn't let you see it (and I can't find it on disk) so I couldn't even perhaps get a whiff of a reason why.
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# ? Jun 8, 2020 03:56 |
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Does the new RA come with upscaled themes? It would be sweet to run Windows 10 with this pointer: The original Window 95 RA installer, as was cool to do at the time, came with themes to change your desktop color scheme, some main icons, and cursor/pointers for selection, window management, and all. Make your computer startup sound like a Tesla coil! The original Allied wallpaper had my friends asking wtf they were doing to that girl. I spent entirely too much time carving up the original archive to extract the cursor for this post so here are the original wallpapers for fun: Hed fucked around with this message at 04:11 on Jun 8, 2020 |
# ? Jun 8, 2020 04:08 |
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Katamari Democracy posted:Im a mechanical man Great shot! Return to base immediately
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# ? Jun 8, 2020 04:20 |
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huh, so apparently the Hard difficulty mode is completely busted. A Light Tank will beat a Medium Tank 1v1 and Grenadiers/Flamethrowers will utterly destroy things because turns out instead of giving the AI more cash or faster builds they buffed every unit and weakened yours. They really need to consider re-working this. Missions with limited units are nearly impossible because of it. Makes sense why I was having so much trouble with the later NOD limited resource missions. Some guy made a video about it that shows it in action. The one GDI mission where you have to destroy the turrets on the opposite shore seems to be impossible to complete on Hard unless you get very lucky. https://www.youtube.com/watch?v=nADjefF4l6c axeil fucked around with this message at 04:31 on Jun 8, 2020 |
# ? Jun 8, 2020 04:25 |
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axeil posted:huh, so apparently the Hard difficulty mode is completely busted. A Light Tank will beat a Medium Tank 1v1 and Grenadiers/Flamethrowers will utterly destroy things because turns out instead of giving the AI more cash or faster builds they buffed every unit and weakened yours. Some guy made a video about it that shows it in action. Same logic for casual mode.
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# ? Jun 8, 2020 04:30 |
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Spookydonut posted:Same logic for casual mode. Yeah, the video shows off Casual mode too which seems to just make everything practically invulnerable. I kinda wish they had went with tweaks to the economy rather than tweaks to units for the new difficulty sliders in Tiberian Dawn. As far as I'm aware they didn't touch difficulty in Red Alert since it already had 3 difficulty modes. Looking through GitHub, here's everything that Hard seems to change. https://github.com/electronicarts/CnC_Remastered_Collection/blob/master/TIBERIANDAWN/HOUSE.CPP Enemies alert in approximately half the time (4 to 10 ticks instead of 5 to 20) code:
code:
AI is more aggressive about crushing infantry, always doing it if possible on Hard code:
axeil fucked around with this message at 04:51 on Jun 8, 2020 |
# ? Jun 8, 2020 04:32 |
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They do tweak the economy, things cost like 10% less/more
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# ? Jun 8, 2020 04:43 |
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Spookydonut posted:They do tweak the economy, things cost like 10% less/more They do? Do you know which file it's in? I'm trying to look through now and modify the game so they have the other hard buffs but not the damage buffs.
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# ? Jun 8, 2020 04:52 |
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I'm makin the tiberium last doing a checkerboard pattern as long as I can and then doing the alternate squares once the first ones have reseeded. Tiberium takes over the planet earlier in my playthrough.
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# ? Jun 8, 2020 05:21 |
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# ? Jun 6, 2024 11:10 |
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gary oldmans diary posted:I'm makin the tiberium last doing a checkerboard pattern as long as I can and then doing the alternate squares once the first ones have reseeded. Oh god. Micro'ing the harvesters sounds dreadful.
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# ? Jun 8, 2020 05:24 |